raze-gles/polymer/build/testgame/StartupWinController.game.m

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#import <Cocoa/Cocoa.h>
#include "baselayer.h"
@interface StartupWinController : NSWindowController
{
IBOutlet NSButton *alwaysShowButton;
IBOutlet NSButton *fullscreenButton;
IBOutlet NSTextView *messagesView;
IBOutlet NSTabView *tabView;
IBOutlet NSComboBox *videoModeCbox;
IBOutlet NSButton *cancelButton;
IBOutlet NSButton *startButton;
}
- (IBAction)alwaysShowClicked:(id)sender;
- (IBAction)fullscreenClicked:(id)sender;
- (IBAction)cancel:(id)sender;
- (IBAction)start:(id)sender;
- (void)setupRunMode;
- (void)setupMessagesMode;
- (void)putsMessage:(NSString *)str;
- (void)setTitle:(NSString *)str;
@end
@implementation StartupWinController
- (IBAction)alwaysShowClicked:(id)sender
{
}
- (IBAction)fullscreenClicked:(id)sender
{
// XXX: recalculate the video modes list to take into account the fullscreen status
}
- (IBAction)cancel:(id)sender
{
[NSApp abortModal];
}
- (IBAction)start:(id)sender
{
// XXX: write the states of the form controls to their respective homes
[NSApp stopModal];
}
- (void)setupRunMode
{
// XXX: populate the lists and set everything up to represent the current options
// enable all the controls on the Configuration page
NSEnumerator *enumerator = [[[[tabView tabViewItemAtIndex:0] view] subviews] objectEnumerator];
NSControl *control;
while (control = [enumerator nextObject])
[control setEnabled:true];
[cancelButton setEnabled:true];
[startButton setEnabled:true];
[tabView selectTabViewItemAtIndex:0];
}
- (void)setupMessagesMode
{
[tabView selectTabViewItemAtIndex:1];
// disable all the controls on the Configuration page except "always show", so the
// user can enable it if they want to while waiting for something else to happen
NSEnumerator *enumerator = [[[[tabView tabViewItemAtIndex:0] view] subviews] objectEnumerator];
NSControl *control;
while (control = [enumerator nextObject]) {
if (control == alwaysShowButton) continue;
[control setEnabled:false];
}
[cancelButton setEnabled:false];
[startButton setEnabled:false];
}
- (void)putsMessage:(NSString *)str
{
NSRange end;
NSTextStorage *text = [messagesView textStorage];
BOOL shouldAutoScroll;
shouldAutoScroll = ((int)NSMaxY([messagesView bounds]) == (int)NSMaxY([messagesView visibleRect]));
end.location = [text length];
end.length = 0;
[text beginEditing];
[messagesView replaceCharactersInRange:end withString:str];
[text endEditing];
if (shouldAutoScroll) {
end.location = [text length];
end.length = 0;
[messagesView scrollRangeToVisible:end];
}
}
- (void)setTitle:(NSString *)str
{
[[self window] setTitle:str];
}
@end
static StartupWinController *startwin = nil;
int startwin_open(void)
{
if (startwin != nil) return 1;
startwin = [[StartupWinController alloc] initWithWindowNibName:@"startwin.game"];
if (startwin == nil) return -1;
[startwin showWindow:nil];
[startwin setupMessagesMode];
return 0;
}
int startwin_close(void)
{
if (startwin == nil) return 1;
[startwin close];
startwin = nil;
return 0;
}
int startwin_puts(const char *s)
{
NSString *ns;
if (!s) return -1;
if (startwin == nil) return 1;
ns = [[NSString alloc] initWithCString:s];
[startwin putsMessage:ns];
[ns release];
return 0;
}
int startwin_settitle(const char *s)
{
NSString *ns;
if (!s) return -1;
if (startwin == nil) return 1;
ns = [[NSString alloc] initWithCString:s];
[startwin setTitle:ns];
[ns release];
return 0;
}
int startwin_idle(void *v)
{
if (startwin) [[startwin window] displayIfNeeded];
return 0;
}
int startwin_run(void)
{
int retval;
if (startwin == nil) return 0;
[startwin setupRunMode];
switch ([NSApp runModalForWindow:[startwin window]]) {
case NSRunStoppedResponse: retval = 1; break;
case NSRunAbortedResponse: retval = 0; break;
default: retval = -1;
}
[startwin setupMessagesMode];
return retval;
}