2006-04-13 20:47:06 +00:00
//-------------------------------------------------------------------------
/*
Copyright ( C ) 2005 - EDuke32 team
This file is part of EDuke32
EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
//-------------------------------------------------------------------------
# include "types.h"
# include "develop.h"
# include "scriplib.h"
# include "file_lib.h"
# include "mathutil.h"
# include "gamedefs.h"
# include "keyboard.h"
# include "mouse.h" // JBF 20030809
# include "function.h"
# include "control.h"
# include "fx_man.h"
# include "sounds.h"
# include "config.h"
# include "osd.h"
# include "osdfuncs.h"
# include "osdcmds.h"
//#include "crc32.h"
# include "duke3d.h"
# include "util_lib.h"
2006-04-15 03:12:08 +00:00
# define VERSION ""
2006-04-13 20:47:06 +00:00
# define HEAD "EDuke32"VERSION" (shareware mode)"
# define HEAD2 "EDuke32"VERSION
# define IDFSIZE 479985668
# define IDFILENAME "DUKE3D.IDF"
# define TIMERUPDATESIZ 32
long cameradist = 0 , cameraclock = 0 ;
char playerswhenstarted ;
char qe , cp ;
static int32 CommandSoundToggleOff = 0 ;
static int32 CommandMusicToggleOff = 0 ;
static char * CommandMap = NULL ;
static char * CommandName = NULL ;
char confilename [ BMAX_PATH ] = { " EDUKE.CON " } , boardfilename [ BMAX_PATH ] = { 0 } ;
char waterpal [ 768 ] , slimepal [ 768 ] , titlepal [ 768 ] , drealms [ 768 ] , endingpal [ 768 ] ;
char firstdemofile [ 80 ] = { ' \0 ' } ;
int display_bonus_screen = 1 , userconfiles = 0 ;
static int netparamcount = 0 ;
static char * * netparam = NULL ;
void setstatusbarscale ( long sc )
{
ud . statusbarscale = min ( 100 , max ( 10 , sc ) ) ;
vscrn ( ) ;
}
static inline long sbarx ( long x )
{
if ( ud . screen_size = = 4 ) return scale ( x < < 16 , ud . statusbarscale , 100 ) ;
return ( ( ( 320l < < 16 ) - scale ( 320l < < 16 , ud . statusbarscale , 100 ) ) > > 1 ) + scale ( x < < 16 , ud . statusbarscale , 100 ) ;
}
static inline long sbary ( long y )
{
return ( ( 200l < < 16 ) - scale ( 200l < < 16 , ud . statusbarscale , 100 ) + scale ( y < < 16 , ud . statusbarscale , 100 ) ) ;
}
static inline long sbarsc ( long sc )
{
return scale ( sc , ud . statusbarscale , 100 ) ;
}
void patchstatusbar ( long x1 , long y1 , long x2 , long y2 )
{
long scl , tx , ty ;
long clx1 , cly1 , clx2 , cly2 , clofx , clofy ;
scl = sbarsc ( 65536 ) ;
tx = sbarx ( 0 ) ; ty = sbary ( 200 - tilesizy [ BOTTOMSTATUSBAR ] ) ;
clx1 = scale ( scale ( x1 , xdim , 320 ) , ud . statusbarscale , 100 ) ;
cly1 = scale ( scale ( y1 , ydim , 200 ) , ud . statusbarscale , 100 ) ;
clx2 = scale ( scale ( x2 , xdim , 320 ) , ud . statusbarscale , 100 ) ;
cly2 = scale ( scale ( y2 , ydim , 200 ) , ud . statusbarscale , 100 ) ;
clofx = ( xdim - scale ( xdim , ud . statusbarscale , 100 ) ) > > 1 ;
clofy = ( ydim - scale ( ydim , ud . statusbarscale , 100 ) ) ;
rotatesprite ( tx , ty , scl , 0 , BOTTOMSTATUSBAR , 4 , 0 , 10 + 16 + 64 , clx1 + clofx , cly1 + clofy , clx2 + clofx - 1 , cly2 + clofy - 1 ) ;
}
int recfilep , totalreccnt ;
char debug_on = 0 , actor_tog = 0 , * rtsptr , memorycheckoveride = 0 ;
extern char syncstate ;
extern int32 numlumps ;
FILE * frecfilep = ( FILE * ) NULL ;
void pitch_test ( void ) ;
char restorepalette , screencapt , nomorelogohack ;
int sendmessagecommand = - 1 ;
static char * duke3dgrp = " duke3d.grp " ; // JBF 20030925
static char * duke3ddef = " duke3d.def " ;
extern long lastvisinc ;
// JBF 20031221: These ought to disappear when things mature
extern int showmultidiags ;
extern int netmode , nethostplayers ;
extern char netjoinhost [ 64 ] ;
int startupnetworkgame ( void ) ;
int processnetworkrequests ( void ) ;
void setgamepalette ( struct player_struct * player , char * pal , int set )
{
if ( player ! = & ps [ screenpeek ] ) {
// another head
player - > palette = pal ;
return ;
}
if ( getrendermode ( ) < 3 ) {
// 8-bit mode
player - > palette = pal ;
setbrightness ( ud . brightness > > 2 , pal , set ) ;
//pub = pus = NUMPAGES;
return ;
}
if ( pal = = palette | | pal = = waterpal | | pal = = slimepal ) {
if ( player - > palette ! = palette & & player - > palette ! = waterpal & & player - > palette ! = slimepal )
setbrightness ( ud . brightness > > 2 , palette , set ) ;
else setpalettefade ( 0 , 0 , 0 , 0 ) ;
} else {
setbrightness ( ud . brightness > > 2 , pal , set ) ;
}
player - > palette = pal ;
}
int txgametext ( int starttile , int x , int y , char * t , char s , char p , short orientation , long x1 , long y1 , long x2 , long y2 )
{
short ac , newx ;
char centre , * oldt ;
centre = ( x = = ( 320 > > 1 ) ) ;
newx = 0 ;
oldt = t ;
if ( centre )
{
while ( * t )
{
if ( * t = = 32 ) { newx + = 5 ; t + + ; continue ; }
else ac = * t - ' ! ' + starttile ;
if ( ac < starttile | | ac > ( starttile + 93 ) ) break ;
if ( * t > = ' 0 ' & & * t < = ' 9 ' )
newx + = 8 ;
else newx + = tilesizx [ ac ] ;
t + + ;
}
t = oldt ;
x = ( 320 > > 1 ) - ( newx > > 1 ) ;
}
while ( * t )
{
if ( * t = = 32 ) { x + = 5 ; t + + ; continue ; }
else ac = * t - ' ! ' + starttile ;
if ( ac < starttile | | ac > ( starttile + 93 ) )
break ;
rotatesprite ( x < < 16 , y < < 16 , 65536L , 0 , ac , s , p , 2 | orientation , x1 , y1 , x2 , y2 ) ;
if ( * t > = ' 0 ' & & * t < = ' 9 ' )
x + = 8 ;
else x + = tilesizx [ ac ] ;
t + + ;
}
return ( x ) ;
}
inline int gametext ( int x , int y , char * t , char s , short dabits )
{
return ( txgametext ( STARTALPHANUM , x , y , t , s , 0 , dabits , 0 , 0 , xdim - 1 , ydim - 1 ) ) ;
}
inline int gametextpal ( int x , int y , char * t , char s , char p )
{
return ( txgametext ( STARTALPHANUM , x , y , t , s , p , 26 , 0 , 0 , xdim - 1 , ydim - 1 ) ) ;
}
int minitextshade ( int x , int y , char * t , char s , char p , short sb )
{
short ac ;
char ch , cmode ;
cmode = ( sb & 256 ) ! = 0 ;
sb & = 255 ;
while ( * t )
{
ch = Btoupper ( * t ) ;
if ( ch = = 32 ) { x + = 5 ; t + + ; continue ; }
else ac = ch - ' ! ' + MINIFONT ;
if ( cmode ) rotatesprite ( sbarx ( x ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , ac , s , p , sb , 0 , 0 , xdim - 1 , ydim - 1 ) ;
else rotatesprite ( x < < 16 , y < < 16 , 65536L , 0 , ac , s , p , sb , 0 , 0 , xdim - 1 , ydim - 1 ) ;
x + = 4 ; // tilesizx[ac]+1;
t + + ;
}
return ( x ) ;
}
inline int minitext ( int x , int y , char * t , char p , short sb )
{
return ( minitextshade ( x , y , t , 0 , p , sb ) ) ;
}
void gamenumber ( long x , long y , long n , char s )
{
char b [ 10 ] ;
//ltoa(n,b,10);
Bsnprintf ( b , 10 , " %ld " , n ) ;
gametext ( x , y , b , s , 2 + 8 + 16 ) ;
}
char recbuf [ 80 ] ;
void allowtimetocorrecterrorswhenquitting ( void )
{
long i , j , oldtotalclock ;
ready2send = 0 ;
for ( j = 0 ; j < 8 ; j + + )
{
oldtotalclock = totalclock ;
while ( totalclock < oldtotalclock + TICSPERFRAME ) {
handleevents ( ) ;
getpackets ( ) ;
}
if ( KB_KeyPressed ( sc_Escape ) ) return ;
packbuf [ 0 ] = 127 ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( i ! = myconnectindex ) sendpacket ( i , packbuf , 1 ) ;
if ( ( ! networkmode ) & & ( myconnectindex ! = connecthead ) ) break ; //slaves in M/S mode only send to master
}
}
}
# define MAXUSERQUOTES 4
long quotebot , quotebotgoal ;
short user_quote_time [ MAXUSERQUOTES ] ;
char user_quote [ MAXUSERQUOTES ] [ 128 ] ;
// char typebuflen,typebuf[41];
void adduserquote ( char * daquote )
{
long i ;
for ( i = MAXUSERQUOTES - 1 ; i > 0 ; i - - )
{
strcpy ( user_quote [ i ] , user_quote [ i - 1 ] ) ;
user_quote_time [ i ] = user_quote_time [ i - 1 ] ;
}
strcpy ( user_quote [ 0 ] , daquote ) ;
OSD_Printf ( " %s \n " , daquote ) ;
user_quote_time [ 0 ] = 180 ;
pub = NUMPAGES ;
}
void getpackets ( void )
{
long i , j , k , l ;
FILE * fp ;
long other , packbufleng ;
input * osyn , * nsyn ;
sampletimer ( ) ;
AudioUpdate ( ) ;
// only dispatch commands here when not in a game
if ( ! ( ps [ myconnectindex ] . gm & MODE_GAME ) ) { OSD_DispatchQueued ( ) ; }
if ( qe = = 0 & & KB_KeyPressed ( sc_LeftControl ) & & KB_KeyPressed ( sc_LeftAlt ) & & KB_KeyPressed ( sc_Delete ) )
{
qe = 1 ;
gameexit ( " Quick Exit. " ) ;
}
if ( numplayers < 2 ) return ;
while ( ( packbufleng = getpacket ( & other , packbuf ) ) > 0 )
{
switch ( packbuf [ 0 ] )
{
case 126 :
//Slaves in M/S mode only send to master
//Master re-transmits message to all others
if ( ( ! networkmode ) & & ( myconnectindex = = connecthead ) )
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = other ) sendpacket ( i , packbuf , packbufleng ) ;
multiflag = 2 ;
multiwhat = 0 ;
multiwho = packbuf [ 2 ] ; //other: need to send in m/s mode because of possible re-transmit
multipos = packbuf [ 1 ] ;
loadplayer ( multipos ) ;
multiflag = 0 ;
break ;
case 0 : //[0] (receive master sync buffer)
j = 1 ;
if ( ( movefifoend [ other ] & ( TIMERUPDATESIZ - 1 ) ) = = 0 )
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( playerquitflag [ i ] = = 0 ) continue ;
if ( i = = myconnectindex )
otherminlag = ( long ) ( ( signed char ) packbuf [ j ] ) ;
j + + ;
}
osyn = ( input * ) & inputfifo [ ( movefifoend [ connecthead ] - 1 ) & ( MOVEFIFOSIZ - 1 ) ] [ 0 ] ;
nsyn = ( input * ) & inputfifo [ ( movefifoend [ connecthead ] ) & ( MOVEFIFOSIZ - 1 ) ] [ 0 ] ;
k = j ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
j + = playerquitflag [ i ] + playerquitflag [ i ] ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( playerquitflag [ i ] = = 0 ) continue ;
l = packbuf [ k + + ] ;
l | = ( long ) packbuf [ k + + ] < < 8 ;
if ( i = = myconnectindex )
{ j + = ( ( l & 1 ) < < 1 ) + ( l & 2 ) + ( ( l & 4 ) > > 2 ) + ( ( l & 8 ) > > 3 ) + ( ( l & 16 ) > > 4 ) + ( ( l & 32 ) > > 5 ) + ( ( l & 64 ) > > 6 ) + ( ( l & 128 ) > > 7 ) + ( ( l & 256 ) > > 8 ) + ( ( l & 512 ) > > 9 ) + ( ( l & 1024 ) > > 10 ) + ( ( l & 2048 ) > > 11 ) ; continue ; }
copybufbyte ( & osyn [ i ] , & nsyn [ i ] , sizeof ( input ) ) ;
if ( l & 1 ) nsyn [ i ] . fvel = packbuf [ j ] + ( ( short ) packbuf [ j + 1 ] < < 8 ) , j + = 2 ;
if ( l & 2 ) nsyn [ i ] . svel = packbuf [ j ] + ( ( short ) packbuf [ j + 1 ] < < 8 ) , j + = 2 ;
if ( l & 4 ) nsyn [ i ] . avel = ( signed char ) packbuf [ j + + ] ;
if ( l & 8 ) nsyn [ i ] . bits = ( ( nsyn [ i ] . bits & 0xffffff00 ) | ( ( long ) packbuf [ j + + ] ) ) ;
if ( l & 16 ) nsyn [ i ] . bits = ( ( nsyn [ i ] . bits & 0xffff00ff ) | ( ( long ) packbuf [ j + + ] ) < < 8 ) ;
if ( l & 32 ) nsyn [ i ] . bits = ( ( nsyn [ i ] . bits & 0xff00ffff ) | ( ( long ) packbuf [ j + + ] ) < < 16 ) ;
if ( l & 64 ) nsyn [ i ] . bits = ( ( nsyn [ i ] . bits & 0x00ffffff ) | ( ( long ) packbuf [ j + + ] ) < < 24 ) ;
if ( l & 128 ) nsyn [ i ] . horz = ( signed char ) packbuf [ j + + ] ;
if ( l & 256 ) nsyn [ i ] . bits2 = ( ( nsyn [ i ] . bits2 & 0xffffff00 ) | ( ( long ) packbuf [ j + + ] ) ) ;
if ( l & 512 ) nsyn [ i ] . bits2 = ( ( nsyn [ i ] . bits2 & 0xffff00ff ) | ( ( long ) packbuf [ j + + ] ) < < 8 ) ;
if ( l & 1024 ) nsyn [ i ] . bits2 = ( ( nsyn [ i ] . bits2 & 0xff00ffff ) | ( ( long ) packbuf [ j + + ] ) < < 16 ) ;
if ( l & 2048 ) nsyn [ i ] . bits2 = ( ( nsyn [ i ] . bits2 & 0x00ffffff ) | ( ( long ) packbuf [ j + + ] ) < < 24 ) ;
if ( nsyn [ i ] . bits & ( 1 < < 26 ) ) playerquitflag [ i ] = 0 ;
movefifoend [ i ] + + ;
}
while ( j ! = packbufleng )
{
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = myconnectindex )
{
syncval [ i ] [ syncvalhead [ i ] & ( MOVEFIFOSIZ - 1 ) ] = packbuf [ j ] ;
syncvalhead [ i ] + + ;
}
j + + ;
}
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = myconnectindex )
for ( j = 1 ; j < movesperpacket ; j + + )
{
copybufbyte ( & nsyn [ i ] , & inputfifo [ movefifoend [ i ] & ( MOVEFIFOSIZ - 1 ) ] [ i ] , sizeof ( input ) ) ;
movefifoend [ i ] + + ;
}
movefifosendplc + = movesperpacket ;
break ;
case 1 : //[1] (receive slave sync buffer)
j = 3 ; k = packbuf [ 1 ] + ( ( long ) packbuf [ 2 ] < < 8 ) ;
osyn = ( input * ) & inputfifo [ ( movefifoend [ other ] - 1 ) & ( MOVEFIFOSIZ - 1 ) ] [ 0 ] ;
nsyn = ( input * ) & inputfifo [ ( movefifoend [ other ] ) & ( MOVEFIFOSIZ - 1 ) ] [ 0 ] ;
copybufbyte ( & osyn [ other ] , & nsyn [ other ] , sizeof ( input ) ) ;
if ( k & 1 ) nsyn [ other ] . fvel = packbuf [ j ] + ( ( short ) packbuf [ j + 1 ] < < 8 ) , j + = 2 ;
if ( k & 2 ) nsyn [ other ] . svel = packbuf [ j ] + ( ( short ) packbuf [ j + 1 ] < < 8 ) , j + = 2 ;
if ( k & 4 ) nsyn [ other ] . avel = ( signed char ) packbuf [ j + + ] ;
if ( k & 8 ) nsyn [ other ] . bits = ( ( nsyn [ other ] . bits & 0xffffff00 ) | ( ( long ) packbuf [ j + + ] ) ) ;
if ( k & 16 ) nsyn [ other ] . bits = ( ( nsyn [ other ] . bits & 0xffff00ff ) | ( ( long ) packbuf [ j + + ] ) < < 8 ) ;
if ( k & 32 ) nsyn [ other ] . bits = ( ( nsyn [ other ] . bits & 0xff00ffff ) | ( ( long ) packbuf [ j + + ] ) < < 16 ) ;
if ( k & 64 ) nsyn [ other ] . bits = ( ( nsyn [ other ] . bits & 0x00ffffff ) | ( ( long ) packbuf [ j + + ] ) < < 24 ) ;
if ( k & 128 ) nsyn [ other ] . horz = ( signed char ) packbuf [ j + + ] ;
if ( k & 256 ) nsyn [ other ] . bits2 = ( ( nsyn [ other ] . bits2 & 0xffffff00 ) | ( ( long ) packbuf [ j + + ] ) ) ;
if ( k & 512 ) nsyn [ other ] . bits2 = ( ( nsyn [ other ] . bits2 & 0xffff00ff ) | ( ( long ) packbuf [ j + + ] ) < < 8 ) ;
if ( k & 1024 ) nsyn [ other ] . bits2 = ( ( nsyn [ other ] . bits2 & 0xff00ffff ) | ( ( long ) packbuf [ j + + ] ) < < 16 ) ;
if ( k & 2048 ) nsyn [ other ] . bits2 = ( ( nsyn [ other ] . bits2 & 0x00ffffff ) | ( ( long ) packbuf [ j + + ] ) < < 24 ) ;
movefifoend [ other ] + + ;
while ( j ! = packbufleng )
{
syncval [ other ] [ syncvalhead [ other ] & ( MOVEFIFOSIZ - 1 ) ] = packbuf [ j + + ] ;
syncvalhead [ other ] + + ;
}
for ( i = 1 ; i < movesperpacket ; i + + )
{
copybufbyte ( & nsyn [ other ] , & inputfifo [ movefifoend [ other ] & ( MOVEFIFOSIZ - 1 ) ] [ other ] , sizeof ( input ) ) ;
movefifoend [ other ] + + ;
}
break ;
case 4 :
//slaves in M/S mode only send to master
if ( ( ! networkmode ) & & ( myconnectindex = = connecthead ) )
{
if ( packbuf [ 1 ] = = 255 )
{
//Master re-transmits message to all others
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = other )
sendpacket ( i , packbuf , packbufleng ) ;
}
else if ( ( ( long ) packbuf [ 1 ] ) ! = myconnectindex )
{
//Master re-transmits message not intended for master
sendpacket ( ( long ) packbuf [ 1 ] , packbuf , packbufleng ) ;
break ;
}
}
strcpy ( recbuf , packbuf + 2 ) ;
recbuf [ packbufleng - 2 ] = 0 ;
adduserquote ( recbuf ) ;
sound ( EXITMENUSOUND ) ;
pus = NUMPAGES ;
pub = NUMPAGES ;
break ;
case 5 :
//Slaves in M/S mode only send to master
//Master re-transmits message to all others
if ( ( ! networkmode ) & & ( myconnectindex = = connecthead ) )
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = other ) sendpacket ( i , packbuf , packbufleng ) ;
ud . m_level_number = ud . level_number = packbuf [ 1 ] ;
ud . m_volume_number = ud . volume_number = packbuf [ 2 ] ;
ud . m_player_skill = ud . player_skill = packbuf [ 3 ] ;
ud . m_monsters_off = ud . monsters_off = packbuf [ 4 ] ;
ud . m_respawn_monsters = ud . respawn_monsters = packbuf [ 5 ] ;
ud . m_respawn_items = ud . respawn_items = packbuf [ 6 ] ;
ud . m_respawn_inventory = ud . respawn_inventory = packbuf [ 7 ] ;
ud . m_coop = packbuf [ 8 ] ;
ud . m_marker = ud . marker = packbuf [ 9 ] ;
ud . m_ffire = ud . ffire = packbuf [ 10 ] ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
resetweapons ( i ) ;
resetinventory ( i ) ;
}
newgame ( ud . volume_number , ud . level_number , ud . player_skill ) ;
ud . coop = ud . m_coop ;
if ( enterlevel ( MODE_GAME ) ) backtomenu ( ) ;
break ;
case 6 :
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ( ( ! networkmode ) & & ( myconnectindex = = connecthead ) )
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = other ) sendpacket ( i , packbuf , packbufleng ) ;
if ( packbuf [ 2 ] ! = BYTEVERSION )
gameexit ( " \n You cannot play Duke with different versions. " ) ;
other = packbuf [ 1 ] ;
for ( i = 3 ; packbuf [ i ] ; i + + )
ud . user_name [ other ] [ i - 3 ] = packbuf [ i ] ;
ud . user_name [ other ] [ i - 3 ] = 0 ;
i + + ;
j = i ; //This used to be Duke packet #9... now concatenated with Duke packet #6
for ( ; i - j < 10 ; i + + ) ud . wchoice [ other ] [ i - j ] = packbuf [ i ] ;
ps [ other ] . aim_mode = packbuf [ i + + ] ;
ps [ other ] . auto_aim = packbuf [ i + + ] ;
ps [ other ] . weaponswitch = packbuf [ i + + ] ;
break ;
case 7 :
//slaves in M/S mode only send to master
//Master re-transmits message to all others
if ( ( ! networkmode ) & & ( myconnectindex = = connecthead ) )
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = other ) sendpacket ( i , packbuf , packbufleng ) ;
if ( numlumps = = 0 ) break ;
if ( SoundToggle = = 0 | | ud . lockout = = 1 | | FXDevice < 0 )
break ;
rtsptr = ( char * ) RTS_GetSound ( packbuf [ 1 ] - 1 ) ;
if ( * rtsptr = = ' C ' )
FX_PlayVOC3D ( rtsptr , 0 , 0 , 0 , 255 , - packbuf [ 1 ] ) ;
else
FX_PlayWAV3D ( rtsptr , 0 , 0 , 0 , 255 , - packbuf [ 1 ] ) ;
rtsplaying = 7 ;
break ;
case 8 :
//Slaves in M/S mode only send to master
//Master re-transmits message to all others
if ( ( ! networkmode ) & & ( myconnectindex = = connecthead ) )
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = other ) sendpacket ( i , packbuf , packbufleng ) ;
ud . m_level_number = ud . level_number = packbuf [ 1 ] ;
ud . m_volume_number = ud . volume_number = packbuf [ 2 ] ;
ud . m_player_skill = ud . player_skill = packbuf [ 3 ] ;
ud . m_monsters_off = ud . monsters_off = packbuf [ 4 ] ;
ud . m_respawn_monsters = ud . respawn_monsters = packbuf [ 5 ] ;
ud . m_respawn_items = ud . respawn_items = packbuf [ 6 ] ;
ud . m_respawn_inventory = ud . respawn_inventory = packbuf [ 7 ] ;
ud . m_coop = ud . coop = packbuf [ 8 ] ;
ud . m_marker = ud . marker = packbuf [ 9 ] ;
ud . m_ffire = ud . ffire = packbuf [ 10 ] ;
copybufbyte ( packbuf + 10 , boardfilename , packbufleng - 11 ) ;
boardfilename [ packbufleng - 11 ] = 0 ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
resetweapons ( i ) ;
resetinventory ( i ) ;
}
newgame ( ud . volume_number , ud . level_number , ud . player_skill ) ;
if ( enterlevel ( MODE_GAME ) ) backtomenu ( ) ;
break ;
case 16 :
movefifoend [ other ] = movefifoplc = movefifosendplc = fakemovefifoplc = 0 ;
syncvalhead [ other ] = syncvaltottail = 0L ;
case 17 :
j = 1 ;
if ( ( movefifoend [ other ] & ( TIMERUPDATESIZ - 1 ) ) = = 0 )
if ( other = = connecthead )
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( i = = myconnectindex )
otherminlag = ( long ) ( ( signed char ) packbuf [ j ] ) ;
j + + ;
}
osyn = ( input * ) & inputfifo [ ( movefifoend [ other ] - 1 ) & ( MOVEFIFOSIZ - 1 ) ] [ 0 ] ;
nsyn = ( input * ) & inputfifo [ ( movefifoend [ other ] ) & ( MOVEFIFOSIZ - 1 ) ] [ 0 ] ;
copybufbyte ( & osyn [ other ] , & nsyn [ other ] , sizeof ( input ) ) ;
k = packbuf [ j + + ] ;
k | = ( long ) packbuf [ j + + ] < < 8 ;
if ( k & 1 ) nsyn [ other ] . fvel = packbuf [ j ] + ( ( short ) packbuf [ j + 1 ] < < 8 ) , j + = 2 ;
if ( k & 2 ) nsyn [ other ] . svel = packbuf [ j ] + ( ( short ) packbuf [ j + 1 ] < < 8 ) , j + = 2 ;
if ( k & 4 ) nsyn [ other ] . avel = ( signed char ) packbuf [ j + + ] ;
if ( k & 8 ) nsyn [ other ] . bits = ( ( nsyn [ other ] . bits & 0xffffff00 ) | ( ( long ) packbuf [ j + + ] ) ) ;
if ( k & 16 ) nsyn [ other ] . bits = ( ( nsyn [ other ] . bits & 0xffff00ff ) | ( ( long ) packbuf [ j + + ] ) < < 8 ) ;
if ( k & 32 ) nsyn [ other ] . bits = ( ( nsyn [ other ] . bits & 0xff00ffff ) | ( ( long ) packbuf [ j + + ] ) < < 16 ) ;
if ( k & 64 ) nsyn [ other ] . bits = ( ( nsyn [ other ] . bits & 0x00ffffff ) | ( ( long ) packbuf [ j + + ] ) < < 24 ) ;
if ( k & 128 ) nsyn [ other ] . horz = ( signed char ) packbuf [ j + + ] ;
if ( k & 256 ) nsyn [ other ] . bits2 = ( ( nsyn [ other ] . bits2 & 0xffffff00 ) | ( ( long ) packbuf [ j + + ] ) ) ;
if ( k & 512 ) nsyn [ other ] . bits2 = ( ( nsyn [ other ] . bits2 & 0xffff00ff ) | ( ( long ) packbuf [ j + + ] ) < < 8 ) ;
if ( k & 1024 ) nsyn [ other ] . bits2 = ( ( nsyn [ other ] . bits2 & 0xff00ffff ) | ( ( long ) packbuf [ j + + ] ) < < 16 ) ;
if ( k & 2048 ) nsyn [ other ] . bits2 = ( ( nsyn [ other ] . bits2 & 0x00ffffff ) | ( ( long ) packbuf [ j + + ] ) < < 24 ) ;
movefifoend [ other ] + + ;
for ( i = 1 ; i < movesperpacket ; i + + )
{
copybufbyte ( & nsyn [ other ] , & inputfifo [ movefifoend [ other ] & ( MOVEFIFOSIZ - 1 ) ] [ other ] , sizeof ( input ) ) ;
movefifoend [ other ] + + ;
}
if ( j > packbufleng )
initprintf ( " INVALID GAME PACKET!!! (%ld too many bytes) \n " , j - packbufleng ) ;
while ( j ! = packbufleng )
{
syncval [ other ] [ syncvalhead [ other ] & ( MOVEFIFOSIZ - 1 ) ] = packbuf [ j + + ] ;
syncvalhead [ other ] + + ;
}
break ;
case 127 :
break ;
case 250 :
playerreadyflag [ other ] + + ;
break ;
case 255 :
gameexit ( " " ) ;
break ;
}
}
}
extern void computergetinput ( long snum , input * syn ) ;
void faketimerhandler ( )
{
long i , j , k , l ;
long momx , momy ;
// short who;
input * osyn , * nsyn ;
if ( qe = = 0 & & KB_KeyPressed ( sc_LeftControl ) & & KB_KeyPressed ( sc_LeftAlt ) & & KB_KeyPressed ( sc_Delete ) )
{
qe = 1 ;
gameexit ( " Quick Exit. " ) ;
}
sampletimer ( ) ;
AudioUpdate ( ) ;
if ( ( totalclock < ototalclock + TICSPERFRAME ) | | ( ready2send = = 0 ) ) return ;
ototalclock + = TICSPERFRAME ;
getpackets ( ) ; if ( getoutputcirclesize ( ) > = 16 ) return ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = myconnectindex )
if ( movefifoend [ i ] < movefifoend [ myconnectindex ] - 200 ) return ;
getinput ( myconnectindex ) ;
avgfvel + = loc . fvel ;
avgsvel + = loc . svel ;
avgavel + = loc . avel ;
avghorz + = loc . horz ;
avgbits | = loc . bits ;
avgbits2 | = loc . bits2 ;
if ( movefifoend [ myconnectindex ] & ( movesperpacket - 1 ) )
{
copybufbyte ( & inputfifo [ ( movefifoend [ myconnectindex ] - 1 ) & ( MOVEFIFOSIZ - 1 ) ] [ myconnectindex ] ,
& inputfifo [ movefifoend [ myconnectindex ] & ( MOVEFIFOSIZ - 1 ) ] [ myconnectindex ] , sizeof ( input ) ) ;
movefifoend [ myconnectindex ] + + ;
return ;
}
nsyn = & inputfifo [ movefifoend [ myconnectindex ] & ( MOVEFIFOSIZ - 1 ) ] [ myconnectindex ] ;
nsyn [ 0 ] . fvel = avgfvel / movesperpacket ;
nsyn [ 0 ] . svel = avgsvel / movesperpacket ;
nsyn [ 0 ] . avel = avgavel / movesperpacket ;
nsyn [ 0 ] . horz = avghorz / movesperpacket ;
nsyn [ 0 ] . bits = avgbits ;
nsyn [ 0 ] . bits2 = avgbits2 ;
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgbits2 = 0 ;
movefifoend [ myconnectindex ] + + ;
if ( numplayers < 2 )
{
if ( ud . multimode > 1 ) for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = myconnectindex )
{
//clearbufbyte(&inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i],sizeof(input),0L);
if ( ud . playerai )
computergetinput ( i , & inputfifo [ movefifoend [ i ] & ( MOVEFIFOSIZ - 1 ) ] [ i ] ) ;
movefifoend [ i ] + + ;
}
return ;
}
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = myconnectindex )
{
k = ( movefifoend [ myconnectindex ] - 1 ) - movefifoend [ i ] ;
myminlag [ i ] = min ( myminlag [ i ] , k ) ;
mymaxlag = max ( mymaxlag , k ) ;
}
if ( ( ( movefifoend [ myconnectindex ] - 1 ) & ( TIMERUPDATESIZ - 1 ) ) = = 0 )
{
i = mymaxlag - bufferjitter ; mymaxlag = 0 ;
if ( i > 0 ) bufferjitter + = ( ( 3 + i ) > > 2 ) ;
else if ( i < 0 ) bufferjitter - = ( ( 1 - i ) > > 2 ) ;
}
if ( networkmode = = 1 )
{
packbuf [ 0 ] = 17 ;
if ( ( movefifoend [ myconnectindex ] - 1 ) = = 0 ) packbuf [ 0 ] = 16 ;
j = 1 ;
//Fix timers and buffer/jitter value
if ( ( ( movefifoend [ myconnectindex ] - 1 ) & ( TIMERUPDATESIZ - 1 ) ) = = 0 )
{
if ( myconnectindex ! = connecthead )
{
i = myminlag [ connecthead ] - otherminlag ;
if ( klabs ( i ) > 8 ) i > > = 1 ;
else if ( klabs ( i ) > 2 ) i = ksgn ( i ) ;
else i = 0 ;
totalclock - = TICSPERFRAME * i ;
myminlag [ connecthead ] - = i ; otherminlag + = i ;
}
if ( myconnectindex = = connecthead )
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
packbuf [ j + + ] = min ( max ( myminlag [ i ] , - 128 ) , 127 ) ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
myminlag [ i ] = 0x7fffffff ;
}
osyn = ( input * ) & inputfifo [ ( movefifoend [ myconnectindex ] - 2 ) & ( MOVEFIFOSIZ - 1 ) ] [ myconnectindex ] ;
nsyn = ( input * ) & inputfifo [ ( movefifoend [ myconnectindex ] - 1 ) & ( MOVEFIFOSIZ - 1 ) ] [ myconnectindex ] ;
k = j ;
packbuf [ j + + ] = 0 ;
packbuf [ j + + ] = 0 ;
if ( nsyn [ 0 ] . fvel ! = osyn [ 0 ] . fvel )
{
packbuf [ j + + ] = ( char ) nsyn [ 0 ] . fvel ;
packbuf [ j + + ] = ( char ) ( nsyn [ 0 ] . fvel > > 8 ) ;
packbuf [ k ] | = 1 ;
}
if ( nsyn [ 0 ] . svel ! = osyn [ 0 ] . svel )
{
packbuf [ j + + ] = ( char ) nsyn [ 0 ] . svel ;
packbuf [ j + + ] = ( char ) ( nsyn [ 0 ] . svel > > 8 ) ;
packbuf [ k ] | = 2 ;
}
if ( nsyn [ 0 ] . avel ! = osyn [ 0 ] . avel )
{
packbuf [ j + + ] = ( signed char ) nsyn [ 0 ] . avel ;
packbuf [ k ] | = 4 ;
}
if ( ( nsyn [ 0 ] . bits ^ osyn [ 0 ] . bits ) & 0x000000ff ) packbuf [ j + + ] = ( nsyn [ 0 ] . bits & 255 ) , packbuf [ k ] | = 8 ;
if ( ( nsyn [ 0 ] . bits ^ osyn [ 0 ] . bits ) & 0x0000ff00 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits > > 8 ) & 255 ) , packbuf [ k ] | = 16 ;
if ( ( nsyn [ 0 ] . bits ^ osyn [ 0 ] . bits ) & 0x00ff0000 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits > > 16 ) & 255 ) , packbuf [ k ] | = 32 ;
if ( ( nsyn [ 0 ] . bits ^ osyn [ 0 ] . bits ) & 0xff000000 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits > > 24 ) & 255 ) , packbuf [ k ] | = 64 ;
if ( nsyn [ 0 ] . horz ! = osyn [ 0 ] . horz )
{
packbuf [ j + + ] = ( char ) nsyn [ 0 ] . horz ;
packbuf [ k ] | = 128 ;
}
k + + ;
packbuf [ k ] = 0 ;
if ( ( nsyn [ 0 ] . bits2 ^ osyn [ 0 ] . bits2 ) & 0x000000ff ) packbuf [ j + + ] = ( nsyn [ 0 ] . bits2 & 255 ) , packbuf [ k ] | = 1 ;
if ( ( nsyn [ 0 ] . bits2 ^ osyn [ 0 ] . bits2 ) & 0x0000ff00 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits2 > > 8 ) & 255 ) , packbuf [ k ] | = 2 ;
if ( ( nsyn [ 0 ] . bits2 ^ osyn [ 0 ] . bits2 ) & 0x00ff0000 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits2 > > 16 ) & 255 ) , packbuf [ k ] | = 4 ;
if ( ( nsyn [ 0 ] . bits2 ^ osyn [ 0 ] . bits2 ) & 0xff000000 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits2 > > 24 ) & 255 ) , packbuf [ k ] | = 8 ;
while ( syncvalhead [ myconnectindex ] ! = syncvaltail )
{
packbuf [ j + + ] = syncval [ myconnectindex ] [ syncvaltail & ( MOVEFIFOSIZ - 1 ) ] ;
syncvaltail + + ;
}
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = myconnectindex )
sendpacket ( i , packbuf , j ) ;
return ;
}
if ( myconnectindex ! = connecthead ) //Slave
{
//Fix timers and buffer/jitter value
if ( ( ( movefifoend [ myconnectindex ] - 1 ) & ( TIMERUPDATESIZ - 1 ) ) = = 0 )
{
i = myminlag [ connecthead ] - otherminlag ;
if ( klabs ( i ) > 8 ) i > > = 1 ;
else if ( klabs ( i ) > 2 ) i = ksgn ( i ) ;
else i = 0 ;
totalclock - = TICSPERFRAME * i ;
myminlag [ connecthead ] - = i ; otherminlag + = i ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
myminlag [ i ] = 0x7fffffff ;
}
packbuf [ 0 ] = 1 ; packbuf [ 1 ] = 0 ; packbuf [ 2 ] = 0 ; j = 3 ;
osyn = ( input * ) & inputfifo [ ( movefifoend [ myconnectindex ] - 2 ) & ( MOVEFIFOSIZ - 1 ) ] [ myconnectindex ] ;
nsyn = ( input * ) & inputfifo [ ( movefifoend [ myconnectindex ] - 1 ) & ( MOVEFIFOSIZ - 1 ) ] [ myconnectindex ] ;
if ( nsyn [ 0 ] . fvel ! = osyn [ 0 ] . fvel )
{
packbuf [ j + + ] = ( char ) nsyn [ 0 ] . fvel ;
packbuf [ j + + ] = ( char ) ( nsyn [ 0 ] . fvel > > 8 ) ;
packbuf [ 1 ] | = 1 ;
}
if ( nsyn [ 0 ] . svel ! = osyn [ 0 ] . svel )
{
packbuf [ j + + ] = ( char ) nsyn [ 0 ] . svel ;
packbuf [ j + + ] = ( char ) ( nsyn [ 0 ] . svel > > 8 ) ;
packbuf [ 1 ] | = 2 ;
}
if ( nsyn [ 0 ] . avel ! = osyn [ 0 ] . avel )
{
packbuf [ j + + ] = ( signed char ) nsyn [ 0 ] . avel ;
packbuf [ 1 ] | = 4 ;
}
if ( ( nsyn [ 0 ] . bits ^ osyn [ 0 ] . bits ) & 0x000000ff ) packbuf [ j + + ] = ( nsyn [ 0 ] . bits & 255 ) , packbuf [ 1 ] | = 8 ;
if ( ( nsyn [ 0 ] . bits ^ osyn [ 0 ] . bits ) & 0x0000ff00 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits > > 8 ) & 255 ) , packbuf [ 1 ] | = 16 ;
if ( ( nsyn [ 0 ] . bits ^ osyn [ 0 ] . bits ) & 0x00ff0000 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits > > 16 ) & 255 ) , packbuf [ 1 ] | = 32 ;
if ( ( nsyn [ 0 ] . bits ^ osyn [ 0 ] . bits ) & 0xff000000 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits > > 24 ) & 255 ) , packbuf [ 1 ] | = 64 ;
if ( nsyn [ 0 ] . horz ! = osyn [ 0 ] . horz )
{
packbuf [ j + + ] = ( char ) nsyn [ 0 ] . horz ;
packbuf [ 1 ] | = 128 ;
}
packbuf [ 2 ] = 0 ;
if ( ( nsyn [ 0 ] . bits2 ^ osyn [ 0 ] . bits2 ) & 0x000000ff ) packbuf [ j + + ] = ( nsyn [ 0 ] . bits2 & 255 ) , packbuf [ 2 ] | = 1 ;
if ( ( nsyn [ 0 ] . bits2 ^ osyn [ 0 ] . bits2 ) & 0x0000ff00 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits2 > > 8 ) & 255 ) , packbuf [ 2 ] | = 2 ;
if ( ( nsyn [ 0 ] . bits2 ^ osyn [ 0 ] . bits2 ) & 0x00ff0000 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits2 > > 16 ) & 255 ) , packbuf [ 2 ] | = 4 ;
if ( ( nsyn [ 0 ] . bits2 ^ osyn [ 0 ] . bits2 ) & 0xff000000 ) packbuf [ j + + ] = ( ( nsyn [ 0 ] . bits2 > > 24 ) & 255 ) , packbuf [ 2 ] | = 8 ;
while ( syncvalhead [ myconnectindex ] ! = syncvaltail )
{
packbuf [ j + + ] = syncval [ myconnectindex ] [ syncvaltail & ( MOVEFIFOSIZ - 1 ) ] ;
syncvaltail + + ;
}
sendpacket ( connecthead , packbuf , j ) ;
return ;
}
//This allows allow packet resends
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( movefifoend [ i ] < = movefifosendplc )
{
packbuf [ 0 ] = 127 ;
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
sendpacket ( i , packbuf , 1 ) ;
return ;
}
while ( 1 ) //Master
{
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( playerquitflag [ i ] & & ( movefifoend [ i ] < = movefifosendplc ) ) return ;
osyn = ( input * ) & inputfifo [ ( movefifosendplc - 1 ) & ( MOVEFIFOSIZ - 1 ) ] [ 0 ] ;
nsyn = ( input * ) & inputfifo [ ( movefifosendplc ) & ( MOVEFIFOSIZ - 1 ) ] [ 0 ] ;
//MASTER -> SLAVE packet
packbuf [ 0 ] = 0 ; j = 1 ;
//Fix timers and buffer/jitter value
if ( ( movefifosendplc & ( TIMERUPDATESIZ - 1 ) ) = = 0 )
{
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
if ( playerquitflag [ i ] )
packbuf [ j + + ] = min ( max ( myminlag [ i ] , - 128 ) , 127 ) ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
myminlag [ i ] = 0x7fffffff ;
}
k = j ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
j + = playerquitflag [ i ] + playerquitflag [ i ] ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( playerquitflag [ i ] = = 0 ) continue ;
packbuf [ k ] = 0 ;
if ( nsyn [ i ] . fvel ! = osyn [ i ] . fvel )
{
packbuf [ j + + ] = ( char ) nsyn [ i ] . fvel ;
packbuf [ j + + ] = ( char ) ( nsyn [ i ] . fvel > > 8 ) ;
packbuf [ k ] | = 1 ;
}
if ( nsyn [ i ] . svel ! = osyn [ i ] . svel )
{
packbuf [ j + + ] = ( char ) nsyn [ i ] . svel ;
packbuf [ j + + ] = ( char ) ( nsyn [ i ] . svel > > 8 ) ;
packbuf [ k ] | = 2 ;
}
if ( nsyn [ i ] . avel ! = osyn [ i ] . avel )
{
packbuf [ j + + ] = ( signed char ) nsyn [ i ] . avel ;
packbuf [ k ] | = 4 ;
}
if ( ( nsyn [ i ] . bits ^ osyn [ i ] . bits ) & 0x000000ff ) packbuf [ j + + ] = ( nsyn [ i ] . bits & 255 ) , packbuf [ k ] | = 8 ;
if ( ( nsyn [ i ] . bits ^ osyn [ i ] . bits ) & 0x0000ff00 ) packbuf [ j + + ] = ( ( nsyn [ i ] . bits > > 8 ) & 255 ) , packbuf [ k ] | = 16 ;
if ( ( nsyn [ i ] . bits ^ osyn [ i ] . bits ) & 0x00ff0000 ) packbuf [ j + + ] = ( ( nsyn [ i ] . bits > > 16 ) & 255 ) , packbuf [ k ] | = 32 ;
if ( ( nsyn [ i ] . bits ^ osyn [ i ] . bits ) & 0xff000000 ) packbuf [ j + + ] = ( ( nsyn [ i ] . bits > > 24 ) & 255 ) , packbuf [ k ] | = 64 ;
if ( nsyn [ i ] . horz ! = osyn [ i ] . horz )
{
packbuf [ j + + ] = ( char ) nsyn [ i ] . horz ;
packbuf [ k ] | = 128 ;
}
k + + ;
packbuf [ k ] = 0 ;
if ( ( nsyn [ i ] . bits2 ^ osyn [ i ] . bits2 ) & 0x000000ff ) packbuf [ j + + ] = ( nsyn [ i ] . bits2 & 255 ) , packbuf [ k ] | = 1 ;
if ( ( nsyn [ i ] . bits2 ^ osyn [ i ] . bits2 ) & 0x0000ff00 ) packbuf [ j + + ] = ( ( nsyn [ i ] . bits2 > > 8 ) & 255 ) , packbuf [ k ] | = 2 ;
if ( ( nsyn [ i ] . bits2 ^ osyn [ i ] . bits2 ) & 0x00ff0000 ) packbuf [ j + + ] = ( ( nsyn [ i ] . bits2 > > 16 ) & 255 ) , packbuf [ k ] | = 4 ;
if ( ( nsyn [ i ] . bits2 ^ osyn [ i ] . bits2 ) & 0xff000000 ) packbuf [ j + + ] = ( ( nsyn [ i ] . bits2 > > 24 ) & 255 ) , packbuf [ k ] | = 8 ;
k + + ;
}
while ( syncvalhead [ myconnectindex ] ! = syncvaltail )
{
packbuf [ j + + ] = syncval [ myconnectindex ] [ syncvaltail & ( MOVEFIFOSIZ - 1 ) ] ;
syncvaltail + + ;
}
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
if ( playerquitflag [ i ] )
{
sendpacket ( i , packbuf , j ) ;
if ( nsyn [ i ] . bits & ( 1 < < 26 ) )
playerquitflag [ i ] = 0 ;
}
movefifosendplc + = movesperpacket ;
}
}
extern long cacnum ;
typedef struct { long * hand , leng ; char * lock ; } cactype ;
extern cactype cac [ ] ;
void caches ( void )
{
short i , k ;
