mirror of
https://github.com/ZDoom/raze-gles.git
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278 lines
6.6 KiB
C++
278 lines
6.6 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "common.h"
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#include "mmulti.h"
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#include "fx_man.h"
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#include "common_game.h"
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#include "blood.h"
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#include "endgame.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "menu.h"
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#include "network.h"
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#include "player.h"
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#include "sound.h"
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#include "view.h"
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CEndGameMgr::CEndGameMgr()
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{
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at0 = 0;
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}
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void CEndGameMgr::Draw(void)
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{
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viewLoadingScreenWide();
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int nHeight;
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gMenuTextMgr.GetFontInfo(1, NULL, NULL, &nHeight);
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rotatesprite(160<<16, 20<<16, 65536, 0, 2038, -128, 0, 6, 0, 0, xdim-1, ydim-1);
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int nY = 20 - nHeight / 2;
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if (gGameOptions.nGameType == 0)
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{
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viewDrawText(1, "LEVEL STATS", 160, nY, -128, 0, 1, 0);
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if (CCheatMgr::m_bPlayerCheated)
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{
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viewDrawText(3, ">>> YOU CHEATED! <<<", 160, 32, -128, 0, 1, 1);
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}
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gKillMgr.Draw();
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gSecretMgr.Draw();
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}
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else
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{
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viewDrawText(1, "FRAG STATS", 160, nY, -128, 0, 1, 0);
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gKillMgr.Draw();
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}
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if (/*dword_28E3D4 != 1 && */(gGameClock&32))
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{
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viewDrawText(3, "PRESS A KEY TO CONTINUE", 160, 134, -128, 0, 1, 1);
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}
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}
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void CEndGameMgr::ProcessKeys(void)
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{
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//if (dword_28E3D4 == 1)
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//{
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// if (gGameOptions.gameType >= 0 || numplayers > 1)
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// netWaitForEveryone(0);
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// Finish();
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//}
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//else
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{
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char ch = keyGetScan();
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if (!ch)
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return;
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if (gGameOptions.nGameType > 0 || numplayers > 1)
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netWaitForEveryone(0);
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Finish();
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}
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}
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extern void EndLevel(void);
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void CEndGameMgr::Setup(void)
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{
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at1 = gInputMode;
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gInputMode = INPUT_MODE_3;
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at0 = 1;
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EndLevel();
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sndStartSample(268, 128, -1, 1);
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keyFlushScans();
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}
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//int gNextLevel;
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extern int gInitialNetPlayers;
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extern bool gStartNewGame;
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void CEndGameMgr::Finish(void)
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{
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levelSetupOptions(gGameOptions.nEpisode, gNextLevel);
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gInitialNetPlayers = numplayers;
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//if (FXDevice != -1)
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FX_StopAllSounds();
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sndKillAllSounds();
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gStartNewGame = 1;
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gInputMode = (INPUT_MODE)at1;
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at0 = 0;
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}
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CKillMgr::CKillMgr()
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{
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Clear();
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}
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void CKillMgr::SetCount(int nCount)
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{
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at0 = nCount;
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}
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void CKillMgr::sub_263E0(int nCount)
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{
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at0 += nCount;
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}
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void CKillMgr::AddKill(spritetype *pSprite)
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{
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if (pSprite->statnum == 6 && pSprite->type != 219 && pSprite->type != 220 && pSprite->type != 245 && pSprite->type != 239)
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at4++;
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}
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void CKillMgr::sub_2641C(void)
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{
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at0 = 0;
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for (int nSprite = headspritestat[6]; nSprite >= 0; nSprite = nextspritestat[nSprite])
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{
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spritetype *pSprite = &sprite[nSprite];
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if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
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ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
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if (pSprite->statnum == 6 && pSprite->type != 219 && pSprite->type != 220 && pSprite->type != 245 && pSprite->type != 239)
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at0++;
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}
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}
