raze-gles/source/blood/src/network.h

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2019-09-19 22:42:45 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "compat.h"
#include "build.h"
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#include "controls.h"
enum PACKETMODE {
PACKETMODE_0 = 0,
PACKETMODE_1,
PACKETMODE_2,
PACKETMODE_3,
};
enum NETWORKMODE {
NETWORK_NONE = 0,
NETWORK_SERVER,
NETWORK_CLIENT
};
#define kNetDefaultPort 23513
extern char packet[576];
extern bool gStartNewGame;
extern PACKETMODE gPacketMode;
extern ClockTicks gNetFifoClock;
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extern int gNetFifoTail;
extern int gNetFifoHead[8];
extern int gPredictTail;
extern int gNetFifoMasterTail;
extern GINPUT gFifoInput[256][8];
extern int myMinLag[8];
extern int otherMinLag;
extern int myMaxLag;
extern unsigned int gChecksum[4];
extern unsigned int gCheckFifo[256][8][4];
extern int gCheckHead[8];
extern int gSendCheckTail;
extern int gCheckTail;
extern int gInitialNetPlayers;
extern int gBufferJitter;
extern int gPlayerReady[8];
extern int gSyncRate;
extern bool bNoResend;
extern bool gRobust;
extern bool bOutOfSync;
extern bool ready2send;
extern NETWORKMODE gNetMode;
extern char gNetAddress[32];
extern int gNetPort;
struct PKT_STARTGAME {
short version;
char gameType, difficulty, monsterSettings, weaponSettings, itemSettings, respawnSettings;
char episodeId, levelId;
int unk;
char userMap, userMapName[13];
int weaponsV10x;
bool bFriendlyFire;
bool bKeepKeysOnRespawn;
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};
extern PKT_STARTGAME gPacketStartGame;
inline void PutPacketByte(char *&p, int a2)
{
//dassert(p - packet + 1 < sizeof(packet));
*p++ = a2;
}
inline void PutPacketWord(char *&p, int a2)
{
//dassert(p - packet + 2 < sizeof(packet));
*(short*)p = a2;
p += 2;
}
inline void PutPacketDWord(char *&p, int a2)
{
//dassert(p - packet + 4 < sizeof(packet));
*(int*)p = a2;
p += 4;
}
inline void PutPacketBuffer(char *&p, const void *pBuffer, int size)
{
//dassert(p + size < packet + sizeof(packet));
memcpy(p, pBuffer, size);
p += size;
}
inline char GetPacketByte(char *&p)
{
return *p++;
}
inline short GetPacketWord(char *&p)
{
short t = *(short*)p;
p += 2;
return t;
}
inline int GetPacketDWord(char *&p)
{
int t = *(int*)p;
p += 4;
return t;
}
inline void GetPacketBuffer(char *&p, void *pBuffer, int size)
{
//dassert(p + size < packet + sizeof(packet));
memcpy(pBuffer, p, size);
p += size;
}
void sub_79760(void);
void netResetToSinglePlayer(void);
void netBroadcastMessage(int nPlayer, const char *pzMessage);
void netWaitForEveryone(char a1);
void sub_7AC28(const char *pzString);
void netGetPackets(void);
void netBroadcastTaunt(int nPlayer, int nTaunt);
void CalcGameChecksum(void);
void netBroadcastPlayerLogoff(int nPlayer);
void netBroadcastMyLogoff(bool bRestart);
void netInitialize(bool bConsole);
void netBroadcastPlayerInfo(int nPlayer);
void netCheckSync(void);
void netMasterUpdate(void);
void netGetInput(void);
void netPlayerQuit(int nPlayer);
void netUpdate(void);
void netDeinitialize(void);
void netBroadcastNewGame(void);