k = 0 ;
for ( i = 0 ; i < cacnum ; i + + )
if ( ( * cac [ i ] . lock ) > = 200 )
{
Bsprintf ( tempbuf , " Locked- %d: Leng:%ld, Lock:%d " , i , cac [ i ] . leng , * cac [ i ] . lock ) ;
printext256 ( 0L , k , 31 , - 1 , tempbuf , 1 ) ; k + = 6 ;
}
k + = 6 ;
for ( i = 1 ; i < 11 ; i + + )
if ( lumplockbyte [ i ] > = 200 )
{
Bsprintf ( tempbuf , " RTS Locked %d: " , i ) ;
printext256 ( 0L , k , 31 , - 1 , tempbuf , 1 ) ; k + = 6 ;
}
}
void checksync ( void )
{
long i , k ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( syncvalhead [ i ] = = syncvaltottail ) break ;
if ( i < 0 )
{
syncstat = 0 ;
do
{
for ( i = connectpoint2 [ connecthead ] ; i > = 0 ; i = connectpoint2 [ i ] )
if ( syncval [ i ] [ syncvaltottail & ( MOVEFIFOSIZ - 1 ) ] ! =
syncval [ connecthead ] [ syncvaltottail & ( MOVEFIFOSIZ - 1 ) ] )
syncstat = 1 ;
syncvaltottail + + ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( syncvalhead [ i ] = = syncvaltottail ) break ;
} while ( i < 0 ) ;
}
if ( connectpoint2 [ connecthead ] < 0 ) syncstat = 0 ;
if ( syncstat )
{
printext256 ( 4L , 130L , 31 , 0 , " Out Of Sync - Please restart game " , 0 ) ;
printext256 ( 4L , 138L , 31 , 0 , " RUN DN3DHELP.EXE for information. " , 0 ) ;
}
if ( syncstate )
{
printext256 ( 4L , 160L , 31 , 0 , " Missed Network packet! " , 0 ) ;
printext256 ( 4L , 138L , 31 , 0 , " RUN DN3DHELP.EXE for information. " , 0 ) ;
}
}
void check_fta_sounds ( short i )
{
if ( sprite [ i ] . extra > 0 )
switch ( dynamictostatic [ PN ] )
{
case LIZTROOPONTOILET__STATIC :
case LIZTROOPJUSTSIT__STATIC :
case LIZTROOPSHOOT__STATIC :
case LIZTROOPJETPACK__STATIC :
case LIZTROOPDUCKING__STATIC :
case LIZTROOPRUNNING__STATIC :
case LIZTROOP__STATIC :
spritesound ( PRED_RECOG , i ) ;
break ;
case LIZMAN__STATIC :
case LIZMANSPITTING__STATIC :
case LIZMANFEEDING__STATIC :
case LIZMANJUMP__STATIC :
spritesound ( CAPT_RECOG , i ) ;
break ;
case PIGCOP__STATIC :
case PIGCOPDIVE__STATIC :
spritesound ( PIG_RECOG , i ) ;
break ;
case RECON__STATIC :
spritesound ( RECO_RECOG , i ) ;
break ;
case DRONE__STATIC :
spritesound ( DRON_RECOG , i ) ;
break ;
case COMMANDER__STATIC :
case COMMANDERSTAYPUT__STATIC :
spritesound ( COMM_RECOG , i ) ;
break ;
case ORGANTIC__STATIC :
spritesound ( TURR_RECOG , i ) ;
break ;
case OCTABRAIN__STATIC :
case OCTABRAINSTAYPUT__STATIC :
spritesound ( OCTA_RECOG , i ) ;
break ;
case BOSS1__STATIC :
sound ( BOS1_RECOG ) ;
break ;
case BOSS2__STATIC :
if ( sprite [ i ] . pal = = 1 )
sound ( BOS2_RECOG ) ;
else sound ( WHIPYOURASS ) ;
break ;
case BOSS3__STATIC :
if ( sprite [ i ] . pal = = 1 )
sound ( BOS3_RECOG ) ;
else sound ( RIPHEADNECK ) ;
break ;
case BOSS4__STATIC :
case BOSS4STAYPUT__STATIC :
if ( sprite [ i ] . pal = = 1 )
sound ( BOS4_RECOG ) ;
sound ( BOSS4_FIRSTSEE ) ;
break ;
case GREENSLIME__STATIC :
spritesound ( SLIM_RECOG , i ) ;
break ;
}
}
inline short inventory ( spritetype * s )
{
switch ( dynamictostatic [ s - > picnum ] )
{
case FIRSTAID__STATIC :
case STEROIDS__STATIC :
case HEATSENSOR__STATIC :
case BOOTS__STATIC :
case JETPACK__STATIC :
case HOLODUKE__STATIC :
case AIRTANK__STATIC :
return 1 ;
}
return 0 ;
}
inline int checkspriteflags ( short sActor , int iType )
{
int i ;
i = spriteflags [ sprite [ sActor ] . picnum ] ; i ^ = actorspriteflags [ sActor ] ;
if ( i & iType ) return 1 ;
else return 0 ;
}
inline int checkspriteflagsp ( short sPicnum , int iType )
{
if ( spriteflags [ sPicnum ] & iType ) return 1 ;
else return 0 ;
}
inline short badguypic ( short pn )
{
//this case can't be handled by the dynamictostatic system because it adds
//stuff to the value from names.h so handling separately
if ( ( pn > = GREENSLIME ) & & ( pn < = GREENSLIME + 7 ) ) return 1 ;
if ( checkspriteflagsp ( pn , SPRITE_FLAG_BADGUY ) ) return 1 ;
if ( actortype [ pn ] ) return 1 ;
switch ( dynamictostatic [ pn ] )
{
case SHARK__STATIC :
case RECON__STATIC :
case DRONE__STATIC :
case LIZTROOPONTOILET__STATIC :
case LIZTROOPJUSTSIT__STATIC :
case LIZTROOPSTAYPUT__STATIC :
case LIZTROOPSHOOT__STATIC :
case LIZTROOPJETPACK__STATIC :
case LIZTROOPDUCKING__STATIC :
case LIZTROOPRUNNING__STATIC :
case LIZTROOP__STATIC :
case OCTABRAIN__STATIC :
case COMMANDER__STATIC :
case COMMANDERSTAYPUT__STATIC :
case PIGCOP__STATIC :
case EGG__STATIC :
case PIGCOPSTAYPUT__STATIC :
case PIGCOPDIVE__STATIC :
case LIZMAN__STATIC :
case LIZMANSPITTING__STATIC :
case LIZMANFEEDING__STATIC :
case LIZMANJUMP__STATIC :
case ORGANTIC__STATIC :
case BOSS1__STATIC :
case BOSS2__STATIC :
case BOSS3__STATIC :
case BOSS4__STATIC :
//case GREENSLIME:
//case GREENSLIME+1:
//case GREENSLIME+2:
//case GREENSLIME+3:
//case GREENSLIME+4:
//case GREENSLIME+5:
//case GREENSLIME+6:
//case GREENSLIME+7:
case RAT__STATIC :
case ROTATEGUN__STATIC :
return 1 ;
}
return 0 ;
}
inline short badguy ( spritetype * s )
{
return ( badguypic ( s - > picnum ) ) ;
}
void myos ( long x , long y , short tilenum , signed char shade , char orientation )
{
char p ;
short a ;
if ( orientation & 4 )
a = 1024 ;
else a = 0 ;
p = sector [ ps [ screenpeek ] . cursectnum ] . floorpal ;
rotatesprite ( x < < 16 , y < < 16 , 65536L , a , tilenum , shade , p , 2 | orientation , windowx1 , windowy1 , windowx2 , windowy2 ) ;
}
void myospal ( long x , long y , short tilenum , signed char shade , char orientation , char p )
{
short a ;
if ( orientation & 4 )
a = 1024 ;
else a = 0 ;
rotatesprite ( x < < 16 , y < < 16 , 65536L , a , tilenum , shade , p , 2 | orientation , windowx1 , windowy1 , windowx2 , windowy2 ) ;
}
void myosx ( long x , long y , short tilenum , signed char shade , char orientation )
{
char p ;
short a ;
if ( orientation & 4 )
a = 1024 ;
else a = 0 ;
p = sector [ ps [ screenpeek ] . cursectnum ] . floorpal ;
rotatesprite ( x < < 16 , y < < 16 , 32768L , a , tilenum , shade , p , 2 | orientation , windowx1 , windowy1 , windowx2 , windowy2 ) ;
}
void myospalx ( long x , long y , short tilenum , signed char shade , char orientation , char p )
{
short a ;
if ( orientation & 4 )
a = 1024 ;
else a = 0 ;
rotatesprite ( x < < 16 , y < < 16 , 32768L , a , tilenum , shade , p , 2 | orientation , windowx1 , windowy1 , windowx2 , windowy2 ) ;
}
void invennum ( long x , long y , char num1 , char ha , char sbits )
{
char dabuf [ 80 ] = { 0 } ;
Bsprintf ( dabuf , " %d " , num1 ) ;
if ( num1 > 99 )
{
rotatesprite ( sbarx ( x - 4 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , sbits , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 1 ] - ' 0 ' , ha , 0 , sbits , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 4 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 2 ] - ' 0 ' , ha , 0 , sbits , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else if ( num1 > 9 )
{
rotatesprite ( sbarx ( x ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , sbits , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 4 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 1 ] - ' 0 ' , ha , 0 , sbits , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else
rotatesprite ( sbarx ( x + 4 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , sbits , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
void orderweaponnum ( short ind , long x , long y , long num1 , long num2 , char ha )
{
rotatesprite ( sbarx ( x - 7 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + ind + 1 , ha - 10 , 7 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x - 3 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + 10 , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
minitextshade ( x + 1 , y - 4 , " ORDER " , 26 , 6 , 2 + 8 + 16 + 128 + 256 ) ;
}
void weaponnum ( short ind , long x , long y , long num1 , long num2 , char ha )
{
char dabuf [ 80 ] = { 0 } ;
rotatesprite ( sbarx ( x - 7 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + ind + 1 , ha - 10 , 7 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x - 3 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + 10 , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 9 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + 11 , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( num1 > 99 ) num1 = 99 ;
if ( num2 > 99 ) num2 = 99 ;
Bsprintf ( dabuf , " %ld " , num1 ) ;
if ( num1 > 9 )
{
rotatesprite ( sbarx ( x ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 4 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 1 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else rotatesprite ( sbarx ( x + 4 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
Bsprintf ( dabuf , " %ld " , num2 ) ;
if ( num2 > 9 )
{
rotatesprite ( sbarx ( x + 13 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 17 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 1 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else rotatesprite ( sbarx ( x + 13 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
void weaponnum999 ( char ind , long x , long y , long num1 , long num2 , char ha )
{
char dabuf [ 80 ] = { 0 } ;
rotatesprite ( sbarx ( x - 7 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + ind + 1 , ha - 10 , 7 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x - 4 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + 10 , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 13 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + 11 , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
Bsprintf ( dabuf , " %ld " , num1 ) ;
if ( num1 > 99 )
{
rotatesprite ( sbarx ( x ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 4 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 1 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 8 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 2 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else if ( num1 > 9 )
{
rotatesprite ( sbarx ( x + 4 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 8 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 1 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else rotatesprite ( sbarx ( x + 8 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
Bsprintf ( dabuf , " %ld " , num2 ) ;
if ( num2 > 99 )
{
rotatesprite ( sbarx ( x + 17 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 21 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 1 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 25 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 2 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else if ( num2 > 9 )
{
rotatesprite ( sbarx ( x + 17 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( sbarx ( x + 21 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 1 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else rotatesprite ( sbarx ( x + 25 ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , THREEBYFIVE + dabuf [ 0 ] - ' 0 ' , ha , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
void weapon_amounts ( struct player_struct * p , long x , long y , long u )
{
int cw ;
cw = p - > curr_weapon ;
if ( u & 4 )
{
if ( u ! = - 1 ) patchstatusbar ( 88 , 178 , 88 + 37 , 178 + 6 ) ; //original code: (96,178,96+12,178+6);
weaponnum999 ( PISTOL_WEAPON , x , y ,
p - > ammo_amount [ PISTOL_WEAPON ] , max_ammo_amount [ PISTOL_WEAPON ] ,
12 - 20 * ( cw = = PISTOL_WEAPON ) ) ;
}
if ( u & 8 )
{
if ( u ! = - 1 ) patchstatusbar ( 88 , 184 , 88 + 37 , 184 + 6 ) ; //original code: (96,184,96+12,184+6);
weaponnum999 ( SHOTGUN_WEAPON , x , y + 6 ,
p - > ammo_amount [ SHOTGUN_WEAPON ] , max_ammo_amount [ SHOTGUN_WEAPON ] ,
( ! p - > gotweapon [ SHOTGUN_WEAPON ] * 9 ) + 12 - 18 *
( cw = = SHOTGUN_WEAPON ) ) ;
}
if ( u & 16 )
{
if ( u ! = - 1 ) patchstatusbar ( 88 , 190 , 88 + 37 , 190 + 6 ) ; //original code: (96,190,96+12,190+6);
weaponnum999 ( CHAINGUN_WEAPON , x , y + 12 ,
p - > ammo_amount [ CHAINGUN_WEAPON ] , max_ammo_amount [ CHAINGUN_WEAPON ] ,
( ! p - > gotweapon [ CHAINGUN_WEAPON ] * 9 ) + 12 - 18 *
( cw = = CHAINGUN_WEAPON ) ) ;
}
if ( u & 32 )
{
if ( u ! = - 1 ) patchstatusbar ( 127 , 178 , 127 + 29 , 178 + 6 ) ; //original code: (135,178,135+8,178+6);
weaponnum ( RPG_WEAPON , x + 39 , y ,
p - > ammo_amount [ RPG_WEAPON ] , max_ammo_amount [ RPG_WEAPON ] ,
( ! p - > gotweapon [ RPG_WEAPON ] * 9 ) + 12 - 19 *
( cw = = RPG_WEAPON ) ) ;
}
if ( u & 64 )
{
if ( u ! = - 1 ) patchstatusbar ( 127 , 184 , 127 + 29 , 184 + 6 ) ; //original code: (135,184,135+8,184+6);
weaponnum ( HANDBOMB_WEAPON , x + 39 , y + 6 ,
p - > ammo_amount [ HANDBOMB_WEAPON ] , max_ammo_amount [ HANDBOMB_WEAPON ] ,
( ( ( ! p - > ammo_amount [ HANDBOMB_WEAPON ] ) | ( ! p - > gotweapon [ HANDBOMB_WEAPON ] ) ) * 9 ) + 12 - 19 *
( ( cw = = HANDBOMB_WEAPON ) | | ( cw = = HANDREMOTE_WEAPON ) ) ) ;
}
if ( u & 128 )
{
if ( u ! = - 1 ) patchstatusbar ( 127 , 190 , 127 + 29 , 190 + 6 ) ; //original code: (135,190,135+8,190+6);
if ( VOLUMEONE ) {
orderweaponnum ( SHRINKER_WEAPON , x + 39 , y + 12 ,
p - > ammo_amount [ SHRINKER_WEAPON ] , max_ammo_amount [ SHRINKER_WEAPON ] ,
( ! p - > gotweapon [ SHRINKER_WEAPON ] * 9 ) + 12 - 18 *
( cw = = SHRINKER_WEAPON ) ) ;
} else {
if ( p - > subweapon & ( 1 < < GROW_WEAPON ) )
weaponnum ( SHRINKER_WEAPON , x + 39 , y + 12 ,
p - > ammo_amount [ GROW_WEAPON ] , max_ammo_amount [ GROW_WEAPON ] ,
( ! p - > gotweapon [ GROW_WEAPON ] * 9 ) + 12 - 18 *
( cw = = GROW_WEAPON ) ) ;
else
weaponnum ( SHRINKER_WEAPON , x + 39 , y + 12 ,
p - > ammo_amount [ SHRINKER_WEAPON ] , max_ammo_amount [ SHRINKER_WEAPON ] ,
( ! p - > gotweapon [ SHRINKER_WEAPON ] * 9 ) + 12 - 18 *
( cw = = SHRINKER_WEAPON ) ) ;
}
}
if ( u & 256 )
{
if ( u ! = - 1 ) patchstatusbar ( 158 , 178 , 162 + 29 , 178 + 6 ) ; //original code: (166,178,166+8,178+6);
if ( VOLUMEONE ) {
orderweaponnum ( DEVISTATOR_WEAPON , x + 70 , y ,
p - > ammo_amount [ DEVISTATOR_WEAPON ] , max_ammo_amount [ DEVISTATOR_WEAPON ] ,
( ! p - > gotweapon [ DEVISTATOR_WEAPON ] * 9 ) + 12 - 18 *
( cw = = DEVISTATOR_WEAPON ) ) ;
} else {
weaponnum ( DEVISTATOR_WEAPON , x + 70 , y ,
p - > ammo_amount [ DEVISTATOR_WEAPON ] , max_ammo_amount [ DEVISTATOR_WEAPON ] ,
( ! p - > gotweapon [ DEVISTATOR_WEAPON ] * 9 ) + 12 - 18 *
( cw = = DEVISTATOR_WEAPON ) ) ;
}
}
if ( u & 512 )
{
if ( u ! = - 1 ) patchstatusbar ( 158 , 184 , 162 + 29 , 184 + 6 ) ; //original code: (166,184,166+8,184+6);
if ( VOLUMEONE ) {
orderweaponnum ( TRIPBOMB_WEAPON , x + 70 , y + 6 ,
p - > ammo_amount [ TRIPBOMB_WEAPON ] , max_ammo_amount [ TRIPBOMB_WEAPON ] ,
( ! p - > gotweapon [ TRIPBOMB_WEAPON ] * 9 ) + 12 - 18 *
( cw = = TRIPBOMB_WEAPON ) ) ;
} else {
weaponnum ( TRIPBOMB_WEAPON , x + 70 , y + 6 ,
p - > ammo_amount [ TRIPBOMB_WEAPON ] , max_ammo_amount [ TRIPBOMB_WEAPON ] ,
( ! p - > gotweapon [ TRIPBOMB_WEAPON ] * 9 ) + 12 - 18 *
( cw = = TRIPBOMB_WEAPON ) ) ;
}
}
if ( u & 65536L )
{
if ( u ! = - 1 ) patchstatusbar ( 158 , 190 , 162 + 29 , 190 + 6 ) ; //original code: (166,190,166+8,190+6);
if ( VOLUMEONE ) {
orderweaponnum ( - 1 , x + 70 , y + 12 ,
p - > ammo_amount [ FREEZE_WEAPON ] , max_ammo_amount [ FREEZE_WEAPON ] ,
( ! p - > gotweapon [ FREEZE_WEAPON ] * 9 ) + 12 - 18 *
( cw = = FREEZE_WEAPON ) ) ;
} else {
weaponnum ( - 1 , x + 70 , y + 12 ,
p - > ammo_amount [ FREEZE_WEAPON ] , max_ammo_amount [ FREEZE_WEAPON ] ,
( ! p - > gotweapon [ FREEZE_WEAPON ] * 9 ) + 12 - 18 *
( cw = = FREEZE_WEAPON ) ) ;
}
}
}
void digitalnumber ( long x , long y , long n , char s , char cs )
{
short i , j , k , p , c ;
char b [ 10 ] ;
//ltoa(n,b,10);
Bsnprintf ( b , 10 , " %ld " , n ) ;
i = strlen ( b ) ;
j = 0 ;
for ( k = 0 ; k < i ; k + + )
{
p = DIGITALNUM + * ( b + k ) - ' 0 ' ;
j + = tilesizx [ p ] + 1 ;
}
c = x - ( j > > 1 ) ;
j = 0 ;
for ( k = 0 ; k < i ; k + + )
{
p = DIGITALNUM + * ( b + k ) - ' 0 ' ;
rotatesprite ( sbarx ( c + j ) , sbary ( y ) , sbarsc ( 65536L ) , 0 , p , s , 0 , cs , 0 , 0 , xdim - 1 , ydim - 1 ) ;
j + = tilesizx [ p ] + 1 ;
}
}
void txdigitalnumber ( short starttile , long x , long y , long n , char s , char pal , char cs , long x1 , long y1 , long x2 , long y2 )
{
short i , j , k , p , c ;
char b [ 10 ] ;
//ltoa(n,b,10);
Bsnprintf ( b , 10 , " %ld " , n ) ;
i = strlen ( b ) ;
j = 0 ;
for ( k = 0 ; k < i ; k + + )
{
p = starttile + * ( b + k ) - ' 0 ' ;
j + = tilesizx [ p ] + 1 ;
}
c = x - ( j > > 1 ) ;
j = 0 ;
for ( k = 0 ; k < i ; k + + )
{
p = starttile + * ( b + k ) - ' 0 ' ;
rotatesprite ( ( c + j ) < < 16 , y < < 16 , 65536L , 0 , p , s , pal , 2 | cs , x1 , y1 , x2 , y2 ) ;
/* rotatesprite((c+j)<<16,y<<16,65536L,0,p,s,pal,cs,0,0,xdim-1,ydim-1);
rotatesprite ( x < < 16 , y < < 16 , 32768L , a , tilenum , shade , p , 2 | orientation , windowx1 , windowy1 , windowx2 , windowy2 ) ; */
j + = tilesizx [ p ] + 1 ;
}
}
/*
void scratchmarks ( long x , long y , long n , char s , char p )
{
long i , ni ;
ni = n / 5 ;
for ( i = ni ; i > = 0 ; i - - )
{
overwritesprite ( x - 2 , y , SCRATCH + 4 , s , 0 , 0 ) ;
x + = tilesizx [ SCRATCH + 4 ] - 1 ;
}
ni = n % 5 ;
if ( ni ) overwritesprite ( x , y , SCRATCH + ni - 1 , s , p , 0 ) ;
}
*/
void displayinventory ( struct player_struct * p )
{
short n , j , xoff , y ;
j = xoff = 0 ;
n = ( p - > jetpack_amount > 0 ) < < 3 ; if ( n & 8 ) j + + ;
n | = ( p - > scuba_amount > 0 ) < < 5 ; if ( n & 32 ) j + + ;
n | = ( p - > steroids_amount > 0 ) < < 1 ; if ( n & 2 ) j + + ;
n | = ( p - > holoduke_amount > 0 ) < < 2 ; if ( n & 4 ) j + + ;
n | = ( p - > firstaid_amount > 0 ) ; if ( n & 1 ) j + + ;
n | = ( p - > heat_amount > 0 ) < < 4 ; if ( n & 16 ) j + + ;
n | = ( p - > boot_amount > 0 ) < < 6 ; if ( n & 64 ) j + + ;
xoff = 160 - ( j * 11 ) ;
j = 0 ;
if ( ud . screen_size > 4 )
y = 154 ;
else y = 172 ;
if ( ud . screen_size = = 4 )
{
if ( ud . multimode > 1 )
xoff + = 56 ;
else xoff + = 65 ;
}
while ( j < = 9 )
{
if ( n & ( 1 < < j ) )
{
switch ( n & ( 1 < < j ) )
{
case 1 :
rotatesprite ( xoff < < 16 , y < < 16 , 65536L , 0 , FIRSTAID_ICON , 0 , 0 , 2 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ; break ;
case 2 :
rotatesprite ( ( xoff + 1 ) < < 16 , y < < 16 , 65536L , 0 , STEROIDS_ICON , 0 , 0 , 2 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ; break ;
case 4 :
rotatesprite ( ( xoff + 2 ) < < 16 , y < < 16 , 65536L , 0 , HOLODUKE_ICON , 0 , 0 , 2 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ; break ;
case 8 :
rotatesprite ( xoff < < 16 , y < < 16 , 65536L , 0 , JETPACK_ICON , 0 , 0 , 2 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ; break ;
case 16 :
rotatesprite ( xoff < < 16 , y < < 16 , 65536L , 0 , HEAT_ICON , 0 , 0 , 2 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ; break ;
case 32 :
rotatesprite ( xoff < < 16 , y < < 16 , 65536L , 0 , AIRTANK_ICON , 0 , 0 , 2 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ; break ;
case 64 :
rotatesprite ( xoff < < 16 , ( y - 1 ) < < 16 , 65536L , 0 , BOOT_ICON , 0 , 0 , 2 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ; break ;
}
xoff + = 22 ;
if ( p - > inven_icon = = j + 1 )
rotatesprite ( ( xoff - 2 ) < < 16 , ( y + 19 ) < < 16 , 65536L , 1024 , ARROW , - 32 , 0 , 2 + 16 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
}
j + + ;
}
}
void displayfragbar ( void )
{
short i , j ;
j = 0 ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i > j ) j = i ;
rotatesprite ( 0 , 0 , 65600L , 0 , FRAGBAR , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( j > = 4 ) rotatesprite ( 319 , ( 8 ) < < 16 , 65600L , 0 , FRAGBAR , 0 , 0 , 10 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( j > = 8 ) rotatesprite ( 319 , ( 16 ) < < 16 , 65600L , 0 , FRAGBAR , 0 , 0 , 10 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( j > = 12 ) rotatesprite ( 319 , ( 24 ) < < 16 , 65600L , 0 , FRAGBAR , 0 , 0 , 10 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
minitext ( 21 + ( 73 * ( i & 3 ) ) , 2 + ( ( i & 28 ) < < 1 ) , & ud . user_name [ i ] [ 0 ] , sprite [ ps [ i ] . i ] . pal , 2 + 8 + 16 ) ;
Bsprintf ( tempbuf , " %d " , ps [ i ] . frag - ps [ i ] . fraggedself ) ;
minitext ( 17 + 50 + ( 73 * ( i & 3 ) ) , 2 + ( ( i & 28 ) < < 1 ) , tempbuf , sprite [ ps [ i ] . i ] . pal , 2 + 8 + 16 ) ;
}
}
void coolgaugetext ( short snum )
{
struct player_struct * p ;
long i , j , o , ss , u ;
char c , permbit ;
p = & ps [ snum ] ;
if ( p - > invdisptime > 0 ) displayinventory ( p ) ;
if ( ps [ snum ] . gm & MODE_MENU )
if ( ( current_menu > = 400 & & current_menu < = 405 ) )
return ;
ss = ud . screen_size ; if ( ss < 4 ) return ;
if ( getrendermode ( ) > = 3 ) pus = NUMPAGES ; // JBF 20040101: always redraw in GL
if ( ud . multimode > 1 & & ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_FRAGBAR ) )
{
if ( pus )
{ displayfragbar ( ) ; }
else
{
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( ps [ i ] . frag ! = sbar . frag [ i ] ) { displayfragbar ( ) ; break ; }
}
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i ! = myconnectindex )
sbar . frag [ i ] = ps [ i ] . frag ;
}
if ( ss = = 4 ) //DRAW MINI STATUS BAR:
{
rotatesprite ( sbarx ( 5 ) , sbary ( 200 - 28 ) , sbarsc ( 65536L ) , 0 , HEALTHBOX , 0 , 21 , 10 + 16 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( p - > inven_icon )
rotatesprite ( sbarx ( 69 ) , sbary ( 200 - 30 ) , sbarsc ( 65536L ) , 0 , INVENTORYBOX , 0 , 21 , 10 + 16 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( sprite [ p - > i ] . pal = = 1 & & p - > last_extra < 2 )
digitalnumber ( 20 , 200 - 17 , 1 , - 16 , 10 + 16 ) ;
else digitalnumber ( 20 , 200 - 17 , p - > last_extra , - 16 , 10 + 16 ) ;
rotatesprite ( sbarx ( 37 ) , sbary ( 200 - 28 ) , sbarsc ( 65536L ) , 0 , AMMOBOX , 0 , 21 , 10 + 16 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( p - > curr_weapon = = HANDREMOTE_WEAPON ) i = HANDBOMB_WEAPON ; else i = p - > curr_weapon ;
digitalnumber ( 53 , 200 - 17 , p - > ammo_amount [ i ] , - 16 , 10 + 16 ) ;
o = 158 ; permbit = 0 ;
if ( p - > inven_icon )
{
switch ( p - > inven_icon )
{
case 1 : i = FIRSTAID_ICON ; break ;
case 2 : i = STEROIDS_ICON ; break ;
case 3 : i = HOLODUKE_ICON ; break ;
case 4 : i = JETPACK_ICON ; break ;
case 5 : i = HEAT_ICON ; break ;
case 6 : i = AIRTANK_ICON ; break ;
case 7 : i = BOOT_ICON ; break ;
default : i = - 1 ;
}
if ( i > = 0 ) rotatesprite ( sbarx ( 231 - o ) , sbary ( 200 - 21 ) , sbarsc ( 65536L ) , 0 , i , 0 , 0 , 10 + 16 + permbit , 0 , 0 , xdim - 1 , ydim - 1 ) ;
minitext ( 292 - 30 - o , 190 , " % " , 6 , 10 + 16 + permbit + 256 ) ;
j = 0x80000000 ;
switch ( p - > inven_icon )
{
case 1 : i = p - > firstaid_amount ; break ;
case 2 : i = ( ( p - > steroids_amount + 3 ) > > 2 ) ; break ;
case 3 : i = ( ( p - > holoduke_amount + 15 ) / 24 ) ; j = p - > holoduke_on ; break ;
case 4 : i = ( ( p - > jetpack_amount + 15 ) > > 4 ) ; j = p - > jetpack_on ; break ;
case 5 : i = p - > heat_amount / 12 ; j = p - > heat_on ; break ;
case 6 : i = ( ( p - > scuba_amount + 63 ) > > 6 ) ; break ;
case 7 : i = ( p - > boot_amount > > 1 ) ; break ;
}
invennum ( 284 - 30 - o , 200 - 6 , ( char ) i , 0 , 10 + permbit ) ;
if ( p - > inven_icon > = 6 ) minitext ( 284 - 35 - o , 180 , " AUTO " , 2 , 10 + 16 + permbit + 256 ) ;
}
return ;
}
//DRAW/UPDATE FULL STATUS BAR:
if ( pus ) { pus = 0 ; u = - 1 ; } else u = 0 ;
if ( sbar . frag [ myconnectindex ] ! = p - > frag ) { sbar . frag [ myconnectindex ] = p - > frag ; u | = 32768 ; }
if ( sbar . got_access ! = p - > got_access ) { sbar . got_access = p - > got_access ; u | = 16384 ; }
if ( sbar . last_extra ! = p - > last_extra ) { sbar . last_extra = p - > last_extra ; u | = 1 ; }
{
long lAmount = GetGameVar ( " PLR_MORALE " , - 1 , p - > i , snum ) ;
if ( lAmount = = - 1 )
{
if ( sbar . shield_amount ! = p - > shield_amount ) { sbar . shield_amount = p - > shield_amount ; u | = 2 ; }
}
else
{
if ( sbar . shield_amount ! = lAmount ) { sbar . shield_amount = lAmount ; u | = 2 ; }
}
}
if ( sbar . curr_weapon ! = p - > curr_weapon ) { sbar . curr_weapon = p - > curr_weapon ; u | = ( 4 + 8 + 16 + 32 + 64 + 128 + 256 + 512 + 1024 + 65536L ) ; }
for ( i = 1 ; i < MAX_WEAPONS ; i + + )
{
if ( sbar . ammo_amount [ i ] ! = p - > ammo_amount [ i ] )
{
sbar . ammo_amount [ i ] = p - > ammo_amount [ i ] ;
if ( i < 9 )
u | = ( ( 2 < < i ) + 1024 ) ;
else
if ( i = = 10 )
{
u | = 65536L + 1024 ;
}
else // weapon 11...
{
u | = 1024 + 128 ;
}
}
if ( sbar . gotweapon [ i ] ! = p - > gotweapon [ i ] )
{
sbar . gotweapon [ i ] = p - > gotweapon [ i ] ;
if ( i < 9 )
u | = ( ( 2 < < i ) + 1024 ) ;
else
u | = 65536L + 1024 ;
}
}
if ( sbar . inven_icon ! = p - > inven_icon ) { sbar . inven_icon = p - > inven_icon ; u | = ( 2048 + 4096 + 8192 ) ; }
if ( sbar . holoduke_on ! = p - > holoduke_on ) { sbar . holoduke_on = p - > holoduke_on ; u | = ( 4096 + 8192 ) ; }
if ( sbar . jetpack_on ! = p - > jetpack_on ) { sbar . jetpack_on = p - > jetpack_on ; u | = ( 4096 + 8192 ) ; }
if ( sbar . heat_on ! = p - > heat_on ) { sbar . heat_on = p - > heat_on ; u | = ( 4096 + 8192 ) ; }
if ( sbar . firstaid_amount ! = p - > firstaid_amount ) { sbar . firstaid_amount = p - > firstaid_amount ; u | = 8192 ; }
if ( sbar . steroids_amount ! = p - > steroids_amount ) { sbar . steroids_amount = p - > steroids_amount ; u | = 8192 ; }
if ( sbar . holoduke_amount ! = p - > holoduke_amount ) { sbar . holoduke_amount = p - > holoduke_amount ; u | = 8192 ; }
if ( sbar . jetpack_amount ! = p - > jetpack_amount ) { sbar . jetpack_amount = p - > jetpack_amount ; u | = 8192 ; }
if ( sbar . heat_amount ! = p - > heat_amount ) { sbar . heat_amount = p - > heat_amount ; u | = 8192 ; }
if ( sbar . scuba_amount ! = p - > scuba_amount ) { sbar . scuba_amount = p - > scuba_amount ; u | = 8192 ; }
if ( sbar . boot_amount ! = p - > boot_amount ) { sbar . boot_amount = p - > boot_amount ; u | = 8192 ; }
if ( u = = 0 ) return ;
//0 - update health
//1 - update armor
//2 - update PISTOL_WEAPON ammo
//3 - update SHOTGUN_WEAPON ammo
//4 - update CHAINGUN_WEAPON ammo
//5 - update RPG_WEAPON ammo
//6 - update HANDBOMB_WEAPON ammo
//7 - update SHRINKER_WEAPON ammo
//8 - update DEVISTATOR_WEAPON ammo
//9 - update TRIPBOMB_WEAPON ammo
//10 - update ammo display
//11 - update inventory icon
//12 - update inventory on/off
//13 - update inventory %
//14 - update keys
//15 - update kills
//16 - update FREEZE_WEAPON ammo
if ( u = = - 1 )
{
patchstatusbar ( 0 , 0 , 320 , 200 ) ;
if ( ud . multimode > 1 & & ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_FRAGBAR ) )
rotatesprite ( sbarx ( 277 + 1 ) , sbary ( 200 - 27 - 1 ) , sbarsc ( 65536L ) , 0 , KILLSICON , 0 , 0 , 10 + 16 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
if ( ud . multimode > 1 & & ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_FRAGBAR ) )
{
if ( u & 32768 )
{
if ( u ! = - 1 ) patchstatusbar ( 276 , 183 , 299 , 193 ) ;
digitalnumber ( 287 , 200 - 17 , max ( p - > frag - p - > fraggedself , 0 ) , - 16 , 10 + 16 ) ;
}
}
else
{
if ( u & 16384 )
{
if ( u ! = - 1 ) patchstatusbar ( 275 , 182 , 299 , 194 ) ;
if ( p - > got_access & 4 ) rotatesprite ( sbarx ( 275 ) , sbary ( 182 ) , sbarsc ( 65536L ) , 0 , ACCESS_ICON , 0 , 23 , 10 + 16 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( p - > got_access & 2 ) rotatesprite ( sbarx ( 288 ) , sbary ( 182 ) , sbarsc ( 65536L ) , 0 , ACCESS_ICON , 0 , 21 , 10 + 16 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( p - > got_access & 1 ) rotatesprite ( sbarx ( 281 ) , sbary ( 189 ) , sbarsc ( 65536L ) , 0 , ACCESS_ICON , 0 , 0 , 10 + 16 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
}
if ( u & ( 4 + 8 + 16 + 32 + 64 + 128 + 256 + 512 + 65536L ) ) weapon_amounts ( p , 96 , 182 , u ) ;
if ( u & 1 )
{
if ( u ! = - 1 ) patchstatusbar ( 20 , 183 , 43 , 194 ) ; //Original code:(20,183,43,193);
if ( sprite [ p - > i ] . pal = = 1 & & p - > last_extra < 2 )
digitalnumber ( 32 , 200 - 17 , 1 , - 16 , 10 + 16 ) ;
else digitalnumber ( 32 , 200 - 17 , p - > last_extra , - 16 , 10 + 16 ) ;
}
if ( u & 2 )
{
long lAmount = GetGameVar ( " PLR_MORALE " , - 1 , p - > i , snum ) ;
if ( u ! = - 1 ) patchstatusbar ( 52 , 183 , 75 , 193 ) ;
if ( lAmount = = - 1 )
{
digitalnumber ( 64 , 200 - 17 , p - > shield_amount , - 16 , 10 + 16 ) ;
}
else
{
digitalnumber ( 64 , 200 - 17 , lAmount , - 16 , 10 + 16 ) ;
}
}
if ( u & 1024 )
{
if ( u ! = - 1 ) patchstatusbar ( 196 , 183 , 219 , 194 ) ; //Original code:(196,183,219,193);
if ( p - > curr_weapon ! = KNEE_WEAPON )
{
if ( p - > curr_weapon = = HANDREMOTE_WEAPON ) i = HANDBOMB_WEAPON ; else i = p - > curr_weapon ;
digitalnumber ( 230 - 22 , 200 - 17 , p - > ammo_amount [ i ] , - 16 , 10 + 16 ) ;
}
}
if ( u & ( 2048 + 4096 + 8192 ) )
{
if ( u ! = - 1 )
{
if ( u & ( 2048 + 4096 ) ) { patchstatusbar ( 231 , 179 , 265 , 197 ) ; }
else { patchstatusbar ( 250 , 190 , 261 , 196 ) ; } //Original code:(250,190,261,195);
}
if ( p - > inven_icon )
{
o = 0 ; permbit = 0 ;
if ( u & ( 2048 + 4096 ) )
{
switch ( p - > inven_icon )
{
case 1 : i = FIRSTAID_ICON ; break ;
case 2 : i = STEROIDS_ICON ; break ;
case 3 : i = HOLODUKE_ICON ; break ;
case 4 : i = JETPACK_ICON ; break ;
case 5 : i = HEAT_ICON ; break ;
case 6 : i = AIRTANK_ICON ; break ;
case 7 : i = BOOT_ICON ; break ;
}
rotatesprite ( sbarx ( 231 - o ) , sbary ( 200 - 21 ) , sbarsc ( 65536L ) , 0 , i , 0 , 0 , 10 + 16 + permbit , 0 , 0 , xdim - 1 , ydim - 1 ) ;
minitext ( 292 - 30 - o , 190 , " % " , 6 , 10 + 16 + permbit + 256 ) ;
if ( p - > inven_icon > = 6 ) minitext ( 284 - 35 - o , 180 , " AUTO " , 2 , 10 + 16 + permbit + 256 ) ;
}
if ( u & ( 2048 + 4096 ) )
{
switch ( p - > inven_icon )
{
case 3 : j = p - > holoduke_on ; break ;
case 4 : j = p - > jetpack_on ; break ;
case 5 : j = p - > heat_on ; break ;
default : j = 0x80000000 ;
}
if ( j > 0 ) minitext ( 288 - 30 - o , 180 , " ON " , 0 , 10 + 16 + permbit + 256 ) ;
else if ( ( unsigned long ) j ! = 0x80000000 ) minitext ( 284 - 30 - o , 180 , " OFF " , 2 , 10 + 16 + permbit + 256 ) ;
}
if ( u & 8192 )
{
switch ( p - > inven_icon )
{
case 1 : i = p - > firstaid_amount ; break ;
case 2 : i = ( ( p - > steroids_amount + 3 ) > > 2 ) ; break ;
case 3 : i = ( ( p - > holoduke_amount + 15 ) / 24 ) ; break ;
case 4 : i = ( ( p - > jetpack_amount + 15 ) > > 4 ) ; break ;
case 5 : i = p - > heat_amount / 12 ; break ;
case 6 : i = ( ( p - > scuba_amount + 63 ) > > 6 ) ; break ;
case 7 : i = ( p - > boot_amount > > 1 ) ; break ;
}
invennum ( 284 - 30 - o , 200 - 6 , ( char ) i , 0 , 10 + permbit ) ;
}
}
}
}
# define AVERAGEFRAMES 16
static long frameval [ AVERAGEFRAMES ] , framecnt = 0 ;
void tics ( void )
{
long i , j ;
char b [ 10 ] ;
i = totalclock ;
if ( i ! = frameval [ framecnt ] )
{
j = ( TICRATE * AVERAGEFRAMES ) / ( i - frameval [ framecnt ] ) ;
Bsprintf ( b , " %ld " , j > 0 ? j : 0 ) ;
/* printext256(windowx1,windowy1,31,-21,b,1); */
minitext ( 320 - strlen ( b ) * 4 , ud . multimode > 1 & & ud . multimode < 5 ? 9 : ud . multimode > 4 ? 17 : 1 , b , ( TICRATE * AVERAGEFRAMES ) / ( i - frameval [ framecnt ] ) < 40 ? 2 : 0 , 26 ) ;
frameval [ framecnt ] = i ;
}
framecnt = ( ( framecnt + 1 ) & ( AVERAGEFRAMES - 1 ) ) ;
}
void coords ( short snum )
{
short y = 8 ;
if ( ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_FRAGBAR ) )
{
if ( ud . multimode > 1 & & ud . multimode < 5 )
y = 16 ;
else if ( ud . multimode > 4 )
y = 24 ;
}
sprintf ( tempbuf , " X= %ld " , ps [ snum ] . posx ) ;
printext256 ( 250L , y , 31 , - 1 , tempbuf , 0 ) ;
sprintf ( tempbuf , " Y= %ld " , ps [ snum ] . posy ) ;
printext256 ( 250L , y + 9L , 31 , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " Z= %ld " , ps [ snum ] . posz ) ;
printext256 ( 250L , y + 18L , 31 , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " A= %d " , ps [ snum ] . ang ) ;
printext256 ( 250L , y + 27L , 31 , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " ZV= %ld " , ps [ snum ] . poszv ) ;
printext256 ( 250L , y + 36L , 31 , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " OG= %d " , ps [ snum ] . on_ground ) ;
printext256 ( 250L , y + 45L , 31 , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " AM= %d " , ps [ snum ] . ammo_amount [ GROW_WEAPON ] ) ;
printext256 ( 250L , y + 54L , 31 , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " LFW= %d " , ps [ snum ] . last_full_weapon ) ;
printext256 ( 250L , y + 63L , 31 , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " SECTL= %d " , sector [ ps [ snum ] . cursectnum ] . lotag ) ;
printext256 ( 250L , y + 72L , 31 , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " SEED= %ld " , randomseed ) ;
printext256 ( 250L , y + 81L , 31 , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " THOLD= %d " , ps [ snum ] . transporter_hold ) ;
printext256 ( 250L , y + 90L + 7 , 31 , - 1 , tempbuf , 0 ) ;
}
void operatefta ( void )
{
long i , j , k ;
if ( ud . screen_size > 0 ) j = 200 - 45 ; else j = 200 - 8 ;
quotebot = min ( quotebot , j ) ;
quotebotgoal = min ( quotebotgoal , j ) ;
if ( ps [ myconnectindex ] . gm & MODE_TYPE ) j - = 8 ;
quotebotgoal = j ; j = quotebot ;
for ( i = 0 ; i < MAXUSERQUOTES ; i + + )
{
k = user_quote_time [ i ] ; if ( k < = 0 ) break ;
if ( k > 4 )
