raze-gles/polymer/eduke32/Apple/StartupWinController.game.m

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// Objective-C programmers shall recoil in fear at this mess
#import <Cocoa/Cocoa.h>
#define GetTime xGetTime
#include "duke3d.h"
#undef GetTime
#include "build.h"
#include "compat.h"
#include "baselayer.h"
#include "grpscan.h"
#import "GrpFile.game.h"
#import "GameListSource.game.h"
static struct {
int fullscreen;
int xdim3d, ydim3d, bpp3d;
int forcesetup;
char selectedgrp[BMAX_PATH+1];
int game;
int samplerate, bitspersample, channels;
} settings;
static struct soundQuality_t {
int frequency;
int samplesize;
int channels;
} * soundQualities = 0;
@interface StartupWinController : NSWindowController
{
NSMutableArray *modeslist3d;
GameListSource *gamelistsrc;
IBOutlet NSButton *alwaysShowButton;
IBOutlet NSButton *fullscreenButton;
IBOutlet NSTextView *messagesView;
IBOutlet NSTabView *tabView;
IBOutlet NSPopUpButton *videoMode3DPUButton;
IBOutlet NSPopUpButton *soundQualityPUButton;
IBOutlet NSScrollView *gameList;
IBOutlet NSButton *cancelButton;
IBOutlet NSButton *startButton;
}
- (void)dealloc;
- (void)populateVideoModes:(BOOL)firstTime;
- (void)populateSoundQuality:(BOOL)firstTime;
- (IBAction)alwaysShowClicked:(id)sender;
- (IBAction)fullscreenClicked:(id)sender;
- (IBAction)cancel:(id)sender;
- (IBAction)start:(id)sender;
- (void)setupRunMode;
- (void)setupMessagesMode;
- (void)putsMessage:(NSString *)str;
- (void)setTitle:(NSString *)str;
@end
@implementation StartupWinController
- (void)dealloc
{
[gamelistsrc release];
[modeslist3d release];
[super dealloc];
}
- (void)populateVideoModes:(BOOL)firstTime
{
int i, mode3d, fullscreen = ([fullscreenButton state] == NSOnState);
int idx3d = -1;
int xdim, ydim, bpp;
if (firstTime) {
xdim = settings.xdim3d;
ydim = settings.ydim3d;
bpp = settings.bpp3d;
} else {
mode3d = [[modeslist3d objectAtIndex:[videoMode3DPUButton indexOfSelectedItem]] intValue];
if (mode3d >= 0) {
xdim = validmode[mode3d].xdim;
ydim = validmode[mode3d].ydim;
bpp = validmode[mode3d].bpp;
}
}
mode3d = checkvideomode(&xdim, &ydim, bpp, fullscreen, 1);
if (mode3d < 0) {
int i, cd[] = { 32, 24, 16, 15, 8, 0 };
for (i=0; cd[i]; ) { if (cd[i] >= bpp) i++; else break; }
for ( ; cd[i]; i++) {
mode3d = checkvideomode(&xdim, &ydim, cd[i], fullscreen, 1);
if (mode3d < 0) continue;
break;
}
}
[modeslist3d release];
[videoMode3DPUButton removeAllItems];
modeslist3d = [[NSMutableArray alloc] init];
for (i = 0; i < validmodecnt; i++) {
if (fullscreen == validmode[i].fs) {
if (i == mode3d) idx3d = [modeslist3d count];
[modeslist3d addObject:[NSNumber numberWithInt:i]];
[videoMode3DPUButton addItemWithTitle:[NSString stringWithFormat:@"%d %C %d %d-bpp",
validmode[i].xdim, 0xd7, validmode[i].ydim, validmode[i].bpp]];
}
}
if (idx3d >= 0) [videoMode3DPUButton selectItemAtIndex:idx3d];
}
- (void)populateSoundQuality:(BOOL)firstTime
{
int i, curidx = -1;
[soundQualityPUButton removeAllItems];
for (i = 0; soundQualities[i].frequency > 0; i++) {
const char *ch;
switch (soundQualities[i].channels) {
case 1: ch = "Mono"; break;
case 2: ch = "Stereo"; break;
default: ch = "?"; break;
}
NSString *s = [NSString stringWithFormat:@"%dkHz, %d-bit, %s",