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void CKillMgr::Draw(void)
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{
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char pBuffer[40];
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if (gGameOptions.nGameType == 0)
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{
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viewDrawText(1, "KILLS:", 75, 50, -128, 0, 0, 1);
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sprintf(pBuffer, "%2d", at4);
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viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1);
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viewDrawText(1, "OF", 190, 50, -128, 0, 0, 1);
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sprintf(pBuffer, "%2d", at0);
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viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1);
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}
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else
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{
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viewDrawText(3, "#", 85, 35, -128, 0, 0, 1);
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viewDrawText(3, "NAME", 100, 35, -128, 0, 0, 1);
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viewDrawText(3, "FRAGS", 210, 35, -128, 0, 0, 1);
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int nStart = 0;
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int nEnd = gInitialNetPlayers;
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//if (dword_28E3D4 == 1)
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//{
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// nStart++;
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// nEnd++;
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//}
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for (int i = nStart; i < nEnd; i++)
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{
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sprintf(pBuffer, "%-2d", i);
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viewDrawText(3, pBuffer, 85, 50+8*i, -128, 0, 0, 1);
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sprintf(pBuffer, "%s", gProfile[i].name);
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viewDrawText(3, pBuffer, 100, 50+8*i, -128, 0, 0, 1);
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sprintf(pBuffer, "%d", gPlayer[i].at2c6);
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viewDrawText(3, pBuffer, 210, 50+8*i, -128, 0, 0, 1);
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}
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}
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}
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void CKillMgr::Clear(void)
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{
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at0 = at4 = 0;
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}
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CSecretMgr::CSecretMgr(void)
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{
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Clear();
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}
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void CSecretMgr::SetCount(int nCount)
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{
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at0 = nCount;
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}
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void CSecretMgr::Found(int nType)
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{
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if (nType < 0)
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ThrowError("Invalid secret type %d triggered.", nType);
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if (nType == 0)
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at4++;
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else
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at8++;
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if (gGameOptions.nGameType == 0)
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{
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switch (Random(2))
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{
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case 0:
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viewSetMessage("A secret is revealed.");
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break;
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case 1:
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viewSetMessage("You found a secret.");
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break;
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}
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}
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}
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void CSecretMgr::Draw(void)
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{
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char pBuffer[40];
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viewDrawText(1, "SECRETS:", 75, 70, -128, 0, 0, 1);
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sprintf(pBuffer, "%2d", at4);
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viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1);
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viewDrawText(1, "OF", 190, 70, -128, 0, 0, 1);
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sprintf(pBuffer, "%2d", at0);
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viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1);
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if (at8 > 0)
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viewDrawText(1, "YOU FOUND A SUPER SECRET!", 160, 100, -128, 2, 1, 1);
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}
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void CSecretMgr::Clear(void)
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{
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at0 = at4 = at8 = 0;
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}
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class EndGameLoadSave : public LoadSave {
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public:
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virtual void Load(void);
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virtual void Save(void);
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};
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void EndGameLoadSave::Load(void)
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{
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Read(&gSecretMgr.at0, 4);
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Read(&gSecretMgr.at4, 4);
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Read(&gSecretMgr.at8, 4);
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Read(&gKillMgr.at0, 4);
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Read(&gKillMgr.at4, 4);
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}
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void EndGameLoadSave::Save(void)
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{
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Write(&gSecretMgr.at0, 4);
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Write(&gSecretMgr.at4, 4);
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Write(&gSecretMgr.at8, 4);
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Write(&gKillMgr.at0, 4);
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Write(&gKillMgr.at4, 4);
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}
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CEndGameMgr gEndGameMgr;
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CSecretMgr gSecretMgr;
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CKillMgr gKillMgr;
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static EndGameLoadSave *myLoadSave;
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void EndGameLoadSaveConstruct(void)
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{
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myLoadSave = new EndGameLoadSave();
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}
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