gametext ( 320 > > 1 , j , user_quote [ i ] , 0 , 2 + 8 + 16 ) ;
else if ( k > 2 ) gametext ( 320 > > 1 , j , user_quote [ i ] , 0 , 2 + 8 + 16 + 1 ) ;
else gametext ( 320 > > 1 , j , user_quote [ i ] , 0 , 2 + 8 + 16 + 1 + 32 ) ;
j - = 8 ;
}
if ( ps [ screenpeek ] . fta < = 1 ) return ;
if ( ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_FRAGBAR ) & & ud . screen_size > 0 & & ud . multimode > 1 )
{
j = 0 ; k = 8 ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( i > j ) j = i ;
if ( j > = 4 & & j < = 8 ) k + = 8 ;
else if ( j > 8 & & j < = 12 ) k + = 16 ;
else if ( j > 12 ) k + = 24 ;
}
else k = 0 ;
if ( ps [ screenpeek ] . ftq = = 115 | | ps [ screenpeek ] . ftq = = 116 )
{
k = quotebot ;
for ( i = 0 ; i < MAXUSERQUOTES ; i + + )
{
if ( user_quote_time [ i ] < = 0 ) break ;
k - = 8 ;
}
k - = 4 ;
}
j = ps [ screenpeek ] . fta ;
if ( j > 4 )
gametext ( 320 > > 1 , k , fta_quotes [ ps [ screenpeek ] . ftq ] , 0 , 2 + 8 + 16 ) ;
else
if ( j > 2 ) gametext ( 320 > > 1 , k , fta_quotes [ ps [ screenpeek ] . ftq ] , 0 , 2 + 8 + 16 + 1 ) ;
else
gametext ( 320 > > 1 , k , fta_quotes [ ps [ screenpeek ] . ftq ] , 0 , 2 + 8 + 16 + 1 + 32 ) ;
}
void FTA ( short q , struct player_struct * p )
{
if ( ud . fta_on = = 1 )
{
if ( p - > fta > 0 & & q ! = 115 & & q ! = 116 )
if ( p - > ftq = = 115 | | p - > ftq = = 116 ) return ;
p - > fta = 100 ;
if ( p - > ftq ! = q | | q = = 26 )
// || q == 26 || q == 115 || q ==116 || q == 117 || q == 122 )
{
p - > ftq = q ;
pub = NUMPAGES ;
pus = NUMPAGES ;
if ( p = = & ps [ screenpeek ] ) OSD_Printf ( " %s \n " , fta_quotes [ q ] ) ;
}
}
}
void showtwoscreens ( void )
{
short i ;
if ( ! VOLUMEALL ) {
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
flushperms ( ) ;
//ps[myconnectindex].palette = palette;
setgamepalette ( & ps [ myconnectindex ] , palette , 1 ) ; // JBF 20040308
fadepal ( 0 , 0 , 0 , 0 , 64 , 7 ) ;
KB_FlushKeyboardQueue ( ) ;
rotatesprite ( 0 , 0 , 65536L , 0 , 3291 , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
IFISSOFTMODE fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ; else nextpage ( ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
fadepal ( 0 , 0 , 0 , 0 , 64 , 7 ) ;
KB_FlushKeyboardQueue ( ) ;
rotatesprite ( 0 , 0 , 65536L , 0 , 3290 , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
IFISSOFTMODE fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ; else nextpage ( ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
}
}
/*
void binscreen ( void )
{
long fil ;
# ifdef VOLUMEONE
fil = kopen4load ( " dukesw.bin " , 1 ) ;
# else
fil = kopen4load ( " duke3d.bin " , 1 ) ;
# endif
if ( fil = = - 1 ) return ;
kread ( fil , ( char * ) 0xb8000 , 4000 ) ;
kclose ( fil ) ;
}
*/
extern long qsetmode ;
void gameexit ( char * t )
{
short i ;
if ( * t ! = 0 ) ps [ myconnectindex ] . palette = ( char * ) & palette [ 0 ] ;
if ( numplayers > 1 )
{
allowtimetocorrecterrorswhenquitting ( ) ;
uninitmultiplayers ( ) ;
}
if ( ud . recstat = = 1 ) closedemowrite ( ) ;
else if ( ud . recstat = = 2 ) { if ( frecfilep ) fclose ( frecfilep ) ; } // JBF: fixes crash on demo playback
if ( qe | | cp )
goto GOTOHERE ;
if ( playerswhenstarted > 1 & & ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_SCORESHEET ) & & * t = = ' ' )
{
dobonus ( 1 ) ;
setgamemode ( ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP ) ;
}
if ( * t ! = 0 & & * ( t + 1 ) ! = ' V ' & & * ( t + 1 ) ! = ' Y ' )
showtwoscreens ( ) ;
GOTOHERE :
if ( qsetmode = = 200 )
Shutdown ( ) ;
if ( * t ! = 0 )
{
//setvmode(0x3); // JBF
//binscreen();
// if(*t == ' ' && *(t+1) == 0) *t = 0;
//printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if ( ! ( t [ 0 ] = = ' ' & & t [ 1 ] = = 0 ) ) {
wm_msgbox ( HEAD2 , t ) ;
}
}
uninitgroupfile ( ) ;
//unlink("duke3d.tmp");
exit ( 0 ) ;
}
short inputloc = 0 ;
short strget ( short x , short y , char * t , short dalen , short c )
{
short ch ;
while ( ( ch = KB_Getch ( ) ) ! = 0 )
{
if ( ch = = asc_BackSpace )
{
if ( inputloc > 0 )
{
inputloc - - ;
* ( t + inputloc ) = 0 ;
}
}
else
{
if ( ch = = asc_Enter )
{
KB_ClearKeyDown ( sc_Enter ) ;
KB_ClearKeyDown ( sc_kpad_Enter ) ;
return ( 1 ) ;
}
else if ( ch = = asc_Escape )
{
KB_ClearKeyDown ( sc_Escape ) ;
return ( - 1 ) ;
}
else if ( ch > = 32 & & inputloc < dalen & & ch < 127 )
{
ch = Btoupper ( ch ) ;
if ( c ! = 997 | | ( ch > = ' 0 ' & & ch < = ' 9 ' ) ) { // JBF 20040508: so we can have numeric only if we want
* ( t + inputloc ) = ch ;
* ( t + inputloc + 1 ) = 0 ;
inputloc + + ;
}
}
}
}
if ( c = = 999 ) return ( 0 ) ;
if ( c = = 998 )
{
char b [ 41 ] , ii ;
for ( ii = 0 ; ii < inputloc ; ii + + )
b [ ii ] = ' * ' ;
b [ ii ] = 0 ;
x = gametext ( x , y , b , c , 2 + 8 + 16 ) ;
}
else x = gametext ( x , y , t , c , 2 + 8 + 16 ) ;
c = 4 - ( sintable [ ( totalclock < < 4 ) & 2047 ] > > 11 ) ;
rotatesprite ( ( x + 8 ) < < 16 , ( y + 4 ) < < 16 , 32768L , 0 , SPINNINGNUKEICON + ( ( totalclock > > 3 ) % 7 ) , c , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
return ( 0 ) ;
}
void typemode ( void )
{
short ch , hitstate , i , j ;
if ( ps [ myconnectindex ] . gm & MODE_SENDTOWHOM )
{
if ( sendmessagecommand ! = - 1 | | ud . multimode < 3 | | movesperpacket = = 4 )
{
tempbuf [ 0 ] = 4 ;
tempbuf [ 2 ] = 0 ;
recbuf [ 0 ] = 0 ;
if ( ud . multimode < 3 )
sendmessagecommand = 2 ;
strcat ( recbuf , ud . user_name [ myconnectindex ] ) ;
strcat ( recbuf , " : " ) ;
strcat ( recbuf , typebuf ) ;
j = strlen ( recbuf ) ;
recbuf [ j ] = 0 ;
strcat ( tempbuf + 2 , recbuf ) ;
if ( sendmessagecommand > = ud . multimode | | movesperpacket = = 4 )
{
tempbuf [ 1 ] = 255 ;
for ( ch = connecthead ; ch > = 0 ; ch = connectpoint2 [ ch ] )
{
if ( ch ! = myconnectindex ) sendpacket ( ch , tempbuf , j + 2 ) ;
if ( ( ! networkmode ) & & ( myconnectindex ! = connecthead ) ) break ; //slaves in M/S mode only send to master
}
adduserquote ( recbuf ) ;
quotebot + = 8 ;
quotebotgoal = quotebot ;
}
else if ( sendmessagecommand > = 0 )
{
tempbuf [ 1 ] = ( char ) sendmessagecommand ;
if ( ( ! networkmode ) & & ( myconnectindex ! = connecthead ) )
sendmessagecommand = connecthead ;
sendpacket ( sendmessagecommand , tempbuf , j + 2 ) ;
}
sendmessagecommand = - 1 ;
ps [ myconnectindex ] . gm & = ~ ( MODE_TYPE | MODE_SENDTOWHOM ) ;
}
else if ( sendmessagecommand = = - 1 )
{
j = 50 ;
gametext ( 320 > > 1 , j , " SEND MESSAGE TO... " , 0 , 2 + 8 + 16 ) ; j + = 8 ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( i = = myconnectindex )
{
minitextshade ( ( 320 > > 1 ) - 40 + 1 , j + 1 , " A/ENTER - ALL " , 26 , 0 , 2 + 8 + 16 ) ;
minitext ( ( 320 > > 1 ) - 40 , j , " A/ENTER - ALL " , 0 , 2 + 8 + 16 ) ; j + = 7 ;
}
else
{
Bsprintf ( buf , " %d - %s " , i + 1 , ud . user_name [ i ] ) ;
minitextshade ( ( 320 > > 1 ) - 40 - 6 + 1 , j + 1 , buf , 26 , 0 , 2 + 8 + 16 ) ;
minitext ( ( 320 > > 1 ) - 40 - 6 , j , buf , 0 , 2 + 8 + 16 ) ; j + = 7 ;
}
}
minitextshade ( ( 320 > > 1 ) - 40 - 4 + 1 , j + 1 , " ESC - Abort " , 26 , 0 , 2 + 8 + 16 ) ;
minitext ( ( 320 > > 1 ) - 40 - 4 , j , " ESC - Abort " , 0 , 2 + 8 + 16 ) ; j + = 7 ;
if ( ud . screen_size > 0 ) j = 200 - 45 ; else j = 200 - 8 ;
gametext ( 320 > > 1 , j , typebuf , 0 , 2 + 8 + 16 ) ;
if ( KB_KeyWaiting ( ) )
{
i = KB_GetCh ( ) ;
if ( i = = ' A ' | | i = = ' a ' | | i = = 13 )
sendmessagecommand = ud . multimode ;
else if ( i > = ' 1 ' | | i < = ( ud . multimode + ' 1 ' ) )
sendmessagecommand = i - ' 1 ' ;
else
{
sendmessagecommand = ud . multimode ;
if ( i = = 27 )
{
ps [ myconnectindex ] . gm & = ~ ( MODE_TYPE | MODE_SENDTOWHOM ) ;
sendmessagecommand = - 1 ;
}
else
typebuf [ 0 ] = 0 ;
}
KB_ClearKeyDown ( sc_1 ) ;
KB_ClearKeyDown ( sc_2 ) ;
KB_ClearKeyDown ( sc_3 ) ;
KB_ClearKeyDown ( sc_4 ) ;
KB_ClearKeyDown ( sc_5 ) ;
KB_ClearKeyDown ( sc_6 ) ;
KB_ClearKeyDown ( sc_7 ) ;
KB_ClearKeyDown ( sc_8 ) ;
KB_ClearKeyDown ( sc_A ) ;
KB_ClearKeyDown ( sc_Escape ) ;
KB_ClearKeyDown ( sc_Enter ) ;
}
}
}
else
{
if ( ud . screen_size > 0 ) j = 200 - 45 ; else j = 200 - 8 ;
hitstate = strget ( 320 > > 1 , j , typebuf , 30 , 1 ) ;
if ( hitstate = = 1 )
{
KB_ClearKeyDown ( sc_Enter ) ;
ps [ myconnectindex ] . gm | = MODE_SENDTOWHOM ;
}
else if ( hitstate = = - 1 )
ps [ myconnectindex ] . gm & = ~ ( MODE_TYPE | MODE_SENDTOWHOM ) ;
else pub = NUMPAGES ;
}
}
void moveclouds ( void )
{
if ( totalclock > cloudtotalclock | | totalclock < ( cloudtotalclock - 7 ) )
{
short i ;
cloudtotalclock = totalclock + 6 ;
for ( i = 0 ; i < numclouds ; i + + )
{
cloudx [ i ] + = ( sintable [ ( ps [ screenpeek ] . ang + 512 ) & 2047 ] > > 9 ) ;
cloudy [ i ] + = ( sintable [ ps [ screenpeek ] . ang & 2047 ] > > 9 ) ;
sector [ clouds [ i ] ] . ceilingxpanning = cloudx [ i ] > > 6 ;
sector [ clouds [ i ] ] . ceilingypanning = cloudy [ i ] > > 6 ;
}
}
}
void drawoverheadmap ( long cposx , long cposy , long czoom , short cang )
{
long i , j , k , l , x1 , y1 , x2 = 0 , y2 = 0 , x3 , y3 , x4 , y4 , ox , oy , xoff , yoff ;
long dax , day , cosang , sinang , xspan , yspan , sprx , spry ;
long xrepeat , yrepeat , z1 , z2 , startwall , endwall , tilenum , daang ;
long xvect , yvect , xvect2 , yvect2 ;
short p ;
char col ;
walltype * wal , * wal2 ;
spritetype * spr ;
xvect = sintable [ ( - cang ) & 2047 ] * czoom ;
yvect = sintable [ ( 1536 - cang ) & 2047 ] * czoom ;
xvect2 = mulscale16 ( xvect , yxaspect ) ;
yvect2 = mulscale16 ( yvect , yxaspect ) ;
//Draw red lines
for ( i = 0 ; i < numsectors ; i + + )
{
if ( ! ( show2dsector [ i > > 3 ] & ( 1 < < ( i & 7 ) ) ) ) continue ;
startwall = sector [ i ] . wallptr ;
endwall = sector [ i ] . wallptr + sector [ i ] . wallnum ;
z1 = sector [ i ] . ceilingz ; z2 = sector [ i ] . floorz ;
for ( j = startwall , wal = & wall [ startwall ] ; j < endwall ; j + + , wal + + )
{
k = wal - > nextwall ; if ( k < 0 ) continue ;
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
//if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue;
if ( sector [ wal - > nextsector ] . ceilingz = = z1 )
if ( sector [ wal - > nextsector ] . floorz = = z2 )
if ( ( ( wal - > cstat | wall [ wal - > nextwall ] . cstat ) & ( 16 + 32 ) ) = = 0 ) continue ;
col = 139 ; //red
if ( ( wal - > cstat | wall [ wal - > nextwall ] . cstat ) & 1 ) col = 234 ; //magenta
if ( ! ( show2dsector [ wal - > nextsector > > 3 ] & ( 1 < < ( wal - > nextsector & 7 ) ) ) )
col = 24 ;
else continue ;
ox = wal - > x - cposx ; oy = wal - > y - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) + ( xdim < < 11 ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) + ( ydim < < 11 ) ;
wal2 = & wall [ wal - > point2 ] ;
ox = wal2 - > x - cposx ; oy = wal2 - > y - cposy ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) + ( xdim < < 11 ) ;
y2 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) + ( ydim < < 11 ) ;
drawline256 ( x1 , y1 , x2 , y2 , col ) ;
}
}
//Draw sprites
k = ps [ screenpeek ] . i ;
for ( i = 0 ; i < numsectors ; i + + )
{
if ( ! ( show2dsector [ i > > 3 ] & ( 1 < < ( i & 7 ) ) ) ) continue ;
for ( j = headspritesect [ i ] ; j > = 0 ; j = nextspritesect [ j ] )
//if ((show2dsprite[j>>3]&(1<<(j&7))) > 0)
{
spr = & sprite [ j ] ;
if ( j = = k | | ( spr - > cstat & 0x8000 ) | | spr - > cstat = = 257 | | spr - > xrepeat = = 0 ) continue ;
col = 71 ; //cyan
if ( spr - > cstat & 1 ) col = 234 ; //magenta
sprx = spr - > x ;
spry = spr - > y ;
if ( ( spr - > cstat & 257 ) ! = 0 ) switch ( spr - > cstat & 48 )
{
case 0 : break ;
ox = sprx - cposx ; oy = spry - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = ( sintable [ ( spr - > ang + 512 ) & 2047 ] > > 7 ) ;
oy = ( sintable [ ( spr - > ang ) & 2047 ] > > 7 ) ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y2 = dmulscale16 ( oy , xvect , ox , yvect ) ;
x3 = mulscale16 ( x2 , yxaspect ) ;
y3 = mulscale16 ( y2 , yxaspect ) ;
drawline256 ( x1 - x2 + ( xdim < < 11 ) , y1 - y3 + ( ydim < < 11 ) ,
x1 + x2 + ( xdim < < 11 ) , y1 + y3 + ( ydim < < 11 ) , col ) ;
drawline256 ( x1 - y2 + ( xdim < < 11 ) , y1 + x3 + ( ydim < < 11 ) ,
x1 + x2 + ( xdim < < 11 ) , y1 + y3 + ( ydim < < 11 ) , col ) ;
drawline256 ( x1 + y2 + ( xdim < < 11 ) , y1 - x3 + ( ydim < < 11 ) ,
x1 + x2 + ( xdim < < 11 ) , y1 + y3 + ( ydim < < 11 ) , col ) ;
break ;
case 16 :
if ( spr - > picnum = = LASERLINE )
{
x1 = sprx ; y1 = spry ;
tilenum = spr - > picnum ;
xoff = ( long ) ( ( signed char ) ( ( picanm [ tilenum ] > > 8 ) & 255 ) ) + ( ( long ) spr - > xoffset ) ;
if ( ( spr - > cstat & 4 ) > 0 ) xoff = - xoff ;
k = spr - > ang ; l = spr - > xrepeat ;
dax = sintable [ k & 2047 ] * l ; day = sintable [ ( k + 1536 ) & 2047 ] * l ;
l = tilesizx [ tilenum ] ; k = ( l > > 1 ) + xoff ;
x1 - = mulscale16 ( dax , k ) ; x2 = x1 + mulscale16 ( dax , l ) ;
y1 - = mulscale16 ( day , k ) ; y2 = y1 + mulscale16 ( day , l ) ;
ox = x1 - cposx ; oy = y1 - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = x2 - cposx ; oy = y2 - cposy ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y2 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
drawline256 ( x1 + ( xdim < < 11 ) , y1 + ( ydim < < 11 ) ,
x2 + ( xdim < < 11 ) , y2 + ( ydim < < 11 ) , col ) ;
}
break ;
case 32 :
tilenum = spr - > picnum ;
xoff = ( long ) ( ( signed char ) ( ( picanm [ tilenum ] > > 8 ) & 255 ) ) + ( ( long ) spr - > xoffset ) ;
yoff = ( long ) ( ( signed char ) ( ( picanm [ tilenum ] > > 16 ) & 255 ) ) + ( ( long ) spr - > yoffset ) ;
if ( ( spr - > cstat & 4 ) > 0 ) xoff = - xoff ;
if ( ( spr - > cstat & 8 ) > 0 ) yoff = - yoff ;
k = spr - > ang ;
cosang = sintable [ ( k + 512 ) & 2047 ] ; sinang = sintable [ k ] ;
xspan = tilesizx [ tilenum ] ; xrepeat = spr - > xrepeat ;
yspan = tilesizy [ tilenum ] ; yrepeat = spr - > yrepeat ;
dax = ( ( xspan > > 1 ) + xoff ) * xrepeat ; day = ( ( yspan > > 1 ) + yoff ) * yrepeat ;
x1 = sprx + dmulscale16 ( sinang , dax , cosang , day ) ;
y1 = spry + dmulscale16 ( sinang , day , - cosang , dax ) ;
l = xspan * xrepeat ;
x2 = x1 - mulscale16 ( sinang , l ) ;
y2 = y1 + mulscale16 ( cosang , l ) ;
l = yspan * yrepeat ;
k = - mulscale16 ( cosang , l ) ; x3 = x2 + k ; x4 = x1 + k ;
k = - mulscale16 ( sinang , l ) ; y3 = y2 + k ; y4 = y1 + k ;
ox = x1 - cposx ; oy = y1 - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = x2 - cposx ; oy = y2 - cposy ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y2 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = x3 - cposx ; oy = y3 - cposy ;
x3 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y3 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = x4 - cposx ; oy = y4 - cposy ;
x4 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y4 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
drawline256 ( x1 + ( xdim < < 11 ) , y1 + ( ydim < < 11 ) ,
x2 + ( xdim < < 11 ) , y2 + ( ydim < < 11 ) , col ) ;
drawline256 ( x2 + ( xdim < < 11 ) , y2 + ( ydim < < 11 ) ,
x3 + ( xdim < < 11 ) , y3 + ( ydim < < 11 ) , col ) ;
drawline256 ( x3 + ( xdim < < 11 ) , y3 + ( ydim < < 11 ) ,
x4 + ( xdim < < 11 ) , y4 + ( ydim < < 11 ) , col ) ;
drawline256 ( x4 + ( xdim < < 11 ) , y4 + ( ydim < < 11 ) ,
x1 + ( xdim < < 11 ) , y1 + ( ydim < < 11 ) , col ) ;
break ;
}
}
}
//Draw white lines
for ( i = 0 ; i < numsectors ; i + + )
{
if ( ! ( show2dsector [ i > > 3 ] & ( 1 < < ( i & 7 ) ) ) ) continue ;
startwall = sector [ i ] . wallptr ;
endwall = sector [ i ] . wallptr + sector [ i ] . wallnum ;
k = - 1 ;
for ( j = startwall , wal = & wall [ startwall ] ; j < endwall ; j + + , wal + + )
{
if ( wal - > nextwall > = 0 ) continue ;
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
if ( tilesizx [ wal - > picnum ] = = 0 ) continue ;
if ( tilesizy [ wal - > picnum ] = = 0 ) continue ;
if ( j = = k )
{ x1 = x2 ; y1 = y2 ; }
else
{
ox = wal - > x - cposx ; oy = wal - > y - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) + ( xdim < < 11 ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) + ( ydim < < 11 ) ;
}
k = wal - > point2 ; wal2 = & wall [ k ] ;
ox = wal2 - > x - cposx ; oy = wal2 - > y - cposy ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) + ( xdim < < 11 ) ;
y2 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) + ( ydim < < 11 ) ;
drawline256 ( x1 , y1 , x2 , y2 , 24 ) ;
}
}
for ( p = connecthead ; p > = 0 ; p = connectpoint2 [ p ] )
{
if ( ud . scrollmode & & p = = screenpeek ) continue ;
ox = sprite [ ps [ p ] . i ] . x - cposx ; oy = sprite [ ps [ p ] . i ] . y - cposy ;
daang = ( sprite [ ps [ p ] . i ] . ang - cang ) & 2047 ;
if ( p = = screenpeek ) { ox = 0 ; oy = 0 ; daang = 0 ; }
x1 = mulscale ( ox , xvect , 16 ) - mulscale ( oy , yvect , 16 ) ;
y1 = mulscale ( oy , xvect2 , 16 ) + mulscale ( ox , yvect2 , 16 ) ;
if ( p = = screenpeek | | ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_OTHERPLAYERSINMAP ) )
{
if ( sprite [ ps [ p ] . i ] . xvel > 16 & & ps [ p ] . on_ground )
i = APLAYERTOP + ( ( totalclock > > 4 ) & 3 ) ;
else
i = APLAYERTOP ;
j = klabs ( ps [ p ] . truefz - ps [ p ] . posz ) > > 8 ;
j = mulscale ( czoom * ( sprite [ ps [ p ] . i ] . yrepeat + j ) , yxaspect , 16 ) ;
if ( j < 22000 ) j = 22000 ;
else if ( j > ( 65536 < < 1 ) ) j = ( 65536 < < 1 ) ;
rotatesprite ( ( x1 < < 4 ) + ( xdim < < 15 ) , ( y1 < < 4 ) + ( ydim < < 15 ) , j ,
daang , i , sprite [ ps [ p ] . i ] . shade , sprite [ ps [ p ] . i ] . pal ,
( sprite [ ps [ p ] . i ] . cstat & 2 ) > > 1 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
}
}
}
void palto ( char r , char g , char b , long e )
{
int i ;
char temparray [ 768 ] ;
long tc ;
/*
for ( i = 0 ; i < 768 ; i + = 3 )
{
temparray [ i ] =
ps [ myconnectindex ] . palette [ i + 0 ] + ( ( ( ( long ) r - ( long ) ps [ myconnectindex ] . palette [ i + 0 ] ) * ( long ) ( e & 127 ) ) > > 6 ) ;
temparray [ i + 1 ] =
ps [ myconnectindex ] . palette [ i + 1 ] + ( ( ( ( long ) g - ( long ) ps [ myconnectindex ] . palette [ i + 1 ] ) * ( long ) ( e & 127 ) ) > > 6 ) ;
temparray [ i + 2 ] =
ps [ myconnectindex ] . palette [ i + 2 ] + ( ( ( ( long ) b - ( long ) ps [ myconnectindex ] . palette [ i + 2 ] ) * ( long ) ( e & 127 ) ) > > 6 ) ;
}
*/
//setbrightness(ud.brightness>>2,temparray);
setpalettefade ( r , g , b , e & 127 ) ;
if ( getrendermode ( ) > = 3 ) pus = pub = NUMPAGES ; // JBF 20040110: redraw the status bar next time
if ( ( e & 128 ) = = 0 ) {
nextpage ( ) ;
for ( tc = totalclock ; totalclock < tc + 4 ; handleevents ( ) , getpackets ( ) ) ;
}
}
void displayrest ( long smoothratio )
{
long a , i , j ;
char fader = 0 , fadeg = 0 , fadeb = 0 , fadef = 0 , tintr = 0 , tintg = 0 , tintb = 0 , tintf = 0 , dotint = 0 ;
struct player_struct * pp ;
walltype * wal ;
long cposx , cposy , cang ;
pp = & ps [ screenpeek ] ;
// this takes care of fullscreen tint for OpenGL
if ( getrendermode ( ) > = 3 ) {
if ( pp - > palette = = waterpal ) tintr = 0 , tintg = 0 , tintb = 63 , tintf = 8 ;
else if ( pp - > palette = = slimepal ) tintr = 0 , tintg = 63 , tintb = 0 , tintf = 8 ;
}
// this does pain tinting etc from the CON
if ( pp - > pals_time > = 0 & & pp - > loogcnt = = 0 ) // JBF 20040101: pals_time > 0 now >= 0
{
fader = pp - > pals [ 0 ] ;
fadeg = pp - > pals [ 1 ] ;
fadeb = pp - > pals [ 2 ] ;
fadef = pp - > pals_time ;
restorepalette = 1 ; // JBF 20040101
dotint = 1 ;
}
// reset a normal palette
else if ( restorepalette )
{
//setbrightness(ud.brightness>>2,&pp->palette[0],0);
setgamepalette ( pp , pp - > palette , 0 ) ;
restorepalette = 0 ;
}
// loogies courtesy of being snotted on
else if ( pp - > loogcnt > 0 ) {
//palto(0,64,0,(pp->loogcnt>>1)+128);
fader = 0 ;
fadeg = 64 ;
fadeb = 0 ;
fadef = pp - > loogcnt > > 1 ;
dotint = 1 ;
}
if ( fadef > tintf ) {
tintr = fader ;
tintg = fadeg ;
tintb = fadeb ;
tintf = fadef ;
}
if ( ud . show_help )
{
switch ( ud . show_help )
{
case 1 :
rotatesprite ( 0 , 0 , 65536L , 0 , TEXTSTORY , 0 , 0 , 10 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
break ;
case 2 :
rotatesprite ( 0 , 0 , 65536L , 0 , F1HELP , 0 , 0 , 10 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
break ;
}
if ( KB_KeyPressed ( sc_Escape ) )
{
KB_ClearKeyDown ( sc_Escape ) ;
ud . show_help = 0 ;
if ( ud . multimode < 2 & & ud . recstat ! = 2 )
{
ready2send = 1 ;
totalclock = ototalclock ;
}
vscrn ( ) ;
}
if ( tintf > 0 | | dotint ) palto ( tintr , tintg , tintb , tintf | 128 ) ;
return ;
}
i = pp - > cursectnum ;
show2dsector [ i > > 3 ] | = ( 1 < < ( i & 7 ) ) ;
wal = & wall [ sector [ i ] . wallptr ] ;
for ( j = sector [ i ] . wallnum ; j > 0 ; j - - , wal + + )
{
i = wal - > nextsector ;
if ( i < 0 ) continue ;
if ( wal - > cstat & 0x0071 ) continue ;
if ( wall [ wal - > nextwall ] . cstat & 0x0071 ) continue ;
if ( sector [ i ] . lotag = = 32767 ) continue ;
if ( sector [ i ] . ceilingz > = sector [ i ] . floorz ) continue ;
show2dsector [ i > > 3 ] | = ( 1 < < ( i & 7 ) ) ;
}
if ( ud . camerasprite = = - 1 )
{
if ( ud . overhead_on ! = 2 )
{
if ( pp - > newowner > = 0 )
cameratext ( pp - > newowner ) ;
else
{
displayweapon ( screenpeek ) ;
if ( pp - > over_shoulder_on = = 0 )
displaymasks ( screenpeek ) ;
}
moveclouds ( ) ;
}
if ( ud . overhead_on > 0 )
{
smoothratio = min ( max ( smoothratio , 0 ) , 65536 ) ;
dointerpolations ( smoothratio ) ;
if ( ud . scrollmode = = 0 )
{
if ( pp - > newowner = = - 1 )
{
if ( screenpeek = = myconnectindex & & numplayers > 1 )
{
cposx = omyx + mulscale16 ( ( long ) ( myx - omyx ) , smoothratio ) ;
cposy = omyy + mulscale16 ( ( long ) ( myy - omyy ) , smoothratio ) ;
cang = omyang + mulscale16 ( ( long ) ( ( ( myang + 1024 - omyang ) & 2047 ) - 1024 ) , smoothratio ) ;
}
else
{
cposx = pp - > oposx + mulscale16 ( ( long ) ( pp - > posx - pp - > oposx ) , smoothratio ) ;
cposy = pp - > oposy + mulscale16 ( ( long ) ( pp - > posy - pp - > oposy ) , smoothratio ) ;
cang = pp - > oang + mulscale16 ( ( long ) ( ( ( pp - > ang + 1024 - pp - > oang ) & 2047 ) - 1024 ) , smoothratio ) ;
}
}
else
{
cposx = pp - > oposx ;
cposy = pp - > oposy ;
cang = pp - > oang ;
}
}
else
{
ud . fola + = ud . folavel > > 3 ;
ud . folx + = ( ud . folfvel * sintable [ ( 512 + 2048 - ud . fola ) & 2047 ] ) > > 14 ;
ud . foly + = ( ud . folfvel * sintable [ ( 512 + 1024 - 512 - ud . fola ) & 2047 ] ) > > 14 ;
cposx = ud . folx ;
cposy = ud . foly ;
cang = ud . fola ;
}
if ( ud . overhead_on = = 2 )
{
clearview ( 0L ) ;
drawmapview ( cposx , cposy , pp - > zoom , cang ) ;
}
drawoverheadmap ( cposx , cposy , pp - > zoom , cang ) ;
restoreinterpolations ( ) ;
if ( ud . overhead_on = = 2 )
{
if ( ud . screen_size > 0 ) a = 147 ;
else a = 182 ;
minitext ( 1 , a + 6 , volume_names [ ud . volume_number ] , 0 , 2 + 8 + 16 ) ;
minitext ( 1 , a + 12 , level_names [ ud . volume_number * 11 + ud . level_number ] , 0 , 2 + 8 + 16 ) ;
}
}
}
coolgaugetext ( screenpeek ) ;
operatefta ( ) ;
if ( KB_KeyPressed ( sc_Escape ) & & ud . overhead_on = = 0
& & ud . show_help = = 0
& & ps [ myconnectindex ] . newowner = = - 1 )
{
if ( ( ps [ myconnectindex ] . gm & MODE_MENU ) = = MODE_MENU & & current_menu < 51 )
{
KB_ClearKeyDown ( sc_Escape ) ;
ps [ myconnectindex ] . gm & = ~ MODE_MENU ;
if ( ud . multimode < 2 & & ud . recstat ! = 2 )
{
ready2send = 1 ;
totalclock = ototalclock ;
cameraclock = totalclock ;
cameradist = 65536L ;
}
walock [ TILE_SAVESHOT ] = 199 ;
vscrn ( ) ;
}
else if ( ( ps [ myconnectindex ] . gm & MODE_MENU ) ! = MODE_MENU & &
ps [ myconnectindex ] . newowner = = - 1 & &
( ps [ myconnectindex ] . gm & MODE_TYPE ) ! = MODE_TYPE )
{
KB_ClearKeyDown ( sc_Escape ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
intomenusounds ( ) ;
ps [ myconnectindex ] . gm | = MODE_MENU ;
if ( ud . multimode < 2 & & ud . recstat ! = 2 ) ready2send = 0 ;
if ( ps [ myconnectindex ] . gm & MODE_GAME ) cmenu ( 50 ) ;
else cmenu ( 0 ) ;
screenpeek = myconnectindex ;
}
}
OnEvent ( EVENT_DISPLAYREST , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( ps [ myconnectindex ] . newowner = = - 1 & & ud . overhead_on = = 0 & & ud . crosshair & & ud . camerasprite = = - 1 )
{
SetGameVarID ( g_iReturnVarID , 0 , ps [ screenpeek ] . i , screenpeek ) ;
OnEvent ( EVENT_DISPLAYCROSSHAIR , ps [ screenpeek ] . i , screenpeek , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ screenpeek ] . i , screenpeek ) = = 0 )
rotatesprite ( ( 160L - ( ps [ myconnectindex ] . look_ang > > 1 ) ) < < 16 , 100L < < 16 , 65536L , 0 , CROSSHAIR , 0 , 0 , 2 + 1 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
}
if ( ps [ myconnectindex ] . gm & MODE_TYPE )
typemode ( ) ;
else
menus ( ) ;
if ( ud . pause_on = = 1 & & ( ps [ myconnectindex ] . gm & MODE_MENU ) = = 0 )
menutext ( 160 , 100 , 0 , 0 , " GAME PAUSED " ) ;
if ( ud . coords )
coords ( screenpeek ) ;
if ( ud . tickrate & & ! ( ps [ myconnectindex ] . gm & MODE_MENU ) )
tics ( ) ;
// JBF 20040124: display level stats in screen corner
if ( ud . levelstats & & ( ps [ myconnectindex ] . gm & MODE_MENU ) = = 0 ) {
i = ( ud . screen_size < = 4 ) ? 0 : scale ( tilesizy [ BOTTOMSTATUSBAR ] , ud . statusbarscale , 100 ) ;
Bsprintf ( tempbuf , " Time: %ld:%02ld " ,
( ps [ myconnectindex ] . player_par / ( 26 * 60 ) ) ,
( ps [ myconnectindex ] . player_par / 26 ) % 60 ) ;
minitext ( 320 - 5 * 12 , 200 - i - 6 - 6 - 6 , tempbuf , 0 , 26 ) ;
if ( ud . player_skill > 3 )
Bsprintf ( tempbuf , " Kills: %ld " , ps [ myconnectindex ] . actors_killed ) ;
else
Bsprintf ( tempbuf , " Kills: %ld/%ld " , ps [ myconnectindex ] . actors_killed ,
ps [ myconnectindex ] . max_actors_killed > ps [ myconnectindex ] . actors_killed ?
ps [ myconnectindex ] . max_actors_killed : ps [ myconnectindex ] . actors_killed ) ;
minitext ( 320 - 5 * 12 , 200 - i - 6 - 6 , tempbuf , 0 , 26 ) ;
Bsprintf ( tempbuf , " Secrets: %ld/%ld " , ps [ myconnectindex ] . secret_rooms , ps [ myconnectindex ] . max_secret_rooms ) ;
minitext ( 320 - 5 * 12 , 200 - i - 6 , tempbuf , 0 , 26 ) ;
}
if ( tintf > 0 | | dotint ) palto ( tintr , tintg , tintb , tintf | 128 ) ;
}
void view ( struct player_struct * pp , long * vx , long * vy , long * vz , short * vsectnum , short ang , short horiz )
{
spritetype * sp ;
long i , nx , ny , nz , hx , hy , hz , hitx , hity , hitz ;
short bakcstat , hitsect , hitwall , hitsprite , daang ;
nx = ( sintable [ ( ang + 1536 ) & 2047 ] > > 4 ) ;
ny = ( sintable [ ( ang + 1024 ) & 2047 ] > > 4 ) ;
nz = ( horiz - 100 ) * 128 ;
sp = & sprite [ pp - > i ] ;
bakcstat = sp - > cstat ;
sp - > cstat & = ( short ) ~ 0x101 ;
updatesectorz ( * vx , * vy , * vz , vsectnum ) ;
hitscan ( * vx , * vy , * vz , * vsectnum , nx , ny , nz , & hitsect , & hitwall , & hitsprite , & hitx , & hity , & hitz , CLIPMASK1 ) ;
if ( * vsectnum < 0 )
{
sp - > cstat = bakcstat ;
return ;
}
hx = hitx - ( * vx ) ; hy = hity - ( * vy ) ;
if ( klabs ( nx ) + klabs ( ny ) > klabs ( hx ) + klabs ( hy ) )
{
* vsectnum = hitsect ;
if ( hitwall > = 0 )
{
daang = getangle ( wall [ wall [ hitwall ] . point2 ] . x - wall [ hitwall ] . x ,
wall [ wall [ hitwall ] . point2 ] . y - wall [ hitwall ] . y ) ;
i = nx * sintable [ daang ] + ny * sintable [ ( daang + 1536 ) & 2047 ] ;
if ( klabs ( nx ) > klabs ( ny ) ) hx - = mulscale28 ( nx , i ) ;
else hy - = mulscale28 ( ny , i ) ;
}
else if ( hitsprite < 0 )
{
if ( klabs ( nx ) > klabs ( ny ) ) hx - = ( nx > > 5 ) ;
else hy - = ( ny > > 5 ) ;
}
if ( klabs ( nx ) > klabs ( ny ) ) i = divscale16 ( hx , nx ) ;
else i = divscale16 ( hy , ny ) ;
if ( i < cameradist ) cameradist = i ;
}
* vx = ( * vx ) + mulscale16 ( nx , cameradist ) ;
* vy = ( * vy ) + mulscale16 ( ny , cameradist ) ;
* vz = ( * vz ) + mulscale16 ( nz , cameradist ) ;
cameradist = min ( cameradist + ( ( totalclock - cameraclock ) < < 10 ) , 65536 ) ;
cameraclock = totalclock ;
updatesectorz ( * vx , * vy , * vz , vsectnum ) ;
sp - > cstat = bakcstat ;
}
//REPLACE FULLY
void drawbackground ( void )
{
short dapicnum ;
long x , y , x1 , y1 , x2 , y2 , rx ;
flushperms ( ) ;
switch ( ud . m_volume_number )
{
default : dapicnum = BIGHOLE ; break ;
case 1 : dapicnum = BIGHOLE ; break ;
case 2 : dapicnum = BIGHOLE ; break ;
}
if ( tilesizx [ dapicnum ] = = 0 | | tilesizy [ dapicnum ] = = 0 ) {
pus = pub = NUMPAGES ;
return ;
}
y1 = 0 ; y2 = ydim ;
if ( ( ready2send & & ps [ myconnectindex ] . gm = = MODE_GAME ) | | ud . recstat = = 2 )
//if (ud.recstat == 0 || ud.recstat == 1 || (ud.recstat == 2 && ud.reccnt > 0)) // JBF 20040717
{
if ( ud . screen_size = = 8 )
y1 = scale ( ydim , 200 - scale ( tilesizy [ BOTTOMSTATUSBAR ] , ud . statusbarscale , 100 ) , 200 ) ;
else if ( ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_FRAGBAR ) )
{
if ( ud . multimode > 1 ) y1 + = scale ( ydim , 8 , 200 ) ;
if ( ud . multimode > 4 ) y1 + = scale ( ydim , 8 , 200 ) ;
}
} else {
// when not rendering a game, fullscreen wipe
SetGameVarID ( g_iReturnVarID , BIGHOLE , - 1 , - 1 ) ;
OnEvent ( EVENT_GETMENUTILE , - 1 , - 1 , - 1 ) ;
if ( GetGameVar ( " MENU_TILE " , 1 , - 1 , - 1 ) )
{
for ( y = y1 ; y < y2 ; y + = tilesizy [ GetGameVarID ( g_iReturnVarID , - 1 , - 1 ) ] )
for ( x = 0 ; x < xdim ; x + = tilesizx [ GetGameVarID ( g_iReturnVarID , - 1 , - 1 ) ] )
rotatesprite ( x < < 16 , y < < 16 , 65536L , 0 , GetGameVarID ( g_iReturnVarID , - 1 , - 1 ) , 8 , 0 , 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else rotatesprite ( 320 < < 15 , 200 < < 15 , 65536L , 0 , GetGameVarID ( g_iReturnVarID , - 1 , - 1 ) , 0 , 0 , 2 + 8 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
return ;
}
y2 = scale ( ydim , 200 - scale ( tilesizy [ BOTTOMSTATUSBAR ] , ud . statusbarscale , 100 ) , 200 ) ;
if ( ud . screen_size > 8 ) {
// across top
for ( y = 0 ; y < windowy1 ; y + = tilesizy [ dapicnum ] )
for ( x = 0 ; x < xdim ; x + = tilesizx [ dapicnum ] )
rotatesprite ( x < < 16 , y < < 16 , 65536L , 0 , dapicnum , 8 , 0 , 8 + 16 + 64 + 128 , 0 , y1 , xdim - 1 , windowy1 - 1 ) ;
// sides
rx = windowx2 - windowx2 % tilesizx [ dapicnum ] ;
for ( y = windowy1 - windowy1 % tilesizy [ dapicnum ] ; y < windowy2 ; y + = tilesizy [ dapicnum ] )
for ( x = 0 ; x < windowx1 | | x + rx < xdim ; x + = tilesizx [ dapicnum ] ) {
rotatesprite ( x < < 16 , y < < 16 , 65536L , 0 , dapicnum , 8 , 0 , 8 + 16 + 64 + 128 , 0 , windowy1 , windowx1 - 1 , windowy2 - 1 ) ;
rotatesprite ( ( x + rx ) < < 16 , y < < 16 , 65536L , 0 , dapicnum , 8 , 0 , 8 + 16 + 64 + 128 , windowx2 , windowy1 , xdim - 1 , windowy2 - 1 ) ;
}
// along bottom
for ( y = windowy2 - ( windowy2 % tilesizy [ dapicnum ] ) ; y < y2 ; y + = tilesizy [ dapicnum ] )
for ( x = 0 ; x < xdim ; x + = tilesizx [ dapicnum ] )
rotatesprite ( x < < 16 , y < < 16 , 65536L , 0 , dapicnum , 8 , 0 , 8 + 16 + 64 + 128 , 0 , windowy2 , xdim - 1 , y2 - 1 ) ;
}
// draw in the bits to the left and right of the non-fullsize status bar
if ( ud . statusbarscale < 100 ) {
y1 = y2 ;
x2 = ( xdim - scale ( xdim , ud . statusbarscale , 100 ) ) > > 1 ;
x1 = xdim - x2 ; x1 - = x1 % tilesizx [ dapicnum ] ;
for ( y = y1 - y1 % tilesizy [ dapicnum ] ; y < y2 ; y + = tilesizy [ dapicnum ] )
for ( x = 0 ; x < x2 | | x1 + x < xdim ; x + = tilesizx [ dapicnum ] ) {
rotatesprite ( x < < 16 , y < < 16 , 65536L , 0 , dapicnum , 8 , 0 , 8 + 16 + 64 + 128 , 0 , y1 , x2 - 1 , ydim - 1 ) ;
rotatesprite ( ( x + x1 ) < < 16 , y < < 16 , 65536L , 0 , dapicnum , 8 , 0 , 8 + 16 + 64 + 128 , xdim - x2 , y1 , xdim - 1 , ydim - 1 ) ;
}
}
if ( ud . screen_size > 8 & & ( ready2send | | ud . recstat = = 2 ) )
{
y = 0 ;
if ( ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_FRAGBAR ) )
{
if ( ud . multimode > 1 ) y + = 8 ;
if ( ud . multimode > 4 ) y + = 8 ;
}
x1 = max ( windowx1 - 4 , 0 ) ;
y1 = max ( windowy1 - 4 , y ) ;
x2 = min ( windowx2 + 4 , xdim - 1 ) ;
y2 = min ( windowy2 + 4 , scale ( ydim , 200 - scale ( tilesizy [ BOTTOMSTATUSBAR ] , ud . statusbarscale , 100 ) , 200 ) - 1 ) ;
for ( y = y1 + 4 ; y < y2 - 4 ; y + = 64 )
{
rotatesprite ( x1 < < 16 , y < < 16 , 65536L , 0 , VIEWBORDER , 0 , 0 , 8 + 16 + 64 + 128 , x1 , y1 , x2 , y2 ) ;
rotatesprite ( ( x2 + 1 ) < < 16 , ( y + 64 ) < < 16 , 65536L , 1024 , VIEWBORDER , 0 , 0 , 8 + 16 + 64 + 128 , x1 , y1 , x2 , y2 ) ;
}
for ( x = x1 + 4 ; x < x2 - 4 ; x + = 64 )
{
rotatesprite ( ( x + 64 ) < < 16 , y1 < < 16 , 65536L , 512 , VIEWBORDER , 0 , 0 , 8 + 16 + 64 + 128 , x1 , y1 , x2 , y2 ) ;
rotatesprite ( x < < 16 , ( y2 + 1 ) < < 16 , 65536L , 1536 , VIEWBORDER , 0 , 0 , 8 + 16 + 64 + 128 , x1 , y1 , x2 , y2 ) ;
}
rotatesprite ( x1 < < 16 , y1 < < 16 , 65536L , 0 , VIEWBORDER + 1 , 0 , 0 , 8 + 16 + 64 + 128 , x1 , y1 , x2 , y2 ) ;
rotatesprite ( ( x2 + 1 ) < < 16 , y1 < < 16 , 65536L , 512 , VIEWBORDER + 1 , 0 , 0 , 8 + 16 + 64 + 128 , x1 , y1 , x2 , y2 ) ;
rotatesprite ( ( x2 + 1 ) < < 16 , ( y2 + 1 ) < < 16 , 65536L , 1024 , VIEWBORDER + 1 , 0 , 0 , 8 + 16 + 64 + 128 , x1 , y1 , x2 , y2 ) ;
rotatesprite ( x1 < < 16 , ( y2 + 1 ) < < 16 , 65536L , 1536 , VIEWBORDER + 1 , 0 , 0 , 8 + 16 + 64 + 128 , x1 , y1 , x2 , y2 ) ;
}
pus = pub = NUMPAGES ;
}
# define SE40
# ifdef SE40
// Floor Over Floor
// If standing in sector with SE42 or SE44
// then draw viewing to SE41 and raise all =hi SE43 cielings.
