raze-gles/polymer/eduke32/source/jmact/keyboard.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------
#ifndef _keyboard_public
#define _keyboard_public
#ifdef __cplusplus
extern "C" {
#endif
#include "baselayer.h" // for the keyboard stuff
/*
=============================================================================
DEFINES
=============================================================================
*/
typedef uint8 kb_scancode;
#define sc_None 0
#define sc_Bad 0xff
#define sc_Comma 0x33
#define sc_Period 0x34
#define sc_Return 0x1c
#define sc_Enter sc_Return
#define sc_Escape 0x01
#define sc_Space 0x39
#define sc_BackSpace 0x0e
#define sc_Tab 0x0f
#define sc_LeftAlt 0x38
#define sc_LeftControl 0x1d
#define sc_CapsLock 0x3a
#define sc_LeftShift 0x2a
#define sc_RightShift 0x36
#define sc_F1 0x3b
#define sc_F2 0x3c
#define sc_F3 0x3d
#define sc_F4 0x3e
#define sc_F5 0x3f
#define sc_F6 0x40
#define sc_F7 0x41
#define sc_F8 0x42
#define sc_F9 0x43
#define sc_F10 0x44
#define sc_F11 0x57
#define sc_F12 0x58
#define sc_Kpad_Star 0x37
#define sc_Pause 0x59
#define sc_ScrollLock 0x46
#define sc_NumLock 0x45
#define sc_Slash 0x35
#define sc_SemiColon 0x27
#define sc_Quote 0x28
#define sc_Tilde 0x29
#define sc_BackSlash 0x2b
#define sc_OpenBracket 0x1a
#define sc_CloseBracket 0x1b
#define sc_1 0x02
#define sc_2 0x03
#define sc_3 0x04
#define sc_4 0x05
#define sc_5 0x06
#define sc_6 0x07
#define sc_7 0x08
#define sc_8 0x09
#define sc_9 0x0a
#define sc_0 0x0b
#define sc_Minus 0x0c
#define sc_Equals 0x0d
#define sc_Plus 0x0d
#define sc_kpad_1 0x4f
#define sc_kpad_2 0x50
#define sc_kpad_3 0x51
#define sc_kpad_4 0x4b
#define sc_kpad_5 0x4c
#define sc_kpad_6 0x4d
#define sc_kpad_7 0x47
#define sc_kpad_8 0x48
#define sc_kpad_9 0x49
#define sc_kpad_0 0x52
#define sc_kpad_Minus 0x4a
#define sc_kpad_Plus 0x4e
#define sc_kpad_Period 0x53
#define sc_A 0x1e
#define sc_B 0x30
#define sc_C 0x2e
#define sc_D 0x20
#define sc_E 0x12
#define sc_F 0x21
#define sc_G 0x22
#define sc_H 0x23
#define sc_I 0x17
#define sc_J 0x24
#define sc_K 0x25
#define sc_L 0x26
#define sc_M 0x32
#define sc_N 0x31
#define sc_O 0x18
#define sc_P 0x19
#define sc_Q 0x10
#define sc_R 0x13
#define sc_S 0x1f
#define sc_T 0x14
#define sc_U 0x16
#define sc_V 0x2f
#define sc_W 0x11
#define sc_X 0x2d
#define sc_Y 0x15
#define sc_Z 0x2c
// Extended scan codes
#define sc_UpArrow 0xc8 //0x5a
#define sc_DownArrow 0xd0 //0x6a
#define sc_LeftArrow 0xcb //0x6b
#define sc_RightArrow 0xcd //0x6c
#define sc_Insert 0xd2 //0x5e
#define sc_Delete 0xd3 //0x5f
#define sc_Home 0xc7 //0x61
#define sc_End 0xcf //0x62
#define sc_PgUp 0xc9 //0x63
#define sc_PgDn 0xd1 //0x64
#define sc_RightAlt 0xb8 //0x65
#define sc_RightControl 0x9d //0x66
#define sc_kpad_Slash 0xb5 //0x67
#define sc_kpad_Enter 0x9c //0x68
#define sc_PrintScreen 0xb7 //0x69
#define sc_LastScanCode 0x6e
// Ascii scan codes
#define asc_Enter 13
#define asc_Escape 27
#define asc_BackSpace 8
#define asc_Tab 9
#define asc_Space 32
#define MAXKEYBOARDSCAN 128
/*
=============================================================================
GLOBAL VARIABLES
=============================================================================
*/
//extern byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
#define KB_KeyDown keystatus
extern kb_scancode KB_LastScan;
/*
=============================================================================
MACROS
=============================================================================
*/
#define KB_GetLastScanCode() ( KB_LastScan )
#define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); }
#define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); }
#define KB_KeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 )
#define KB_ClearKeyDown( scan ) { keystatus[ ( scan ) ] = FALSE; }
#define KB_UnBoundKeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 && !boundkeys[scan].name[0])
/*
=============================================================================
FUNCTION PROTOTYPES
=============================================================================
*/
boolean KB_KeyWaiting( void ); // Checks if a character is waiting in the keyboard queue
char KB_Getch( void ); // Gets the next keypress
void KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.
void KB_ClearKeysDown( void ); // Clears all keys down flags.
char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
kb_scancode KB_StringToScanCode( char * string ); // convert a string into a scancode
void KB_TurnKeypadOn( void ); // turn the keypad on
void KB_TurnKeypadOff( void ); // turn the keypad off
boolean KB_KeypadActive( void ); // check whether keypad is active
void KB_Startup( void );
void KB_Shutdown( void );
#define KB_FlushKeyBoardQueue KB_FlushKeyboardQueue
#define KB_GetCh KB_Getch
#ifdef __cplusplus
};
#endif
#endif