raze-gles/polymer/eduke32/source/jaudiolib/include/music.h

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/*
Copyright (C) 1994-1995 Apogee Software, Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/**********************************************************************
module: MUSIC.H
author: James R. Dose
date: March 25, 1994
Public header for MUSIC.C
(c) Copyright 1994 James R. Dose. All Rights Reserved.
**********************************************************************/
#ifndef __MUSIC_H
#define __MUSIC_H
#include "inttypes.h"
#include "sndcards.h"
extern int32_t MUSIC_ErrorCode;
enum MUSIC_ERRORS
{
MUSIC_Warning = -2,
MUSIC_Error = -1,
MUSIC_Ok = 0,
MUSIC_ASSVersion,
MUSIC_SoundCardError,
MUSIC_MPU401Error,
MUSIC_InvalidCard,
MUSIC_MidiError,
MUSIC_TaskManError,
MUSIC_FMNotDetected,
MUSIC_DPMI_Error
};
typedef struct
{
uint32_t tickposition;
uint32_t milliseconds;
uint32_t measure;
uint32_t beat;
uint32_t tick;
} songposition;
#define MUSIC_LoopSong ( 1 == 1 )
#define MUSIC_PlayOnce ( !MUSIC_LoopSong )
char *MUSIC_ErrorString( int32_t ErrorNumber );
int32_t MUSIC_Init( int32_t SoundCard, int32_t Address );
int32_t MUSIC_Shutdown( void );
void MUSIC_SetMaxFMMidiChannel( int32_t channel );
void MUSIC_SetVolume( int32_t volume );
void MUSIC_SetMidiChannelVolume( int32_t channel, int32_t volume );
void MUSIC_ResetMidiChannelVolumes( void );
int32_t MUSIC_GetVolume( void );
void MUSIC_SetLoopFlag( int32_t loopflag );
int32_t MUSIC_SongPlaying( void );
void MUSIC_Continue( void );
void MUSIC_Pause( void );
int32_t MUSIC_StopSong( void );
int32_t MUSIC_PlaySong( uint8_t *song, int32_t loopflag );
void MUSIC_SetContext( int32_t context );
int32_t MUSIC_GetContext( void );
void MUSIC_SetSongTick( uint32_t PositionInTicks );
void MUSIC_SetSongTime( uint32_t milliseconds );
void MUSIC_SetSongPosition( int32_t measure, int32_t beat, int32_t tick );
void MUSIC_GetSongPosition( songposition *pos );
void MUSIC_GetSongLength( songposition *pos );
int32_t MUSIC_FadeVolume( int32_t tovolume, int32_t milliseconds );
int32_t MUSIC_FadeActive( void );
void MUSIC_StopFade( void );
void MUSIC_RerouteMidiChannel( int32_t channel, int32_t ( *function )( int32_t event, int32_t c1, int32_t c2 ) );
void MUSIC_RegisterTimbreBank( uint8_t *timbres );
#endif