// If standing in sector with SE43 or SE45
// then draw viewing to SE40 and lower all =hi SE42 floors.
static void SE40_Draw ( int spnum , long x , long y , long z , short a , short h , long smoothratio )
{
static long tempsectorz [ MAXSECTORS ] ;
static long tempsectorpicnum [ MAXSECTORS ] ;
int i = 0 , j = 0 , k = 0 ;
int floor1 = 0 , floor2 = 0 , ok = 0 , fofmode = 0 , draw_both = 0 ;
long offx , offy , offz ;
if ( sprite [ spnum ] . ang ! = 512 ) return ;
// Things are a little different now, as we allow for masked transparent
// floors and ceilings. So the FOF textures is no longer required
// Additionally names.h also defines FOF as 13 which isn't useful for us
// so we'll use 562 instead
tilesizx [ 562 ] = 0 ;
tilesizy [ 562 ] = 0 ;
floor1 = spnum ;
if ( sprite [ spnum ] . lotag = = 42 ) fofmode = 40 ;
if ( sprite [ spnum ] . lotag = = 43 ) fofmode = 41 ;
if ( sprite [ spnum ] . lotag = = 44 ) fofmode = 40 ;
if ( sprite [ spnum ] . lotag = = 45 ) fofmode = 41 ;
// fofmode=sprite[spnum].lotag-2;
// sectnum=sprite[j].sectnum;
// sectnum=cursectnum;
ok + + ;
/* recursive? - Not at the moment
for ( j = 0 ; j < MAXSPRITES ; j + + )
{
if (
sprite [ j ] . sectnum = = sectnum & &
sprite [ j ] . picnum = = 1 & &
sprite [ j ] . lotag = = 110
) { DrawFloorOverFloor ( j ) ; break ; }
}
*/
// if(ok==0) { Message("no fof",RED); return; }
for ( j = headspritestat [ 15 ] ; j > = 0 ; j = nextspritestat [ j ] )
{
if ( sprite [ j ] . picnum = = 1 & & sprite [ j ] . lotag = = fofmode & & sprite [ j ] . hitag = = sprite [ floor1 ] . hitag )
{
floor1 = j ;
fofmode = sprite [ j ] . lotag ;
ok + + ;
break ;
}
}
// if(ok==1) { Message("no floor1",RED); return; }
if ( fofmode = = 40 ) k = 41 ; else k = 40 ;
for ( j = headspritestat [ 15 ] ; j > = 0 ; j = nextspritestat [ j ] )
{
if ( sprite [ j ] . picnum = = 1 & & sprite [ j ] . lotag = = k & & sprite [ j ] . hitag = = sprite [ floor1 ] . hitag )
{
floor2 = j ; ok + + ; break ;
}
}
i = floor1 ;
offx = sprite [ floor2 ] . x - sprite [ floor1 ] . x ;
offy = sprite [ floor2 ] . y - sprite [ floor1 ] . y ;
offz = 0 ;
if ( sprite [ floor2 ] . ang > = 1024 )
offz = sprite [ floor2 ] . z ;
else if ( fofmode = = 41 )
offz = sector [ sprite [ floor2 ] . sectnum ] . floorz ;
else
offz = sector [ sprite [ floor2 ] . sectnum ] . ceilingz ;
if ( sprite [ floor1 ] . ang > = 1024 )
offz - = sprite [ floor1 ] . z ;
else if ( fofmode = = 40 )
offz - = sector [ sprite [ floor1 ] . sectnum ] . floorz ;
else
offz - = sector [ sprite [ floor1 ] . sectnum ] . ceilingz ;
// if(ok==2) { Message("no floor2",RED); return; }
for ( j = headspritestat [ 15 ] ; j > = 0 ; j = nextspritestat [ j ] ) // raise ceiling or floor
{
if ( sprite [ j ] . picnum = = 1 & & sprite [ j ] . lotag = = k + 2 & & sprite [ j ] . hitag = = sprite [ floor1 ] . hitag )
{
if ( k = = 40 )
{
tempsectorz [ sprite [ j ] . sectnum ] = sector [ sprite [ j ] . sectnum ] . floorz ;
sector [ sprite [ j ] . sectnum ] . floorz + = ( ( ( z - sector [ sprite [ j ] . sectnum ] . floorz ) / 32768 ) + 1 ) * 32768 ;
tempsectorpicnum [ sprite [ j ] . sectnum ] = sector [ sprite [ j ] . sectnum ] . floorpicnum ;
sector [ sprite [ j ] . sectnum ] . floorpicnum = 562 ;
}
else
{
tempsectorz [ sprite [ j ] . sectnum ] = sector [ sprite [ j ] . sectnum ] . ceilingz ;
sector [ sprite [ j ] . sectnum ] . ceilingz + = ( ( ( z - sector [ sprite [ j ] . sectnum ] . ceilingz ) / 32768 ) - 1 ) * 32768 ;
tempsectorpicnum [ sprite [ j ] . sectnum ] = sector [ sprite [ j ] . sectnum ] . ceilingpicnum ;
sector [ sprite [ j ] . sectnum ] . ceilingpicnum = 562 ;
}
draw_both = 1 ;
}
}
drawrooms ( x + offx , y + offy , z + offz , a , h , sprite [ floor2 ] . sectnum ) ;
animatesprites ( x , y , a , smoothratio ) ;
drawmasks ( ) ;
if ( draw_both )
{
for ( j = headspritestat [ 15 ] ; j > = 0 ; j = nextspritestat [ j ] ) // restore ceiling or floor for the draw both sectors
{
if ( sprite [ j ] . picnum = = 1 & &
sprite [ j ] . lotag = = k + 2 & &
sprite [ j ] . hitag = = sprite [ floor1 ] . hitag )
{
if ( k = = 40 )
{
sector [ sprite [ j ] . sectnum ] . floorz = tempsectorz [ sprite [ j ] . sectnum ] ;
sector [ sprite [ j ] . sectnum ] . floorpicnum = tempsectorpicnum [ sprite [ j ] . sectnum ] ;
}
else
{
sector [ sprite [ j ] . sectnum ] . ceilingz = tempsectorz [ sprite [ j ] . sectnum ] ;
sector [ sprite [ j ] . sectnum ] . ceilingpicnum = tempsectorpicnum [ sprite [ j ] . sectnum ] ;
}
} // end if
} // end for
// Now re-draw
drawrooms ( x + offx , y + offy , z + offz , a , h , sprite [ floor2 ] . sectnum ) ;
animatesprites ( x , y , a , smoothratio ) ;
drawmasks ( ) ;
}
} // end SE40
static void se40code ( long x , long y , long z , long a , long h , long smoothratio )
{
int i ;
i = headspritestat [ 15 ] ;
while ( i > = 0 )
{
int t = sprite [ i ] . lotag ;
switch ( t )
{
// case 40:
// case 41:
// SE40_Draw(i,x,y,a,smoothratio);
// break;
case 42 :
case 43 :
case 44 :
case 45 :
if ( ps [ screenpeek ] . cursectnum = = sprite [ i ] . sectnum )
SE40_Draw ( i , x , y , z , a , h , smoothratio ) ;
break ;
}
i = nextspritestat [ i ] ;
}
}
# endif
static long oyrepeat = - 1 ;
void displayrooms ( short snum , long smoothratio )
{
long cposx , cposy , cposz , dst , j , fz , cz , hz , lz ;
short sect , cang , k , choriz , tsect ;
struct player_struct * p ;
long tposx , tposy , tposz , dx , dy , thoriz , i ;
short tang ;
long tiltcx , tiltcy , tiltcs = 0 ; // JBF 20030807
p = & ps [ snum ] ;
if ( pub > 0 | | getrendermode ( ) > = 3 ) // JBF 20040101: redraw background always
{
if ( ud . screen_size > 8 | | ( ud . screen_size = = 8 & & ud . statusbarscale < 100 ) ) drawbackground ( ) ;
pub = 0 ;
}
if ( ud . overhead_on = = 2 | | ud . show_help | | p - > cursectnum = = - 1 )
return ;
smoothratio = min ( max ( smoothratio , 0 ) , 65536 ) ;
visibility = p - > visibility ;
if ( ud . pause_on | | ps [ snum ] . on_crane > - 1 ) smoothratio = 65536 ;
sect = p - > cursectnum ;
if ( sect < 0 | | sect > = MAXSECTORS ) return ;
dointerpolations ( smoothratio ) ;
animatecamsprite ( ) ;
if ( ud . camerasprite > = 0 )
{
spritetype * s ;
s = & sprite [ ud . camerasprite ] ;
if ( s - > yvel < 0 ) s - > yvel = - 100 ;
else if ( s - > yvel > 199 ) s - > yvel = 300 ;
cang = hittype [ ud . camerasprite ] . tempang + mulscale16 ( ( long ) ( ( ( s - > ang + 1024 - hittype [ ud . camerasprite ] . tempang ) & 2047 ) - 1024 ) , smoothratio ) ;
# ifdef SE40
se40code ( s - > x , s - > y , s - > z , cang , s - > yvel , smoothratio ) ;
# endif
drawrooms ( s - > x , s - > y , s - > z - ( 4 < < 8 ) , cang , s - > yvel , s - > sectnum ) ;
animatesprites ( s - > x , s - > y , cang , smoothratio ) ;
drawmasks ( ) ;
}
else
{
i = divscale22 ( 1 , sprite [ p - > i ] . yrepeat + 28 ) ;
if ( i ! = oyrepeat )
{
oyrepeat = i ;
setaspect ( oyrepeat , yxaspect ) ;
}
if ( screencapt )
{
walock [ TILE_SAVESHOT ] = 199 ;
if ( waloff [ TILE_SAVESHOT ] = = 0 )
allocache ( ( long * ) & waloff [ TILE_SAVESHOT ] , 200 * 320 , & walock [ TILE_SAVESHOT ] ) ;
setviewtotile ( TILE_SAVESHOT , 200L , 320L ) ;
}
else if ( getrendermode ( ) = = 0 & & ( ( ud . screen_tilting & & p - > rotscrnang ) | | ud . detail = = 0 ) )
{
if ( ud . screen_tilting ) tang = p - > rotscrnang ; else tang = 0 ;
if ( xres < = 320 & & yres < = 240 ) { // JBF 20030807: Increased tilted-screen quality
tiltcs = 1 ;
tiltcx = 320 ;
tiltcy = 200 ;
} else {
tiltcs = 2 ;
tiltcx = 640 ;
tiltcy = 480 ;
}
walock [ TILE_TILT ] = 255 ;
if ( waloff [ TILE_TILT ] = = 0 )
allocache ( & waloff [ TILE_TILT ] , tiltcx * tiltcx , & walock [ TILE_TILT ] ) ;
if ( ( tang & 1023 ) = = 0 )
setviewtotile ( TILE_TILT , tiltcy > > ( 1 - ud . detail ) , tiltcx > > ( 1 - ud . detail ) ) ;
else
setviewtotile ( TILE_TILT , tiltcx > > ( 1 - ud . detail ) , tiltcx > > ( 1 - ud . detail ) ) ;
if ( ( tang & 1023 ) = = 512 )
{ //Block off unscreen section of 90ø tilted screen
j = ( ( tiltcx - ( 60 * tiltcs ) ) > > ( 1 - ud . detail ) ) ;
for ( i = ( ( 60 * tiltcs ) > > ( 1 - ud . detail ) ) - 1 ; i > = 0 ; i - - )
{
startumost [ i ] = 1 ; startumost [ i + j ] = 1 ;
startdmost [ i ] = 0 ; startdmost [ i + j ] = 0 ;
}
}
i = ( tang & 511 ) ; if ( i > 256 ) i = 512 - i ;
i = sintable [ i + 512 ] * 8 + sintable [ i ] * 5L ;
setaspect ( i > > 1 , yxaspect ) ;
} else if ( getrendermode ( ) > 0 /*&& (p->rotscrnang || p->orotscrnang)*/ ) {
setrollangle ( p - > orotscrnang + mulscale16 ( ( ( p - > rotscrnang - p - > orotscrnang + 1024 ) & 2047 ) - 1024 , smoothratio ) ) ;
p - > orotscrnang = p - > rotscrnang ; // JBF: save it for next time
}
if ( ( snum = = myconnectindex ) & & ( numplayers > 1 ) )
{
cposx = omyx + mulscale16 ( ( long ) ( myx - omyx ) , smoothratio ) ;
cposy = omyy + mulscale16 ( ( long ) ( myy - omyy ) , smoothratio ) ;
cposz = omyz + mulscale16 ( ( long ) ( myz - omyz ) , smoothratio ) ;
cang = omyang + mulscale16 ( ( long ) ( ( ( myang + 1024 - omyang ) & 2047 ) - 1024 ) , smoothratio ) ;
choriz = omyhoriz + omyhorizoff + mulscale16 ( ( long ) ( myhoriz + myhorizoff - omyhoriz - omyhorizoff ) , smoothratio ) ;
sect = mycursectnum ;
}
else
{
cposx = p - > oposx + mulscale16 ( ( long ) ( p - > posx - p - > oposx ) , smoothratio ) ;
cposy = p - > oposy + mulscale16 ( ( long ) ( p - > posy - p - > oposy ) , smoothratio ) ;
cposz = p - > oposz + mulscale16 ( ( long ) ( p - > posz - p - > oposz ) , smoothratio ) ;
cang = p - > oang + mulscale16 ( ( long ) ( ( ( p - > ang + 1024 - p - > oang ) & 2047 ) - 1024 ) , smoothratio ) ;
choriz = p - > ohoriz + p - > ohorizoff + mulscale16 ( ( long ) ( p - > horiz + p - > horizoff - p - > ohoriz - p - > ohorizoff ) , smoothratio ) ;
}
cang + = p - > look_ang ;
if ( p - > newowner > = 0 )
{
cang = p - > ang + p - > look_ang ;
choriz = p - > horiz + p - > horizoff ;
cposx = p - > posx ;
cposy = p - > posy ;
cposz = p - > posz ;
sect = sprite [ p - > newowner ] . sectnum ;
smoothratio = 65536L ;
}
else if ( p - > over_shoulder_on = = 0 )
cposz + = p - > opyoff + mulscale16 ( ( long ) ( p - > pyoff - p - > opyoff ) , smoothratio ) ;
else view ( p , & cposx , & cposy , & cposz , & sect , cang , choriz ) ;
cz = hittype [ p - > i ] . ceilingz ;
fz = hittype [ p - > i ] . floorz ;
if ( earthquaketime > 0 & & p - > on_ground = = 1 )
{
cposz + = 256 - ( ( ( earthquaketime ) & 1 ) < < 9 ) ;
cang + = ( 2 - ( ( earthquaketime ) & 2 ) ) < < 2 ;
}
if ( sprite [ p - > i ] . pal = = 1 ) cposz - = ( 18 < < 8 ) ;
if ( p - > newowner > = 0 )
choriz = 100 + sprite [ p - > newowner ] . shade ;
else if ( p - > spritebridge = = 0 )
{
if ( cposz < ( p - > truecz + ( 4 < < 8 ) ) ) cposz = cz + ( 4 < < 8 ) ;
else if ( cposz > ( p - > truefz - ( 4 < < 8 ) ) ) cposz = fz - ( 4 < < 8 ) ;
}
if ( sect > = 0 )
{
getzsofslope ( sect , cposx , cposy , & cz , & fz ) ;
if ( cposz < cz + ( 4 < < 8 ) ) cposz = cz + ( 4 < < 8 ) ;
if ( cposz > fz - ( 4 < < 8 ) ) cposz = fz - ( 4 < < 8 ) ;
}
if ( choriz > 299 ) choriz = 299 ;
else if ( choriz < - 99 ) choriz = - 99 ;
# ifdef SE40
se40code ( cposx , cposy , cposz , cang , choriz , smoothratio ) ;
# endif
if ( ( gotpic [ MIRROR > > 3 ] & ( 1 < < ( MIRROR & 7 ) ) ) > 0 )
{
dst = 0x7fffffff ; i = 0 ;
for ( k = 0 ; k < mirrorcnt ; k + + )
{
j = klabs ( wall [ mirrorwall [ k ] ] . x - cposx ) ;
j + = klabs ( wall [ mirrorwall [ k ] ] . y - cposy ) ;
if ( j < dst ) dst = j , i = k ;
}
if ( wall [ mirrorwall [ i ] ] . overpicnum = = MIRROR )
{
preparemirror ( cposx , cposy , cposz , cang , choriz , mirrorwall [ i ] , mirrorsector [ i ] , & tposx , & tposy , & tang ) ;
j = visibility ;
visibility = ( j > > 1 ) + ( j > > 2 ) ;
drawrooms ( tposx , tposy , cposz , tang , choriz , mirrorsector [ i ] + MAXSECTORS ) ;
display_mirror = 1 ;
animatesprites ( tposx , tposy , tang , smoothratio ) ;
display_mirror = 0 ;
drawmasks ( ) ;
completemirror ( ) ; //Reverse screen x-wise in this function
visibility = j ;
}
gotpic [ MIRROR > > 3 ] & = ~ ( 1 < < ( MIRROR & 7 ) ) ;
}
drawrooms ( cposx , cposy , cposz , cang , choriz , sect ) ;
animatesprites ( cposx , cposy , cang , smoothratio ) ;
drawmasks ( ) ;
if ( screencapt = = 1 )
{
setviewback ( ) ;
screencapt = 0 ;
// walock[TILE_SAVESHOT] = 1;
}
else if ( getrendermode ( ) = = 0 & & ( ( ud . screen_tilting & & p - > rotscrnang ) | | ud . detail = = 0 ) )
{
if ( ud . screen_tilting ) tang = p - > rotscrnang ; else tang = 0 ;
if ( getrendermode ( ) = = 0 ) {
setviewback ( ) ;
picanm [ TILE_TILT ] & = 0xff0000ff ;
i = ( tang & 511 ) ; if ( i > 256 ) i = 512 - i ;
i = sintable [ i + 512 ] * 8 + sintable [ i ] * 5L ;
if ( ( 1 - ud . detail ) = = 0 ) i > > = 1 ;
i > > = ( tiltcs - 1 ) ; // JBF 20030807
rotatesprite ( 160 < < 16 , 100 < < 16 , i , tang + 512 , TILE_TILT , 0 , 0 , 4 + 2 + 64 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
walock [ TILE_TILT ] = 199 ;
}
}
}
restoreinterpolations ( ) ;
if ( totalclock < lastvisinc )
{
if ( klabs ( p - > visibility - ud . const_visibility ) > 8 )
p - > visibility + = ( ud . const_visibility - p - > visibility ) > > 2 ;
}
else p - > visibility = ud . const_visibility ;
}
short LocateTheLocator ( short n , short sn )
{
short i ;
i = headspritestat [ 7 ] ;
while ( i > = 0 )
{
if ( ( sn = = - 1 | | sn = = SECT ) & & n = = SLT )
return i ;
i = nextspritestat [ i ] ;
}
return - 1 ;
}
short EGS ( short whatsect , long s_x , long s_y , long s_z , short s_pn , signed char s_s , signed char s_xr , signed char s_yr , short s_a , short s_ve , long s_zv , short s_ow , signed char s_ss )
{
short i ;
long p ;
spritetype * s ;
i = insertsprite ( whatsect , s_ss ) ;
if ( i < 0 )
gameexit ( " Too many sprites spawned. " ) ;
hittype [ i ] . bposx = s_x ;
hittype [ i ] . bposy = s_y ;
hittype [ i ] . bposz = s_z ;
s = & sprite [ i ] ;
s - > x = s_x ;
s - > y = s_y ;
s - > z = s_z ;
s - > cstat = 0 ;
s - > picnum = s_pn ;
s - > shade = s_s ;
s - > xrepeat = s_xr ;
s - > yrepeat = s_yr ;
s - > pal = 0 ;
s - > ang = s_a ;
s - > xvel = s_ve ;
s - > zvel = s_zv ;
s - > owner = s_ow ;
s - > xoffset = 0 ;
s - > yoffset = 0 ;
s - > yvel = 0 ;
s - > clipdist = 0 ;
s - > pal = 0 ;
s - > lotag = 0 ;
hittype [ i ] . picnum = sprite [ s_ow ] . picnum ;
hittype [ i ] . lastvx = 0 ;
hittype [ i ] . lastvy = 0 ;
hittype [ i ] . timetosleep = 0 ;
hittype [ i ] . actorstayput = - 1 ;
hittype [ i ] . extra = - 1 ;
hittype [ i ] . owner = s_ow ;
hittype [ i ] . cgg = 0 ;
hittype [ i ] . movflag = 0 ;
hittype [ i ] . tempang = 0 ;
hittype [ i ] . dispicnum = 0 ;
hittype [ i ] . floorz = hittype [ s_ow ] . floorz ;
hittype [ i ] . ceilingz = hittype [ s_ow ] . ceilingz ;
T1 = T3 = T4 = T6 = T7 = T8 = T9 = 0 ;
actorspriteflags [ i ] = 0 ;
if ( actorscrptr [ s_pn ] )
{
s - > extra = * actorscrptr [ s_pn ] ;
T5 = * ( actorscrptr [ s_pn ] + 1 ) ;
T2 = * ( actorscrptr [ s_pn ] + 2 ) ;
s - > hitag = * ( actorscrptr [ s_pn ] + 3 ) ;
}
else
{
T2 = T5 = 0 ;
s - > extra = 0 ;
s - > hitag = 0 ;
}
if ( show2dsector [ SECT > > 3 ] & ( 1 < < ( SECT & 7 ) ) ) show2dsprite [ i > > 3 ] | = ( 1 < < ( i & 7 ) ) ;
else show2dsprite [ i > > 3 ] & = ~ ( 1 < < ( i & 7 ) ) ;
clearbufbyte ( & spriteext [ i ] , sizeof ( spriteexttype ) , 0 ) ;
/*
if ( s - > sectnum < 0 )
{
s - > xrepeat = s - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
}
*/
ResetActorGameVars ( i ) ;
actorspriteflags [ i ] = 0 ;
OnEvent ( EVENT_EGS , i , findplayer ( & sprite [ i ] , & p ) , p ) ;
return ( i ) ;
}
char wallswitchcheck ( short i )
{
int j ;
//MULTISWITCH has 4 states so deal with it separately
if ( ( PN > = MULTISWITCH ) & & ( PN < = MULTISWITCH + 3 ) ) return 1 ;
// ACCESSSWITCH and ACCESSSWITCH2 are only active in 1 state so deal with them separately
if ( ( PN = = ACCESSSWITCH ) | | ( PN = = ACCESSSWITCH2 ) ) return 1 ;
//loop to catch both states of switches
for ( j = 0 ; j < = 1 ; j + + ) {
switch ( dynamictostatic [ PN - j ] )
{
case HANDPRINTSWITCH__STATIC :
//case HANDPRINTSWITCH+1:
case ALIENSWITCH__STATIC :
//case ALIENSWITCH+1:
case MULTISWITCH__STATIC :
//case MULTISWITCH+1:
//case MULTISWITCH+2:
//case MULTISWITCH+3:
//case ACCESSSWITCH:
//case ACCESSSWITCH2:
case PULLSWITCH__STATIC :
//case PULLSWITCH+1:
case HANDSWITCH__STATIC :
//case HANDSWITCH+1:
case SLOTDOOR__STATIC :
//case SLOTDOOR+1:
case LIGHTSWITCH__STATIC :
//case LIGHTSWITCH+1:
case SPACELIGHTSWITCH__STATIC :
//case SPACELIGHTSWITCH+1:
case SPACEDOORSWITCH__STATIC :
//case SPACEDOORSWITCH+1:
case FRANKENSTINESWITCH__STATIC :
//case FRANKENSTINESWITCH+1:
case LIGHTSWITCH2__STATIC :
//case LIGHTSWITCH2+1:
case POWERSWITCH1__STATIC :
//case POWERSWITCH1+1:
case LOCKSWITCH1__STATIC :
//case LOCKSWITCH1+1:
case POWERSWITCH2__STATIC :
//case POWERSWITCH2+1:
case DIPSWITCH__STATIC :
//case DIPSWITCH+1:
case DIPSWITCH2__STATIC :
//case DIPSWITCH2+1:
case TECHSWITCH__STATIC :
//case TECHSWITCH+1:
case DIPSWITCH3__STATIC :
//case DIPSWITCH3+1:
return 1 ;
}
}
return 0 ;
}
long tempwallptr ;
short spawn ( short j , short pn )
{
short i , s , startwall , endwall , sect , clostest = 0 ;
long x , y , d , p ;
spritetype * sp ;
if ( j > = 0 )
{
i = EGS ( sprite [ j ] . sectnum , sprite [ j ] . x , sprite [ j ] . y , sprite [ j ] . z
, pn , 0 , 0 , 0 , 0 , 0 , 0 , j , 0 ) ;
hittype [ i ] . picnum = sprite [ j ] . picnum ;
}
else
{
i = pn ;
hittype [ i ] . picnum = PN ;
hittype [ i ] . timetosleep = 0 ;
hittype [ i ] . extra = - 1 ;
hittype [ i ] . bposx = SX ;
hittype [ i ] . bposy = SY ;
hittype [ i ] . bposz = SZ ;
OW = hittype [ i ] . owner = i ;
hittype [ i ] . cgg = 0 ;
hittype [ i ] . movflag = 0 ;
hittype [ i ] . tempang = 0 ;
hittype [ i ] . dispicnum = 0 ;
hittype [ i ] . floorz = sector [ SECT ] . floorz ;
hittype [ i ] . ceilingz = sector [ SECT ] . ceilingz ;
hittype [ i ] . lastvx = 0 ;
hittype [ i ] . lastvy = 0 ;
hittype [ i ] . actorstayput = - 1 ;
T1 = T2 = T3 = T4 = T5 = T6 = T7 = T8 = T9 = 0 ;
actorspriteflags [ i ] = 0 ;
if ( PN ! = SPEAKER & & PN ! = LETTER & & PN ! = DUCK & & PN ! = TARGET & & PN ! = TRIPBOMB & & PN ! = VIEWSCREEN & & PN ! = VIEWSCREEN2 & & ( CS & 48 ) )
if ( ! ( PN > = CRACK1 & & PN < = CRACK4 ) )
{
if ( SS = = 127 ) return i ;
if ( wallswitchcheck ( i ) = = 1 & & ( CS & 16 ) )
{
if ( PN ! = ACCESSSWITCH & & PN ! = ACCESSSWITCH2 & & sprite [ i ] . pal )
{
if ( ( ud . multimode < 2 ) | | ( ud . multimode > 1 & & ! ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_DMSWITCHES ) ) )
{
sprite [ i ] . xrepeat = sprite [ i ] . yrepeat = 0 ;
sprite [ i ] . cstat = SLT = SHT = 0 ;
return i ;
}
}
CS | = 257 ;
if ( sprite [ i ] . pal & & PN ! = ACCESSSWITCH & & PN ! = ACCESSSWITCH2 )
sprite [ i ] . pal = 0 ;
return i ;
}
if ( SHT )
{
changespritestat ( i , 12 ) ;
CS | = 257 ;
SH = impact_damage ;
return i ;
}
}
s = PN ;
if ( CS & 1 ) CS | = 256 ;
if ( actorscrptr [ s ] )
{
SH = * ( actorscrptr [ s ] ) ;
T5 = * ( actorscrptr [ s ] + 1 ) ;
T2 = * ( actorscrptr [ s ] + 2 ) ;
if ( * ( actorscrptr [ s ] + 3 ) & & SHT = = 0 )
SHT = * ( actorscrptr [ s ] + 3 ) ;
}
else T2 = T5 = 0 ;
}
sp = & sprite [ i ] ;
sect = sp - > sectnum ;
//some special cases that can't be handled through the dynamictostatic system.
if ( ( ( sp - > picnum > = BOLT1 ) & & ( sp - > picnum < = BOLT1 + 3 ) ) | | ( ( sp - > picnum > = SIDEBOLT1 ) & & ( sp - > picnum < = SIDEBOLT1 + 3 ) ) )
{
T1 = sp - > xrepeat ;
T2 = sp - > yrepeat ;
sp - > yvel = 0 ;
changespritestat ( i , 6 ) ;
}
else if ( ( ( sp - > picnum > = CAMERA1 ) & & ( sp - > picnum < = CAMERA1 + 3 ) ) | | ( sp - > picnum = = CAMERAPOLE ) | | ( sp - > picnum = = GENERICPOLE ) )
{
if ( sp - > picnum ! = GENERICPOLE ) {
sp - > extra = 1 ;
if ( camerashitable ) sp - > cstat = 257 ;
else sp - > cstat = 0 ;
}
if ( ud . multimode < 2 & & sp - > pal ! = 0 )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
}
else {
sp - > pal = 0 ;
if ( ! ( sp - > picnum = = CAMERAPOLE | | sp - > picnum = = GENERICPOLE ) ) {
sp - > picnum = CAMERA1 ;
changespritestat ( i , 1 ) ;
}
}
}
else switch ( dynamictostatic [ sp - > picnum ] )
{
default :
if ( actorscrptr [ sp - > picnum ] )
{
if ( j = = - 1 & & sp - > lotag > ud . player_skill )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
// Init the size
if ( sp - > xrepeat = = 0 | | sp - > yrepeat = = 0 )
sp - > xrepeat = sp - > yrepeat = 1 ;
if ( actortype [ sp - > picnum ] & 3 )
{
if ( ud . monsters_off = = 1 )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
makeitfall ( i ) ;
if ( actortype [ sp - > picnum ] & 2 )
hittype [ i ] . actorstayput = sp - > sectnum ;
ps [ myconnectindex ] . max_actors_killed + + ;
sp - > clipdist = 80 ;
if ( j > = 0 )
{
if ( sprite [ j ] . picnum = = RESPAWN )
hittype [ i ] . tempang = sprite [ i ] . pal = sprite [ j ] . pal ;
changespritestat ( i , 1 ) ;
}
else changespritestat ( i , 2 ) ;
}
else
{
sp - > clipdist = 40 ;
sp - > owner = i ;
changespritestat ( i , 1 ) ;
}
hittype [ i ] . timetosleep = 0 ;
if ( j > = 0 )
sp - > ang = sprite [ j ] . ang ;
}
break ;
case FOF__STATIC :
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
case WATERSPLASH2__STATIC :
if ( j > = 0 )
{
setsprite ( i , sprite [ j ] . x , sprite [ j ] . y , sprite [ j ] . z ) ;
sp - > xrepeat = sp - > yrepeat = 8 + ( TRAND & 7 ) ;
}
else sp - > xrepeat = sp - > yrepeat = 16 + ( TRAND & 15 ) ;
sp - > shade = - 16 ;
sp - > cstat | = 128 ;
if ( j > = 0 )
{
if ( sector [ sprite [ j ] . sectnum ] . lotag = = 2 )
{
sp - > z = getceilzofslope ( SECT , SX , SY ) + ( 16 < < 8 ) ;
sp - > cstat | = 8 ;
}
else if ( sector [ sprite [ j ] . sectnum ] . lotag = = 1 )
sp - > z = getflorzofslope ( SECT , SX , SY ) ;
}
if ( sector [ sect ] . floorpicnum = = FLOORSLIME | |
sector [ sect ] . ceilingpicnum = = FLOORSLIME )
sp - > pal = 7 ;
case NEON1__STATIC :
case NEON2__STATIC :
case NEON3__STATIC :
case NEON4__STATIC :
case NEON5__STATIC :
case NEON6__STATIC :
case DOMELITE__STATIC :
if ( sp - > picnum ! = WATERSPLASH2 )
sp - > cstat | = 257 ;
case NUKEBUTTON__STATIC :
if ( sp - > picnum = = DOMELITE )
sp - > cstat | = 257 ;
case JIBS1__STATIC :
case JIBS2__STATIC :
case JIBS3__STATIC :
case JIBS4__STATIC :
case JIBS5__STATIC :
case JIBS6__STATIC :
case HEADJIB1__STATIC :
case ARMJIB1__STATIC :
case LEGJIB1__STATIC :
case LIZMANHEAD1__STATIC :
case LIZMANARM1__STATIC :
case LIZMANLEG1__STATIC :
case DUKETORSO__STATIC :
case DUKEGUN__STATIC :
case DUKELEG__STATIC :
changespritestat ( i , 5 ) ;
break ;
case TONGUE__STATIC :
if ( j > = 0 )
sp - > ang = sprite [ j ] . ang ;
sp - > z - = 38 < < 8 ;
sp - > zvel = 256 - ( TRAND & 511 ) ;
sp - > xvel = 64 - ( TRAND & 127 ) ;
changespritestat ( i , 4 ) ;
break ;
case NATURALLIGHTNING__STATIC :
sp - > cstat & = ~ 257 ;
sp - > cstat | = 32768 ;
break ;
case TRANSPORTERSTAR__STATIC :
case TRANSPORTERBEAM__STATIC :
if ( j = = - 1 ) break ;
if ( sp - > picnum = = TRANSPORTERBEAM )
{
sp - > xrepeat = 31 ;
sp - > yrepeat = 1 ;
sp - > z = sector [ sprite [ j ] . sectnum ] . floorz - ( 40 < < 8 ) ;
}
else
{
if ( sprite [ j ] . statnum = = 4 )
{
sp - > xrepeat = 8 ;
sp - > yrepeat = 8 ;
}
else
{
sp - > xrepeat = 48 ;
sp - > yrepeat = 64 ;
if ( sprite [ j ] . statnum = = 10 | | badguy ( & sprite [ j ] ) )
sp - > z - = ( 32 < < 8 ) ;
}
}
sp - > shade = - 127 ;
sp - > cstat = 128 | 2 ;
sp - > ang = sprite [ j ] . ang ;
sp - > xvel = 128 ;
changespritestat ( i , 5 ) ;
ssp ( i , CLIPMASK0 ) ;
setsprite ( i , sp - > x , sp - > y , sp - > z ) ;
break ;
case FRAMEEFFECT1_13__STATIC :
if ( PLUTOPAK ) break ;
case FRAMEEFFECT1__STATIC :
if ( j > = 0 )
{
sp - > xrepeat = sprite [ j ] . xrepeat ;
sp - > yrepeat = sprite [ j ] . yrepeat ;
T2 = sprite [ j ] . picnum ;
}
else sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
case LASERLINE__STATIC :
sp - > yrepeat = 6 ;
sp - > xrepeat = 32 ;
if ( lasermode = = 1 )
sp - > cstat = 16 + 2 ;
else if ( lasermode = = 0 | | lasermode = = 2 )
sp - > cstat = 16 ;
else
{
sp - > xrepeat = 0 ;
sp - > yrepeat = 0 ;
}
if ( j > = 0 ) sp - > ang = hittype [ j ] . temp_data [ 5 ] + 512 ;
changespritestat ( i , 5 ) ;
break ;
case FORCESPHERE__STATIC :
if ( j = = - 1 )
{
sp - > cstat = ( short ) 32768 ;
changespritestat ( i , 2 ) ;
}
else
{
sp - > xrepeat = sp - > yrepeat = 1 ;
changespritestat ( i , 5 ) ;
}
break ;
case BLOOD__STATIC :
sp - > xrepeat = sp - > yrepeat = 16 ;
sp - > z - = ( 26 < < 8 ) ;
if ( j > = 0 & & sprite [ j ] . pal = = 6 )
sp - > pal = 6 ;
changespritestat ( i , 5 ) ;
break ;
case BLOODPOOL__STATIC :
case PUKE__STATIC :
{
short s1 ;
s1 = sp - > sectnum ;
updatesector ( sp - > x + 108 , sp - > y + 108 , & s1 ) ;
if ( s1 > = 0 & & sector [ s1 ] . floorz = = sector [ sp - > sectnum ] . floorz )
{
updatesector ( sp - > x - 108 , sp - > y - 108 , & s1 ) ;
if ( s1 > = 0 & & sector [ s1 ] . floorz = = sector [ sp - > sectnum ] . floorz )
{
updatesector ( sp - > x + 108 , sp - > y - 108 , & s1 ) ;
if ( s1 > = 0 & & sector [ s1 ] . floorz = = sector [ sp - > sectnum ] . floorz )
{
updatesector ( sp - > x - 108 , sp - > y + 108 , & s1 ) ;
if ( s1 > = 0 & & sector [ s1 ] . floorz ! = sector [ sp - > sectnum ] . floorz )
{ sp - > xrepeat = sp - > yrepeat = 0 ; changespritestat ( i , 5 ) ; break ; }
}
else { sp - > xrepeat = sp - > yrepeat = 0 ; changespritestat ( i , 5 ) ; break ; }
}
else { sp - > xrepeat = sp - > yrepeat = 0 ; changespritestat ( i , 5 ) ; break ; }
}
else { sp - > xrepeat = sp - > yrepeat = 0 ; changespritestat ( i , 5 ) ; break ; }
}
if ( sector [ SECT ] . lotag = = 1 )
{
changespritestat ( i , 5 ) ;
break ;
}
if ( j > = 0 & & sp - > picnum ! = PUKE )
{
if ( sprite [ j ] . pal = = 1 )
sp - > pal = 1 ;
else if ( sprite [ j ] . pal ! = 6 & & sprite [ j ] . picnum ! = NUKEBARREL & & sprite [ j ] . picnum ! = TIRE )
{
if ( sprite [ j ] . picnum = = FECES )
sp - > pal = 7 ; // Brown
else sp - > pal = 2 ; // Red
}
else sp - > pal = 0 ; // green
if ( sprite [ j ] . picnum = = TIRE )
sp - > shade = 127 ;
}
sp - > cstat | = 32 ;
case FECES__STATIC :
if ( j > = 0 )
sp - > xrepeat = sp - > yrepeat = 1 ;
changespritestat ( i , 5 ) ;
break ;
case BLOODSPLAT1__STATIC :
case BLOODSPLAT2__STATIC :
case BLOODSPLAT3__STATIC :
case BLOODSPLAT4__STATIC :
sp - > cstat | = 16 ;
sp - > xrepeat = 7 + ( TRAND & 7 ) ;
sp - > yrepeat = 7 + ( TRAND & 7 ) ;
sp - > z - = ( 16 < < 8 ) ;
if ( j > = 0 & & sprite [ j ] . pal = = 6 )
sp - > pal = 6 ;
insertspriteq ( i ) ;
changespritestat ( i , 5 ) ;
break ;
case TRIPBOMB__STATIC :
if ( sp - > lotag > ud . player_skill )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
sp - > xrepeat = 4 ;
sp - > yrepeat = 5 ;
sp - > owner = i ;
sp - > hitag = i ;
sp - > xvel = 16 ;
ssp ( i , CLIPMASK0 ) ;
hittype [ i ] . temp_data [ 0 ] = 17 ;
hittype [ i ] . temp_data [ 2 ] = 0 ;
hittype [ i ] . temp_data [ 5 ] = sp - > ang ;
case SPACEMARINE__STATIC :
if ( sp - > picnum = = SPACEMARINE )
{
sp - > extra = 20 ;
sp - > cstat | = 257 ;
}
changespritestat ( i , 2 ) ;
break ;
case HYDRENT__STATIC :
case PANNEL1__STATIC :
case PANNEL2__STATIC :
case SATELITE__STATIC :
case FUELPOD__STATIC :
case SOLARPANNEL__STATIC :
case ANTENNA__STATIC :
case GRATE1__STATIC :
case CHAIR1__STATIC :
case CHAIR2__STATIC :
case CHAIR3__STATIC :
case BOTTLE1__STATIC :
case BOTTLE2__STATIC :
case BOTTLE3__STATIC :
case BOTTLE4__STATIC :
case BOTTLE5__STATIC :
case BOTTLE6__STATIC :
case BOTTLE7__STATIC :
case BOTTLE8__STATIC :
case BOTTLE10__STATIC :
case BOTTLE11__STATIC :
case BOTTLE12__STATIC :
case BOTTLE13__STATIC :
case BOTTLE14__STATIC :
case BOTTLE15__STATIC :
case BOTTLE16__STATIC :
case BOTTLE17__STATIC :
case BOTTLE18__STATIC :
case BOTTLE19__STATIC :
case OCEANSPRITE1__STATIC :
case OCEANSPRITE2__STATIC :
case OCEANSPRITE3__STATIC :
case OCEANSPRITE5__STATIC :
case MONK__STATIC :
case INDY__STATIC :
case LUKE__STATIC :
case JURYGUY__STATIC :
case SCALE__STATIC :
case VACUUM__STATIC :
case FANSPRITE__STATIC :
case CACTUS__STATIC :
case CACTUSBROKE__STATIC :
case HANGLIGHT__STATIC :
case FETUS__STATIC :
case FETUSBROKE__STATIC :
case CAMERALIGHT__STATIC :
case MOVIECAMERA__STATIC :
case IVUNIT__STATIC :
case POT1__STATIC :
case POT2__STATIC :
case POT3__STATIC :
case TRIPODCAMERA__STATIC :
case SUSHIPLATE1__STATIC :
case SUSHIPLATE2__STATIC :
case SUSHIPLATE3__STATIC :
case SUSHIPLATE4__STATIC :
case SUSHIPLATE5__STATIC :
case WAITTOBESEATED__STATIC :
case VASE__STATIC :
case PIPE1__STATIC :
case PIPE2__STATIC :
case PIPE3__STATIC :
case PIPE4__STATIC :
case PIPE5__STATIC :
case PIPE6__STATIC :
sp - > clipdist = 32 ;
sp - > cstat | = 257 ;
case OCEANSPRITE4__STATIC :
changespritestat ( i , 0 ) ;
break ;
case FEMMAG1__STATIC :
case FEMMAG2__STATIC :
sp - > cstat & = ~ 257 ;
changespritestat ( i , 0 ) ;
break ;
case DUKETAG__STATIC :
case SIGN1__STATIC :
case SIGN2__STATIC :
if ( ud . multimode < 2 & & sp - > pal )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
}
else sp - > pal = 0 ;
break ;
case MASKWALL1__STATIC :
case MASKWALL2__STATIC :
case MASKWALL3__STATIC :
case MASKWALL4__STATIC :
case MASKWALL5__STATIC :
case MASKWALL6__STATIC :
case MASKWALL7__STATIC :
case MASKWALL8__STATIC :
case MASKWALL9__STATIC :
case MASKWALL10__STATIC :
case MASKWALL11__STATIC :
case MASKWALL12__STATIC :
case MASKWALL13__STATIC :
case MASKWALL14__STATIC :
case MASKWALL15__STATIC :
j = sp - > cstat & 60 ;
sp - > cstat = j | 1 ;
changespritestat ( i , 0 ) ;
break ;
case FOOTPRINTS__STATIC :
case FOOTPRINTS2__STATIC :
case FOOTPRINTS3__STATIC :
case FOOTPRINTS4__STATIC :
if ( j > = 0 )
{
short s1 ;
s1 = sp - > sectnum ;
updatesector ( sp - > x + 84 , sp - > y + 84 , & s1 ) ;
if ( s1 > = 0 & & sector [ s1 ] . floorz = = sector [ sp - > sectnum ] . floorz )
{
updatesector ( sp - > x - 84 , sp - > y - 84 , & s1 ) ;
if ( s1 > = 0 & & sector [ s1 ] . floorz = = sector [ sp - > sectnum ] . floorz )
{
updatesector ( sp - > x + 84 , sp - > y - 84 , & s1 ) ;
if ( s1 > = 0 & & sector [ s1 ] . floorz = = sector [ sp - > sectnum ] . floorz )
{
updatesector ( sp - > x - 84 , sp - > y + 84 , & s1 ) ;
if ( s1 > = 0 & & sector [ s1 ] . floorz ! = sector [ sp - > sectnum ] . floorz )
{ sp - > xrepeat = sp - > yrepeat = 0 ; changespritestat ( i , 5 ) ; break ; }
}
else { sp - > xrepeat = sp - > yrepeat = 0 ; break ; }
}
else { sp - > xrepeat = sp - > yrepeat = 0 ; break ; }
}
else { sp - > xrepeat = sp - > yrepeat = 0 ; break ; }
sp - > cstat = 32 + ( ( ps [ sprite [ j ] . yvel ] . footprintcount & 1 ) < < 2 ) ;
sp - > ang = sprite [ j ] . ang ;
}
sp - > z = sector [ sect ] . floorz ;
if ( sector [ sect ] . lotag ! = 1 & & sector [ sect ] . lotag ! = 2 )
sp - > xrepeat = sp - > yrepeat = 32 ;
insertspriteq ( i ) ;
changespritestat ( i , 5 ) ;
break ;
case FEM1__STATIC :
case FEM2__STATIC :
case FEM3__STATIC :
case FEM4__STATIC :
case FEM5__STATIC :
case FEM6__STATIC :
case FEM7__STATIC :
case FEM8__STATIC :
case FEM9__STATIC :
case FEM10__STATIC :
case PODFEM1__STATIC :
case NAKED1__STATIC :
case STATUE__STATIC :
case TOUGHGAL__STATIC :
sp - > yvel = sp - > hitag ;
sp - > hitag = - 1 ;
if ( sp - > picnum = = PODFEM1 ) sp - > extra < < = 1 ;
case BLOODYPOLE__STATIC :
case QUEBALL__STATIC :
case STRIPEBALL__STATIC :
if ( sp - > picnum = = QUEBALL | | sp - > picnum = = STRIPEBALL )
{
sp - > cstat = 256 ;
sp - > clipdist = 8 ;
}
else
{
sp - > cstat | = 257 ;
sp - > clipdist = 32 ;
}
changespritestat ( i , 2 ) ;
break ;
case DUKELYINGDEAD__STATIC :
if ( j > = 0 & & sprite [ j ] . picnum = = APLAYER )
{
sp - > xrepeat = sprite [ j ] . xrepeat ;
sp - > yrepeat = sprite [ j ] . yrepeat ;
sp - > shade = sprite [ j ] . shade ;
sp - > pal = ps [ sprite [ j ] . yvel ] . palookup ;
}
case DUKECAR__STATIC :
case HELECOPT__STATIC :
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
sp - > cstat = 0 ;
sp - > extra = 1 ;
sp - > xvel = 292 ;
sp - > zvel = 360 ;
case RESPAWNMARKERRED__STATIC :
case BLIMP__STATIC :
if ( sp - > picnum = = RESPAWNMARKERRED )
{
sp - > xrepeat = sp - > yrepeat = 24 ;
if ( j > = 0 ) sp - > z = hittype [ j ] . floorz ; // -(1<<4);
}
else
{
sp - > cstat | = 257 ;
sp - > clipdist = 128 ;
}
case MIKE__STATIC :
if ( sp - > picnum = = MIKE )
{
sp - > yvel = sp - > hitag ;
sp - > hitag = 0 ;
}
case WEATHERWARN__STATIC :
changespritestat ( i , 1 ) ;
break ;
case SPOTLITE__STATIC :
T1 = sp - > x ;
T2 = sp - > y ;
break ;
case BULLETHOLE__STATIC :
sp - > xrepeat = sp - > yrepeat = 3 ;
sp - > cstat = 16 + ( krand ( ) & 12 ) ;
insertspriteq ( i ) ;
case MONEY__STATIC :
case MAIL__STATIC :
case PAPER__STATIC :
if ( sp - > picnum = = MONEY | | sp - > picnum = = MAIL | | sp - > picnum = = PAPER )
{
hittype [ i ] . temp_data [ 0 ] = TRAND & 2047 ;
sp - > cstat = TRAND & 12 ;
sp - > xrepeat = sp - > yrepeat = 8 ;
sp - > ang = TRAND & 2047 ;
}
changespritestat ( i , 5 ) ;
break ;
case VIEWSCREEN__STATIC :
case VIEWSCREEN2__STATIC :
sp - > owner = i ;
sp - > lotag = 1 ;
sp - > extra = 1 ;
changespritestat ( i , 6 ) ;
break ;
case SHELL__STATIC : //From the player
case SHOTGUNSHELL__STATIC :
if ( j > = 0 )
{
short snum , a ;
if ( sprite [ j ] . picnum = = APLAYER )
{
snum = sprite [ j ] . yvel ;
a = ps [ snum ] . ang - ( TRAND & 63 ) + 8 ; //Fine tune
T1 = TRAND & 1 ;
if ( sp - > picnum = = SHOTGUNSHELL )
sp - > z = ( 6 < < 8 ) + ps [ snum ] . pyoff + ps [ snum ] . posz - ( ( ps [ snum ] . horizoff + ps [ snum ] . horiz - 100 ) < < 4 ) ;
else sp - > z = ( 3 < < 8 ) + ps [ snum ] . pyoff + ps [ snum ] . posz - ( ( ps [ snum ] . horizoff + ps [ snum ] . horiz - 100 ) < < 4 ) ;
sp - > zvel = - ( TRAND & 255 ) ;
}
else
{
a = sp - > ang ;
sp - > z = sprite [ j ] . z - PHEIGHT + ( 3 < < 8 ) ;
}
sp - > x = sprite [ j ] . x + ( sintable [ ( a + 512 ) & 2047 ] > > 7 ) ;
sp - > y = sprite [ j ] . y + ( sintable [ a & 2047 ] > > 7 ) ;
sp - > shade = - 8 ;
if ( sp - > yvel = = 1 )
{
sp - > ang = a + 512 ;
sp - > xvel = 30 ;
}
else
{
sp - > ang = a - 512 ;
sp - > xvel = 20 ;
}
sp - > xrepeat = sp - > yrepeat = 4 ;
changespritestat ( i , 5 ) ;
}
break ;
case RESPAWN__STATIC :
sp - > extra = 66 - 13 ;
case MUSICANDSFX__STATIC :
if ( ud . multimode < 2 & & sp - > pal = = 1 )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
sp - > cstat = ( short ) 32768 ;
changespritestat ( i , 11 ) ;
break ;
case EXPLOSION2__STATIC :
case EXPLOSION2BOT__STATIC :
case BURNING__STATIC :
case BURNING2__STATIC :
case SMALLSMOKE__STATIC :
case SHRINKEREXPLOSION__STATIC :
case COOLEXPLOSION1__STATIC :
if ( j > = 0 )
{
sp - > ang = sprite [ j ] . ang ;
sp - > shade = - 64 ;
sp - > cstat = 128 | ( TRAND & 4 ) ;
}
if ( sp - > picnum = = EXPLOSION2 | | sp - > picnum = = EXPLOSION2BOT )
{
sp - > xrepeat = 48 ;
sp - > yrepeat = 48 ;
sp - > shade = - 127 ;
sp - > cstat | = 128 ;
}
else if ( sp - > picnum = = SHRINKEREXPLOSION )
{
sp - > xrepeat = 32 ;
sp - > yrepeat = 32 ;
}
else if ( sp - > picnum = = SMALLSMOKE )
{
// 64 "money"
sp - > xrepeat = 24 ;
sp - > yrepeat = 24 ;
}
else if ( sp - > picnum = = BURNING | | sp - > picnum = = BURNING2 )
{
sp - > xrepeat = 4 ;
sp - > yrepeat = 4 ;
}
if ( j > = 0 )
{
x = getflorzofslope ( sp - > sectnum , sp - > x , sp - > y ) ;
if ( sp - > z > x - ( 12 < < 8 ) )
sp - > z = x - ( 12 < < 8 ) ;
}
changespritestat ( i , 5 ) ;
break ;
case PLAYERONWATER__STATIC :
if ( j > = 0 )
{
sp - > xrepeat = sprite [ j ] . xrepeat ;
sp - > yrepeat = sprite [ j ] . yrepeat ;
sp - > zvel = 128 ;
if ( sector [ sp - > sectnum ] . lotag ! = 2 )
sp - > cstat | = 32768 ;
}
changespritestat ( i , 13 ) ;
break ;
case APLAYER__STATIC :
sp - > xrepeat = sp - > yrepeat = 0 ;
//j = ud.coop;
//if(j == 2) j = 0;
j = ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_COOPSPAWN ) / GAMETYPE_FLAG_COOPSPAWN ;
if ( ud . multimode < 2 | | ( ud . multimode > 1 & & j ! = sp - > lotag ) )
changespritestat ( i , 5 ) ;
else
changespritestat ( i , 10 ) ;
break ;
case WATERBUBBLE__STATIC :
if ( j > = 0 & & sprite [ j ] . picnum = = APLAYER )
sp - > z - = ( 16 < < 8 ) ;
if ( sp - > picnum = = WATERBUBBLE )
{
if ( j > = 0 )
sp - > ang = sprite [ j ] . ang ;
sp - > xrepeat = sp - > yrepeat = 4 ;
}
else sp - > xrepeat = sp - > yrepeat = 32 ;
changespritestat ( i , 5 ) ;
break ;
case CRANE__STATIC :
sp - > cstat | = 64 | 257 ;
sp - > picnum + = 2 ;
sp - > z = sector [ sect ] . ceilingz + ( 48 < < 8 ) ;
T5 = tempwallptr ;
msx [ tempwallptr ] = sp - > x ;
msy [ tempwallptr ] = sp - > y ;
msx [ tempwallptr + 2 ] = sp - > z ;
s = headspritestat [ 0 ] ;
while ( s > = 0 )
{
if ( sprite [ s ] . picnum = = CRANEPOLE & & SHT = = ( sprite [ s ] . hitag ) )
{
msy [ tempwallptr + 2 ] = s ;
T2 = sprite [ s ] . sectnum ;
sprite [ s ] . xrepeat = 48 ;
sprite [ s ] . yrepeat = 128 ;
msx [ tempwallptr + 1 ] = sprite [ s ] . x ;
msy [ tempwallptr + 1 ] = sprite [ s ] . y ;
sprite [ s ] . x = sp - > x ;
sprite [ s ] . y = sp - > y ;
sprite [ s ] . z = sp - > z ;
sprite [ s ] . shade = sp - > shade ;
setsprite ( s , sprite [ s ] . x , sprite [ s ] . y , sprite [ s ] . z ) ;
break ;
}
s = nextspritestat [ s ] ;
}
tempwallptr + = 3 ;
sp - > owner = - 1 ;
sp - > extra = 8 ;
changespritestat ( i , 6 ) ;
break ;
case WATERDRIP__STATIC :
if ( ( j > = 0 & & sprite [ j ] . statnum = = 10 ) | | sprite [ j ] . statnum = = 1 )
{
sp - > shade = 32 ;
if ( sprite [ j ] . pal ! = 1 )
{
sp - > pal = 2 ;
sp - > z - = ( 18 < < 8 ) ;
}
else sp - > z - = ( 13 < < 8 ) ;
sp - > ang = getangle ( ps [ connecthead ] . posx - sp - > x , ps [ connecthead ] . posy - sp - > y ) ;
sp - > xvel = 48 - ( TRAND & 31 ) ;
ssp ( i , CLIPMASK0 ) ;
}
else if ( j = = - 1 )
{
sp - > z + = ( 4 < < 8 ) ;
T1 = sp - > z ;
T2 = TRAND & 127 ;
}
case TRASH__STATIC :
if ( sp - > picnum ! = WATERDRIP )
sp - > ang = TRAND & 2047 ;
case WATERDRIPSPLASH__STATIC :
sp - > xrepeat = 24 ;
sp - > yrepeat = 24 ;
changespritestat ( i , 6 ) ;
break ;
case PLUG__STATIC :
sp - > lotag = 9999 ;
changespritestat ( i , 6 ) ;
break ;
case TOUCHPLATE__STATIC :
T3 = sector [ sect ] . floorz ;
if ( sector [ sect ] . lotag ! = 1 & & sector [ sect ] . lotag ! = 2 )
sector [ sect ] . floorz = sp - > z ;
if ( sp - > pal & & ud . multimode > 1 )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
case WATERBUBBLEMAKER__STATIC :
if ( sp - > hitag & & sp - > picnum = = WATERBUBBLEMAKER ) { // JBF 20030913: Pisses off move(), eg. in bobsp2
OSD_Printf ( " WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup. \n " ,
i , sp - > x , sp - > y ) ;
sp - > hitag = 0 ;
}
sp - > cstat | = 32768 ;
changespritestat ( i , 6 ) ;
break ;
//case BOLT1:
//case BOLT1+1:
//case BOLT1+2:
//case BOLT1+3:
//case SIDEBOLT1:
//case SIDEBOLT1+1:
//case SIDEBOLT1+2:
//case SIDEBOLT1+3:
// T1 = sp->xrepeat;
// T2 = sp->yrepeat;
case MASTERSWITCH__STATIC :
if ( sp - > picnum = = MASTERSWITCH )
sp - > cstat | = 32768 ;
sp - > yvel = 0 ;
changespritestat ( i , 6 ) ;
break ;
case TARGET__STATIC :
case DUCK__STATIC :
case LETTER__STATIC :
sp - > extra = 1 ;
sp - > cstat | = 257 ;
changespritestat ( i , 1 ) ;
break ;
case OCTABRAINSTAYPUT__STATIC :
case LIZTROOPSTAYPUT__STATIC :
case PIGCOPSTAYPUT__STATIC :
case LIZMANSTAYPUT__STATIC :
case BOSS1STAYPUT__STATIC :
case PIGCOPDIVE__STATIC :
case COMMANDERSTAYPUT__STATIC :
case BOSS4STAYPUT__STATIC :
hittype [ i ] . actorstayput = sp - > sectnum ;
case BOSS1__STATIC :
case BOSS2__STATIC :
case BOSS3__STATIC :
case BOSS4__STATIC :
case ROTATEGUN__STATIC :
case GREENSLIME__STATIC :
if ( sp - > picnum = = GREENSLIME )
sp - > extra = 1 ;
case DRONE__STATIC :
case LIZTROOPONTOILET__STATIC :
case LIZTROOPJUSTSIT__STATIC :
case LIZTROOPSHOOT__STATIC :
case LIZTROOPJETPACK__STATIC :
case LIZTROOPDUCKING__STATIC :
case LIZTROOPRUNNING__STATIC :
case LIZTROOP__STATIC :
case OCTABRAIN__STATIC :
case COMMANDER__STATIC :
case PIGCOP__STATIC :
case LIZMAN__STATIC :
case LIZMANSPITTING__STATIC :
case LIZMANFEEDING__STATIC :
case LIZMANJUMP__STATIC :
case ORGANTIC__STATIC :
case RAT__STATIC :
case SHARK__STATIC :
if ( sp - > pal = = 0 )
{
switch ( dynamictostatic [ sp - > picnum ] )
{
case LIZTROOPONTOILET__STATIC :
case LIZTROOPSHOOT__STATIC :
case LIZTROOPJETPACK__STATIC :
case LIZTROOPDUCKING__STATIC :
case LIZTROOPRUNNING__STATIC :
case LIZTROOPSTAYPUT__STATIC :
case LIZTROOPJUSTSIT__STATIC :
case LIZTROOP__STATIC :
sp - > pal = 22 ;
break ;
}
}
if ( sp - > picnum = = BOSS4STAYPUT | | sp - > picnum = = BOSS1 | | sp - > picnum = = BOSS2 | | sp - > picnum = = BOSS1STAYPUT | | sp - > picnum = = BOSS3 | | sp - > picnum = = BOSS4 )
{
if ( j > = 0 & & sprite [ j ] . picnum = = RESPAWN )
sp - > pal = sprite [ j ] . pal ;
if ( sp - > pal )
{
sp - > clipdist = 80 ;
sp - > xrepeat = 40 ;
sp - > yrepeat = 40 ;
}
else
{
sp - > xrepeat = 80 ;
sp - > yrepeat = 80 ;
sp - > clipdist = 164 ;
}
}
else
{
if ( sp - > picnum ! = SHARK )
{
sp - > xrepeat = 40 ;
sp - > yrepeat = 40 ;
sp - > clipdist = 80 ;
}
else
{
sp - > xrepeat = 60 ;
sp - > yrepeat = 60 ;
sp - > clipdist = 40 ;
}
}
if ( j > = 0 ) sp - > lotag = 0 ;
if ( ( sp - > lotag > ud . player_skill ) | | ud . monsters_off = = 1 )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
else
{
makeitfall ( i ) ;
if ( sp - > picnum = = RAT )
{
sp - > ang = TRAND & 2047 ;
sp - > xrepeat = sp - > yrepeat = 48 ;
sp - > cstat = 0 ;
}
else
{
sp - > cstat | = 257 ;
if ( sp - > picnum ! = SHARK )
ps [ myconnectindex ] . max_actors_killed + + ;
}
if ( sp - > picnum = = ORGANTIC ) sp - > cstat | = 128 ;
if ( j > = 0 )
{
hittype [ i ] . timetosleep = 0 ;
check_fta_sounds ( i ) ;
changespritestat ( i , 1 ) ;
}
else changespritestat ( i , 2 ) ;
}
if ( sp - > picnum = = ROTATEGUN )
sp - > zvel = 0 ;
break ;
case LOCATORS__STATIC :
sp - > cstat | = 32768 ;
changespritestat ( i , 7 ) ;
break ;
case ACTIVATORLOCKED__STATIC :
case ACTIVATOR__STATIC :
sp - > cstat = ( short ) 32768 ;
if ( sp - > picnum = = ACTIVATORLOCKED )
sector [ sp - > sectnum ] . lotag | = 16384 ;
changespritestat ( i , 8 ) ;
break ;
case DOORSHOCK__STATIC :
sp - > cstat | = 1 + 256 ;
sp - > shade = - 12 ;
changespritestat ( i , 6 ) ;
break ;
case OOZ__STATIC :
case OOZ2__STATIC :
sp - > shade = - 12 ;
if ( j > = 0 )
{
if ( sprite [ j ] . picnum = = NUKEBARREL )
sp - > pal = 8 ;
insertspriteq ( i ) ;
}
changespritestat ( i , 1 ) ;
getglobalz ( i ) ;
j = ( hittype [ i ] . floorz - hittype [ i ] . ceilingz ) > > 9 ;
sp - > yrepeat = j ;
sp - > xrepeat = 25 - ( j > > 1 ) ;
sp - > cstat | = ( TRAND & 4 ) ;
break ;
case HEAVYHBOMB__STATIC :
if ( j > = 0 )
sp - > owner = j ;
else sp - > owner = i ;
sp - > xrepeat = sp - > yrepeat = 9 ;
sp - > yvel = 4 ;
case REACTOR2__STATIC :
case REACTOR__STATIC :
case RECON__STATIC :
if ( sp - > picnum = = RECON )
{
if ( sp - > lotag > ud . player_skill )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
return i ;
}
ps [ myconnectindex ] . max_actors_killed + + ;
hittype [ i ] . temp_data [ 5 ] = 0 ;
if ( ud . monsters_off = = 1 )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
sp - > extra = 130 ;
}
if ( sp - > picnum = = REACTOR | | sp - > picnum = = REACTOR2 )
sp - > extra = impact_damage ;
CS | = 257 ; // Make it hitable
if ( ud . multimode < 2 & & sp - > pal ! = 0 )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
sp - > pal = 0 ;
SS = - 17 ;
changespritestat ( i , 2 ) ;
break ;
case ATOMICHEALTH__STATIC :
case STEROIDS__STATIC :
case HEATSENSOR__STATIC :
case SHIELD__STATIC :
case AIRTANK__STATIC :
case TRIPBOMBSPRITE__STATIC :
case JETPACK__STATIC :
case HOLODUKE__STATIC :
case FIRSTGUNSPRITE__STATIC :
case CHAINGUNSPRITE__STATIC :
case SHOTGUNSPRITE__STATIC :
case RPGSPRITE__STATIC :
case SHRINKERSPRITE__STATIC :
case FREEZESPRITE__STATIC :
case DEVISTATORSPRITE__STATIC :
case SHOTGUNAMMO__STATIC :
case FREEZEAMMO__STATIC :
case HBOMBAMMO__STATIC :
case CRYSTALAMMO__STATIC :
case GROWAMMO__STATIC :
case BATTERYAMMO__STATIC :
case DEVISTATORAMMO__STATIC :
case RPGAMMO__STATIC :
case BOOTS__STATIC :
case AMMO__STATIC :
case AMMOLOTS__STATIC :
case COLA__STATIC :
case FIRSTAID__STATIC :
case SIXPAK__STATIC :
if ( j > = 0 )
{
sp - > lotag = 0 ;
sp - > z - = ( 32 < < 8 ) ;
sp - > zvel = - 1024 ;
ssp ( i , CLIPMASK0 ) ;
sp - > cstat = TRAND & 4 ;
}
else
{
sp - > owner = i ;
sp - > cstat = 0 ;
}
if ( ( ud . multimode < 2 & & sp - > pal ! = 0 ) | | ( sp - > lotag > ud . player_skill ) )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
sp - > pal = 0 ;
case ACCESSCARD__STATIC :
if ( sp - > picnum = = ATOMICHEALTH )
sp - > cstat | = 128 ;
if ( ud . multimode > 1 & & ! ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_ACCESSCARDSPRITES ) & & sp - > picnum = = ACCESSCARD )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
else
{
if ( sp - > picnum = = AMMO )
sp - > xrepeat = sp - > yrepeat = 16 ;
else sp - > xrepeat = sp - > yrepeat = 32 ;
}
sp - > shade = - 17 ;
if ( j > = 0 ) changespritestat ( i , 1 ) ;
else
{
changespritestat ( i , 2 ) ;
makeitfall ( i ) ;
}
break ;
case WATERFOUNTAIN__STATIC :
SLT = 1 ;
case TREE1__STATIC :
case TREE2__STATIC :
case TIRE__STATIC :
case CONE__STATIC :
case BOX__STATIC :
CS = 257 ; // Make it hitable
sprite [ i ] . extra = 1 ;
changespritestat ( i , 6 ) ;
break ;
case FLOORFLAME__STATIC :
sp - > shade = - 127 ;
changespritestat ( i , 6 ) ;
break ;
case BOUNCEMINE__STATIC :
sp - > owner = i ;
sp - > cstat | = 1 + 256 ; //Make it hitable
sp - > xrepeat = sp - > yrepeat = 24 ;
sp - > shade = - 127 ;
sp - > extra = impact_damage < < 2 ;
changespritestat ( i , 2 ) ;
break ;
case STEAM__STATIC :
if ( j > = 0 )
{
sp - > ang = sprite [ j ] . ang ;
sp - > cstat = 16 + 128 + 2 ;
sp - > xrepeat = sp - > yrepeat = 1 ;
sp - > xvel = - 8 ;
ssp ( i , CLIPMASK0 ) ;
}
case CEILINGSTEAM__STATIC :
changespritestat ( i , 6 ) ;
break ;
case SECTOREFFECTOR__STATIC :
sp - > yvel = sector [ sect ] . extra ;
sp - > cstat | = 32768 ;
sp - > xrepeat = sp - > yrepeat = 0 ;
switch ( sp - > lotag )
{
case 28 :
T6 = 65 ; // Delay for lightning
break ;
case 7 : // Transporters!!!!