soundQualities[i].frequency / 1000,
soundQualities[i].samplesize,
ch
];
[soundQualityPUButton addItemWithTitle:s];
if (firstTime &&
soundQualities[i].frequency == settings.samplerate &&
soundQualities[i].samplesize == settings.bitspersample &&
soundQualities[i].channels == settings.channels) {
curidx = i;
}
}
if (firstTime && curidx < 0) {
soundQualities[i].frequency = settings.samplerate;
soundQualities[i].samplesize = settings.bitspersample;
soundQualities[i].channels = settings.channels;
const char *ch;
switch (soundQualities[i].channels) {
case 1: ch = "Mono"; break;
case 2: ch = "Stereo"; break;
default: ch = "?"; break;
}
NSString *s = [NSString stringWithFormat:@"%dkHz, %d-bit, %s",
soundQualities[i].frequency / 1000,
soundQualities[i].samplesize,
ch
];
[soundQualityPUButton addItemWithTitle:s];
curidx = i++;
soundQualities[i].frequency = -1;
}
if (curidx >= 0) {
[soundQualityPUButton selectItemAtIndex:curidx];
}
}
- (IBAction)alwaysShowClicked:(id)sender
{
}
- (IBAction)fullscreenClicked:(id)sender
{
[self populateVideoModes:NO];
}
- (IBAction)cancel:(id)sender
{
[NSApp abortModal];
}
- (IBAction)start:(id)sender
{
int mode = [[modeslist3d objectAtIndex:[videoMode3DPUButton indexOfSelectedItem]] intValue];
if (mode >= 0) {
settings.xdim3d = validmode[mode].xdim;
settings.ydim3d = validmode[mode].ydim;
settings.bpp3d = validmode[mode].bpp;
settings.fullscreen = validmode[mode].fs;
}
int quality = [soundQualityPUButton indexOfSelectedItem];
if (quality >= 0) {
settings.samplerate = soundQualities[quality].frequency;
settings.bitspersample = soundQualities[quality].samplesize;
settings.channels = soundQualities[quality].channels;
}
int row = [[gameList documentView] selectedRow];
if (row >= 0) {
struct grpfile *p = [[gamelistsrc grpAtIndex:row] entryptr];
if (p) {
strcpy(settings.selectedgrp, p->name);
settings.game = p->game;
}
}
settings.forcesetup = [alwaysShowButton state] == NSOnState;
[NSApp stopModal];
}
- (void)setupRunMode
{
getvalidmodes();
[fullscreenButton setState: (settings.fullscreen ? NSOnState : NSOffState)];
[alwaysShowButton setState: (settings.forcesetup ? NSOnState : NSOffState)];
[self populateVideoModes:YES];
[self populateSoundQuality:YES];
// enable all the controls on the Configuration page
NSEnumerator *enumerator = [[[[tabView tabViewItemAtIndex:0] view] subviews] objectEnumerator];
NSControl *control;
while (control = [enumerator nextObject]) [control setEnabled:true];
gamelistsrc = [[GameListSource alloc] init];
[[gameList documentView] setDataSource:gamelistsrc];
[[gameList documentView] deselectAll:nil];
int row = [gamelistsrc findIndexForGrpname:[NSString stringWithCString:settings.selectedgrp]];
if (row >= 0) {
[[gameList documentView] scrollRowToVisible:row];
#if defined(MAC_OS_X_VERSION_10_3) && (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3)
[[gameList documentView] selectRowIndexes:[NSIndexSet indexSetWithIndex:row] byExtendingSelection:NO];
#else
[[gameList documentView] selectRow:row byExtendingSelection:NO];
#endif
}
[cancelButton setEnabled:true];
[startButton setEnabled:true];
[tabView selectTabViewItemAtIndex:0];
[NSCursor unhide]; // Why should I need to do this?
