raze-gles/libraries/game-music-emu/gme/M3u_Playlist.h

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// M3U playlist file parser, with support for subtrack information
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef M3U_PLAYLIST_H
#define M3U_PLAYLIST_H
#include "blargg_common.h"
#include "Data_Reader.h"
class M3u_Playlist {
public:
// Load playlist data
blargg_err_t load( const char* path );
blargg_err_t load( Data_Reader& in );
blargg_err_t load( void const* data, long size );
// Line number of first parse error, 0 if no error. Any lines with parse
// errors are ignored.
int first_error() const { return first_error_; }
struct info_t
{
const char* title;
const char* composer;
const char* engineer;
const char* ripping;
const char* tagging;
};
info_t const& info() const { return info_; }
struct entry_t
{
const char* file; // filename without stupid ::TYPE suffix
const char* type; // if filename has ::TYPE suffix, this will be "TYPE". "" if none.
const char* name;
bool decimal_track; // true if track was specified in hex
// integers are -1 if not present
int track; // 1-based
int length; // seconds
int intro;
int loop;
int fade;
int repeat; // count
};
entry_t const& operator [] ( int i ) const { return entries [i]; }
int size() const { return entries.size(); }
void clear();
private:
blargg_vector<entry_t> entries;
blargg_vector<char> data;
int first_error_;
info_t info_;
blargg_err_t parse();
blargg_err_t parse_();
};
inline void M3u_Playlist::clear()
{
first_error_ = 0;
entries.clear();
data.clear();
}
#endif