case 23 : // XPTR END
if ( sp - > lotag ! = 23 )
{
for ( j = 0 ; j < MAXSPRITES ; j + + )
if ( sprite [ j ] . statnum < MAXSTATUS & & sprite [ j ] . picnum = = SECTOREFFECTOR & & ( sprite [ j ] . lotag = = 7 | | sprite [ j ] . lotag = = 23 ) & & i ! = j & & sprite [ j ] . hitag = = SHT )
{
OW = j ;
break ;
}
}
else OW = i ;
T5 = sector [ sect ] . floorz = = SZ ;
sp - > cstat = 0 ;
changespritestat ( i , 9 ) ;
return i ;
case 1 :
sp - > owner = - 1 ;
T1 = 1 ;
break ;
case 18 :
if ( sp - > ang = = 512 )
{
T2 = sector [ sect ] . ceilingz ;
if ( sp - > pal )
sector [ sect ] . ceilingz = sp - > z ;
}
else
{
T2 = sector [ sect ] . floorz ;
if ( sp - > pal )
sector [ sect ] . floorz = sp - > z ;
}
sp - > hitag < < = 2 ;
break ;
case 19 :
sp - > owner = - 1 ;
break ;
case 25 : // Pistons
T4 = sector [ sect ] . ceilingz ;
T5 = 1 ;
sector [ sect ] . ceilingz = sp - > z ;
setinterpolation ( & sector [ sect ] . ceilingz ) ;
break ;
case 35 :
sector [ sect ] . ceilingz = sp - > z ;
break ;
case 27 :
if ( ud . recstat = = 1 )
{
sp - > xrepeat = sp - > yrepeat = 64 ;
sp - > cstat & = 32767 ;
}
break ;
case 12 :
T2 = sector [ sect ] . floorshade ;
T3 = sector [ sect ] . ceilingshade ;
break ;
case 13 :
T1 = sector [ sect ] . ceilingz ;
T2 = sector [ sect ] . floorz ;
if ( klabs ( T1 - sp - > z ) < klabs ( T2 - sp - > z ) )
sp - > owner = 1 ;
else sp - > owner = 0 ;
if ( sp - > ang = = 512 )
{
if ( sp - > owner )
sector [ sect ] . ceilingz = sp - > z ;
else
sector [ sect ] . floorz = sp - > z ;
}
else
sector [ sect ] . ceilingz = sector [ sect ] . floorz = sp - > z ;
if ( sector [ sect ] . ceilingstat & 1 )
{
sector [ sect ] . ceilingstat ^ = 1 ;
T4 = 1 ;
if ( ! sp - > owner & & sp - > ang = = 512 )
{
sector [ sect ] . ceilingstat ^ = 1 ;
T4 = 0 ;
}
sector [ sect ] . ceilingshade =
sector [ sect ] . floorshade ;
if ( sp - > ang = = 512 )
{
startwall = sector [ sect ] . wallptr ;
endwall = startwall + sector [ sect ] . wallnum ;
for ( j = startwall ; j < endwall ; j + + )
{
x = wall [ j ] . nextsector ;
if ( x > = 0 )
if ( ! ( sector [ x ] . ceilingstat & 1 ) )
{
sector [ sect ] . ceilingpicnum =
sector [ x ] . ceilingpicnum ;
sector [ sect ] . ceilingshade =
sector [ x ] . ceilingshade ;
break ; //Leave earily
}
}
}
}
break ;
case 17 :
T3 = sector [ sect ] . floorz ; //Stopping loc
j = nextsectorneighborz ( sect , sector [ sect ] . floorz , - 1 , - 1 ) ;
T4 = sector [ j ] . ceilingz ;
j = nextsectorneighborz ( sect , sector [ sect ] . ceilingz , 1 , 1 ) ;
T5 = sector [ j ] . floorz ;
if ( numplayers < 2 )
{
setinterpolation ( & sector [ sect ] . floorz ) ;
setinterpolation ( & sector [ sect ] . ceilingz ) ;
}
break ;
case 24 :
sp - > yvel < < = 1 ;
case 36 :
break ;
case 20 :
{
long q ;
startwall = sector [ sect ] . wallptr ;
endwall = startwall + sector [ sect ] . wallnum ;
//find the two most clostest wall x's and y's
q = 0x7fffffff ;
for ( s = startwall ; s < endwall ; s + + )
{
x = wall [ s ] . x ;
y = wall [ s ] . y ;
d = FindDistance2D ( sp - > x - x , sp - > y - y ) ;
if ( d < q )
{
q = d ;
clostest = s ;
}
}
T2 = clostest ;
q = 0x7fffffff ;
for ( s = startwall ; s < endwall ; s + + )
{
x = wall [ s ] . x ;
y = wall [ s ] . y ;
d = FindDistance2D ( sp - > x - x , sp - > y - y ) ;
if ( d < q & & s ! = T2 )
{
q = d ;
clostest = s ;
}
}
T3 = clostest ;
}
break ;
case 3 :
T4 = sector [ sect ] . floorshade ;
sector [ sect ] . floorshade = sp - > shade ;
sector [ sect ] . ceilingshade = sp - > shade ;
sp - > owner = sector [ sect ] . ceilingpal < < 8 ;
sp - > owner | = sector [ sect ] . floorpal ;
//fix all the walls;
startwall = sector [ sect ] . wallptr ;
endwall = startwall + sector [ sect ] . wallnum ;
for ( s = startwall ; s < endwall ; s + + )
{
if ( ! ( wall [ s ] . hitag & 1 ) )
wall [ s ] . shade = sp - > shade ;
if ( ( wall [ s ] . cstat & 2 ) & & wall [ s ] . nextwall > = 0 )
wall [ wall [ s ] . nextwall ] . shade = sp - > shade ;
}
break ;
case 31 :
T2 = sector [ sect ] . floorz ;
// T3 = sp->hitag;
if ( sp - > ang ! = 1536 ) sector [ sect ] . floorz = sp - > z ;
startwall = sector [ sect ] . wallptr ;
endwall = startwall + sector [ sect ] . wallnum ;
for ( s = startwall ; s < endwall ; s + + )
if ( wall [ s ] . hitag = = 0 ) wall [ s ] . hitag = 9999 ;
setinterpolation ( & sector [ sect ] . floorz ) ;
break ;
case 32 :
T2 = sector [ sect ] . ceilingz ;
T3 = sp - > hitag ;
if ( sp - > ang ! = 1536 ) sector [ sect ] . ceilingz = sp - > z ;
startwall = sector [ sect ] . wallptr ;
endwall = startwall + sector [ sect ] . wallnum ;
for ( s = startwall ; s < endwall ; s + + )
if ( wall [ s ] . hitag = = 0 ) wall [ s ] . hitag = 9999 ;
setinterpolation ( & sector [ sect ] . ceilingz ) ;
break ;
case 4 : //Flashing lights
T3 = sector [ sect ] . floorshade ;
startwall = sector [ sect ] . wallptr ;
endwall = startwall + sector [ sect ] . wallnum ;
sp - > owner = sector [ sect ] . ceilingpal < < 8 ;
sp - > owner | = sector [ sect ] . floorpal ;
for ( s = startwall ; s < endwall ; s + + )
if ( wall [ s ] . shade > T4 )
T4 = wall [ s ] . shade ;
break ;
case 9 :
if ( sector [ sect ] . lotag & &
labs ( sector [ sect ] . ceilingz - sp - > z ) > 1024 )
sector [ sect ] . lotag | = 32768 ; //If its open
case 8 :
//First, get the ceiling-floor shade
T1 = sector [ sect ] . floorshade ;
T2 = sector [ sect ] . ceilingshade ;
startwall = sector [ sect ] . wallptr ;
endwall = startwall + sector [ sect ] . wallnum ;
for ( s = startwall ; s < endwall ; s + + )
if ( wall [ s ] . shade > T3 )
T3 = wall [ s ] . shade ;
T4 = 1 ; //Take Out;
break ;
case 11 : //Pivitor rotater
if ( sp - > ang > 1024 ) T4 = 2 ;
else T4 = - 2 ;
case 0 :
case 2 : //Earthquakemakers
case 5 : //Boss Creature
case 6 : //Subway
case 14 : //Caboos
case 15 : //Subwaytype sliding door
case 16 : //That rotating blocker reactor thing
case 26 : //ESCELATOR
case 30 : //No rotational subways
if ( sp - > lotag = = 0 )
{
if ( sector [ sect ] . lotag = = 30 )
{
if ( sp - > pal ) sprite [ i ] . clipdist = 1 ;
else sprite [ i ] . clipdist = 0 ;
T4 = sector [ sect ] . floorz ;
sector [ sect ] . hitag = i ;
}
for ( j = 0 ; j < MAXSPRITES ; j + + )
{
if ( sprite [ j ] . statnum < MAXSTATUS )
if ( sprite [ j ] . picnum = = SECTOREFFECTOR & &
sprite [ j ] . lotag = = 1 & &
sprite [ j ] . hitag = = sp - > hitag )
{
if ( sp - > ang = = 512 )
{
sp - > x = sprite [ j ] . x ;
sp - > y = sprite [ j ] . y ;
}
break ;
}
}
if ( j = = MAXSPRITES )
{
Bsprintf ( tempbuf , " Found lonely Sector Effector (lotag 0) at (%ld,%ld) \n " , sp - > x , sp - > y ) ;
gameexit ( tempbuf ) ;
}
sp - > owner = j ;
}
startwall = sector [ sect ] . wallptr ;
endwall = startwall + sector [ sect ] . wallnum ;
T2 = tempwallptr ;
for ( s = startwall ; s < endwall ; s + + )
{
msx [ tempwallptr ] = wall [ s ] . x - sp - > x ;
msy [ tempwallptr ] = wall [ s ] . y - sp - > y ;
tempwallptr + + ;
if ( tempwallptr > 2047 )
{
Bsprintf ( tempbuf , " Too many moving sectors at (%ld,%ld). \n " , wall [ s ] . x , wall [ s ] . y ) ;
gameexit ( tempbuf ) ;
}
}
if ( sp - > lotag = = 30 | | sp - > lotag = = 6 | | sp - > lotag = = 14 | | sp - > lotag = = 5 )
{
startwall = sector [ sect ] . wallptr ;
endwall = startwall + sector [ sect ] . wallnum ;
if ( sector [ sect ] . hitag = = - 1 )
sp - > extra = 0 ;
else sp - > extra = 1 ;
sector [ sect ] . hitag = i ;
j = 0 ;
for ( s = startwall ; s < endwall ; s + + )
{
if ( wall [ s ] . nextsector > = 0 & &
sector [ wall [ s ] . nextsector ] . hitag = = 0 & &
sector [ wall [ s ] . nextsector ] . lotag < 3 )
{
s = wall [ s ] . nextsector ;
j = 1 ;
break ;
}
}
if ( j = = 0 )
{
Bsprintf ( tempbuf , " Subway found no zero'd sectors with locators \n at (%ld,%ld). \n " , sp - > x , sp - > y ) ;
gameexit ( tempbuf ) ;
}
sp - > owner = - 1 ;
T1 = s ;
if ( sp - > lotag ! = 30 )
T4 = sp - > hitag ;
}
else if ( sp - > lotag = = 16 )
T4 = sector [ sect ] . ceilingz ;
else if ( sp - > lotag = = 26 )
{
T4 = sp - > x ;
T5 = sp - > y ;
if ( sp - > shade = = sector [ sect ] . floorshade ) //UP
sp - > zvel = - 256 ;
else
sp - > zvel = 256 ;
sp - > shade = 0 ;
}
else if ( sp - > lotag = = 2 )
{
T6 = sector [ sp - > sectnum ] . floorheinum ;
sector [ sp - > sectnum ] . floorheinum = 0 ;
}
}
switch ( sp - > lotag )
{
case 6 :
case 14 :
j = callsound ( sect , i ) ;
if ( j = = - 1 ) j = SUBWAY ;
hittype [ i ] . lastvx = j ;
case 30 :
if ( numplayers > 1 ) break ;
case 0 :
case 1 :
case 5 :
case 11 :
case 15 :
case 16 :
case 26 :
setsectinterpolate ( i ) ;
break ;
}
switch ( sprite [ i ] . lotag )
{
case 40 :
case 41 :
case 42 :
case 43 :
case 44 :
case 45 :
changespritestat ( i , 15 ) ;
break ;
default :
changespritestat ( i , 3 ) ;
break ;
}
break ;
case SEENINE__STATIC :
case OOZFILTER__STATIC :
sp - > shade = - 16 ;
if ( sp - > xrepeat < = 8 )
{
sp - > cstat = ( short ) 32768 ;
sp - > xrepeat = sp - > yrepeat = 0 ;
}
else sp - > cstat = 1 + 256 ;
sp - > extra = impact_damage < < 2 ;
sp - > owner = i ;
changespritestat ( i , 6 ) ;
break ;
case CRACK1__STATIC :
case CRACK2__STATIC :
case CRACK3__STATIC :
case CRACK4__STATIC :
case FIREEXT__STATIC :
if ( sp - > picnum = = FIREEXT )
{
sp - > cstat = 257 ;
sp - > extra = impact_damage < < 2 ;
}
else
{
sp - > cstat | = ( sp - > cstat & 48 ) ? 1 : 17 ;
sp - > extra = 1 ;
}
if ( ud . multimode < 2 & & sp - > pal ! = 0 )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
break ;
}
sp - > pal = 0 ;
sp - > owner = i ;
changespritestat ( i , 6 ) ;
sp - > xvel = 8 ;
ssp ( i , CLIPMASK0 ) ;
break ;
case TOILET__STATIC :
case STALL__STATIC :
sp - > lotag = 1 ;
sp - > cstat | = 257 ;
sp - > clipdist = 8 ;
sp - > owner = i ;
break ;
case CANWITHSOMETHING__STATIC :
case CANWITHSOMETHING2__STATIC :
case CANWITHSOMETHING3__STATIC :
case CANWITHSOMETHING4__STATIC :
case RUBBERCAN__STATIC :
sp - > extra = 0 ;
case EXPLODINGBARREL__STATIC :
case HORSEONSIDE__STATIC :
case FIREBARREL__STATIC :
case NUKEBARREL__STATIC :
case FIREVASE__STATIC :
case NUKEBARRELDENTED__STATIC :
case NUKEBARRELLEAKED__STATIC :
case WOODENHORSE__STATIC :
if ( j > = 0 )
sp - > xrepeat = sp - > yrepeat = 32 ;
sp - > clipdist = 72 ;
makeitfall ( i ) ;
if ( j > = 0 )
sp - > owner = j ;
else sp - > owner = i ;
case EGG__STATIC :
if ( ud . monsters_off = = 1 & & sp - > picnum = = EGG )
{
sp - > xrepeat = sp - > yrepeat = 0 ;
changespritestat ( i , 5 ) ;
}
else
{
if ( sp - > picnum = = EGG )
sp - > clipdist = 24 ;
sp - > cstat = 257 | ( TRAND & 4 ) ;
changespritestat ( i , 2 ) ;
}
break ;
case TOILETWATER__STATIC :
sp - > shade = - 16 ;
changespritestat ( i , 6 ) ;
break ;
}
OnEvent ( EVENT_SPAWN , i , findplayer ( & sprite [ i ] , & p ) , p ) ;
return i ;
}
# ifdef _MSC_VER
// Visual C thought this was a bit too hard to optimise so we'd better
// tell it not to try... such a pussy it is.
//#pragma auto_inline( off )
# pragma optimize("g",off)
# endif
void animatesprites ( long x , long y , short a , long smoothratio )
{
short i , j , k , p , sect ;
long l , t1 , t3 , t4 ;
spritetype * s , * t ;
int switchpic ;
for ( j = 0 ; j < spritesortcnt ; j + + )
{
t = & tsprite [ j ] ;
i = t - > owner ;
s = & sprite [ t - > owner ] ;
//greenslime can't be handled through the dynamictostatic system due to addition on constant
if ( ( t - > picnum > = GREENSLIME ) & & ( t - > picnum < = GREENSLIME + 7 ) ) {
} else switch ( dynamictostatic [ t - > picnum ] )
{
case BLOODPOOL__STATIC :
case PUKE__STATIC :
case FOOTPRINTS__STATIC :
case FOOTPRINTS2__STATIC :
case FOOTPRINTS3__STATIC :
case FOOTPRINTS4__STATIC :
if ( t - > shade = = 127 ) continue ;
break ;
case RESPAWNMARKERRED__STATIC :
case RESPAWNMARKERYELLOW__STATIC :
case RESPAWNMARKERGREEN__STATIC :
if ( ud . marker = = 0 )
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
case CHAIR3__STATIC :
if ( bpp > 8 & & usemodels & & md_tilehasmodel ( t - > picnum ) > = 0 ) {
t - > cstat & = ~ 4 ;
break ;
}
k = ( ( ( t - > ang + 3072 + 128 - a ) & 2047 ) > > 8 ) & 7 ;
if ( k > 4 )
{
k = 8 - k ;
t - > cstat | = 4 ;
}
else t - > cstat & = ~ 4 ;
t - > picnum = s - > picnum + k ;
break ;
case BLOODSPLAT1__STATIC :
case BLOODSPLAT2__STATIC :
case BLOODSPLAT3__STATIC :
case BLOODSPLAT4__STATIC :
if ( ud . lockout ) t - > xrepeat = t - > yrepeat = 0 ;
else if ( t - > pal = = 6 )
{
t - > shade = - 127 ;
continue ;
}
case BULLETHOLE__STATIC :
case CRACK1__STATIC :
case CRACK2__STATIC :
case CRACK3__STATIC :
case CRACK4__STATIC :
t - > shade = 16 ;
continue ;
case NEON1__STATIC :
case NEON2__STATIC :
case NEON3__STATIC :
case NEON4__STATIC :
case NEON5__STATIC :
case NEON6__STATIC :
continue ;
//case GREENSLIME:
//case GREENSLIME+1:
//case GREENSLIME+2:
//case GREENSLIME+3:
//case GREENSLIME+4:
//case GREENSLIME+5:
//case GREENSLIME+6:
//case GREENSLIME+7:
// break;
default :
if ( ( ( t - > cstat & 16 ) ) | | ( badguy ( t ) & & t - > extra > 0 ) | | t - > statnum = = 10 )
continue ;
}
if ( checkspriteflags ( i , SPRITE_FLAG_NOSHADE ) )
l = sprite [ j ] . shade ;
else
{
if ( sector [ t - > sectnum ] . ceilingstat & 1 )
l = sector [ t - > sectnum ] . ceilingshade ;
else
l = sector [ t - > sectnum ] . floorshade ;
if ( l < - 127 ) l = - 127 ;
if ( l > 128 ) l = 127 ;
}
t - > shade = l ;
}
for ( j = 0 ; j < spritesortcnt ; j + + ) //Between drawrooms() and drawmasks()
{ //is the perfect time to animate sprites
t = & tsprite [ j ] ;
i = t - > owner ;
s = & sprite [ i ] ;
switch ( dynamictostatic [ s - > picnum ] )
{
case SECTOREFFECTOR__STATIC :
if ( t - > lotag = = 27 & & ud . recstat = = 1 )
{
t - > picnum = 11 + ( ( totalclock > > 3 ) & 1 ) ;
t - > cstat | = 128 ;
}
else
t - > xrepeat = t - > yrepeat = 0 ;
break ;
case NATURALLIGHTNING__STATIC :
t - > shade = - 127 ;
break ;
case FEM1__STATIC :
case FEM2__STATIC :
case FEM3__STATIC :
case FEM4__STATIC :
case FEM5__STATIC :
case FEM6__STATIC :
case FEM7__STATIC :
case FEM8__STATIC :
case FEM9__STATIC :
case FEM10__STATIC :
case MAN__STATIC :
case MAN2__STATIC :
case WOMAN__STATIC :
case NAKED1__STATIC :
case PODFEM1__STATIC :
case FEMMAG1__STATIC :
case FEMMAG2__STATIC :
case FEMPIC1__STATIC :
case FEMPIC2__STATIC :
case FEMPIC3__STATIC :
case FEMPIC4__STATIC :
case FEMPIC5__STATIC :
case FEMPIC6__STATIC :
case FEMPIC7__STATIC :
case BLOODYPOLE__STATIC :
case FEM6PAD__STATIC :
case STATUE__STATIC :
case STATUEFLASH__STATIC :
case OOZ__STATIC :
case OOZ2__STATIC :
case WALLBLOOD1__STATIC :
case WALLBLOOD2__STATIC :
case WALLBLOOD3__STATIC :
case WALLBLOOD4__STATIC :
case WALLBLOOD5__STATIC :
case WALLBLOOD7__STATIC :
case WALLBLOOD8__STATIC :
case SUSHIPLATE1__STATIC :
case SUSHIPLATE2__STATIC :
case SUSHIPLATE3__STATIC :
case SUSHIPLATE4__STATIC :
case FETUS__STATIC :
case FETUSJIB__STATIC :
case FETUSBROKE__STATIC :
case HOTMEAT__STATIC :
case FOODOBJECT16__STATIC :
case DOLPHIN1__STATIC :
case DOLPHIN2__STATIC :
case TOUGHGAL__STATIC :
case TAMPON__STATIC :
case XXXSTACY__STATIC :
if ( ud . lockout )
{
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
}
switch ( s - > picnum )
{
case 4946 :
case 4947 :
case 693 :
case 2254 :
case 4560 :
case 4561 :
case 4562 :
case 4498 :
case 4957 :
if ( ud . lockout )
{
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
}
if ( t - > statnum = = 99 ) continue ;
if ( s - > statnum ! = 1 & & s - > picnum = = APLAYER & & ps [ s - > yvel ] . newowner = = - 1 & & s - > owner > = 0 )
{
t - > x - = mulscale16 ( 65536 - smoothratio , ps [ s - > yvel ] . posx - ps [ s - > yvel ] . oposx ) ;
t - > y - = mulscale16 ( 65536 - smoothratio , ps [ s - > yvel ] . posy - ps [ s - > yvel ] . oposy ) ;
t - > z = ps [ s - > yvel ] . oposz + mulscale16 ( smoothratio , ps [ s - > yvel ] . posz - ps [ s - > yvel ] . oposz ) ;
t - > z + = ( 40 < < 8 ) ;
}
else if ( ( s - > statnum = = 0 & & s - > picnum ! = CRANEPOLE ) | | s - > statnum = = 10 | | s - > statnum = = 6 | | s - > statnum = = 4 | | s - > statnum = = 5 | | s - > statnum = = 1 )
{
t - > x - = mulscale16 ( 65536 - smoothratio , s - > x - hittype [ i ] . bposx ) ;
t - > y - = mulscale16 ( 65536 - smoothratio , s - > y - hittype [ i ] . bposy ) ;
t - > z - = mulscale16 ( 65536 - smoothratio , s - > z - hittype [ i ] . bposz ) ;
}
sect = s - > sectnum ;
t1 = T2 ; t3 = T4 ; t4 = T5 ;
switchpic = s - > picnum ;
//some special cases because dynamictostatic system can't handle addition to constants
if ( ( s - > picnum > = SCRAP6 ) & & ( s - > picnum < = SCRAP6 + 7 ) )
switchpic = SCRAP5 ;
else if ( ( s - > picnum = = MONEY + 1 ) | | ( s - > picnum = = MAIL + 1 ) | | ( s - > picnum = = PAPER + 1 ) )
switchpic - - ;
switch ( dynamictostatic [ switchpic ] )
{
case DUKELYINGDEAD__STATIC :
t - > z + = ( 24 < < 8 ) ;
break ;
case BLOODPOOL__STATIC :
case FOOTPRINTS__STATIC :
case FOOTPRINTS2__STATIC :
case FOOTPRINTS3__STATIC :
case FOOTPRINTS4__STATIC :
if ( t - > pal = = 6 )
t - > shade = - 127 ;
case PUKE__STATIC :
case MONEY__STATIC :
//case MONEY+1__STATIC:
case MAIL__STATIC :
//case MAIL+1__STATIC:
case PAPER__STATIC :
//case PAPER+1__STATIC:
if ( ud . lockout & & s - > pal = = 2 )
{
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
break ;
case TRIPBOMB__STATIC :
continue ;
case FORCESPHERE__STATIC :
if ( t - > statnum = = 5 )
{
short sqa , sqb ;
sqa =
getangle (
sprite [ s - > owner ] . x - ps [ screenpeek ] . posx ,
sprite [ s - > owner ] . y - ps [ screenpeek ] . posy ) ;
sqb =
getangle (
sprite [ s - > owner ] . x - t - > x ,
sprite [ s - > owner ] . y - t - > y ) ;
if ( klabs ( getincangle ( sqa , sqb ) ) > 512 )
if ( ldist ( & sprite [ s - > owner ] , t ) < ldist ( & sprite [ ps [ screenpeek ] . i ] , & sprite [ s - > owner ] ) )
t - > xrepeat = t - > yrepeat = 0 ;
}
continue ;
case BURNING__STATIC :
case BURNING2__STATIC :
if ( sprite [ s - > owner ] . statnum = = 10 )
{
if ( display_mirror = = 0 & & sprite [ s - > owner ] . yvel = = screenpeek & & ps [ sprite [ s - > owner ] . yvel ] . over_shoulder_on = = 0 )
t - > xrepeat = 0 ;
else
{
t - > ang = getangle ( x - t - > x , y - t - > y ) ;
t - > x = sprite [ s - > owner ] . x ;
t - > y = sprite [ s - > owner ] . y ;
t - > x + = sintable [ ( t - > ang + 512 ) & 2047 ] > > 10 ;
t - > y + = sintable [ t - > ang & 2047 ] > > 10 ;
}
}
break ;
case ATOMICHEALTH__STATIC :
t - > z - = ( 4 < < 8 ) ;
break ;
case CRYSTALAMMO__STATIC :
t - > shade = ( sintable [ ( totalclock < < 4 ) & 2047 ] > > 10 ) ;
continue ;
case VIEWSCREEN__STATIC :
case VIEWSCREEN2__STATIC :
if ( camsprite > = 0 & & hittype [ OW ] . temp_data [ 0 ] = = 1 )
{
t - > picnum = STATIC ;
t - > cstat | = ( rand ( ) & 12 ) ;
t - > xrepeat + = 8 ;
t - > yrepeat + = 8 ;
} else if ( camsprite > = 0 & & waloff [ TILE_VIEWSCR ] & & walock [ TILE_VIEWSCR ] > 200 ) {
t - > picnum = TILE_VIEWSCR ;
}
break ;
case SHRINKSPARK__STATIC :
t - > picnum = SHRINKSPARK + ( ( totalclock > > 4 ) & 3 ) ;
break ;
case GROWSPARK__STATIC :
t - > picnum = GROWSPARK + ( ( totalclock > > 4 ) & 3 ) ;
break ;
case RPG__STATIC :
if ( bpp > 8 & & usemodels & & md_tilehasmodel ( t - > picnum ) > = 0 ) {
t - > cstat & = ~ 4 ;
break ;
}
k = getangle ( s - > x - x , s - > y - y ) ;
k = ( ( ( s - > ang + 3072 + 128 - k ) & 2047 ) / 170 ) ;
if ( k > 6 )
{
k = 12 - k ;
t - > cstat | = 4 ;
}
else t - > cstat & = ~ 4 ;
t - > picnum = RPG + k ;
break ;
case RECON__STATIC :
if ( bpp > 8 & & usemodels & & md_tilehasmodel ( t - > picnum ) > = 0 ) {
t - > cstat & = ~ 4 ;
break ;
}
k = getangle ( s - > x - x , s - > y - y ) ;
if ( T1 < 4 )
k = ( ( ( s - > ang + 3072 + 128 - k ) & 2047 ) / 170 ) ;
else k = ( ( ( s - > ang + 3072 + 128 - k ) & 2047 ) / 170 ) ;
if ( k > 6 )
{
k = 12 - k ;
t - > cstat | = 4 ;
}
else t - > cstat & = ~ 4 ;
if ( klabs ( t3 ) > 64 ) k + = 7 ;
t - > picnum = RECON + k ;
break ;
case APLAYER__STATIC :
p = s - > yvel ;
if ( t - > pal = = 1 ) t - > z - = ( 18 < < 8 ) ;
if ( ps [ p ] . over_shoulder_on > 0 & & ps [ p ] . newowner < 0 )
{
t - > cstat | = 2 ;
if ( screenpeek = = myconnectindex & & numplayers > = 2 )
{
t - > x = omyx + mulscale16 ( ( long ) ( myx - omyx ) , smoothratio ) ;
t - > y = omyy + mulscale16 ( ( long ) ( myy - omyy ) , smoothratio ) ;
t - > z = omyz + mulscale16 ( ( long ) ( myz - omyz ) , smoothratio ) + ( 40 < < 8 ) ;
t - > ang = omyang + mulscale16 ( ( long ) ( ( ( myang + 1024 - omyang ) & 2047 ) - 1024 ) , smoothratio ) ;
t - > sectnum = mycursectnum ;
}
}
if ( ( display_mirror = = 1 | | screenpeek ! = p | | s - > owner = = - 1 ) & & ud . multimode > 1 & & ud . showweapons & & sprite [ ps [ p ] . i ] . extra > 0 & & ps [ p ] . curr_weapon > 0 )
{
memcpy ( ( spritetype * ) & tsprite [ spritesortcnt ] , ( spritetype * ) t , sizeof ( spritetype ) ) ;
tsprite [ spritesortcnt ] . statnum = 99 ;
tsprite [ spritesortcnt ] . yrepeat = ( t - > yrepeat > > 3 ) ;
if ( t - > yrepeat < 4 ) t - > yrepeat = 4 ;
tsprite [ spritesortcnt ] . shade = t - > shade ;
tsprite [ spritesortcnt ] . cstat = 0 ;
switch ( ps [ p ] . curr_weapon )
{
case PISTOL_WEAPON : tsprite [ spritesortcnt ] . picnum = FIRSTGUNSPRITE ; break ;
case SHOTGUN_WEAPON : tsprite [ spritesortcnt ] . picnum = SHOTGUNSPRITE ; break ;
case CHAINGUN_WEAPON : tsprite [ spritesortcnt ] . picnum = CHAINGUNSPRITE ; break ;
case RPG_WEAPON : tsprite [ spritesortcnt ] . picnum = RPGSPRITE ; break ;
case HANDREMOTE_WEAPON :
case HANDBOMB_WEAPON : tsprite [ spritesortcnt ] . picnum = HEAVYHBOMB ; break ;
case TRIPBOMB_WEAPON : tsprite [ spritesortcnt ] . picnum = TRIPBOMBSPRITE ; break ;
case GROW_WEAPON : tsprite [ spritesortcnt ] . picnum = GROWSPRITEICON ; break ;
case SHRINKER_WEAPON : tsprite [ spritesortcnt ] . picnum = SHRINKERSPRITE ; break ;
case FREEZE_WEAPON : tsprite [ spritesortcnt ] . picnum = FREEZESPRITE ; break ;
case DEVISTATOR_WEAPON : tsprite [ spritesortcnt ] . picnum = DEVISTATORSPRITE ; break ;
}
if ( s - > owner > = 0 )
tsprite [ spritesortcnt ] . z = ps [ p ] . posz - ( 12 < < 8 ) ;
else tsprite [ spritesortcnt ] . z = s - > z - ( 51 < < 8 ) ;
if ( ps [ p ] . curr_weapon = = HANDBOMB_WEAPON )
{
tsprite [ spritesortcnt ] . xrepeat = 10 ;
tsprite [ spritesortcnt ] . yrepeat = 10 ;
}
else
{
tsprite [ spritesortcnt ] . xrepeat = 16 ;
tsprite [ spritesortcnt ] . yrepeat = 16 ;
}
tsprite [ spritesortcnt ] . pal = 0 ;
spritesortcnt + + ;
}
if ( s - > owner = = - 1 )
{
if ( bpp > 8 & & usemodels & & md_tilehasmodel ( s - > picnum ) > = 0 ) {
k = 0 ;
t - > cstat & = ~ 4 ;
} else {
k = ( ( ( s - > ang + 3072 + 128 - a ) & 2047 ) > > 8 ) & 7 ;
if ( k > 4 )
{
k = 8 - k ;
t - > cstat | = 4 ;
}
else t - > cstat & = ~ 4 ;
}
if ( sector [ t - > sectnum ] . lotag = = 2 ) k + = 1795 - 1405 ;
else if ( ( hittype [ i ] . floorz - s - > z ) > ( 64 < < 8 ) ) k + = 60 ;
t - > picnum + = k ;
t - > pal = ps [ p ] . palookup ;
goto PALONLY ;
}
if ( ps [ p ] . on_crane = = - 1 & & ( sector [ s - > sectnum ] . lotag & 0x7ff ) ! = 1 )
{
l = s - > z - hittype [ ps [ p ] . i ] . floorz + ( 3 < < 8 ) ;
if ( l > 1024 & & s - > yrepeat > 32 & & s - > extra > 0 )
s - > yoffset = ( signed char ) ( l / ( s - > yrepeat < < 2 ) ) ;
else s - > yoffset = 0 ;
}
if ( ps [ p ] . newowner > - 1 )
{
t4 = * ( actorscrptr [ APLAYER ] + 1 ) ;
t3 = 0 ;
t1 = * ( actorscrptr [ APLAYER ] + 2 ) ;
}
if ( ud . camerasprite = = - 1 & & ps [ p ] . newowner = = - 1 )
if ( s - > owner > = 0 & & display_mirror = = 0 & & ps [ p ] . over_shoulder_on = = 0 )
if ( ud . multimode < 2 | | ( ud . multimode > 1 & & p = = screenpeek ) )
{
t - > owner = - 1 ;
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
PALONLY :
if ( sector [ sect ] . floorpal & & sector [ sect ] . floorpal < numl )
t - > pal = sector [ sect ] . floorpal ;
if ( s - > owner = = - 1 ) continue ;
if ( t - > z > hittype [ i ] . floorz & & t - > xrepeat < 32 )
t - > z = hittype [ i ] . floorz ;
break ;
case JIBS1__STATIC :
case JIBS2__STATIC :
case JIBS3__STATIC :
case JIBS4__STATIC :
case JIBS5__STATIC :
case JIBS6__STATIC :
case HEADJIB1__STATIC :
case LEGJIB1__STATIC :
case ARMJIB1__STATIC :
case LIZMANHEAD1__STATIC :
case LIZMANARM1__STATIC :
case LIZMANLEG1__STATIC :
case DUKELEG__STATIC :
case DUKEGUN__STATIC :
case DUKETORSO__STATIC :
if ( ud . lockout )
{
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
if ( t - > pal = = 6 ) t - > shade = - 120 ;
case SCRAP1__STATIC :
case SCRAP2__STATIC :
case SCRAP3__STATIC :
case SCRAP4__STATIC :
case SCRAP5__STATIC :
if ( hittype [ i ] . picnum = = BLIMP & & t - > picnum = = SCRAP1 & & s - > yvel > = 0 )
t - > picnum = s - > yvel ;
else t - > picnum + = T1 ;
t - > shade - = 6 ;
if ( sector [ sect ] . floorpal & & sector [ sect ] . floorpal < numl )
t - > pal = sector [ sect ] . floorpal ;
break ;
case WATERBUBBLE__STATIC :
if ( sector [ t - > sectnum ] . floorpicnum = = FLOORSLIME )
{
t - > pal = 7 ;
break ;
}
default :
if ( sector [ sect ] . floorpal & & sector [ sect ] . floorpal < numl )
t - > pal = sector [ sect ] . floorpal ;
break ;
}
if ( actorscrptr [ s - > picnum ] )
{
if ( t4 )
{
l = * ( long * ) ( t4 + 8 ) ;
if ( bpp > 8 & & usemodels & & md_tilehasmodel ( s - > picnum ) > = 0 ) {
k = 0 ;
t - > cstat & = ~ 4 ;
}
else switch ( l )
{
case 2 :
k = ( ( ( s - > ang + 3072 + 128 - a ) & 2047 ) > > 8 ) & 1 ;
break ;
case 3 :
case 4 :
k = ( ( ( s - > ang + 3072 + 128 - a ) & 2047 ) > > 7 ) & 7 ;
if ( k > 3 )
{
t - > cstat | = 4 ;
k = 7 - k ;
}
else t - > cstat & = ~ 4 ;
break ;
case 5 :
k = getangle ( s - > x - x , s - > y - y ) ;
k = ( ( ( s - > ang + 3072 + 128 - k ) & 2047 ) > > 8 ) & 7 ;
if ( k > 4 )
{
k = 8 - k ;
t - > cstat | = 4 ;
}
else t - > cstat & = ~ 4 ;
break ;
case 7 :
k = getangle ( s - > x - x , s - > y - y ) ;
k = ( ( ( s - > ang + 3072 + 128 - k ) & 2047 ) / 170 ) ;
if ( k > 6 )
{
k = 12 - k ;
t - > cstat | = 4 ;
}
else t - > cstat & = ~ 4 ;
break ;
case 8 :
k = ( ( ( s - > ang + 3072 + 128 - a ) & 2047 ) > > 8 ) & 7 ;
t - > cstat & = ~ 4 ;
break ;
default :
k = 0 ;
break ;
}
t - > picnum + = k + ( * ( long * ) t4 ) + l * t3 ;
if ( l > 0 ) while ( tilesizx [ t - > picnum ] = = 0 & & t - > picnum > 0 )
t - > picnum - = l ; //Hack, for actors
if ( hittype [ i ] . dispicnum > = 0 )
hittype [ i ] . dispicnum = t - > picnum ;
}
else if ( display_mirror = = 1 )
t - > cstat | = 4 ;
}
if ( s - > statnum = = 13 | | badguy ( s ) | | checkspriteflags ( i , SPRITE_FLAG_SHADOW ) | | ( s - > picnum = = APLAYER & & s - > owner > = 0 ) )
if ( t - > statnum ! = 99 & & s - > picnum ! = EXPLOSION2 & & s - > picnum ! = HANGLIGHT & & s - > picnum ! = DOMELITE )
if ( s - > picnum ! = HOTMEAT )
{
if ( hittype [ i ] . dispicnum < 0 )
{
hittype [ i ] . dispicnum + + ;
continue ;
}
else if ( ud . shadows & & spritesortcnt < ( MAXSPRITESONSCREEN - 2 ) )
{
long daz , xrep , yrep ;
if ( ( sector [ sect ] . lotag & 0xff ) > 2 | | s - > statnum = = 4 | | s - > statnum = = 5 | | s - > picnum = = DRONE | | s - > picnum = = COMMANDER )
daz = sector [ sect ] . floorz ;
else
daz = hittype [ i ] . floorz ;
if ( ( s - > z - daz ) < ( 8 < < 8 ) )
if ( ps [ screenpeek ] . posz < daz )
{
memcpy ( ( spritetype * ) & tsprite [ spritesortcnt ] , ( spritetype * ) t , sizeof ( spritetype ) ) ;
tsprite [ spritesortcnt ] . statnum = 99 ;
tsprite [ spritesortcnt ] . yrepeat = ( t - > yrepeat > > 3 ) ;
if ( t - > yrepeat < 4 ) t - > yrepeat = 4 ;
tsprite [ spritesortcnt ] . shade = 127 ;
tsprite [ spritesortcnt ] . cstat | = 2 ;
tsprite [ spritesortcnt ] . z = daz ;
xrep = tsprite [ spritesortcnt ] . xrepeat ; // - (klabs(daz-t->z)>>11);
tsprite [ spritesortcnt ] . xrepeat = xrep ;
tsprite [ spritesortcnt ] . pal = 4 ;
yrep = tsprite [ spritesortcnt ] . yrepeat ; // - (klabs(daz-t->z)>>11);
tsprite [ spritesortcnt ] . yrepeat = yrep ;
if ( bpp > 8 & & usemodels & & md_tilehasmodel ( t - > picnum ) > = 0 )
{
tsprite [ spritesortcnt ] . yrepeat = 0 ;
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
tsprite [ spritesortcnt ] . cstat | = ( 512 + 1024 ) ;
}
spritesortcnt + + ;
}
}
if ( ps [ screenpeek ] . heat_amount > 0 & & ps [ screenpeek ] . heat_on & & ( badguy ( s ) | | checkspriteflags ( i , SPRITE_FLAG_NVG ) | | s - > picnum = = APLAYER | | s - > statnum = = 13 ) )
{
t - > pal = 6 ;
t - > shade = 0 ;
}
}
switch ( dynamictostatic [ s - > picnum ] )
{
case LASERLINE__STATIC :
if ( sector [ t - > sectnum ] . lotag = = 2 ) t - > pal = 8 ;
t - > z = sprite [ s - > owner ] . z - ( 3 < < 8 ) ;
if ( lasermode = = 2 & & ps [ screenpeek ] . heat_on = = 0 )
t - > yrepeat = 0 ;
case EXPLOSION2__STATIC :
case EXPLOSION2BOT__STATIC :
case FREEZEBLAST__STATIC :
case ATOMICHEALTH__STATIC :
case FIRELASER__STATIC :
case SHRINKSPARK__STATIC :
case GROWSPARK__STATIC :
case CHAINGUN__STATIC :
case SHRINKEREXPLOSION__STATIC :
case RPG__STATIC :
case FLOORFLAME__STATIC :
if ( t - > picnum = = EXPLOSION2 )
{
ps [ screenpeek ] . visibility = - 127 ;
lastvisinc = totalclock + 32 ;
//restorepalette = 1; // JBF 20040101: why?
