raze-gles/source/glbackend/glbackend.h

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#pragma once
#include <stdlib.h>
#include <algorithm>
struct BaseVertex
{
float x, y, z;
float u, v;
void SetVertex(float _x, float _y, float _z = 0)
{
x = _x;
y = _y;
z = _z;
}
void SetTexCoord(float _u = 0, float _v = 0)
{
u = _u;
v = _v;
}
};
enum EDrawType
{
DT_TRIANGLES,
DT_TRIANGLE_STRIP,
DT_TRIANGLE_FAN,
DT_QUADS,
DT_LINES
};
class GLInstance
{
public:
std::pair<size_t, BaseVertex *> AllocVertices(size_t num);
void Draw(EDrawType type, size_t start, size_t count);
};
extern GLInstance GLInterface;