2012-03-04 09:30:27 +00:00
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/*
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* GameListSource.game.m
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* duke3d
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*
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* Created by Jonathon Fowler on 24/07/09.
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* Copyright 2009 __MyCompanyName__. All rights reserved.
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*
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*/
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#import <Cocoa/Cocoa.h>
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#import "GrpFile.game.h"
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#import "GameListSource.game.h"
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@implementation GameListSource
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- (id)init
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{
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self = [super init];
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if (self) {
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struct grpfile *p;
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int i;
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list = [[NSMutableArray alloc] init];
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for (p = foundgrps; p; p=p->next) {
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2012-03-28 19:44:14 +00:00
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for (i=0; i<NUMGRPFILES; i++) if (p->crcval == grpfiles[i].crcval) break;
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if (i == NUMGRPFILES) continue;
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2012-03-04 09:30:27 +00:00
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[list addObject:[[GrpFile alloc] initWithGrpfile:p andName:[NSString stringWithCString:grpfiles[i].name]]];
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}
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}
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return self;
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}
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- (void)dealloc
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{
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[list release];
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[super dealloc];
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}
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- (GrpFile*)grpAtIndex:(int)index
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{
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return [list objectAtIndex:index];
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}
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- (int)findIndexForGrpname:(NSString*)grpname
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{
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int i;
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for (i=0; i<[list count]; i++) {
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if ([[[list objectAtIndex:i] grpname] isEqual:grpname]) return i;
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}
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return -1;
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}
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- (id)tableView:(NSTableView *)aTableView
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objectValueForTableColumn:(NSTableColumn *)aTableColumn
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row:(int)rowIndex
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{
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NSParameterAssert(rowIndex >= 0 && rowIndex < [list count]);
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switch ([[aTableColumn identifier] intValue]) {
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case 0: // name column
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return [[list objectAtIndex:rowIndex] name];
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case 1: // grp column
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return [[list objectAtIndex:rowIndex] grpname];
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default: return nil;
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}
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}
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- (int)numberOfRowsInTableView:(NSTableView *)aTableView
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{
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return [list count];
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}
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@end
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