}
t - > shade = - 127 ;
break ;
case FIRE__STATIC :
case FIRE2__STATIC :
case BURNING__STATIC :
case BURNING2__STATIC :
if ( sprite [ s - > owner ] . picnum ! = TREE1 & & sprite [ s - > owner ] . picnum ! = TREE2 )
t - > z = sector [ t - > sectnum ] . floorz ;
t - > shade = - 127 ;
break ;
case COOLEXPLOSION1__STATIC :
t - > shade = - 127 ;
t - > picnum + = ( s - > shade > > 1 ) ;
break ;
case PLAYERONWATER__STATIC :
if ( bpp > 8 & & usemodels & & md_tilehasmodel ( s - > picnum ) > = 0 ) {
k = 0 ;
t - > cstat & = ~ 4 ;
} else {
k = ( ( ( t - > ang + 3072 + 128 - a ) & 2047 ) > > 8 ) & 7 ;
if ( k > 4 )
{
k = 8 - k ;
t - > cstat | = 4 ;
}
else t - > cstat & = ~ 4 ;
}
t - > picnum = s - > picnum + k + ( ( T1 < 4 ) * 5 ) ;
t - > shade = sprite [ s - > owner ] . shade ;
break ;
case WATERSPLASH2__STATIC :
t - > picnum = WATERSPLASH2 + t1 ;
break ;
case REACTOR2__STATIC :
t - > picnum = s - > picnum + T3 ;
break ;
case SHELL__STATIC :
t - > picnum = s - > picnum + ( T1 & 1 ) ;
case SHOTGUNSHELL__STATIC :
t - > cstat | = 12 ;
if ( T1 > 1 ) t - > cstat & = ~ 4 ;
if ( T1 > 2 ) t - > cstat & = ~ 12 ;
break ;
case FRAMEEFFECT1_13__STATIC :
if ( PLUTOPAK ) break ;
case FRAMEEFFECT1__STATIC :
if ( s - > owner > = 0 & & sprite [ s - > owner ] . statnum < MAXSTATUS )
{
if ( sprite [ s - > owner ] . picnum = = APLAYER )
if ( ud . camerasprite = = - 1 )
if ( screenpeek = = sprite [ s - > owner ] . yvel & & display_mirror = = 0 )
{
t - > owner = - 1 ;
break ;
}
if ( ( sprite [ s - > owner ] . cstat & 32768 ) = = 0 )
{
t - > picnum = hittype [ s - > owner ] . dispicnum ;
t - > pal = sprite [ s - > owner ] . pal ;
t - > shade = sprite [ s - > owner ] . shade ;
t - > ang = sprite [ s - > owner ] . ang ;
t - > cstat = 2 | sprite [ s - > owner ] . cstat ;
}
}
break ;
case CAMERA1__STATIC :
case RAT__STATIC :
if ( bpp > 8 & & usemodels & & md_tilehasmodel ( s - > picnum ) > = 0 ) {
t - > cstat & = ~ 4 ;
break ;
}
k = ( ( ( t - > ang + 3072 + 128 - a ) & 2047 ) > > 8 ) & 7 ;
if ( k > 4 )
{
k = 8 - k ;
t - > cstat | = 4 ;
}
else t - > cstat & = ~ 4 ;
t - > picnum = s - > picnum + k ;
break ;
}
hittype [ i ] . dispicnum = t - > picnum ;
if ( sector [ t - > sectnum ] . floorpicnum = = MIRROR )
t - > xrepeat = t - > yrepeat = 0 ;
}
}
# ifdef _MSC_VER
//#pragma auto_inline( )
# pragma optimize("",on)
# endif
static char terminx [ 64 ] = { " Undead TC still sucks. " } ;
// #define NUMCHEATCODES 26
// #define NUMCHEATCODES (signed int)(sizeof(cheatquotes)/sizeof(cheatquotes[14]))
# define NUMCHEATCODES (signed int)(sizeof(cheatquotes) / sizeof(cheatquotes[MAXCHEATLEN]))
char cheatquotes [ ] [ MAXCHEATLEN ] = {
" cornholio " , // 0
" stuff " , // 1
" scotty### " , // 2
" coords " , // 3
" view " , // 4
" time " , // 5
" unlock " , // 6
" cashman " , // 7
" items " , // 8
" rate " , // 9
" skill# " , // 10
" beta " , // 11
" hyper " , // 12
" monsters " , // 13
" <RESERVED> " , // 14
" <RESERVED> " , // 15
" todd " , // 16
" showmap " , // 17
" kroz " , // 18
" allen " , // 19
" clip " , // 20
" weapons " , // 21
" inventory " , // 22
" keys " , // 23
" debug " , // 24
" <RESERVED> " , // 25
2006-04-15 03:12:08 +00:00
" screamforme " , // 26
2006-04-13 20:47:06 +00:00
} ;
enum cheats {
CHEAT_CORNHOLIO ,
CHEAT_STUFF ,
CHEAT_SCOTTY ,
CHEAT_COORDS ,
CHEAT_VIEW ,
CHEAT_TIME ,
CHEAT_UNLOCK ,
CHEAT_CASHMAN ,
CHEAT_ITEMS ,
CHEAT_RATE ,
CHEAT_SKILL ,
CHEAT_BETA ,
CHEAT_HYPER ,
CHEAT_MONSTERS ,
CHEAT_RESERVED ,
CHEAT_RESERVED2 ,
CHEAT_TODD ,
CHEAT_SHOWMAP ,
CHEAT_KROZ ,
CHEAT_ALLEN ,
CHEAT_CLIP ,
CHEAT_WEAPONS ,
CHEAT_INVENTORY ,
CHEAT_KEYS ,
CHEAT_DEBUG ,
CHEAT_RESERVED3 ,
2006-04-15 03:12:08 +00:00
CHEAT_SCREAMFORME ,
2006-04-13 20:47:06 +00:00
} ;
void CheatGetInventory ( void )
{
SetGameVarID ( g_iReturnVarID , 400 , ps [ myconnectindex ] . i , myconnectindex ) ;
OnEvent ( EVENT_CHEATGETSTEROIDS , ps [ myconnectindex ] . i , myconnectindex , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) > = 0 )
{
ps [ myconnectindex ] . steroids_amount =
GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) ;
}
SetGameVarID ( g_iReturnVarID , 1200 , ps [ myconnectindex ] . i , myconnectindex ) ;
OnEvent ( EVENT_CHEATGETHEAT , ps [ myconnectindex ] . i , myconnectindex , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) > = 0 )
{
ps [ myconnectindex ] . heat_amount =
GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) ;
}
SetGameVarID ( g_iReturnVarID , 200 , ps [ myconnectindex ] . i , myconnectindex ) ;
OnEvent ( EVENT_CHEATGETBOOT , ps [ myconnectindex ] . i , myconnectindex , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) > = 0 )
{
ps [ myconnectindex ] . boot_amount =
GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) ;
}
SetGameVarID ( g_iReturnVarID , 100 , ps [ myconnectindex ] . i , myconnectindex ) ;
OnEvent ( EVENT_CHEATGETSHIELD , ps [ myconnectindex ] . i , myconnectindex , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) > = 0 )
{
ps [ myconnectindex ] . shield_amount =
GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) ;
}
SetGameVarID ( g_iReturnVarID , 6400 , ps [ myconnectindex ] . i , myconnectindex ) ;
OnEvent ( EVENT_CHEATGETSCUBA , ps [ myconnectindex ] . i , myconnectindex , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) > = 0 )
{
ps [ myconnectindex ] . scuba_amount =
GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) ;
}
SetGameVarID ( g_iReturnVarID , 2400 , ps [ myconnectindex ] . i , myconnectindex ) ;
OnEvent ( EVENT_CHEATGETHOLODUKE , ps [ myconnectindex ] . i , myconnectindex , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) > = 0 )
{
ps [ myconnectindex ] . holoduke_amount =
GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) ;
}
SetGameVarID ( g_iReturnVarID , 1600 , ps [ myconnectindex ] . i , myconnectindex ) ;
OnEvent ( EVENT_CHEATGETJETPACK , ps [ myconnectindex ] . i , myconnectindex , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) > = 0 )
{
ps [ myconnectindex ] . jetpack_amount =
GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) ;
}
SetGameVarID ( g_iReturnVarID , max_player_health , ps [ myconnectindex ] . i , myconnectindex ) ;
OnEvent ( EVENT_CHEATGETFIRSTAID , ps [ myconnectindex ] . i , myconnectindex , - 1 ) ;
if ( GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) > = 0 )
{
ps [ myconnectindex ] . firstaid_amount =
GetGameVarID ( g_iReturnVarID , ps [ myconnectindex ] . i , myconnectindex ) ;
}
}
char cheatbuf [ MAXCHEATLEN ] , cheatbuflen ;
void cheats ( void )
{
short ch , i , j , k = 0 , x , y , keystate , weapon ;
static char z = 0 ;
char consolecheat = 0 ; // JBF 20030914
if ( osdcmd_cheatsinfo_stat . cheatnum ! = - 1 ) { // JBF 20030914
k = osdcmd_cheatsinfo_stat . cheatnum ;
osdcmd_cheatsinfo_stat . cheatnum = - 1 ;
consolecheat = 1 ;
}
if ( ( ps [ myconnectindex ] . gm & MODE_TYPE ) | | ( ps [ myconnectindex ] . gm & MODE_MENU ) )
return ;
if ( VOLUMEONE & & ! z ) {
strcpy ( cheatquotes [ 2 ] , " scotty## " ) ;
strcpy ( cheatquotes [ 6 ] , " <RESERVED> " ) ;
z = 1 ;
}
if ( consolecheat & & numplayers < 2 & & ud . recstat = = 0 )
goto FOUNDCHEAT ;
if ( ps [ myconnectindex ] . cheat_phase = = 1 )
{
while ( KB_KeyWaiting ( ) )
{
ch = Btolower ( KB_Getch ( ) ) ;
if ( ! ( ( ch > = ' a ' & & ch < = ' z ' ) | | ( ch > = ' 0 ' & & ch < = ' 9 ' ) ) )
{
ps [ myconnectindex ] . cheat_phase = 0 ;
// FTA(46,&ps[myconnectindex]);
return ;
}
cheatbuf [ cheatbuflen + + ] = ch ;
cheatbuf [ cheatbuflen ] = 0 ;
KB_ClearKeysDown ( ) ;
if ( cheatbuflen > MAXCHEATLEN )
{
ps [ myconnectindex ] . cheat_phase = 0 ;
return ;
}
for ( k = 0 ; k < NUMCHEATCODES ; k + + )
{
for ( j = 0 ; j < cheatbuflen ; j + + )
{
if ( cheatbuf [ j ] = = cheatquotes [ k ] [ j ] | | ( cheatquotes [ k ] [ j ] = = ' # ' & & ch > = ' 0 ' & & ch < = ' 9 ' ) )
{
if ( cheatquotes [ k ] [ j + 1 ] = = 0 ) goto FOUNDCHEAT ;
if ( j = = cheatbuflen - 1 ) return ;
}
else break ;
}
}
ps [ myconnectindex ] . cheat_phase = 0 ;
return ;
FOUNDCHEAT :
{
switch ( k )
{
case CHEAT_WEAPONS :
if ( VOLUMEONE ) {
j = 6 ;
} else {
j = 0 ;
}
for ( weapon = PISTOL_WEAPON ; weapon < MAX_WEAPONS - j ; weapon + + )
{
addammo ( weapon , & ps [ myconnectindex ] , max_ammo_amount [ weapon ] ) ;
ps [ myconnectindex ] . gotweapon [ weapon ] = 1 ;
}
KB_FlushKeyBoardQueue ( ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
FTA ( 119 , & ps [ myconnectindex ] ) ;
return ;
case CHEAT_INVENTORY :
KB_FlushKeyBoardQueue ( ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
CheatGetInventory ( ) ;
FTA ( 120 , & ps [ myconnectindex ] ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
return ;
case CHEAT_KEYS :
ps [ myconnectindex ] . got_access = 7 ;
KB_FlushKeyBoardQueue ( ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
FTA ( 121 , & ps [ myconnectindex ] ) ;
return ;
case CHEAT_DEBUG :
debug_on = 1 - debug_on ;
KB_FlushKeyBoardQueue ( ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
{
int i , j ;
FILE * fp = fopen ( " debug.con " , " w " ) ;
for ( i = 0 ; i < MAX_WEAPONS ; i + + )
{
for ( j = 0 ; j < numplayers ; j + + )
{
fprintf ( fp , " Player %d \n \n " , j ) ;
fprintf ( fp , " WEAPON%d_CLIP %ld \n " , i , aplWeaponClip [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_RELOAD %ld \n " , i , aplWeaponReload [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_FIREDELAY %ld \n " , i , aplWeaponFireDelay [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_TOTALTIME %ld \n " , i , aplWeaponTotalTime [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_HOLDDELAY %ld \n " , i , aplWeaponHoldDelay [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_FLAGS %ld \n " , i , aplWeaponFlags [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_SHOOTS %ld \n " , i , aplWeaponShoots [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_SPAWNTIME %ld \n " , i , aplWeaponSpawnTime [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_SPAWN %ld \n " , i , aplWeaponSpawn [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_SHOTSPERBURST %ld \n " , i , aplWeaponShotsPerBurst [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_WORKSLIKE %ld \n " , i , aplWeaponWorksLike [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_INITIALSOUND %ld \n " , i , aplWeaponInitialSound [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_FIRESOUND %ld \n " , i , aplWeaponFireSound [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_SOUND2TIME %ld \n " , i , aplWeaponSound2Time [ i ] [ j ] ) ;
fprintf ( fp , " WEAPON%d_SOUND2SOUND %ld \n " , i , aplWeaponSound2Sound [ i ] [ j ] ) ;
}
fprintf ( fp , " \n " ) ;
}
for ( x = 0 ; x < 13 ; x + + )
{
j = headspritestat [ x ] ;
while ( j > = 0 )
{
fprintf ( fp , " Sprite %d (%ld,%ld,%ld) (picnum: %d) \n " , j , sprite [ j ] . x , sprite [ j ] . y , sprite [ j ] . z , sprite [ j ] . picnum ) ;
for ( i = 0 ; i < iGameVarCount ; i + + )
{
if ( aGameVars [ i ] . dwFlags & ( GAMEVAR_FLAG_PERACTOR ) )
{
if ( aGameVars [ i ] . plValues [ j ] ! = aDefaultGameVars [ i ] . lValue )
{
fprintf ( fp , " gamevar %s " , aGameVars [ i ] . szLabel ) ;
fprintf ( fp , " %ld " , aGameVars [ i ] . plValues [ j ] ) ;
fprintf ( fp , " GAMEVAR_FLAG_PERACTOR " ) ;
if ( aGameVars [ i ] . dwFlags ! = GAMEVAR_FLAG_PERACTOR )
{
fprintf ( fp , " // " ) ;
if ( aGameVars [ i ] . dwFlags & ( GAMEVAR_FLAG_SYSTEM ) )
{
fprintf ( fp , " (system) " ) ;
}
}
fprintf ( fp , " \n " ) ;
}
}
}
fprintf ( fp , " \n " ) ;
y = nextspritestat [ j ] ;
j = y ;
}
}
DumpGameVars ( fp ) ;
fclose ( fp ) ;
saveboard ( " debug.map " , & ps [ myconnectindex ] . posx , & ps [ myconnectindex ] . posy , & ps [ myconnectindex ] . posz , & ps [ myconnectindex ] . ang , & ps [ myconnectindex ] . cursectnum ) ;
Bsprintf ( tempbuf , " GAMEVARS DUMPED TO DEBUG.CON " ) ;
adduserquote ( tempbuf ) ;
Bsprintf ( tempbuf , " MAP DUMPED TO DEBUG.MAP " ) ;
adduserquote ( tempbuf ) ;
}
break ;
case CHEAT_CLIP :
ud . clipping = 1 - ud . clipping ;
KB_FlushKeyBoardQueue ( ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
FTA ( 112 + ud . clipping , & ps [ myconnectindex ] ) ;
return ;
case CHEAT_RESERVED2 :
ps [ myconnectindex ] . gm = MODE_EOL ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_ALLEN :
FTA ( 79 , & ps [ myconnectindex ] ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_ClearKeyDown ( sc_N ) ;
return ;
case CHEAT_CORNHOLIO :
case CHEAT_KROZ :
ud . god = 1 - ud . god ;
if ( ud . god )
{
pus = 1 ;
pub = 1 ;
sprite [ ps [ myconnectindex ] . i ] . cstat = 257 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 0 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 1 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 2 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 3 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 4 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 5 ] = 0 ;
sprite [ ps [ myconnectindex ] . i ] . hitag = 0 ;
sprite [ ps [ myconnectindex ] . i ] . lotag = 0 ;
sprite [ ps [ myconnectindex ] . i ] . pal =
ps [ myconnectindex ] . palookup ;
FTA ( 17 , & ps [ myconnectindex ] ) ;
}
else
{
ud . god = 0 ;
sprite [ ps [ myconnectindex ] . i ] . extra = max_player_health ;
hittype [ ps [ myconnectindex ] . i ] . extra = - 1 ;
ps [ myconnectindex ] . last_extra = max_player_health ;
FTA ( 18 , & ps [ myconnectindex ] ) ;
}
sprite [ ps [ myconnectindex ] . i ] . extra = max_player_health ;
hittype [ ps [ myconnectindex ] . i ] . extra = 0 ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
2006-04-15 03:12:08 +00:00
case CHEAT_SCREAMFORME :
2006-04-13 20:47:06 +00:00
ud . god = 1 - ud . god ;
if ( ud . god )
{
pus = 1 ;
pub = 1 ;
sprite [ ps [ myconnectindex ] . i ] . cstat = 257 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 0 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 1 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 2 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 3 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 4 ] = 0 ;
hittype [ ps [ myconnectindex ] . i ] . temp_data [ 5 ] = 0 ;
sprite [ ps [ myconnectindex ] . i ] . hitag = 0 ;
sprite [ ps [ myconnectindex ] . i ] . lotag = 0 ;
sprite [ ps [ myconnectindex ] . i ] . pal =
ps [ myconnectindex ] . palookup ;
FTA ( 17 , & ps [ myconnectindex ] ) ;
}
else
{
ud . god = 0 ;
sprite [ ps [ myconnectindex ] . i ] . extra = max_player_health ;
hittype [ ps [ myconnectindex ] . i ] . extra = - 1 ;
ps [ myconnectindex ] . last_extra = max_player_health ;
FTA ( 18 , & ps [ myconnectindex ] ) ;
}
CheatGetInventory ( ) ;
for ( weapon = PISTOL_WEAPON ; weapon < MAX_WEAPONS ; weapon + + )
ps [ myconnectindex ] . gotweapon [ weapon ] = 1 ;
for ( weapon = PISTOL_WEAPON ;
weapon < ( MAX_WEAPONS ) ;
weapon + + )
addammo ( weapon , & ps [ myconnectindex ] , max_ammo_amount [ weapon ] ) ;
ps [ myconnectindex ] . got_access = 7 ;
sprite [ ps [ myconnectindex ] . i ] . extra = max_player_health ;
hittype [ ps [ myconnectindex ] . i ] . extra = 0 ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_STUFF :
if ( VOLUMEONE ) {
j = 6 ;
} else {
j = 0 ;
}
for ( weapon = PISTOL_WEAPON ; weapon < MAX_WEAPONS - j ; weapon + + )
ps [ myconnectindex ] . gotweapon [ weapon ] = 1 ;
for ( weapon = PISTOL_WEAPON ;
weapon < ( MAX_WEAPONS - j ) ;
weapon + + )
addammo ( weapon , & ps [ myconnectindex ] , max_ammo_amount [ weapon ] ) ;
CheatGetInventory ( ) ;
ps [ myconnectindex ] . got_access = 7 ;
FTA ( 5 , & ps [ myconnectindex ] ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
// FTA(21,&ps[myconnectindex]);
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
ps [ myconnectindex ] . inven_icon = 1 ;
return ;
case CHEAT_SCOTTY :
case CHEAT_SKILL :
if ( k = = CHEAT_SCOTTY )
{
i = strlen ( cheatquotes [ k ] ) - 3 + VOLUMEONE ;
if ( ! consolecheat ) { // JBF 20030914
short volnume , levnume ;
if ( VOLUMEALL ) {
volnume = cheatbuf [ i ] - ' 0 ' ;
levnume = ( cheatbuf [ i + 1 ] - ' 0 ' ) * 10 + ( cheatbuf [ i + 2 ] - ' 0 ' ) ;
} else {
volnume = cheatbuf [ i ] - ' 0 ' ;
levnume = cheatbuf [ i + 1 ] - ' 0 ' ;
}
volnume - - ;
levnume - - ;
if ( VOLUMEONE & & volnume > 0 )
{
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
}
else if ( volnume > num_volumes - 1 )
{
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
}
else if ( volnume = = 0 )
{
if ( levnume > 5 )
{
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
}
}
else
{
if ( levnume > = 11 )
{
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
}
}
ud . m_volume_number = ud . volume_number = volnume ;
ud . m_level_number = ud . level_number = levnume ;
} else { // JBF 20030914
ud . m_volume_number = ud . volume_number = osdcmd_cheatsinfo_stat . volume ;
ud . m_level_number = ud . level_number = osdcmd_cheatsinfo_stat . level ;
}
}
else
{
i = strlen ( cheatquotes [ k ] ) - 1 ;
ud . m_player_skill = ud . player_skill = cheatbuf [ i ] - ' 1 ' ;
}
if ( numplayers > 1 & & myconnectindex = = connecthead )
{
tempbuf [ 0 ] = 5 ;
tempbuf [ 1 ] = ud . m_level_number ;
tempbuf [ 2 ] = ud . m_volume_number ;
tempbuf [ 3 ] = ud . m_player_skill ;
tempbuf [ 4 ] = ud . m_monsters_off ;
tempbuf [ 5 ] = ud . m_respawn_monsters ;
tempbuf [ 6 ] = ud . m_respawn_items ;
tempbuf [ 7 ] = ud . m_respawn_inventory ;
tempbuf [ 8 ] = ud . m_coop ;
tempbuf [ 9 ] = ud . m_marker ;
tempbuf [ 10 ] = ud . m_ffire ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
sendpacket ( i , tempbuf , 11 ) ;
}
else ps [ myconnectindex ] . gm | = MODE_RESTART ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_COORDS :
ps [ myconnectindex ] . cheat_phase = 0 ;
ud . coords = 1 - ud . coords ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_VIEW :
if ( ps [ myconnectindex ] . over_shoulder_on )
ps [ myconnectindex ] . over_shoulder_on = 0 ;
else
{
ps [ myconnectindex ] . over_shoulder_on = 1 ;
cameradist = 0 ;
cameraclock = totalclock ;
}
FTA ( 22 , & ps [ myconnectindex ] ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_TIME :
FTA ( 21 , & ps [ myconnectindex ] ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_UNLOCK :
if ( VOLUMEONE ) return ;
for ( i = numsectors - 1 ; i > = 0 ; i - - ) //Unlock
{
j = sector [ i ] . lotag ;
if ( j = = - 1 | | j = = 32767 ) continue ;
if ( ( j & 0x7fff ) > 2 )
{
if ( j & ( 0xffff - 16384 ) )
sector [ i ] . lotag & = ( 0xffff - 16384 ) ;
operatesectors ( i , ps [ myconnectindex ] . i ) ;
}
}
operateforcefields ( ps [ myconnectindex ] . i , - 1 ) ;
FTA ( 100 , & ps [ myconnectindex ] ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_CASHMAN :
ud . cashman = 1 - ud . cashman ;
KB_ClearKeyDown ( sc_N ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
return ;
case CHEAT_ITEMS :
CheatGetInventory ( ) ;
ps [ myconnectindex ] . got_access = 7 ;
FTA ( 5 , & ps [ myconnectindex ] ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_SHOWMAP : // SHOW ALL OF THE MAP TOGGLE;
ud . showallmap = 1 - ud . showallmap ;
if ( ud . showallmap )
{
for ( i = 0 ; i < ( MAXSECTORS > > 3 ) ; i + + )
show2dsector [ i ] = 255 ;
for ( i = 0 ; i < ( MAXWALLS > > 3 ) ; i + + )
show2dwall [ i ] = 255 ;
FTA ( 111 , & ps [ myconnectindex ] ) ;
}
else
{
for ( i = 0 ; i < ( MAXSECTORS > > 3 ) ; i + + )
show2dsector [ i ] = 0 ;
for ( i = 0 ; i < ( MAXWALLS > > 3 ) ; i + + )
show2dwall [ i ] = 0 ;
FTA ( 1 , & ps [ myconnectindex ] ) ;
}
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_TODD :
FTA ( 99 , & ps [ myconnectindex ] ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_RATE :
ud . tickrate = ! ud . tickrate ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_BETA :
FTA ( 105 , & ps [ myconnectindex ] ) ;
KB_ClearKeyDown ( sc_H ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_HYPER :
ps [ myconnectindex ] . steroids_amount = 399 ;
ps [ myconnectindex ] . heat_amount = 1200 ;
ps [ myconnectindex ] . cheat_phase = 0 ;
FTA ( 37 , & ps [ myconnectindex ] ) ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_MONSTERS :
if ( actor_tog = = 3 ) actor_tog = 0 ;
actor_tog + + ;
ps [ screenpeek ] . cheat_phase = 0 ;
KB_FlushKeyBoardQueue ( ) ;
return ;
case CHEAT_RESERVED :
case CHEAT_RESERVED3 :
ud . eog = 1 ;
ps [ myconnectindex ] . gm | = MODE_EOL ;
KB_FlushKeyBoardQueue ( ) ;
return ;
}
}
}
}
else
{
if ( KB_KeyPressed ( cheatkey [ 0 ] ) )
{
if ( ps [ myconnectindex ] . cheat_phase > = 0 & & numplayers < 2 & & ud . recstat = = 0 )
ps [ myconnectindex ] . cheat_phase = - 1 ;
}
if ( KB_KeyPressed ( cheatkey [ 1 ] ) )
{
if ( ps [ myconnectindex ] . cheat_phase = = - 1 )
{
if ( ud . player_skill = = 4 )
{
FTA ( 22 , & ps [ myconnectindex ] ) ;
ps [ myconnectindex ] . cheat_phase = 0 ;
}
else
{
ps [ myconnectindex ] . cheat_phase = 1 ;
// FTA(25,&ps[myconnectindex]);
cheatbuflen = 0 ;
}
KB_FlushKeyboardQueue ( ) ;
}
else if ( ps [ myconnectindex ] . cheat_phase ! = 0 )
{
ps [ myconnectindex ] . cheat_phase = 0 ;
KB_ClearKeyDown ( cheatkey [ 0 ] ) ;
KB_ClearKeyDown ( cheatkey [ 1 ] ) ;
}
}
}
}
long nonsharedtimer ;
void nonsharedkeys ( void )
{
short i , ch , weapon ;
long j ;
if ( ud . recstat = = 2 )
{
ControlInfo noshareinfo ;
CONTROL_GetInput ( & noshareinfo ) ;
}
if ( KB_KeyPressed ( sc_F12 ) )
{
KB_ClearKeyDown ( sc_F12 ) ;
screencapture ( " duke0000.tga " , 0 ) ;
FTA ( 103 , & ps [ myconnectindex ] ) ;
}
if ( ! ALT_IS_PRESSED & & ud . overhead_on = = 0 )
{
if ( BUTTON ( gamefunc_Enlarge_Screen ) )
{
CONTROL_ClearButton ( gamefunc_Enlarge_Screen ) ;
if ( ud . screen_size > 0 )
sound ( THUD ) ;
ud . screen_size - = 4 ;
vscrn ( ) ;
}
if ( BUTTON ( gamefunc_Shrink_Screen ) )
{
CONTROL_ClearButton ( gamefunc_Shrink_Screen ) ;
if ( ud . screen_size < 64 ) sound ( THUD ) ;
ud . screen_size + = 4 ;
vscrn ( ) ;
}
}
if ( ps [ myconnectindex ] . cheat_phase = = 1 | | ( ps [ myconnectindex ] . gm & ( MODE_MENU | MODE_TYPE ) ) ) return ;
if ( BUTTON ( gamefunc_See_Coop_View ) & & ( ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_COOPVIEW ) | | ud . recstat = = 2 ) )
{
CONTROL_ClearButton ( gamefunc_See_Coop_View ) ;
screenpeek = connectpoint2 [ screenpeek ] ;
if ( screenpeek = = - 1 ) screenpeek = connecthead ;
restorepalette = 1 ;
}
if ( ud . multimode > 1 & & BUTTON ( gamefunc_Show_Opponents_Weapon ) )
{
CONTROL_ClearButton ( gamefunc_Show_Opponents_Weapon ) ;
ud . showweapons = 1 - ud . showweapons ;
ShowOpponentWeapons = ud . showweapons ;
FTA ( 82 - ud . showweapons , & ps [ screenpeek ] ) ;
}
if ( BUTTON ( gamefunc_Toggle_Crosshair ) )
{
CONTROL_ClearButton ( gamefunc_Toggle_Crosshair ) ;
ud . crosshair = 1 - ud . crosshair ;
FTA ( 21 - ud . crosshair , & ps [ screenpeek ] ) ;
}
if ( ud . overhead_on & & BUTTON ( gamefunc_Map_Follow_Mode ) )
{
CONTROL_ClearButton ( gamefunc_Map_Follow_Mode ) ;
ud . scrollmode = 1 - ud . scrollmode ;
if ( ud . scrollmode )
{
ud . folx = ps [ screenpeek ] . oposx ;
ud . foly = ps [ screenpeek ] . oposy ;
ud . fola = ps [ screenpeek ] . oang ;
}
FTA ( 83 + ud . scrollmode , & ps [ myconnectindex ] ) ;
}
if ( SHIFTS_IS_PRESSED | | ALT_IS_PRESSED )
{
i = 0 ;
if ( KB_KeyPressed ( sc_F1 ) ) { KB_ClearKeyDown ( sc_F1 ) ; i = 1 ; }
if ( KB_KeyPressed ( sc_F2 ) ) { KB_ClearKeyDown ( sc_F2 ) ; i = 2 ; }
if ( KB_KeyPressed ( sc_F3 ) ) { KB_ClearKeyDown ( sc_F3 ) ; i = 3 ; }
if ( KB_KeyPressed ( sc_F4 ) ) { KB_ClearKeyDown ( sc_F4 ) ; i = 4 ; }
if ( KB_KeyPressed ( sc_F5 ) ) { KB_ClearKeyDown ( sc_F5 ) ; i = 5 ; }
if ( KB_KeyPressed ( sc_F6 ) ) { KB_ClearKeyDown ( sc_F6 ) ; i = 6 ; }
if ( KB_KeyPressed ( sc_F7 ) ) { KB_ClearKeyDown ( sc_F7 ) ; i = 7 ; }
if ( KB_KeyPressed ( sc_F8 ) ) { KB_ClearKeyDown ( sc_F8 ) ; i = 8 ; }
if ( KB_KeyPressed ( sc_F9 ) ) { KB_ClearKeyDown ( sc_F9 ) ; i = 9 ; }
if ( KB_KeyPressed ( sc_F10 ) ) { KB_ClearKeyDown ( sc_F10 ) ; i = 10 ; }
if ( i )
{
if ( SHIFTS_IS_PRESSED )
{
if ( i = = 5 & & ps [ myconnectindex ] . fta > 0 & & ps [ myconnectindex ] . ftq = = 26 )
{
2006-04-15 03:12:08 +00:00
i = ( VOLUMEALL ? num_volumes * 11 : 6 ) ;
2006-04-13 20:47:06 +00:00
music_select + + ;
2006-04-15 03:12:08 +00:00
while ( ! music_fn [ 0 ] [ music_select ] [ 0 ] & & music_select < i )
music_select + + ;
if ( music_select = = i )
music_select = 0 ;
Bstrcpy ( & fta_quotes [ 26 ] [ 0 ] , " PLAYING " ) ;
Bstrcat ( & fta_quotes [ 26 ] [ 0 ] , & music_fn [ 0 ] [ music_select ] [ 0 ] ) ;
2006-04-13 20:47:06 +00:00
FTA ( 26 , & ps [ myconnectindex ] ) ;
2006-04-15 03:12:08 +00:00
playmusic ( & music_fn [ 0 ] [ music_select ] [ 0 ] ) ;
2006-04-13 20:47:06 +00:00
return ;
}
adduserquote ( ud . ridecule [ i - 1 ] ) ;
ch = 0 ;
tempbuf [ ch ] = 4 ;
tempbuf [ ch + 1 ] = 255 ;
tempbuf [ ch + 2 ] = 0 ;
strcat ( tempbuf + 2 , ud . ridecule [ i - 1 ] ) ;
i = 2 + strlen ( ud . ridecule [ i - 1 ] ) ;
if ( ud . multimode > 1 )
for ( ch = connecthead ; ch > = 0 ; ch = connectpoint2 [ ch ] )
{
if ( ch ! = myconnectindex ) sendpacket ( ch , tempbuf , i ) ;
if ( ( ! networkmode ) & & ( myconnectindex ! = connecthead ) ) break ; //slaves in M/S mode only send to master
}
pus = NUMPAGES ;
pub = NUMPAGES ;
return ;
}
if ( ud . lockout = = 0 )
if ( SoundToggle & & ALT_IS_PRESSED & & ( RTS_NumSounds ( ) > 0 ) & & rtsplaying = = 0 & & VoiceToggle )
{
rtsptr = ( char * ) RTS_GetSound ( i - 1 ) ;
if ( * rtsptr = = ' C ' )
FX_PlayVOC3D ( rtsptr , 0 , 0 , 0 , 255 , - i ) ;
else FX_PlayWAV3D ( rtsptr , 0 , 0 , 0 , 255 , - i ) ;
rtsplaying = 7 ;
if ( ud . multimode > 1 )
{
tempbuf [ 0 ] = 7 ;
tempbuf [ 1 ] = i ;
for ( ch = connecthead ; ch > = 0 ; ch = connectpoint2 [ ch ] )
{
if ( ch ! = myconnectindex ) sendpacket ( ch , tempbuf , 2 ) ;
if ( ( ! networkmode ) & & ( myconnectindex ! = connecthead ) ) break ; //slaves in M/S mode only send to master
}
}
pus = NUMPAGES ;
pub = NUMPAGES ;
return ;
}
}
}
if ( ! ALT_IS_PRESSED & & ! SHIFTS_IS_PRESSED )
{
if ( ud . multimode > 1 & & BUTTON ( gamefunc_SendMessage ) )
{
KB_FlushKeyboardQueue ( ) ;
CONTROL_ClearButton ( gamefunc_SendMessage ) ;
ps [ myconnectindex ] . gm | = MODE_TYPE ;
typebuf [ 0 ] = 0 ;
inputloc = 0 ;
}
if ( KB_KeyPressed ( sc_F1 ) | | ( ud . show_help & & ( KB_KeyPressed ( sc_Space ) | | KB_KeyPressed ( sc_Enter ) | | KB_KeyPressed ( sc_kpad_Enter ) ) ) )
{
KB_ClearKeyDown ( sc_F1 ) ;
KB_ClearKeyDown ( sc_Space ) ;
KB_ClearKeyDown ( sc_kpad_Enter ) ;
KB_ClearKeyDown ( sc_Enter ) ;
ud . show_help + + ;
if ( ud . show_help > 2 )
{
ud . show_help = 0 ;
if ( ud . multimode < 2 & & ud . recstat ! = 2 ) ready2send = 1 ;
vscrn ( ) ;
}
else
{
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( ud . multimode < 2 & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
}
}
// if(ud.multimode < 2)
{
if ( ud . recstat ! = 2 & & KB_KeyPressed ( sc_F2 ) )
{
KB_ClearKeyDown ( sc_F2 ) ;
if ( movesperpacket = = 4 & & connecthead ! = myconnectindex )
return ;
FAKE_F2 :
if ( sprite [ ps [ myconnectindex ] . i ] . extra < = 0 )
{
FTA ( 118 , & ps [ myconnectindex ] ) ;
return ;
}
cmenu ( 350 ) ;
screencapt = 1 ;
displayrooms ( myconnectindex , 65536 ) ;
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
screencapt = 0 ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
// setview(0,0,xdim-1,ydim-1);
ps [ myconnectindex ] . gm | = MODE_MENU ;
if ( ud . multimode < 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
screenpeek = myconnectindex ;
}
}
if ( KB_KeyPressed ( sc_F3 ) )
{
KB_ClearKeyDown ( sc_F3 ) ;
if ( movesperpacket = = 4 & & connecthead ! = myconnectindex )
return ;
FAKE_F3 :
cmenu ( 300 ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
// setview(0,0,xdim-1,ydim-1);
ps [ myconnectindex ] . gm | = MODE_MENU ;
if ( ud . multimode < 2 & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
screenpeek = myconnectindex ;
}
}
if ( KB_KeyPressed ( sc_F4 ) & & FXDevice > = 0 )
{
KB_ClearKeyDown ( sc_F4 ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
ps [ myconnectindex ] . gm | = MODE_MENU ;
if ( ud . multimode < 2 & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
cmenu ( 701 ) ;
}
if ( KB_KeyPressed ( sc_F6 ) & & ( ps [ myconnectindex ] . gm & MODE_GAME ) )
{
KB_ClearKeyDown ( sc_F6 ) ;
if ( movesperpacket = = 4 & & connecthead ! = myconnectindex )
return ;
if ( lastsavedpos = = - 1 ) goto FAKE_F2 ;
KB_FlushKeyboardQueue ( ) ;
if ( sprite [ ps [ myconnectindex ] . i ] . extra < = 0 )
{
FTA ( 118 , & ps [ myconnectindex ] ) ;
return ;
}
screencapt = 1 ;
displayrooms ( myconnectindex , 65536 ) ;
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
screencapt = 0 ;
if ( lastsavedpos > = 0 )
{
/* inputloc = strlen(&ud.savegame[lastsavedpos][0]);
current_menu = 360 + lastsavedpos ;
probey = lastsavedpos ; */
if ( ud . multimode > 1 )
saveplayer ( - 1 - ( lastsavedpos ) ) ;
else saveplayer ( lastsavedpos ) ;
}
}
if ( KB_KeyPressed ( sc_F7 ) )
{
KB_ClearKeyDown ( sc_F7 ) ;
if ( ps [ myconnectindex ] . over_shoulder_on )
ps [ myconnectindex ] . over_shoulder_on = 0 ;
else
{
ps [ myconnectindex ] . over_shoulder_on = 1 ;
cameradist = 0 ;
cameraclock = totalclock ;
}
FTA ( 109 + ps [ myconnectindex ] . over_shoulder_on , & ps [ myconnectindex ] ) ;
}
if ( KB_KeyPressed ( sc_F5 ) & & MusicDevice > = 0 )
{
KB_ClearKeyDown ( sc_F5 ) ;
strcpy ( & tempbuf [ 0 ] , & music_fn [ 0 ] [ music_select ] [ 0 ] ) ;
strcat ( & tempbuf [ 0 ] , " . USE SHIFT-F5 TO CHANGE. " ) ;
strcpy ( & fta_quotes [ 26 ] [ 0 ] , & tempbuf [ 0 ] ) ;
FTA ( 26 , & ps [ myconnectindex ] ) ;
}
if ( KB_KeyPressed ( sc_F8 ) )
{
KB_ClearKeyDown ( sc_F8 ) ;
ud . fta_on = ! ud . fta_on ;
if ( ud . fta_on ) FTA ( 23 , & ps [ myconnectindex ] ) ;
else
{
ud . fta_on = 1 ;
FTA ( 24 , & ps [ myconnectindex ] ) ;
ud . fta_on = 0 ;
}
}
if ( KB_KeyPressed ( sc_F9 ) & & ( ps [ myconnectindex ] . gm & MODE_GAME ) )
{
KB_ClearKeyDown ( sc_F9 ) ;
if ( movesperpacket = = 4 & & myconnectindex ! = connecthead )
return ;
if ( lastsavedpos = = - 1 ) goto FAKE_F3 ;
if ( lastsavedpos > = 0 )
{
KB_FlushKeyboardQueue ( ) ;
KB_ClearKeysDown ( ) ;
FX_StopAllSounds ( ) ;
if ( ud . multimode > 1 )
{
loadplayer ( - 1 - lastsavedpos ) ;
ps [ myconnectindex ] . gm = MODE_GAME ;
}
else
{
i = loadplayer ( lastsavedpos ) ;
if ( i = = 0 )
ps [ myconnectindex ] . gm = MODE_GAME ;
}
}
}
if ( KB_KeyPressed ( sc_F10 ) )
{
KB_ClearKeyDown ( sc_F10 ) ;
cmenu ( 500 ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