}
- (void)setupMessagesMode
{
[tabView selectTabViewItemAtIndex:2];
// disable all the controls on the Configuration page except "always show", so the
// user can enable it if they want to while waiting for something else to happen
NSEnumerator *enumerator = [[[[tabView tabViewItemAtIndex:0] view] subviews] objectEnumerator];
NSControl *control;
while (control = [enumerator nextObject]) {
if (control == alwaysShowButton) continue;
[control setEnabled:false];
}
[cancelButton setEnabled:false];
[startButton setEnabled:false];
}
- (void)putsMessage:(NSString *)str
{
NSRange end;
NSTextStorage *text = [messagesView textStorage];
BOOL shouldAutoScroll;
shouldAutoScroll = ((int)NSMaxY([messagesView bounds]) == (int)NSMaxY([messagesView visibleRect]));
end.location = [text length];
end.length = 0;
[text beginEditing];
[messagesView replaceCharactersInRange:end withString:str];
[text endEditing];
if (shouldAutoScroll) {
end.location = [text length];
end.length = 0;
[messagesView scrollRangeToVisible:end];
}
}
- (void)setTitle:(NSString *)str
{
[[self window] setTitle:str];
}
@end
static StartupWinController *startwin = nil;
int startwin_open(void)
{
if (startwin != nil) return 1;
startwin = [[StartupWinController alloc] initWithWindowNibName:@"startwin.game"];
if (startwin == nil) return -1;
{
static int soundQualityFrequencies[] = { 48000, 44100, 32000, 24000, 22050 };
static int soundQualitySampleSizes[] = { 16, 8 };
static int soundQualityChannels[] = { 2, 1 };
int f, b, c, i;
i = sizeof(soundQualityFrequencies) *
sizeof(soundQualitySampleSizes) *
sizeof(soundQualityChannels) /
sizeof(int) + 2; // one for the terminator, one for a custom setting
soundQualities = (struct soundQuality_t *) malloc(i * sizeof(struct soundQuality_t));
i = 0;
for (c = 0; c < sizeof(soundQualityChannels) / sizeof(int); c++) {
for (b = 0; b < sizeof(soundQualitySampleSizes) / sizeof(int); b++) {
for (f = 0; f < sizeof(soundQualityFrequencies) / sizeof(int); f++) {
soundQualities[i].frequency = soundQualityFrequencies[f];
soundQualities[i].samplesize = soundQualitySampleSizes[b];
soundQualities[i].channels = soundQualityChannels[c];
i++;
}
}
}
soundQualities[i].frequency = -1;
}
[startwin setupMessagesMode];
[startwin showWindow:nil];
return 0;
}
int startwin_close(void)
{
if (startwin == nil) return 1;
[startwin close];
[startwin release];
startwin = nil;
free(soundQualities);
return 0;
}
int startwin_puts(const char *s)
{
NSString *ns;
if (!s) return -1;
if (startwin == nil) return 1;
ns = [[NSString alloc] initWithCString:s];
[startwin putsMessage:ns];
[ns release];
return 0;
}
int startwin_settitle(const char *s)
{
NSString *ns;
if (!s) return -1;
if (startwin == nil) return 1;
ns = [[NSString alloc] initWithCString:s];
[startwin setTitle:ns];
[ns release];
return 0;
}
int startwin_idle(void *v)
{
if (startwin) [[startwin window] displayIfNeeded];
return 0;
}
extern char *duke3dgrp;
int startwin_run(void)
{
int retval;
if (startwin == nil) return 0;
settings.fullscreen = ScreenMode;
settings.xdim3d = ScreenWidth;
settings.ydim3d = ScreenHeight;
settings.bpp3d = ScreenBPP;
settings.samplerate = MixRate;
settings.bitspersample = NumBits;
settings.channels = NumChannels;
settings.forcesetup = ForceSetup;
settings.game = gametype;
strncpy(settings.selectedgrp, duke3dgrp, BMAX_PATH);
[startwin setupRunMode];
switch ([NSApp runModalForWindow:[startwin window]]) {
case NSRunStoppedResponse: retval = 1; break;
case NSRunAbortedResponse: retval = 0; break;
default: retval = -1;
}
[startwin setupMessagesMode];
if (retval) {
ScreenMode = settings.fullscreen;
ScreenWidth = settings.xdim3d;
ScreenHeight = settings.ydim3d;
ScreenBPP = settings.bpp3d;
MixRate = settings.samplerate;
NumBits = settings.bitspersample;
NumChannels = settings.channels;
ForceSetup = settings.forcesetup;
duke3dgrp = settings.selectedgrp;
gametype = settings.game;
}
return retval;
}