2019-09-19 22:42:45 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "db.h"
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2019-09-22 06:39:22 +00:00
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BEGIN_BLD_NS
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2019-11-24 20:53:51 +00:00
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struct BONKLE
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{
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int at0;
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int at4;
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DICTNODE* at8;
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int atc;
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spritetype* at10;
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int at14;
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int at18;
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int at1c;
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POINT3D at20;
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POINT3D at2c;
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//int at20;
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//int at24;
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//int at28;
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//int at2c;
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//int at30;
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//int at34;
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int at38;
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int at3c;
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};
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extern BONKLE Bonkle[256];
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extern BONKLE* BonkleCache[256];
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2019-09-19 22:42:45 +00:00
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void sfxInit(void);
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void sfxTerm(void);
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void sfxPlay3DSound(int x, int y, int z, int soundId, int nSector);
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void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3 = -1, int a4 = 0);
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void sfxPlay3DSoundCP(spritetype* pSprite, int soundId, int a3 = -1, int a4 = 0, int pitch = 0, int volume = 0);
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void sfxKill3DSound(spritetype *pSprite, int a2 = -1, int a3 = -1);
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void sfxKillAllSounds(void);
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void sfxUpdate3DSounds(void);
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void sfxSetReverb(bool toggle);
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2019-09-22 06:39:22 +00:00
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void sfxSetReverb2(bool toggle);
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END_BLD_NS
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