ps [ myconnectindex ] . gm | = MODE_MENU ;
if ( ud . multimode < 2 & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
}
if ( ud . overhead_on ! = 0 )
{
j = totalclock - nonsharedtimer ; nonsharedtimer + = j ;
if ( BUTTON ( gamefunc_Enlarge_Screen ) )
ps [ myconnectindex ] . zoom + = mulscale6 ( j , max ( ps [ myconnectindex ] . zoom , 256 ) ) ;
if ( BUTTON ( gamefunc_Shrink_Screen ) )
ps [ myconnectindex ] . zoom - = mulscale6 ( j , max ( ps [ myconnectindex ] . zoom , 256 ) ) ;
if ( ( ps [ myconnectindex ] . zoom > 2048 ) )
ps [ myconnectindex ] . zoom = 2048 ;
if ( ( ps [ myconnectindex ] . zoom < 48 ) )
ps [ myconnectindex ] . zoom = 48 ;
}
}
if ( KB_KeyPressed ( sc_Escape ) & & ud . overhead_on & & ps [ myconnectindex ] . newowner = = - 1 )
{
KB_ClearKeyDown ( sc_Escape ) ;
ud . last_overhead = ud . overhead_on ;
ud . overhead_on = 0 ;
ud . scrollmode = 0 ;
vscrn ( ) ;
}
if ( BUTTON ( gamefunc_AutoRun ) )
{
CONTROL_ClearButton ( gamefunc_AutoRun ) ;
ud . auto_run = 1 - ud . auto_run ;
RunMode = ud . auto_run ;
FTA ( 85 + ud . auto_run , & ps [ myconnectindex ] ) ;
}
if ( BUTTON ( gamefunc_Map ) )
{
CONTROL_ClearButton ( gamefunc_Map ) ;
if ( ud . last_overhead ! = ud . overhead_on & & ud . last_overhead )
{
ud . overhead_on = ud . last_overhead ;
ud . last_overhead = 0 ;
}
else
{
ud . overhead_on + + ;
if ( ud . overhead_on = = 3 ) ud . overhead_on = 0 ;
ud . last_overhead = ud . overhead_on ;
}
restorepalette = 1 ;
vscrn ( ) ;
}
if ( KB_KeyPressed ( sc_F11 ) )
{
KB_ClearKeyDown ( sc_F11 ) ;
if ( SHIFTS_IS_PRESSED ) ud . brightness - = 4 ;
else ud . brightness + = 4 ;
if ( ud . brightness > ( 7 < < 2 ) )
ud . brightness = 0 ;
else if ( ud . brightness < 0 )
ud . brightness = ( 7 < < 2 ) ;
setbrightness ( ud . brightness > > 2 , & ps [ myconnectindex ] . palette [ 0 ] , 0 ) ;
if ( ud . brightness < 20 ) FTA ( 29 + ( ud . brightness > > 2 ) , & ps [ myconnectindex ] ) ;
else if ( ud . brightness < 40 ) FTA ( 96 + ( ud . brightness > > 2 ) - 5 , & ps [ myconnectindex ] ) ;
}
}
void comlinehelp ( char * * argv )
{
char * s = " Command line help. \n "
" ?, -? \t \t This help message \n "
" -l## \t \t Level (1-11) \n "
" -v# \t \t Volume (1-4) \n "
" -s# \t \t Skill (1-4) \n "
" -r \t \t Record demo \n "
" -dFILE \t \t Start to play demo FILE \n "
" -m \t \t No monsters \n "
" -ns \t \t No sound \n "
" -nm \t \t No music \n "
" -t# \t \t Respawn, 1 = Monsters, 2 = Items, 3 = Inventory, x = All \n "
" -c# \t \t MP mode, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn) \n "
" -q# \t \t Fake multiplayer (2-8 players) \n "
" -a \t \t Use player AI (fake multiplayer only) \n "
" -i# \t \t Network mode (1/0) (multiplayer only) (default == 1) \n "
" -f# \t \t Send fewer packets (1, 2, 4) (multiplayer only) \n "
" -gFILE \t \t Use multiple group files (must be last on command line) \n "
" -hFILE \t \t Use FILE instead of DUKE3D.DEF \n "
" -xFILE \t \t Use specified CON file (default EDUKE.CON/GAME.CON) \n "
" -u######### \t User's favorite weapon order (default: 3425689071) \n "
" -# \t \t Load and run a game (slot 0-9) \n "
" -map FILE \t Use a map FILE \n "
" -name NAME \t Foward NAME \n "
" -net \t \t Net mode game \n "
" -nD \t \t Dump game definitions to gamevars.txt \n "
" -condebug, -z# \t Line-by-line CON compilation debugging " ;
wm_msgbox ( apptitle , s ) ;
}
void checkcommandline ( int argc , char * * argv )
{
short i , j ;
char * c ;
int firstnet = 0 ;
i = 1 ;
ud . fta_on = 1 ;
ud . god = 0 ;
ud . m_respawn_items = 0 ;
ud . m_respawn_monsters = 0 ;
ud . m_respawn_inventory = 0 ;
ud . warp_on = 0 ;
ud . cashman = 0 ;
ud . m_player_skill = ud . player_skill = 2 ;
if ( argc > 1 )
{
while ( i < argc )
{
c = argv [ i ] ;
if ( ( ( * c = = ' / ' ) | | ( * c = = ' - ' ) ) & & ( ! firstnet ) )
{
if ( ! Bstrcasecmp ( c + 1 , " net " ) ) {
firstnet = i ;
netparamcount = argc - i - 1 ;
netparam = ( char * * ) calloc ( netparamcount , sizeof ( char * * ) ) ;
i + + ;
continue ;
}
if ( ! Bstrcasecmp ( c + 1 , " name " ) ) {
if ( argc > i + 1 ) {
CommandName = argv [ i + 1 ] ;
i + + ;
}
i + + ;
continue ;
}
if ( ! Bstrcasecmp ( c + 1 , " map " ) ) {
if ( argc > i + 1 ) {
CommandMap = argv [ i + 1 ] ;
i + + ;
}
i + + ;
continue ;
}
if ( ! Bstrcasecmp ( c + 1 , " condebug " ) ) {
condebug = 1 ;
i + + ;
continue ;
}
}
if ( firstnet > 0 ) {
if ( * c = = ' - ' | | * c = = ' / ' ) {
c + + ;
if ( ( ( c [ 0 ] = = ' n ' ) | | ( c [ 0 ] = = ' N ' ) ) & & ( c [ 1 ] = = ' 0 ' ) )
{ networkmode = 0 ; initprintf ( " Network mode: master/slave \n " ) ; }
else if ( ( ( c [ 0 ] = = ' n ' ) | | ( c [ 0 ] = = ' N ' ) ) & & ( c [ 1 ] = = ' 1 ' ) )
{ networkmode = 1 ; initprintf ( " Network mode: peer-to-peer \n " ) ; }
}
netparam [ i - firstnet - 1 ] = argv [ i ] ;
i + + ;
continue ;
}
if ( * c = = ' ? ' )
{
comlinehelp ( argv ) ;
exit ( - 1 ) ;
}
if ( ( * c = = ' / ' ) | | ( * c = = ' - ' ) )
{
c + + ;
switch ( * c )
{
default :
// printf("Unknown command line parameter '%s'\n",argv[i]);
case ' ? ' :
comlinehelp ( argv ) ;
exit ( 0 ) ;
case ' x ' :
case ' X ' :
c + + ;
if ( * c )
{
strcpy ( confilename , c ) ;
userconfiles = 1 ;
/* if(SafeFileExists(c) == 0)
{
initprintf ( " Could not find CON file '%s'. \n " , confilename ) ;
exit ( - 1 ) ;
}
else */ initprintf ( " Using CON file: '%s' \n " , confilename ) ;
}
break ;
case ' g ' :
case ' G ' :
c + + ;
if ( * c )
{
strcpy ( tempbuf , c ) ;
if ( strchr ( tempbuf , ' . ' ) = = 0 )
strcat ( tempbuf , " .grp " ) ;
j = initgroupfile ( tempbuf ) ;
if ( j = = - 1 )
initprintf ( " Could not find GRP file %s. \n " , tempbuf ) ;
else
{
groupfile = j ;
initprintf ( " Using GRP file %s. \n " , tempbuf ) ;
}
}
break ;
case ' h ' :
case ' H ' :
c + + ;
if ( * c ) {
duke3ddef = c ;
initprintf ( " Using DEF file %s. \n " , duke3ddef ) ;
}
break ;
case ' a ' :
case ' A ' :
ud . playerai = 1 ;
initprintf ( " Other player AI. \n " ) ;
break ;
case ' n ' :
case ' N ' :
c + + ;
if ( * c = = ' s ' | | * c = = ' S ' )
{
CommandSoundToggleOff = 2 ;
initprintf ( " Sound off. \n " ) ;
}
else if ( * c = = ' m ' | | * c = = ' M ' )
{
CommandMusicToggleOff = 1 ;
initprintf ( " Music off. \n " ) ;
}
else if ( * c = = ' D ' )
{
FILE * fp = fopenfrompath ( " gamevars.txt " , " w " ) ;
InitGameVars ( ) ;
DumpGameVars ( fp ) ;
fclose ( fp ) ;
initprintf ( " Game variables saved to gamevars.txt. \n " ) ;
}
else
{
comlinehelp ( argv ) ;
exit ( - 1 ) ;
}
break ;
case ' i ' :
case ' I ' :
c + + ;
if ( * c = = ' 0 ' ) networkmode = 0 ;
if ( * c = = ' 1 ' ) networkmode = 1 ;
initprintf ( " Network Mode %d \n " , networkmode ) ;
break ;
case ' c ' :
case ' C ' :
c + + ;
//if(*c == '1' || *c == '2' || *c == '3' )
// ud.m_coop = *c - '0' - 1;
//else ud.m_coop = 0;
ud . m_coop = 0 ;
while ( ( * c > = ' 0 ' ) & & ( * c < = ' 9 ' ) ) {
ud . m_coop * = 10 ;
ud . m_coop + = * c - ' 0 ' ;
c + + ;
}
ud . m_coop - - ;
//switch(ud.m_coop)
//{
//case 0:
// initprintf("Dukematch (spawn).\n");
// break;
//case 1:
// initprintf("Cooperative play.\n");
// break;
//case 2:
// initprintf("Dukematch (no spawn).\n");
// break;
//}
break ;
case ' f ' :
case ' F ' :
c + + ;
if ( * c = = ' 1 ' )
movesperpacket = 1 ;
if ( * c = = ' 2 ' )
movesperpacket = 2 ;
if ( * c = = ' 4 ' )
{
movesperpacket = 4 ;
setpackettimeout ( 0x3fffffff , 0x3fffffff ) ;
}
break ;
case ' t ' :
case ' T ' :
c + + ;
if ( * c = = ' 1 ' ) ud . m_respawn_monsters = 1 ;
else if ( * c = = ' 2 ' ) ud . m_respawn_items = 1 ;
else if ( * c = = ' 3 ' ) ud . m_respawn_inventory = 1 ;
else
{
ud . m_respawn_monsters = 1 ;
ud . m_respawn_items = 1 ;
ud . m_respawn_inventory = 1 ;
}
initprintf ( " Respawn on. \n " ) ;
break ;
case ' m ' :
case ' M ' :
if ( * ( c + 1 ) ! = ' a ' & & * ( c + 1 ) ! = ' A ' )
{
ud . m_monsters_off = 1 ;
ud . m_player_skill = ud . player_skill = 0 ;
initprintf ( " Monsters off. \n " ) ;
}
break ;
case ' w ' :
case ' W ' :
ud . coords = 1 ;
break ;
case ' q ' :
case ' Q ' :
initprintf ( " Fake multiplayer mode. \n " ) ;
if ( * ( + + c ) = = 0 ) ud . multimode = 1 ;
else ud . multimode = atol ( c ) % 17 ;
ud . m_coop = ud . coop = 0 ;
ud . m_marker = ud . marker = 1 ;
ud . m_respawn_monsters = ud . respawn_monsters = 1 ;
ud . m_respawn_items = ud . respawn_items = 1 ;
ud . m_respawn_inventory = ud . respawn_inventory = 1 ;
break ;
case ' r ' :
case ' R ' :
ud . m_recstat = 1 ;
initprintf ( " Demo record mode on. \n " ) ;
break ;
case ' d ' :
case ' D ' :
c + + ;
if ( strchr ( c , ' . ' ) = = 0 )
strcat ( c , " .dmo " ) ;
initprintf ( " Play demo %s. \n " , c ) ;
strcpy ( firstdemofile , c ) ;
break ;
case ' l ' :
case ' L ' :
ud . warp_on = 1 ;
c + + ;
ud . m_level_number = ud . level_number = ( atol ( c ) - 1 ) % 11 ;
break ;
case ' j ' :
case ' J ' :
initprintf ( HEAD2 ) ;
exit ( 0 ) ;
case ' v ' :
case ' V ' :
c + + ;
ud . warp_on = 1 ;
ud . m_volume_number = ud . volume_number = atol ( c ) - 1 ;
break ;
case ' s ' :
case ' S ' :
c + + ;
ud . m_player_skill = ud . player_skill = ( atol ( c ) % 5 ) ;
if ( ud . m_player_skill = = 4 )
ud . m_respawn_monsters = ud . respawn_monsters = 1 ;
break ;
case ' 0 ' :
case ' 1 ' :
case ' 2 ' :
case ' 3 ' :
case ' 4 ' :
case ' 5 ' :
case ' 6 ' :
case ' 7 ' :
case ' 8 ' :
case ' 9 ' :
ud . warp_on = 2 + ( * c ) - ' 0 ' ;
break ;
case ' u ' :
case ' U ' :
c + + ;
j = 0 ;
if ( * c )
{
initprintf ( " Using favorite weapon order(s). \n " ) ;
while ( * c )
{
ud . wchoice [ 0 ] [ j ] = * c - ' 0 ' ;
c + + ;
j + + ;
}
while ( j < 10 )
{
if ( j = = 9 )
ud . wchoice [ 0 ] [ 9 ] = 1 ;
else
ud . wchoice [ 0 ] [ j ] = 2 ;
j + + ;
}
}
else
{
initprintf ( " Using default weapon orders. \n " ) ;
ud . wchoice [ 0 ] [ 0 ] = 3 ;
ud . wchoice [ 0 ] [ 1 ] = 4 ;
ud . wchoice [ 0 ] [ 2 ] = 5 ;
ud . wchoice [ 0 ] [ 3 ] = 7 ;
ud . wchoice [ 0 ] [ 4 ] = 8 ;
ud . wchoice [ 0 ] [ 5 ] = 6 ;
ud . wchoice [ 0 ] [ 6 ] = 0 ;
ud . wchoice [ 0 ] [ 7 ] = 2 ;
ud . wchoice [ 0 ] [ 8 ] = 9 ;
ud . wchoice [ 0 ] [ 9 ] = 1 ;
}
break ;
case ' z ' :
case ' Z ' :
c + + ;
condebug = atol ( c ) ;
if ( ! condebug )
condebug = 1 ;
break ;
}
}
i + + ;
}
}
}
void printstr ( short x , short y , char string [ 81 ] , char attribute )
{
char character ;
short i , pos ;
/*
pos = ( y * 80 + x ) < < 1 ;
i = 0 ;
while ( string [ i ] ! = 0 )
{
character = string [ i ] ;
printchrasm ( 0xb8000 + ( long ) pos , 1L , ( ( long ) attribute < < 8 ) + ( long ) character ) ;
i + + ;
pos + = 2 ;
}
*/
}
/*
void cacheicon ( void )
{
if ( cachecount > 0 )
{
if ( ( ps [ myconnectindex ] . gm & MODE_MENU ) = = 0 )
rotatesprite ( ( 320 - 7 ) < < 16 , ( 200 - 23 ) < < 16 , 32768L , 0 , SPINNINGNUKEICON , 0 , 0 , 2 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
cachecount = 0 ;
}
}
*/
void Logo ( void )
{
short i , j , soundanm ;
long logoflags = GetGameVar ( " LOGO_FLAGS " , 255 , - 1 , - 1 ) ;
soundanm = 0 ;
ready2send = 0 ;
KB_FlushKeyboardQueue ( ) ;
KB_ClearKeysDown ( ) ; // JBF
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
clearview ( 0L ) ;
IFISSOFTMODE palto ( 0 , 0 , 0 , 63 ) ;
flushperms ( ) ;
nextpage ( ) ;
MUSIC_StopSong ( ) ;
FX_StopAllSounds ( ) ; // JBF 20031228
clearsoundlocks ( ) ; // JBF 20031228
if ( ud . multimode < 2 & & ( logoflags & LOGO_FLAG_ENABLED ) )
{
if ( VOLUMEALL & & ( logoflags & LOGO_FLAG_PLAYANIM ) ) {
if ( ! KB_KeyWaiting ( ) & & nomorelogohack = = 0 )
{
getpackets ( ) ;
playanm ( " logo.anm " , 5 ) ;
IFISSOFTMODE palto ( 0 , 0 , 0 , 63 ) ;
KB_FlushKeyboardQueue ( ) ;
KB_ClearKeysDown ( ) ; // JBF
}
clearview ( 0L ) ;
nextpage ( ) ;
}
if ( logoflags & LOGO_FLAG_PLAYMUSIC )
playmusic ( & env_music_fn [ 0 ] [ 0 ] ) ;
fadepal ( 0 , 0 , 0 , 0 , 64 , 7 ) ;
//ps[myconnectindex].palette = drealms;
//palto(0,0,0,63);
if ( logoflags & LOGO_FLAG_3DRSCREEN )
{
setgamepalette ( & ps [ myconnectindex ] , drealms , 3 ) ; // JBF 20040308
rotatesprite ( 0 , 0 , 65536L , 0 , DREALMS , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
nextpage ( ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ;
totalclock = 0 ;
while ( totalclock < ( 120 * 7 ) & & ! KB_KeyWaiting ( ) ) {
handleevents ( ) ;
getpackets ( ) ;
}
}
KB_ClearKeysDown ( ) ; // JBF
fadepal ( 0 , 0 , 0 , 0 , 64 , 7 ) ;
clearview ( 0L ) ;
nextpage ( ) ;
if ( logoflags & LOGO_FLAG_TITLESCREEN )
{
//ps[myconnectindex].palette = titlepal;
setgamepalette ( & ps [ myconnectindex ] , titlepal , 3 ) ; // JBF 20040308
flushperms ( ) ;
rotatesprite ( 0 , 0 , 65536L , 0 , BETASCREEN , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
KB_FlushKeyboardQueue ( ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ;
totalclock = 0 ;
while ( totalclock < ( 860 + 120 ) & & ! KB_KeyWaiting ( ) )
{
rotatesprite ( 0 , 0 , 65536L , 0 , BETASCREEN , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( logoflags & LOGO_FLAG_DUKENUKEM )
{
if ( totalclock > 120 & & totalclock < ( 120 + 60 ) )
{
if ( soundanm = = 0 )
{
soundanm = 1 ;
sound ( PIPEBOMB_EXPLODE ) ;
}
rotatesprite ( 160 < < 16 , 104 < < 16 , ( totalclock - 120 ) < < 10 , 0 , DUKENUKEM , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else if ( totalclock > = ( 120 + 60 ) )
rotatesprite ( 160 < < 16 , ( 104 ) < < 16 , 60 < < 10 , 0 , DUKENUKEM , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
} else soundanm = 1 ;
if ( logoflags & LOGO_FLAG_THREEDEE )
{
if ( totalclock > 220 & & totalclock < ( 220 + 30 ) )
{
if ( soundanm = = 1 )
{
soundanm = 2 ;
sound ( PIPEBOMB_EXPLODE ) ;
}
rotatesprite ( 160 < < 16 , ( 104 ) < < 16 , 60 < < 10 , 0 , DUKENUKEM , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( 160 < < 16 , ( 129 ) < < 16 , ( totalclock - 220 ) < < 11 , 0 , THREEDEE , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
else if ( totalclock > = ( 220 + 30 ) )
rotatesprite ( 160 < < 16 , ( 129 ) < < 16 , 30 < < 11 , 0 , THREEDEE , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
} else soundanm = 2 ;
if ( PLUTOPAK & & ( logoflags & LOGO_FLAG_PLUTOPAKSPRITE ) ) { // JBF 20030804
if ( totalclock > = 280 & & totalclock < 395 )
{
rotatesprite ( 160 < < 16 , ( 151 ) < < 16 , ( 410 - totalclock ) < < 12 , 0 , PLUTOPAKSPRITE + 1 , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( soundanm = = 2 )
{
soundanm = 3 ;
sound ( FLY_BY ) ;
}
}
else if ( totalclock > = 395 )
{
if ( soundanm = = 3 )
{
soundanm = 4 ;
sound ( PIPEBOMB_EXPLODE ) ;
}
rotatesprite ( 160 < < 16 , ( 151 ) < < 16 , 30 < < 11 , 0 , PLUTOPAKSPRITE + 1 , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
}
OnEvent ( EVENT_LOGO , - 1 , screenpeek , - 1 ) ;
handleevents ( ) ;
getpackets ( ) ;
nextpage ( ) ;
}
}
KB_ClearKeysDown ( ) ; // JBF
}
if ( ud . multimode > 1 )
{
setgamepalette ( & ps [ myconnectindex ] , titlepal , 3 ) ;
rotatesprite ( 0 , 0 , 65536L , 0 , BETASCREEN , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( 160 < < 16 , ( 104 ) < < 16 , 60 < < 10 , 0 , DUKENUKEM , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( 160 < < 16 , ( 129 ) < < 16 , 30 < < 11 , 0 , THREEDEE , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( PLUTOPAK ) // JBF 20030804
rotatesprite ( 160 < < 16 , ( 151 ) < < 16 , 30 < < 11 , 0 , PLUTOPAKSPRITE + 1 , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
gametext ( 160 , 190 , " WAITING FOR PLAYERS " , 14 , 2 ) ;
nextpage ( ) ;
}
waitforeverybody ( ) ;
flushperms ( ) ;
clearview ( 0L ) ;
nextpage ( ) ;
//ps[myconnectindex].palette = palette;
setgamepalette ( & ps [ myconnectindex ] , palette , 0 ) ; // JBF 20040308
sound ( NITEVISION_ONOFF ) ;
//palto(0,0,0,0);
clearview ( 0L ) ;
}
void loadtmb ( void )
{
char tmb [ 8000 ] ;
long fil , l ;
fil = kopen4load ( " d3dtimbr.tmb " , 0 ) ;
if ( fil = = - 1 ) return ;
l = kfilelength ( fil ) ;
kread ( fil , ( char * ) tmb , l ) ;
MUSIC_RegisterTimbreBank ( tmb ) ;
kclose ( fil ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= ShutDown
=
= = = = = = = = = = = = = = = = = = =
*/
void Shutdown ( void )
{
SoundShutdown ( ) ;
MusicShutdown ( ) ;
uninittimer ( ) ;
uninitengine ( ) ;
CONTROL_Shutdown ( ) ;
CONFIG_WriteSetup ( ) ;
KB_Shutdown ( ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= Startup
=
= = = = = = = = = = = = = = = = = = =
*/
void compilecons ( void )
{
char * tempname ;
int i ;
label = ( char * ) & sprite [ 0 ] ; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
labelcode = ( long * ) & sector [ 0 ] ; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
labeltype = ( long * ) & wall [ 0 ] ; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
if ( userconfiles = = 0 )
{
i = kopen4load ( confilename , 0 ) ;
if ( i ! = - 1 )
kclose ( i ) ;
else Bsprintf ( confilename , " GAME.CON " ) ;
}
loadefs ( confilename ) ;
if ( loadfromgrouponly )
{
if ( userconfiles = = 0 )
{
i = kopen4load ( " EDUKE.CON " , 1 ) ;
if ( i ! = - 1 )
{
Bsprintf ( confilename , " EDUKE.CON " ) ;
kclose ( i ) ;
}
else Bsprintf ( confilename , " GAME.CON " ) ;
}
loadefs ( confilename ) ;
}
if ( ( unsigned long ) labelcnt > sizeof ( sprite ) / 64 ) // see the arithmetic above for why
gameexit ( " Error: too many labels defined! " ) ;
else
{
char * newlabel ;
long * newlabelcode ;
newlabel = ( char * ) malloc ( labelcnt < < 6 ) ;
newlabelcode = ( long * ) malloc ( labelcnt * sizeof ( long ) ) ;
if ( ! newlabel | | ! newlabelcode )
{
gameexit ( " Error: out of memory retaining labels \n " ) ;
}
copybuf ( label , newlabel , ( labelcnt * 64 ) / 4 ) ;
copybuf ( labelcode , newlabelcode , ( labelcnt * sizeof ( long ) ) / 4 ) ;
label = newlabel ;
labelcode = newlabelcode ;
}
clearbufbyte ( & sprite [ 0 ] , sizeof ( sprite ) , 0 ) ;
clearbufbyte ( & sector [ 0 ] , sizeof ( sector ) , 0 ) ;
clearbufbyte ( & wall [ 0 ] , sizeof ( wall ) , 0 ) ;
OnEvent ( EVENT_INIT , - 1 , - 1 , - 1 ) ;
}
void sanitizegametype ( )
{
// initprintf("ud.m_coop=%i before sanitization\n",ud.m_coop);
if ( ud . m_coop > = num_gametypes | | ud . m_coop < 0 ) {
ud . m_coop = 0 ;
}
Bsprintf ( tempbuf , " %s \n " , gametype_names [ ud . m_coop ] ) ;
initprintf ( tempbuf ) ;
if ( gametype_flags [ ud . m_coop ] & GAMETYPE_FLAG_ITEMRESPAWN ) ud . m_respawn_items = 1 ;
else ud . m_respawn_items = 0 ;
// initprintf("ud.m_coop=%i after sanitisation\n",ud.m_coop);
}
void Startup ( void )
{
int i ;
CONFIG_ReadSetup ( ) ;
// readnames();
compilecons ( ) ; // JBF 20040116: Moved to below setup reading, because otherwise blown
setupdynamictostatic ( ) ;
if ( ud . multimode > 1 ) sanitizegametype ( ) ;
if ( CommandSoundToggleOff ) SoundToggle = 0 ;
if ( CommandMusicToggleOff ) MusicToggle = 0 ;
if ( CommandName ) strcpy ( myname , CommandName ) ;
if ( CommandMap ) {
if ( VOLUMEONE ) {
initprintf ( " The -map option is available in the registered version only! \n " ) ;
boardfilename [ 0 ] = 0 ;
} else {
char * dot , * slash ;
Bstrcpy ( boardfilename , CommandMap ) ;
dot = Bstrrchr ( boardfilename , ' . ' ) ;
slash = Bstrrchr ( boardfilename , ' / ' ) ;
if ( ! slash ) slash = Bstrrchr ( boardfilename , ' \\ ' ) ;
if ( ( ! slash & & ! dot ) | | ( slash & & dot < slash ) )
Bstrcat ( boardfilename , " .map " ) ;
i = kopen4load ( boardfilename , 0 ) ;
if ( i ! = - 1 ) {
initprintf ( " Using level: '%s'. \n " , boardfilename ) ;
kclose ( i ) ;
}
else
{
initprintf ( " Level '%s' not found. \n " , boardfilename ) ;
boardfilename [ 0 ] = 0 ;
}
}
}
if ( VOLUMEONE ) {
initprintf ( " *** You have run Duke Nukem 3D %ld times. *** \n \n " , ud . executions ) ;
if ( ud . executions > = 50 ) initprintf ( " IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!!! \n " ) ;
}
if ( initengine ( ) ) {
wm_msgbox ( " Build Engine Initialisation Error " ,
" There was a problem initialising the Build engine: %s " , engineerrstr ) ;
exit ( 1 ) ;
}
if ( CONTROL_Startup ( ControllerType , & GetTime , TICRATE ) ) {
uninitengine ( ) ;
exit ( 1 ) ;
}
SetupGameButtons ( ) ;
CONFIG_SetupMouse ( ) ;
CONFIG_SetupJoystick ( ) ;
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
if ( ControllerType = = controltype_keyboardandjoystick ) {
for ( i = 0 ; i < joynumaxes ; i + + )
setjoydeadzone ( i , JoystickAnalogueDead [ i ] , JoystickAnalogueSaturate [ i ] ) ;
}
inittimer ( TICRATE ) ;
//initprintf("* Hold Esc to Abort. *\n");
initprintf ( " Loading art header. \n " ) ;
if ( loadpics ( " tiles000.art " , 32 * 1048576 ) < 0 )
gameexit ( " Failed loading art. " ) ;
initprintf ( " Loading palette/lookups... \n " ) ;
genspriteremaps ( ) ;
readsavenames ( ) ;
tilesizx [ MIRROR ] = tilesizy [ MIRROR ] = 0 ;
for ( i = 0 ; i < MAXPLAYERS ; i + + ) playerreadyflag [ i ] = 0 ;
//initmultiplayers(netparamcount,netparam, 0,0,0);
if ( initmultiplayersparms ( netparamcount , netparam ) ) {
initprintf ( " Waiting for players... \n " ) ;
while ( initmultiplayerscycle ( ) ) {
handleevents ( ) ;
if ( quitevent ) {
Shutdown ( ) ;
return ;
}
}
}
if ( netparam ) Bfree ( netparam ) ;
netparam = NULL ; netparamcount = 0 ;
if ( numplayers > 1 )
initprintf ( " Multiplayer initialized. \n " ) ;
screenpeek = myconnectindex ;
ps [ myconnectindex ] . palette = ( char * ) & palette [ 0 ] ;
if ( networkmode = = 255 )
networkmode = 1 ;
getnames ( ) ;
}
void sendscore ( char * s )
{
if ( numplayers > 1 )
genericmultifunction ( - 1 , s , strlen ( s ) + 1 , 5 ) ;
}
void getnames ( void )
{
int i , l ;
for ( l = 0 ; myname [ l ] ; l + + )
ud . user_name [ myconnectindex ] [ l ] = Btoupper ( myname [ l ] ) ;
if ( numplayers > 1 )
{
buf [ 0 ] = 6 ;
buf [ 1 ] = myconnectindex ;
buf [ 2 ] = BYTEVERSION ;
l = 3 ;
//null terminated player name to send
for ( i = 0 ; myname [ i ] ; i + + ) buf [ l + + ] = Btoupper ( myname [ i ] ) ;
buf [ l + + ] = 0 ;
for ( i = 0 ; i < 10 ; i + + )
{
ud . wchoice [ myconnectindex ] [ i ] = ud . wchoice [ 0 ] [ i ] ;
buf [ l + + ] = ( char ) ud . wchoice [ 0 ] [ i ] ;
}
buf [ l + + ] = ps [ myconnectindex ] . aim_mode = ud . mouseaiming ;
buf [ l + + ] = ps [ myconnectindex ] . auto_aim = AutoAim ;
buf [ l + + ] = ps [ myconnectindex ] . weaponswitch = ud . weaponswitch ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( i ! = myconnectindex ) sendpacket ( i , & buf [ 0 ] , l ) ;
if ( ( ! networkmode ) & & ( myconnectindex ! = connecthead ) ) break ; //slaves in M/S mode only send to master
}
getpackets ( ) ;
waitforeverybody ( ) ;
}
if ( cp = = 1 & & numplayers < 2 )
gameexit ( " Please put the Duke Nukem 3D Atomic Edition CD in the CD-ROM drive. " ) ;
}
void writestring ( long a1 , long a2 , long a3 , short a4 , long vx , long vy , long vz )
{
FILE * fp ;
fp = ( FILE * ) fopenfrompath ( " debug.txt " , " rt+ " ) ;
fprintf ( fp , " %ld %ld %ld %d %ld %ld %ld \n " , a1 , a2 , a3 , a4 , vx , vy , vz ) ;
fclose ( fp ) ;
}
char testcd ( char * fn , long testsiz ) ;
// JBF: various hacks here
void copyprotect ( void )
{
// FILE *fp;
// char idfile[256];
cp = 0 ;
# ifdef NOCOPYPROTECT
return ;
# endif
if ( VOLUMEONE ) return ;
if ( testcd ( IDFILENAME , IDFSIZE ) )
{
cp = 1 ;
return ;
}
}
void backtomenu ( void )
{
boardfilename [ 0 ] = 0 ;
if ( ud . recstat = = 1 ) closedemowrite ( ) ;
ud . warp_on = 0 ;
ps [ myconnectindex ] . gm = MODE_MENU ;
cmenu ( 0 ) ;
KB_FlushKeyboardQueue ( ) ;
}
int shareware = 0 ;
char * startwin_labeltext = " Starting EDuke32... " ;
int load_script ( char * szScript )
{
FILE * fp = fopenfrompath ( szScript , " r " ) ;
if ( fp ! = NULL )
{
char line [ 255 ] ;
OSD_Printf ( " Executing \" %s \" \n " , szScript ) ;
while ( fgets ( line , sizeof ( line ) - 1 , fp ) ! = NULL )
OSD_Dispatch ( strtok ( line , " \r \n " ) ) ;
fclose ( fp ) ;
return 0 ;
}
return 1 ;
}
void app_main ( int argc , char * * argv )
{
long i , j , k , l ;
# ifdef RENDERTYPEWIN
if ( win_checkinstance ( ) ) {
if ( ! wm_ynbox ( " EDuke32 " , " Another Build game is currently running. "
" Do you wish to continue starting this copy? " ) )
return ;
}
# endif
OSD_SetLogFile ( " eduke32.log " ) ;
# if 1 // defined(_WIN32)
if ( ! access ( " user_profiles_enabled " , F_OK ) )
# endif
{
char cwd [ BMAX_PATH ] ;
char * homedir ;
int asperr ;
# if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
addsearchpath ( " /usr/share/games/eduke32 " ) ;
addsearchpath ( " /usr/local/share/games/eduke32 " ) ;
# elif defined(__APPLE__)
addsearchpath ( " /Library/Application Support/EDuke32 " ) ;
# endif
if ( getcwd ( cwd , BMAX_PATH ) ) addsearchpath ( cwd ) ;
if ( ( homedir = Bgethomedir ( ) ) ) {
Bsnprintf ( cwd , sizeof ( cwd ) , " %s/ "
# if defined(_WIN32)
" EDuke32 Settings "
# elif defined(__APPLE__)
" Library/Application Support/EDuke32 "
# else
" .eduke32 "
# endif
, homedir ) ;
asperr = addsearchpath ( cwd ) ;
if ( asperr = = - 2 ) {
if ( Bmkdir ( cwd , S_IRWXU ) = = 0 ) asperr = addsearchpath ( cwd ) ;
else asperr = - 1 ;
}
if ( ( asperr = = 0 ) )
chdir ( cwd ) ;
Bfree ( homedir ) ;
}
}
// JBF 20030925: Because it's annoying renaming GRP files whenever I want to test different game data
if ( getenv ( " DUKE3DGRP " ) ) {
duke3dgrp = getenv ( " DUKE3DGRP " ) ;
initprintf ( " Using `%s' as main GRP file \n " , duke3dgrp ) ;
}
initgroupfile ( duke3dgrp ) ;
i = kopen4load ( " DUKESW.BIN " , 1 ) ; // JBF 20030810
if ( i ! = - 1 ) {
initprintf ( " Using Shareware GRP file. \n " ) ;
shareware = 1 ;
kclose ( i ) ;
}
copyprotect ( ) ;
if ( cp ) return ;
// gotta set the proper title after we compile the CONs if this is the full version
if ( VOLUMEALL ) wm_setapptitle ( HEAD2 ) ;
else wm_setapptitle ( HEAD ) ;
initprintf ( " %s%s \n " , apptitle , " ( " __DATE__ " " __TIME__ " ) " ) ;
initprintf ( " Copyright (c) 1996, 2003 3D Realms Entertainment \n " ) ;
2006-04-15 03:12:08 +00:00
initprintf ( " Copyright (c) 2006 EDuke32 team \n " ) ;
2006-04-13 20:47:06 +00:00
ud . multimode = 1 ;
checkcommandline ( argc , argv ) ;
2006-04-15 03:12:08 +00:00
if ( VOLUMEALL )
loadgroupfiles ( duke3ddef ) ;
initprintf ( " \n " ) ;
2006-04-13 20:47:06 +00:00
if ( condebug )
initprintf ( " CON debugging activated (%d). \n \n " , condebug ) ;
if ( netparamcount > 0 ) _buildargc = ( argc - = netparamcount + 1 ) ; // crop off the net parameters
RegisterShutdownFunction ( Shutdown ) ;
if ( VOLUMEONE ) {
initprintf ( " Distribution of shareware Duke Nukem 3D is restricted in certain ways. \n " ) ;
initprintf ( " Please read LICENSE.DOC for more details. \n " ) ;
}
Startup ( ) ; // a bunch of stuff including compiling cons
2006-04-15 03:12:08 +00:00
if ( ! loaddefinitionsfile ( duke3ddef ) ) initprintf ( " Definitions file loaded. \n " ) ;
2006-04-13 20:47:06 +00:00
if ( quitevent ) return ;
// initprintf("numplayers=%i\n",numplayers);
if ( numplayers > 1 )
{
ud . multimode = numplayers ;
sendlogon ( ) ;
}
else if ( boardfilename [ 0 ] ! = 0 )
{
ud . m_level_number = 7 ;
ud . m_volume_number = 0 ;
ud . warp_on = 1 ;
}
getnames ( ) ;
if ( ud . multimode > 1 )
{
playerswhenstarted = ud . multimode ;
if ( ud . warp_on = = 0 )
{
ud . m_monsters_off = 1 ;
ud . m_player_skill = 0 ;
}
}
ud . last_level = - 1 ;
RTS_Init ( ud . rtsname ) ;
if ( numlumps ) initprintf ( " Using .RTS file: %s \n " , ud . rtsname ) ;
if ( CONTROL_JoystickEnabled )
CONTROL_CenterJoystick
(
CenterCenter ,
UpperLeft ,
LowerRight ,
CenterThrottle ,
CenterRudder
) ;
if ( setgamemode ( ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP ) < 0 )
{
2006-04-15 03:12:08 +00:00
int i = 0 ;
int xres [ ] = { 800 , 640 , 320 } ;
int yres [ ] = { 600 , 480 , 240 } ;
int bpp [ ] = { 32 , 16 , 8 } ;
2006-04-13 20:47:06 +00:00
initprintf ( " Failure setting video mode %dx%dx%d %s! Attempting safer mode... " ,
ScreenWidth , ScreenHeight , ScreenBPP , ScreenMode ? " fullscreen " : " windowed " ) ;
2006-04-15 03:12:08 +00:00
/* ScreenMode = 0; // JBF: was 2
ScreenWidth = 800 ;
ScreenHeight = 600 ; // JBF: was 200
ScreenBPP = 32 ; */
while ( setgamemode ( 0 , xres [ i ] , yres [ i ] , bpp [ i ] ) < 0 ) {
i + + ;
}
ScreenWidth = xres [ i ] ;
ScreenHeight = yres [ i ] ;
ScreenBPP = bpp [ i ] ;
2006-04-13 20:47:06 +00:00
}
initprintf ( " Initializing OSD... \n " ) ;
OSD_SetFunctions (
GAME_drawosdchar ,
GAME_drawosdstr ,
GAME_drawosdcursor ,
GAME_getcolumnwidth ,
GAME_getrowheight ,
GAME_clearbackground ,
( int ( * ) ( void ) ) GetTime ,
GAME_onshowosd
) ;
OSD_SetParameters ( 0 , 2 , 0 , 0 , 4 , 0 ) ;
registerosdcommands ( ) ;
initprintf ( " Checking music inits... \n " ) ;
MusicStartup ( ) ;
initprintf ( " Checking sound inits... \n " ) ;
SoundStartup ( ) ;
loadtmb ( ) ;
if ( VOLUMEONE ) {
if ( numplayers > 4 | | ud . multimode > 4 )
gameexit ( " The full version of Duke Nukem 3D supports 5 or more players. " ) ;
}
setbrightness ( ud . brightness > > 2 , & ps [ myconnectindex ] . palette [ 0 ] , 0 ) ;
// ESCESCAPE;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
load_script ( " autoexec.cfg " ) ;
if ( ud . warp_on > 1 & & ud . multimode < 2 )
{
clearview ( 0L ) ;
//ps[myconnectindex].palette = palette;
//palto(0,0,0,0);
setgamepalette ( & ps [ myconnectindex ] , palette , 0 ) ; // JBF 20040308
rotatesprite ( 320 < < 15 , 200 < < 15 , 65536L , 0 , LOADSCREEN , 0 , 0 , 2 + 8 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
menutext ( 160 , 105 , 0 , 0 , " LOADING SAVED GAME... " ) ;
nextpage ( ) ;
j = loadplayer ( ud . warp_on - 2 ) ;
if ( j )
ud . warp_on = 0 ;
}
// getpackets();
MAIN_LOOP_RESTART :
if ( ud . warp_on = = 0 )
Logo ( ) ;
else if ( ud . warp_on = = 1 )
{
newgame ( ud . m_volume_number , ud . m_level_number , ud . m_player_skill ) ;
if ( enterlevel ( MODE_GAME ) ) backtomenu ( ) ;
}
else vscrn ( ) ;
/*
if ( ud . warp_on = = 0 )
Logo ( ) ;
MAIN_LOOP_RESTART :
if ( ud . warp_on = = 1 )
{
newgame ( ud . m_volume_number , ud . m_level_number , ud . m_player_skill ) ;
if ( enterlevel ( MODE_GAME ) ) backtomenu ( ) ;
}
else if ( ud . warp_on ! = 0 ) vscrn ( ) ;
*/
if ( ud . warp_on = = 0 & & playback ( ) )
{
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
nomorelogohack = 1 ;
goto MAIN_LOOP_RESTART ;
}
ud . auto_run = RunMode ;
ud . showweapons = ShowOpponentWeapons ;
ps [ myconnectindex ] . aim_mode = ud . mouseaiming ;
ps [ myconnectindex ] . auto_aim = AutoAim ;
ps [ myconnectindex ] . weaponswitch = ud . weaponswitch ;
ud . warp_on = 0 ;
KB_KeyDown [ sc_Pause ] = 0 ; // JBF: I hate the pause key
while ( ! ( ps [ myconnectindex ] . gm & MODE_END ) ) //The whole loop!!!!!!!!!!!!!!!!!!
{
if ( handleevents ( ) ) { // JBF
if ( quitevent ) {
KB_KeyDown [ sc_Escape ] = 1 ;
quitevent = 0 ;
}
}
AudioUpdate ( ) ;
OSD_DispatchQueued ( ) ;
if ( ud . recstat = = 2 | | ud . multimode > 1 | | ( ud . show_help = = 0 & & ( ps [ myconnectindex ] . gm & MODE_MENU ) ! = MODE_MENU ) )
if ( ps [ myconnectindex ] . gm & MODE_GAME )
if ( moveloop ( ) ) continue ;
if ( ps [ myconnectindex ] . gm & MODE_EOL | | ps [ myconnectindex ] . gm & MODE_RESTART )
{
if ( ps [ myconnectindex ] . gm & MODE_EOL & & display_bonus_screen = = 1 )
{
closedemowrite ( ) ;
ready2send = 0 ;
i = ud . screen_size ;
ud . screen_size = 0 ;
vscrn ( ) ;
ud . screen_size = i ;
dobonus ( 0 ) ;
if ( ud . eog )
{
ud . eog = 0 ;
if ( ud . multimode < 2 )
{
if ( ! VOLUMEALL ) {
doorders ( ) ;
}
ps [ myconnectindex ] . gm = MODE_MENU ;
cmenu ( 0 ) ;
probey = 0 ;
goto MAIN_LOOP_RESTART ;
}
else
{
ud . m_level_number = 0 ;
ud . level_number = 0 ;
}
}
}
display_bonus_screen = 1 ;
ready2send = 0 ;
if ( numplayers > 1 ) ps [ myconnectindex ] . gm = MODE_GAME ;
if ( enterlevel ( ps [ myconnectindex ] . gm ) ) {
backtomenu ( ) ;
goto MAIN_LOOP_RESTART ;
}
continue ;
}
cheats ( ) ;
nonsharedkeys ( ) ;
if ( ( ud . show_help = = 0 & & ud . multimode < 2 & & ! ( ps [ myconnectindex ] . gm & MODE_MENU ) ) | | ud . multimode > 1 | | ud . recstat = = 2 )
i = min ( max ( ( totalclock - ototalclock ) * ( 65536L / TICSPERFRAME ) , 0 ) , 65536 ) ;
else
i = 65536 ;
displayrooms ( screenpeek , i ) ;
displayrest ( i ) ;
// if( KB_KeyPressed(sc_F) )
// {
// KB_ClearKeyDown(sc_F);
// addplayer();
// }
if ( ps [ myconnectindex ] . gm & MODE_DEMO )
goto MAIN_LOOP_RESTART ;
if ( debug_on ) caches ( ) ;
checksync ( ) ;
if ( VOLUMEONE ) {
if ( ud . show_help = = 0 & & show_shareware > 0 & & ( ps [ myconnectindex ] . gm & MODE_MENU ) = = 0 )
rotatesprite ( ( 320 - 50 ) < < 16 , 9 < < 16 , 65536L , 0 , BETAVERSION , 0 , 0 , 2 + 8 + 16 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
nextpage ( ) ;
while ( ! ( ps [ myconnectindex ] . gm & MODE_MENU ) & & ready2send & & totalclock > = ototalclock + TICSPERFRAME )
faketimerhandler ( ) ;
}
gameexit ( " " ) ;
}
char opendemoread ( char which_demo ) // 0 = mine
{
char d [ 13 ] ;
char ver ;
short i ;
strcpy ( d , " demo_.dmo " ) ;
if ( which_demo = = 10 )
d [ 4 ] = ' x ' ;
else
d [ 4 ] = ' 0 ' + which_demo ;
ud . reccnt = 0 ;
if ( which_demo = = 1 & & firstdemofile [ 0 ] ! = 0 )
{
if ( ( recfilep = kopen4load ( firstdemofile , loadfromgrouponly ) ) = = - 1 ) return ( 0 ) ;
}
else
if ( ( recfilep = kopen4load ( d , loadfromgrouponly ) ) = = - 1 ) return ( 0 ) ;
if ( kread ( recfilep , & ud . reccnt , sizeof ( long ) ) ! = sizeof ( long ) ) goto corrupt ;
if ( kread ( recfilep , & ver , sizeof ( char ) ) ! = sizeof ( char ) ) goto corrupt ;
if ( ( ver ! = BYTEVERSION ) ) // || (ud.reccnt < 512) )
{
if ( ver = = BYTEVERSION_JF ) initprintf ( " Demo %s is for Regular edition. \n " , d ) ;
else if ( ver = = BYTEVERSION_JF + 1 ) initprintf ( " Demo %s is for Atomic edition. \n " , d ) ;
else if ( ver = = BYTEVERSION_JF + 2 ) initprintf ( " Demo %s is for Shareware version. \n " , d ) ;
else OSD_Printf ( " Demo %s is of an incompatible version (%d) . \ n " , d, ver) ;
kclose ( recfilep ) ;
ud . reccnt = 0 ;
return 0 ;
}
if ( kread ( recfilep , ( char * ) & ud . volume_number , sizeof ( char ) ) ! = sizeof ( char ) ) goto corrupt ;
if ( kread ( recfilep , ( char * ) & ud . level_number , sizeof ( char ) ) ! = sizeof ( char ) ) goto corrupt ;
if ( kread ( recfilep , ( char * ) & ud . player_skill , sizeof ( char ) ) ! = sizeof ( char ) ) goto corrupt ;
if ( kread ( recfilep , ( char * ) & ud . m_coop , sizeof ( char ) ) ! = sizeof ( char ) ) goto corrupt ;
if ( kread ( recfilep , ( char * ) & ud . m_ffire , sizeof ( char ) ) ! = sizeof ( char ) ) goto corrupt ;
if ( kread ( recfilep , ( short * ) & ud . multimode , sizeof ( short ) ) ! = sizeof ( short ) ) goto corrupt ;
if ( kread ( recfilep , ( short * ) & ud . m_monsters_off , sizeof ( short ) ) ! = sizeof ( short ) ) goto corrupt ;
if ( kread ( recfilep , ( int32 * ) & ud . m_respawn_monsters , sizeof ( int32 ) ) ! = sizeof ( int32 ) ) goto corrupt ;
if ( kread ( recfilep , ( int32 * ) & ud . m_respawn_items , sizeof ( int32 ) ) ! = sizeof ( int32 ) ) goto corrupt ;
if ( kread ( recfilep , ( int32 * ) & ud . m_respawn_inventory , sizeof ( int32 ) ) ! = sizeof ( int32 ) ) goto corrupt ;
if ( kread ( recfilep , ( int32 * ) & ud . playerai , sizeof ( int32 ) ) ! = sizeof ( int32 ) ) goto corrupt ;
if ( kread ( recfilep , ( char * ) & ud . user_name [ 0 ] [ 0 ] , sizeof ( ud . user_name ) ) ! = sizeof ( ud . user_name ) ) goto corrupt ;
if ( kread ( recfilep , ( int32 * ) & ud . auto_run , sizeof ( int32 ) ) ! = sizeof ( int32 ) ) goto corrupt ;
if ( kread ( recfilep , ( char * ) boardfilename , sizeof ( boardfilename ) ) ! = sizeof ( boardfilename ) ) goto corrupt ;
if ( boardfilename [ 0 ] ! = 0 )
{
ud . m_level_number = 7 ;
ud . m_volume_number = 0 ;
}
for ( i = 0 ; i < ud . multimode ; i + + ) {
if ( kread ( recfilep , ( int32 * ) & ps [ i ] . aim_mode , sizeof ( int32 ) ) ! = sizeof ( int32 ) ) goto corrupt ;
if ( kread ( recfilep , ( int32 * ) & ps [ i ] . auto_aim , sizeof ( int32 ) ) ! = sizeof ( int32 ) ) goto corrupt ; // JBF 20031126
if ( kread ( recfilep , ( int32 * ) & ps [ i ] . weaponswitch , sizeof ( int32 ) ) ! = sizeof ( int32 ) ) goto corrupt ;
}
ud . god = ud . cashman = ud . eog = ud . showallmap = 0 ;
ud . clipping = ud . scrollmode = ud . overhead_on = 0 ;
ud . showweapons = ud . pause_on = ud . auto_run = 0 ;
newgame ( ud . volume_number , ud . level_number , ud . player_skill ) ;
return ( 1 ) ;
corrupt :
OSD_Printf ( " Demo file %d is corrupt. \n " , which_demo ) ;
ud . reccnt = 0 ;
kclose ( recfilep ) ;
return 0 ;
}
void opendemowrite ( void )
{
char * d = " demo1.dmo " ;
long dummylong = 0 ;
char ver ;
short i ;
if ( ud . recstat = = 2 ) kclose ( recfilep ) ;
ver = BYTEVERSION ;
2006-04-15 03:12:08 +00:00
if ( ( frecfilep = fopen ( d , " wb " ) ) = = NULL ) return ;
2006-04-13 20:47:06 +00:00
fwrite ( & dummylong , 4 , 1 , frecfilep ) ;
fwrite ( & ver , sizeof ( char ) , 1 , frecfilep ) ;
fwrite ( ( char * ) & ud . volume_number , sizeof ( char ) , 1 , frecfilep ) ;
fwrite ( ( char * ) & ud . level_number , sizeof ( char ) , 1 , frecfilep ) ;
fwrite ( ( char * ) & ud . player_skill , sizeof ( char ) , 1 , frecfilep ) ;
fwrite ( ( char * ) & ud . m_coop , sizeof ( char ) , 1 , frecfilep ) ;
fwrite ( ( char * ) & ud . m_ffire , sizeof ( char ) , 1 , frecfilep ) ;
fwrite ( ( short * ) & ud . multimode , sizeof ( short ) , 1 , frecfilep ) ;
fwrite ( ( short * ) & ud . m_monsters_off , sizeof ( short ) , 1 , frecfilep ) ;
fwrite ( ( int32 * ) & ud . m_respawn_monsters , sizeof ( int32 ) , 1 , frecfilep ) ;
fwrite ( ( int32 * ) & ud . m_respawn_items , sizeof ( int32 ) , 1 , frecfilep ) ;
fwrite ( ( int32 * ) & ud . m_respawn_inventory , sizeof ( int32 ) , 1 , frecfilep ) ;
fwrite ( ( int32 * ) & ud . playerai , sizeof ( int32 ) , 1 , frecfilep ) ;
fwrite ( ( char * ) & ud . user_name [ 0 ] [ 0 ] , sizeof ( ud . user_name ) , 1 , frecfilep ) ;
fwrite ( ( int32 * ) & ud . auto_run , sizeof ( int32 ) , 1 , frecfilep ) ;
fwrite ( ( char * ) boardfilename , sizeof ( boardfilename ) , 1 , frecfilep ) ;
for ( i = 0 ; i < ud . multimode ; i + + ) {
fwrite ( ( int32 * ) & ps [ i ] . aim_mode , sizeof ( int32 ) , 1 , frecfilep ) ;
fwrite ( ( int32 * ) & ps [ i ] . auto_aim , sizeof ( int32 ) , 1 , frecfilep ) ; // JBF 20031126
fwrite ( & ps [ i ] . weaponswitch , sizeof ( int32 ) , 1 , frecfilep ) ;
}
totalreccnt = 0 ;
ud . reccnt = 0 ;
}
void record ( void )
{
short i ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
copybufbyte ( & sync [ i ] , & recsync [ ud . reccnt ] , sizeof ( input ) ) ;
ud . reccnt + + ;
totalreccnt + + ;
if ( ud . reccnt > = RECSYNCBUFSIZ )
{
dfwrite ( recsync , sizeof ( input ) * ud . multimode , ud . reccnt / ud . multimode , frecfilep ) ;
ud . reccnt = 0 ;
}
}
}
void closedemowrite ( void )
{
if ( ud . recstat = = 1 )
{
if ( ud . reccnt > 0 )
{
dfwrite ( recsync , sizeof ( input ) * ud . multimode , ud . reccnt / ud . multimode , frecfilep ) ;
fseek ( frecfilep , SEEK_SET , 0L ) ;
fwrite ( & totalreccnt , sizeof ( long ) , 1 , frecfilep ) ;
ud . recstat = ud . m_recstat = 0 ;
}
fclose ( frecfilep ) ;
}
}
char which_demo = 1 ;
char in_menu = 0 ;
// extern long syncs[];
long playback ( void )
{
long i , j , k , l , t , tc ;
short p ;
char foundemo ;
if ( ready2send ) return 0 ;
foundemo = 0 ;
RECHECK :
in_menu = ps [ myconnectindex ] . gm & MODE_MENU ;
pub = NUMPAGES ;
pus = NUMPAGES ;
flushperms ( ) ;
if ( numplayers < 2 ) foundemo = opendemoread ( which_demo ) ;
if ( foundemo = = 0 )
{
if ( which_demo > 1 )
{
which_demo = 1 ;
goto RECHECK ;
}
fadepal ( 0 , 0 , 0 , 0 , 63 , 7 ) ;
setgamepalette ( & ps [ myconnectindex ] , palette , 1 ) ; // JBF 20040308
drawbackground ( ) ;
menus ( ) ;
//ps[myconnectindex].palette = palette;
nextpage ( ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ;
ud . reccnt = 0 ;
}
else
{
ud . recstat = 2 ;
which_demo + + ;
if ( which_demo = = 10 ) which_demo = 1 ;
if ( enterlevel ( MODE_DEMO ) ) return 1 ;
}
if ( foundemo = = 0 | | in_menu | | KB_KeyWaiting ( ) | | numplayers > 1 )
{
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
ps [ myconnectindex ] . gm | = MODE_MENU ;
}
ready2send = 0 ;
i = 0 ;
KB_FlushKeyboardQueue ( ) ;
k = 0 ;
while ( ud . reccnt > 0 | | foundemo = = 0 )
{
if ( foundemo ) while ( totalclock > = ( lockclock + TICSPERFRAME ) )
{
if ( ( i = = 0 ) | | ( i > = RECSYNCBUFSIZ ) )
{
i = 0 ;
l = min ( ud . reccnt , RECSYNCBUFSIZ ) ;
if ( kdfread ( recsync , sizeof ( input ) * ud . multimode , l / ud . multimode , recfilep ) ! = l / ud . multimode ) {
OSD_Printf ( " Demo %d is corrupt. \n " , which_demo - 1 ) ;
foundemo = 0 ;
ud . reccnt = 0 ;
kclose ( recfilep ) ;
ps [ myconnectindex ] . gm | = MODE_MENU ;
break ;
}
}
for ( j = connecthead ; j > = 0 ; j = connectpoint2 [ j ] )
{
copybufbyte ( & recsync [ i ] , & inputfifo [ movefifoend [ j ] & ( MOVEFIFOSIZ - 1 ) ] [ j ] , sizeof ( input ) ) ;
movefifoend [ j ] + + ;
i + + ;
ud . reccnt - - ;
}
domovethings ( ) ;
}
if ( foundemo = = 0 )
drawbackground ( ) ;
else
{
nonsharedkeys ( ) ;
j = min ( max ( ( totalclock - lockclock ) * ( 65536 / TICSPERFRAME ) , 0 ) , 65536 ) ;
displayrooms ( screenpeek , j ) ;
displayrest ( j ) ;
if ( ud . multimode > 1 & & ps [ myconnectindex ] . gm )
getpackets ( ) ;
}
if ( ( ps [ myconnectindex ] . gm & MODE_MENU ) & & ( ps [ myconnectindex ] . gm & MODE_EOL ) )
goto RECHECK ;
if ( KB_KeyPressed ( sc_Escape ) )
{
KB_ClearKeyDown ( sc_Escape ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
ps [ myconnectindex ] . gm | = MODE_MENU ;
cmenu ( 0 ) ;
intomenusounds ( ) ;
}
if ( ps [ myconnectindex ] . gm & MODE_TYPE )
{
typemode ( ) ;
if ( ( ps [ myconnectindex ] . gm & MODE_TYPE ) ! = MODE_TYPE )
ps [ myconnectindex ] . gm = MODE_MENU ;
}
else
{
2006-04-15 03:12:08 +00:00
if ( ud . recstat ! = 2 )
2006-04-13 20:47:06 +00:00
menus ( ) ;
if ( ud . multimode > 1 )
{
ControlInfo noshareinfo ;
CONTROL_GetInput ( & noshareinfo ) ;
if ( BUTTON ( gamefunc_SendMessage ) )
{
KB_FlushKeyboardQueue ( ) ;
CONTROL_ClearButton ( gamefunc_SendMessage ) ;
ps [ myconnectindex ] . gm = MODE_TYPE ;
typebuf [ 0 ] = 0 ;
inputloc = 0 ;
}
}
}
operatefta ( ) ;
if ( ud . last_camsprite ! = ud . camerasprite )
{
ud . last_camsprite = ud . camerasprite ;
ud . camera_time = totalclock + ( TICRATE * 2 ) ;
}
if ( VOLUMEONE ) {
if ( ud . show_help = = 0 & & ( ps [ myconnectindex ] . gm & MODE_MENU ) = = 0 )
rotatesprite ( ( 320 - 50 ) < < 16 , 9 < < 16 , 65536L , 0 , BETAVERSION , 0 , 0 , 2 + 8 + 16 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
handleevents ( ) ;
getpackets ( ) ;
nextpage ( ) ;
if ( ps [ myconnectindex ] . gm = = MODE_END | | ps [ myconnectindex ] . gm = = MODE_GAME )
{
if ( foundemo )
kclose ( recfilep ) ;
return 0 ;
}
}
kclose ( recfilep ) ;
#if 0
{
unsigned long crcv ;
// sync checker
+ initcrc32table ( ) ;
crc32init ( & crcv ) ;
crc32block ( & crcv , ( unsigned char * ) wall , sizeof ( wall ) ) ;
crc32block ( & crcv , ( unsigned char * ) sector , sizeof ( sector ) ) ;
crc32block ( & crcv , ( unsigned char * ) sprite , sizeof ( sprite ) ) ;
crc32finish ( & crcv ) ;
initprintf ( " Checksum = %08X \n " , crcv ) ;
}
# endif
if ( ps [ myconnectindex ] . gm & MODE_MENU ) goto RECHECK ;
return 1 ;
}
char moveloop ( )
{
long i ;
if ( numplayers > 1 )
while ( fakemovefifoplc < movefifoend [ myconnectindex ] ) fakedomovethings ( ) ;
getpackets ( ) ;
if ( numplayers < 2 ) bufferjitter = 0 ;
while ( movefifoend [ myconnectindex ] - movefifoplc > bufferjitter )
{
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( movefifoplc = = movefifoend [ i ] ) break ;
if ( i > = 0 ) break ;
if ( domovethings ( ) ) return 1 ;
}
return 0 ;
}
void fakedomovethingscorrect ( void )
{
long i ;
struct player_struct * p ;
if ( numplayers < 2 ) return ;
i = ( ( movefifoplc - 1 ) & ( MOVEFIFOSIZ - 1 ) ) ;
p = & ps [ myconnectindex ] ;
if ( p - > posx = = myxbak [ i ] & & p - > posy = = myybak [ i ] & & p - > posz = = myzbak [ i ]
& & p - > horiz = = myhorizbak [ i ] & & p - > ang = = myangbak [ i ] ) return ;
myx = p - > posx ; omyx = p - > oposx ; myxvel = p - > posxv ;
myy = p - > posy ; omyy = p - > oposy ; myyvel = p - > posyv ;
myz = p - > posz ; omyz = p - > oposz ; myzvel = p - > poszv ;
myang = p - > ang ; omyang = p - > oang ;
mycursectnum = p - > cursectnum ;
myhoriz = p - > horiz ; omyhoriz = p - > ohoriz ;
myhorizoff = p - > horizoff ; omyhorizoff = p - > ohorizoff ;
myjumpingcounter = p - > jumping_counter ;
myjumpingtoggle = p - > jumping_toggle ;
myonground = p - > on_ground ;
myhardlanding = p - > hard_landing ;
myreturntocenter = p - > return_to_center ;
fakemovefifoplc = movefifoplc ;
while ( fakemovefifoplc < movefifoend [ myconnectindex ] )
fakedomovethings ( ) ;
}
void fakedomovethings ( void )
{
input * syn ;
struct player_struct * p ;
long i , j , k , doubvel , fz , cz , hz , lz , x , y ;
unsigned long sb_snum ;
short psect , psectlotag , tempsect , backcstat ;
char shrunk , spritebridge ;
syn = ( input * ) & inputfifo [ fakemovefifoplc & ( MOVEFIFOSIZ - 1 ) ] [ myconnectindex ] ;
p = & ps [ myconnectindex ] ;
backcstat = sprite [ p - > i ] . cstat ;
sprite [ p - > i ] . cstat & = ~ 257 ;
sb_snum = syn - > bits ;
psect = mycursectnum ;
psectlotag = sector [ psect ] . lotag ;
spritebridge = 0 ;
shrunk = ( sprite [ p - > i ] . yrepeat < 32 ) ;
if ( ud . clipping = = 0 & & ( sector [ psect ] . floorpicnum = = MIRROR | | psect < 0 | | psect > = MAXSECTORS ) )
{
myx = omyx ;
myy = omyy ;
}
else
{
omyx = myx ;
omyy = myy ;
}
omyhoriz = myhoriz ;
omyhorizoff = myhorizoff ;
omyz = myz ;
omyang = myang ;
getzrange ( myx , myy , myz , psect , & cz , & hz , & fz , & lz , 163L , CLIPMASK0 ) ;
j = getflorzofslope ( psect , myx , myy ) ;
if ( ( lz & 49152 ) = = 16384 & & psectlotag = = 1 & & klabs ( myz - j ) > PHEIGHT + ( 16 < < 8 ) )
psectlotag = 0 ;
if ( p - > aim_mode = = 0 & & myonground & & psectlotag ! = 2 & & ( sector [ psect ] . floorstat & 2 ) )
{
x = myx + ( sintable [ ( myang + 512 ) & 2047 ] > > 5 ) ;
y = myy + ( sintable [ myang & 2047 ] > > 5 ) ;
tempsect = psect ;
updatesector ( x , y , & tempsect ) ;
if ( tempsect > = 0 )
{
k = getflorzofslope ( psect , x , y ) ;
if ( psect = = tempsect )
myhorizoff + = mulscale16 ( j - k , 160 ) ;
else if ( klabs ( getflorzofslope ( tempsect , x , y ) - k ) < = ( 4 < < 8 ) )
myhorizoff + = mulscale16 ( j - k , 160 ) ;
}
}
if ( myhorizoff > 0 ) myhorizoff - = ( ( myhorizoff > > 3 ) + 1 ) ;
else if ( myhorizoff < 0 ) myhorizoff + = ( ( ( - myhorizoff ) > > 3 ) + 1 ) ;
if ( hz > = 0 & & ( hz & 49152 ) = = 49152 )
{
hz & = ( MAXSPRITES - 1 ) ;
if ( sprite [ hz ] . statnum = = 1 & & sprite [ hz ] . extra > = 0 )
{
hz = 0 ;
cz = getceilzofslope ( psect , myx , myy ) ;
}
}
if ( lz > = 0 & & ( lz & 49152 ) = = 49152 )
{
j = lz & ( MAXSPRITES - 1 ) ;
if ( ( sprite [ j ] . cstat & 33 ) = = 33 )
{
psectlotag = 0 ;
spritebridge = 1 ;
}
if ( badguy ( & sprite [ j ] ) & & sprite [ j ] . xrepeat > 24 & & klabs ( sprite [ p - > i ] . z - sprite [ j ] . z ) < ( 84 < < 8 ) )
{
j = getangle ( sprite [ j ] . x - myx , sprite [ j ] . y - myy ) ;
myxvel - = sintable [ ( j + 512 ) & 2047 ] < < 4 ;
myyvel - = sintable [ j & 2047 ] < < 4 ;
}
}
if ( sprite [ p - > i ] . extra < = 0 )
{
if ( psectlotag = = 2 )
{
if ( p - > on_warping_sector = = 0 )
{
if ( klabs ( myz - fz ) > ( PHEIGHT > > 1 ) )
myz + = 348 ;
}
clipmove ( & myx , & myy , & myz , & mycursectnum , 0 , 0 , 164L , ( 4L < < 8 ) , ( 4L < < 8 ) , CLIPMASK0 ) ;
}
updatesector ( myx , myy , & mycursectnum ) ;
pushmove ( & myx , & myy , & myz , & mycursectnum , 128L , ( 4L < < 8 ) , ( 20L < < 8 ) , CLIPMASK0 ) ;
myhoriz = 100 ;
myhorizoff = 0 ;
goto ENDFAKEPROCESSINPUT ;
}
doubvel = TICSPERFRAME ;
if ( p - > on_crane > = 0 ) goto FAKEHORIZONLY ;
if ( p - > one_eighty_count < 0 ) myang + = 128 ;
i = 40 ;
if ( psectlotag = = 2 )
{
myjumpingcounter = 0 ;
if ( sb_snum & 1 )
{
if ( myzvel > 0 ) myzvel = 0 ;
myzvel - = 348 ;
if ( myzvel < - ( 256 * 6 ) ) myzvel = - ( 256 * 6 ) ;
}
else if ( sb_snum & ( 1 < < 1 ) )
{
if ( myzvel < 0 ) myzvel = 0 ;
myzvel + = 348 ;
if ( myzvel > ( 256 * 6 ) ) myzvel = ( 256 * 6 ) ;
}
else
{
if ( myzvel < 0 )
{
myzvel + = 256 ;
if ( myzvel > 0 )
myzvel = 0 ;
}
if ( myzvel > 0 )
{
myzvel - = 256 ;
if ( myzvel < 0 )
myzvel = 0 ;
}
}
if ( myzvel > 2048 ) myzvel > > = 1 ;
myz + = myzvel ;
if ( myz > ( fz - ( 15 < < 8 ) ) )
myz + = ( ( fz - ( 15 < < 8 ) ) - myz ) > > 1 ;
if ( myz < ( cz + ( 4 < < 8 ) ) )
{
myz = cz + ( 4 < < 8 ) ;
myzvel = 0 ;
}
}
else if ( p - > jetpack_on )
{
myonground = 0 ;
myjumpingcounter = 0 ;
myhardlanding = 0 ;
if ( p - > jetpack_on < 11 )
myz - = ( p - > jetpack_on < < 7 ) ; //Goin up
if ( shrunk ) j = 512 ;
else j = 2048 ;
if ( sb_snum & 1 ) //A
myz - = j ;
if ( sb_snum & ( 1 < < 1 ) ) //Z
myz + = j ;
if ( shrunk = = 0 & & ( psectlotag = = 0 | | psectlotag = = 2 ) ) k = 32 ;
else k = 16 ;
if ( myz > ( fz - ( k < < 8 ) ) )
myz + = ( ( fz - ( k < < 8 ) ) - myz ) > > 1 ;
if ( myz < ( cz + ( 18 < < 8 ) ) )
myz = cz + ( 18 < < 8 ) ;
}
else if ( psectlotag ! = 2 )
{
if ( psectlotag = = 1 & & p - > spritebridge = = 0 )
{
if ( shrunk = = 0 ) i = 34 ;
else i = 12 ;
}
if ( myz < ( fz - ( i < < 8 ) ) & & ( floorspace ( psect ) | ceilingspace ( psect ) ) = = 0 ) //falling
{
if ( ( sb_snum & 3 ) = = 0 & & myonground & & ( sector [ psect ] . floorstat & 2 ) & & myz > = ( fz - ( i < < 8 ) - ( 16 < < 8 ) ) )
myz = fz - ( i < < 8 ) ;
else
{
myonground = 0 ;
myzvel + = ( gc + 80 ) ;
if ( myzvel > = ( 4096 + 2048 ) ) myzvel = ( 4096 + 2048 ) ;
}
}
else
{
if ( psectlotag ! = 1 & & psectlotag ! = 2 & & myonground = = 0 & & myzvel > ( 6144 > > 1 ) )
myhardlanding = myzvel > > 10 ;
myonground = 1 ;
if ( i = = 40 )
{
//Smooth on the ground
k = ( ( fz - ( i < < 8 ) ) - myz ) > > 1 ;
if ( klabs ( k ) < 256 ) k = 0 ;
myz + = k ; // ((fz-(i<<8))-myz)>>1;
myzvel - = 768 ; // 412;
if ( myzvel < 0 ) myzvel = 0 ;
}
else if ( myjumpingcounter = = 0 )
{
myz + = ( ( fz - ( i < < 7 ) ) - myz ) > > 1 ; //Smooth on the water
if ( p - > on_warping_sector = = 0 & & myz > fz - ( 16 < < 8 ) )
{
myz = fz - ( 16 < < 8 ) ;
myzvel > > = 1 ;
}
}
if ( sb_snum & 2 )
myz + = ( 2048 + 768 ) ;
if ( ( sb_snum & 1 ) = = 0 & & myjumpingtoggle = = 1 )
myjumpingtoggle = 0 ;
else if ( ( sb_snum & 1 ) & & myjumpingtoggle = = 0 )
{
if ( myjumpingcounter = = 0 )
if ( ( fz - cz ) > ( 56 < < 8 ) )
{
myjumpingcounter = 1 ;
myjumpingtoggle = 1 ;
}
}
if ( myjumpingcounter & & ( sb_snum & 1 ) = = 0 )
myjumpingcounter = 0 ;
}
if ( myjumpingcounter )
{
if ( ( sb_snum & 1 ) = = 0 & & myjumpingtoggle = = 1 )
myjumpingtoggle = 0 ;
if ( myjumpingcounter < ( 1024 + 256 ) )
{
if ( psectlotag = = 1 & & myjumpingcounter > 768 )
{
myjumpingcounter = 0 ;
myzvel = - 512 ;
}
else
{
myzvel - = ( sintable [ ( 2048 - 128 + myjumpingcounter ) & 2047 ] ) / 12 ;
myjumpingcounter + = 180 ;
myonground = 0 ;
}
}
else
{
myjumpingcounter = 0 ;
myzvel = 0 ;
}
}
myz + = myzvel ;
if ( myz < ( cz + ( 4 < < 8 ) ) )
{
myjumpingcounter = 0 ;
if ( myzvel < 0 ) myxvel = myyvel = 0 ;
myzvel = 128 ;
myz = cz + ( 4 < < 8 ) ;
}
}
if ( p - > fist_incs | |
p - > transporter_hold > 2 | |
myhardlanding | |
p - > access_incs > 0 | |
p - > knee_incs > 0 | |
( p - > curr_weapon = = TRIPBOMB_WEAPON & &
p - > kickback_pic > 1 & &
p - > kickback_pic < 4 ) )
{
doubvel = 0 ;
myxvel = 0 ;
myyvel = 0 ;
}
else if ( syn - > avel ) //p->ang += syncangvel * constant
{ //ENGINE calculates angvel for you
long tempang ;
tempang = syn - > avel < < 1 ;
if ( psectlotag = = 2 )
myang + = ( tempang - ( tempang > > 3 ) ) * ksgn ( doubvel ) ;
else myang + = ( tempang ) * ksgn ( doubvel ) ;
myang & = 2047 ;
}
if ( myxvel | | myyvel | | syn - > fvel | | syn - > svel )
{
if ( p - > steroids_amount > 0 & & p - > steroids_amount < 400 )
doubvel < < = 1 ;
myxvel + = ( ( syn - > fvel * doubvel ) < < 6 ) ;
myyvel + = ( ( syn - > svel * doubvel ) < < 6 ) ;
if ( ( p - > curr_weapon = = KNEE_WEAPON & & p - > kickback_pic > 10 & & myonground ) | | ( myonground & & ( sb_snum & 2 ) ) )
{
myxvel = mulscale16 ( myxvel , p - > runspeed - 0x2000 ) ;
myyvel = mulscale16 ( myyvel , p - > runspeed - 0x2000 ) ;
}
else
{
if ( psectlotag = = 2 )
{
myxvel = mulscale16 ( myxvel , p - > runspeed - 0x1400 ) ;
myyvel = mulscale16 ( myyvel , p - > runspeed - 0x1400 ) ;
}
else
{
myxvel = mulscale16 ( myxvel , p - > runspeed ) ;
myyvel = mulscale16 ( myyvel , p - > runspeed ) ;
}
}
if ( abs ( myxvel ) < 2048 & & abs ( myyvel ) < 2048 )
myxvel = myyvel = 0 ;
if ( shrunk )
{
myxvel =
mulscale16 ( myxvel , ( p - > runspeed ) - ( p - > runspeed > > 1 ) + ( p - > runspeed > > 2 ) ) ;
myyvel =
mulscale16 ( myyvel , ( p - > runspeed ) - ( p - > runspeed > > 1 ) + ( p - > runspeed > > 2 ) ) ;
}
}
FAKEHORIZONLY :
if ( psectlotag = = 1 | | spritebridge = = 1 ) i = ( 4L < < 8 ) ; else i = ( 20L < < 8 ) ;
clipmove ( & myx , & myy , & myz , & mycursectnum , myxvel , myyvel , 164L , 4L < < 8 , i , CLIPMASK0 ) ;
pushmove ( & myx , & myy , & myz , & mycursectnum , 164L , 4L < < 8 , 4L < < 8 , CLIPMASK0 ) ;
if ( p - > jetpack_on = = 0 & & psectlotag ! = 1 & & psectlotag ! = 2 & & shrunk )
myz + = 30 < < 8 ;
if ( ( sb_snum & ( 1 < < 18 ) ) | | myhardlanding )
myreturntocenter = 9 ;
if ( sb_snum & ( 1 < < 13 ) )
{
myreturntocenter = 9 ;
if ( sb_snum & ( 1 < < 5 ) ) myhoriz + = 6 ;
myhoriz + = 6 ;
}
else if ( sb_snum & ( 1 < < 14 ) )
{
myreturntocenter = 9 ;
if ( sb_snum & ( 1 < < 5 ) ) myhoriz - = 6 ;
myhoriz - = 6 ;
}
else if ( sb_snum & ( 1 < < 3 ) )
{
if ( sb_snum & ( 1 < < 5 ) ) myhoriz + = 6 ;
myhoriz + = 6 ;
}
else if ( sb_snum & ( 1 < < 4 ) )
{
if ( sb_snum & ( 1 < < 5 ) ) myhoriz - = 6 ;
myhoriz - = 6 ;
}
if ( myreturntocenter > 0 )
if ( ( sb_snum & ( 1 < < 13 ) ) = = 0 & & ( sb_snum & ( 1 < < 14 ) ) = = 0 )
{
myreturntocenter - - ;
myhoriz + = 33 - ( myhoriz / 3 ) ;
}
if ( p - > aim_mode )
myhoriz + = syn - > horz > > 1 ;
else
{
if ( myhoriz > 95 & & myhoriz < 105 ) myhoriz = 100 ;
if ( myhorizoff > - 5 & & myhorizoff < 5 ) myhorizoff = 0 ;
}
if ( myhardlanding > 0 )
{
myhardlanding - - ;
myhoriz - = ( myhardlanding < < 4 ) ;
}
if ( myhoriz > 299 ) myhoriz = 299 ;
else if ( myhoriz < - 99 ) myhoriz = - 99 ;
if ( p - > knee_incs > 0 )
{
myhoriz - = 48 ;
myreturntocenter = 9 ;
}
ENDFAKEPROCESSINPUT :
myxbak [ fakemovefifoplc & ( MOVEFIFOSIZ - 1 ) ] = myx ;
myybak [ fakemovefifoplc & ( MOVEFIFOSIZ - 1 ) ] = myy ;
myzbak [ fakemovefifoplc & ( MOVEFIFOSIZ - 1 ) ] = myz ;
myangbak [ fakemovefifoplc & ( MOVEFIFOSIZ - 1 ) ] = myang ;
myhorizbak [ fakemovefifoplc & ( MOVEFIFOSIZ - 1 ) ] = myhoriz ;
fakemovefifoplc + + ;
sprite [ p - > i ] . cstat = backcstat ;
}
char domovethings ( void )
{
short i , j , k ;
char ch ;
long p ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
if ( sync [ i ] . bits & ( 1 < < 17 ) )
{
multiflag = 2 ;
multiwhat = ( sync [ i ] . bits > > 18 ) & 1 ;
multipos = ( unsigned ) ( sync [ i ] . bits > > 19 ) & 15 ;
multiwho = i ;
if ( multiwhat )
{
saveplayer ( multipos ) ;
multiflag = 0 ;
if ( multiwho ! = myconnectindex )
{
strcpy ( fta_quotes [ 122 ] , & ud . user_name [ multiwho ] [ 0 ] ) ;
strcat ( fta_quotes [ 122 ] , " SAVED A MULTIPLAYER GAME " ) ;
FTA ( 122 , & ps [ myconnectindex ] ) ;
}
else
{
strcpy ( fta_quotes [ 122 ] , " MULTIPLAYER GAME SAVED " ) ;
FTA ( 122 , & ps [ myconnectindex ] ) ;
}
break ;
}
else
{
// waitforeverybody();
j = loadplayer ( multipos ) ;
multiflag = 0 ;
if ( j = = 0 )
{
if ( multiwho ! = myconnectindex )
{
strcpy ( fta_quotes [ 122 ] , & ud . user_name [ multiwho ] [ 0 ] ) ;
strcat ( fta_quotes [ 122 ] , " LOADED A MULTIPLAYER GAME " ) ;
FTA ( 122 , & ps [ myconnectindex ] ) ;
}
else
{
strcpy ( fta_quotes [ 122 ] , " MULTIPLAYER GAME LOADED " ) ;
FTA ( 122 , & ps [ myconnectindex ] ) ;
}
return 1 ;
}
}
}
ud . camerasprite = - 1 ;
lockclock + = TICSPERFRAME ;
if ( earthquaketime > 0 ) earthquaketime - - ;
if ( rtsplaying > 0 ) rtsplaying - - ;
for ( i = 0 ; i < MAXUSERQUOTES ; i + + )
if ( user_quote_time [ i ] )
{
user_quote_time [ i ] - - ;
if ( ! user_quote_time [ i ] ) pub = NUMPAGES ;
}
if ( ( klabs ( quotebotgoal - quotebot ) < = 16 ) & & ( ud . screen_size < = 8 ) )
quotebot + = ksgn ( quotebotgoal - quotebot ) ;
else
quotebot = quotebotgoal ;
if ( show_shareware > 0 )
{
show_shareware - - ;
if ( show_shareware = = 0 )
{
pus = NUMPAGES ;
pub = NUMPAGES ;
}
}
everyothertime + + ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
copybufbyte ( & inputfifo [ movefifoplc & ( MOVEFIFOSIZ - 1 ) ] [ i ] , & sync [ i ] , sizeof ( input ) ) ;
movefifoplc + + ;
updateinterpolations ( ) ;
j = - 1 ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( ( sync [ i ] . bits & ( 1 < < 26 ) ) = = 0 ) { j = i ; continue ; }
closedemowrite ( ) ;
if ( i = = myconnectindex ) gameexit ( " " ) ;
if ( screenpeek = = i )
{
screenpeek = connectpoint2 [ i ] ;
if ( screenpeek < 0 ) screenpeek = connecthead ;
}
if ( i = = connecthead ) connecthead = connectpoint2 [ connecthead ] ;
else connectpoint2 [ j ] = connectpoint2 [ i ] ;
numplayers - - ;
ud . multimode - - ;
if ( numplayers < 2 )
sound ( GENERIC_AMBIENCE17 ) ;
pub = NUMPAGES ;
pus = NUMPAGES ;
vscrn ( ) ;
Bsprintf ( buf , " %s is history! " , ud . user_name [ i ] ) ;
quickkill ( & ps [ i ] ) ;
deletesprite ( ps [ i ] . i ) ;
adduserquote ( buf ) ;
if ( j < 0 & & networkmode = = 0 )
gameexit ( " \n The 'MASTER/First player' just quit the game. All \n players are returned from the game. This only happens in 5-8 \n player mode as a different network scheme is used. " ) ;
}
if ( ( numplayers > = 2 ) & & ( ( movefifoplc & 7 ) = = 7 ) )
{
ch = ( char ) ( randomseed & 255 ) ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
ch + = ( ( ps [ i ] . posx + ps [ i ] . posy + ps [ i ] . posz + ps [ i ] . ang + ps [ i ] . horiz ) & 255 ) ;
syncval [ myconnectindex ] [ syncvalhead [ myconnectindex ] & ( MOVEFIFOSIZ - 1 ) ] = ch ;
syncvalhead [ myconnectindex ] + + ;
}
if ( ud . recstat = = 1 ) record ( ) ;
if ( ud . pause_on = = 0 )
{
global_random = TRAND ;
movedummyplayers ( ) ; //ST 13
}
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
cheatkeys ( i ) ;
if ( ud . pause_on = = 0 )
{
processinput ( i ) ;
checksectors ( i ) ;
}
}
if ( ud . pause_on = = 0 )
{
movefta ( ) ; //ST 2
moveweapons ( ) ; //ST 5 (must be last)
movetransports ( ) ; //ST 9
moveplayers ( ) ; //ST 10
movefallers ( ) ; //ST 12
moveexplosions ( ) ; //ST 4
moveactors ( ) ; //ST 1
moveeffectors ( ) ; //ST 3
movestandables ( ) ; //ST 6
for ( k = 0 ; k < MAXSTATUS ; k + + )
{
i = headspritestat [ k ] ;
while ( i > = 0 )
{
j = nextspritestat [ i ] ;
OnEvent ( EVENT_GAME , i , findplayer ( & sprite [ i ] , & p ) , p ) ;
i = j ;
}
}
doanimations ( ) ;
movefx ( ) ; //ST 11
}
fakedomovethingscorrect ( ) ;
if ( ( everyothertime & 1 ) = = 0 )
{
animatewalls ( ) ;
movecyclers ( ) ;
pan3dsound ( ) ;
}
return 0 ;
}
void doorders ( void )
{
short i ;
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
fadepal ( 0 , 0 , 0 , 0 , 63 , 7 ) ;
//ps[myconnectindex].palette = palette;
setgamepalette ( & ps [ myconnectindex ] , palette , 1 ) ; // JBF 20040308
KB_FlushKeyboardQueue ( ) ;
rotatesprite ( 0 , 0 , 65536L , 0 , ORDERING , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
fadepal ( 0 , 0 , 0 , 0 , 63 , 7 ) ;
KB_FlushKeyboardQueue ( ) ;
rotatesprite ( 0 , 0 , 65536L , 0 , ORDERING + 1 , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
fadepal ( 0 , 0 , 0 , 0 , 63 , 7 ) ;
KB_FlushKeyboardQueue ( ) ;
rotatesprite ( 0 , 0 , 65536L , 0 , ORDERING + 2 , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
fadepal ( 0 , 0 , 0 , 0 , 63 , 7 ) ;
KB_FlushKeyboardQueue ( ) ;
rotatesprite ( 0 , 0 , 65536L , 0 , ORDERING + 3 , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
}
void dobonus ( char bonusonly )
{
short t , r , tinc , gfx_offset ;
long i , y , xfragtotal , yfragtotal ;
short bonuscnt ;
int clockpad = 2 ;
char * lastmapname ;
long breathe [ ] =
{
0 , 30 , VICTORY1 + 1 , 176 , 59 ,
30 , 60 , VICTORY1 + 2 , 176 , 59 ,
60 , 90 , VICTORY1 + 1 , 176 , 59 ,
90 , 120 , 0 , 176 , 59
} ;
long bossmove [ ] =
{
0 , 120 , VICTORY1 + 3 , 86 , 59 ,
220 , 260 , VICTORY1 + 4 , 86 , 59 ,
260 , 290 , VICTORY1 + 5 , 86 , 59 ,
290 , 320 , VICTORY1 + 6 , 86 , 59 ,
320 , 350 , VICTORY1 + 7 , 86 , 59 ,
350 , 380 , VICTORY1 + 8 , 86 , 59
} ;
if ( ud . volume_number = = 0 & & ud . last_level = = 8 & & boardfilename [ 0 ] ) {
lastmapname = Bstrrchr ( boardfilename , ' \\ ' ) ;
if ( ! lastmapname ) lastmapname = Bstrrchr ( boardfilename , ' / ' ) ;
if ( ! lastmapname ) lastmapname = boardfilename ;
} else lastmapname = level_names [ ( ud . volume_number * 11 ) + ud . last_level - 1 ] ;
bonuscnt = 0 ;
fadepal ( 0 , 0 , 0 , 0 , 64 , 7 ) ;
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
clearview ( 0L ) ;
nextpage ( ) ;
flushperms ( ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
FX_SetReverb ( 0L ) ;
if ( bonusonly ) goto FRAGBONUS ;
if ( numplayers < 2 & & ud . eog & & ud . from_bonus = = 0 )
switch ( ud . volume_number )
{
case 0 :
if ( ud . lockout = = 0 )
{
setgamepalette ( & ps [ myconnectindex ] , endingpal , 3 ) ; // JBF 20040308
clearview ( 0L ) ;
rotatesprite ( 0 , 50 < < 16 , 65536L , 0 , VICTORY1 , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
nextpage ( ) ;
//ps[myconnectindex].palette = endingpal;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 1 ) ;
KB_FlushKeyboardQueue ( ) ;
totalclock = 0 ; tinc = 0 ;
while ( 1 )
{
clearview ( 0L ) ;
rotatesprite ( 0 , 50 < < 16 , 65536L , 0 , VICTORY1 , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
// boss
if ( totalclock > 390 & & totalclock < 780 )
for ( t = 0 ; t < 35 ; t + = 5 ) if ( bossmove [ t + 2 ] & & ( totalclock % 390 ) > bossmove [ t ] & & ( totalclock % 390 ) < = bossmove [ t + 1 ] )
{
if ( t = = 10 & & bonuscnt = = 1 ) { sound ( SHOTGUN_FIRE ) ; sound ( SQUISHED ) ; bonuscnt + + ; }
rotatesprite ( bossmove [ t + 3 ] < < 16 , bossmove [ t + 4 ] < < 16 , 65536L , 0 , bossmove [ t + 2 ] , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
// Breathe
if ( totalclock < 450 | | totalclock > = 750 )
{
if ( totalclock > = 750 )
{
rotatesprite ( 86 < < 16 , 59 < < 16 , 65536L , 0 , VICTORY1 + 8 , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( totalclock > = 750 & & bonuscnt = = 2 ) { sound ( DUKETALKTOBOSS ) ; bonuscnt + + ; }
}
for ( t = 0 ; t < 20 ; t + = 5 )
if ( breathe [ t + 2 ] & & ( totalclock % 120 ) > breathe [ t ] & & ( totalclock % 120 ) < = breathe [ t + 1 ] )
{
if ( t = = 5 & & bonuscnt = = 0 )
{
sound ( BOSSTALKTODUKE ) ;
bonuscnt + + ;
}
rotatesprite ( breathe [ t + 3 ] < < 16 , breathe [ t + 4 ] < < 16 , 65536L , 0 , breathe [ t + 2 ] , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
}
handleevents ( ) ;
getpackets ( ) ;
nextpage ( ) ;
if ( KB_KeyWaiting ( ) ) break ;
}
}
fadepal ( 0 , 0 , 0 , 0 , 64 , 1 ) ;
KB_FlushKeyboardQueue ( ) ;
//ps[myconnectindex].palette = palette;
setgamepalette ( & ps [ myconnectindex ] , palette , 3 ) ; // JBF 20040308
rotatesprite ( 0 , 0 , 65536L , 0 , 3292 , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
IFISSOFTMODE fadepal ( 0 , 0 , 0 , 63 , 0 , - 1 ) ; else nextpage ( ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
fadepal ( 0 , 0 , 0 , 0 , 64 , 1 ) ;
MUSIC_StopSong ( ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
break ;
case 1 :
MUSIC_StopSong ( ) ;
clearview ( 0L ) ;
nextpage ( ) ;
if ( ud . lockout = = 0 )
{
playanm ( " cineov2.anm " , 1 ) ;
KB_FlushKeyBoardQueue ( ) ;
clearview ( 0L ) ;
nextpage ( ) ;
}
sound ( PIPEBOMB_EXPLODE ) ;
fadepal ( 0 , 0 , 0 , 0 , 64 , 1 ) ;
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
KB_FlushKeyboardQueue ( ) ;
//ps[myconnectindex].palette = palette;
setgamepalette ( & ps [ myconnectindex ] , palette , 3 ) ; // JBF 20040308
rotatesprite ( 0 , 0 , 65536L , 0 , 3293 , 0 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
IFISSOFTMODE fadepal ( 0 , 0 , 0 , 63 , 0 , - 1 ) ; else nextpage ( ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
IFISSOFTMODE fadepal ( 0 , 0 , 0 , 0 , 64 , 1 ) ;
break ;
case 3 :
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
MUSIC_StopSong ( ) ;
clearview ( 0L ) ;
nextpage ( ) ;
if ( ud . lockout = = 0 )
{
KB_FlushKeyboardQueue ( ) ;
playanm ( " vol4e1.anm " , 8 ) ;
clearview ( 0L ) ;
nextpage ( ) ;
playanm ( " vol4e2.anm " , 10 ) ;
clearview ( 0L ) ;
nextpage ( ) ;
playanm ( " vol4e3.anm " , 11 ) ;
clearview ( 0L ) ;
nextpage ( ) ;
}
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
sound ( ENDSEQVOL3SND4 ) ;
KB_FlushKeyBoardQueue ( ) ;
//ps[myconnectindex].palette = palette;
setgamepalette ( & ps [ myconnectindex ] , palette , 3 ) ; // JBF 20040308
IFISSOFTMODE palto ( 0 , 0 , 0 , 63 ) ;
clearview ( 0L ) ;
menutext ( 160 , 60 , 0 , 0 , " THANKS TO ALL OUR " ) ;
menutext ( 160 , 60 + 16 , 0 , 0 , " FANS FOR GIVING " ) ;
menutext ( 160 , 60 + 16 + 16 , 0 , 0 , " US BIG HEADS. " ) ;
menutext ( 160 , 70 + 16 + 16 + 16 , 0 , 0 , " LOOK FOR A DUKE NUKEM 3D " ) ;
menutext ( 160 , 70 + 16 + 16 + 16 + 16 , 0 , 0 , " SEQUEL SOON. " ) ;
nextpage ( ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 3 ) ;
KB_FlushKeyboardQueue ( ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
fadepal ( 0 , 0 , 0 , 0 , 64 , 3 ) ;
clearview ( 0L ) ;
nextpage ( ) ;
playanm ( " DUKETEAM.ANM " , 4 ) ;
KB_FlushKeyBoardQueue ( ) ;
while ( ! KB_KeyWaiting ( ) ) { handleevents ( ) ; getpackets ( ) ; }
clearview ( 0L ) ;
nextpage ( ) ;
IFISSOFTMODE palto ( 0 , 0 , 0 , 63 ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
KB_FlushKeyBoardQueue ( ) ;
break ;
case 2 :
MUSIC_StopSong ( ) ;
clearview ( 0L ) ;
nextpage ( ) ;
if ( ud . lockout = = 0 )
{
fadepal ( 0 , 0 , 0 , 63 , 0 , - 1 ) ;
playanm ( " cineov3.anm " , 2 ) ;
KB_FlushKeyBoardQueue ( ) ;
ototalclock = totalclock + 200 ;
while ( totalclock < ototalclock ) { handleevents ( ) ; getpackets ( ) ; }
clearview ( 0L ) ;
nextpage ( ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
}
playanm ( " RADLOGO.ANM " , 3 ) ;
if ( ud . lockout = = 0 & & ! KB_KeyWaiting ( ) )
{
sound ( ENDSEQVOL3SND5 ) ;
while ( issoundplaying ( ENDSEQVOL3SND5 ) ) { handleevents ( ) ; getpackets ( ) ; }
if ( KB_KeyWaiting ( ) ) goto ENDANM ;
sound ( ENDSEQVOL3SND6 ) ;
while ( issoundplaying ( ENDSEQVOL3SND6 ) ) { handleevents ( ) ; getpackets ( ) ; }
if ( KB_KeyWaiting ( ) ) goto ENDANM ;
sound ( ENDSEQVOL3SND7 ) ;
while ( issoundplaying ( ENDSEQVOL3SND7 ) ) { handleevents ( ) ; getpackets ( ) ; }
if ( KB_KeyWaiting ( ) ) goto ENDANM ;
sound ( ENDSEQVOL3SND8 ) ;
while ( issoundplaying ( ENDSEQVOL3SND8 ) ) { handleevents ( ) ; getpackets ( ) ; }
if ( KB_KeyWaiting ( ) ) goto ENDANM ;
sound ( ENDSEQVOL3SND9 ) ;
while ( issoundplaying ( ENDSEQVOL3SND9 ) ) { handleevents ( ) ; getpackets ( ) ; }
}
KB_FlushKeyBoardQueue ( ) ;
totalclock = 0 ;
while ( ! KB_KeyWaiting ( ) & & totalclock < 120 ) { handleevents ( ) ; getpackets ( ) ; }
ENDANM :
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
KB_FlushKeyBoardQueue ( ) ;
clearview ( 0L ) ;
break ;
}
FRAGBONUS :
//ps[myconnectindex].palette = palette;
setgamepalette ( & ps [ myconnectindex ] , palette , 3 ) ; // JBF 20040308
IFISSOFTMODE palto ( 0 , 0 , 0 , 63 ) ; // JBF 20031228
KB_FlushKeyboardQueue ( ) ;
totalclock = 0 ; tinc = 0 ;
bonuscnt = 0 ;
MUSIC_StopSong ( ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
if ( playerswhenstarted > 1 & & ( gametype_flags [ ud . coop ] & GAMETYPE_FLAG_SCORESHEET ) )
{
if ( ! ( MusicToggle = = 0 | | MusicDevice < 0 ) )
sound ( BONUSMUSIC ) ;
rotatesprite ( 0 , 0 , 65536L , 0 , MENUSCREEN , 16 , 0 , 2 + 8 + 16 + 64 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
rotatesprite ( 160 < < 16 , 34 < < 16 , 65536L , 0 , INGAMEDUKETHREEDEE , 0 , 0 , 10 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( PLUTOPAK ) // JBF 20030804
rotatesprite ( ( 260 ) < < 16 , 36 < < 16 , 65536L , 0 , PLUTOPAKSPRITE + 2 , 0 , 0 , 2 + 8 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
gametext ( 160 , 58 + 2 , " MULTIPLAYER TOTALS " , 0 , 2 + 8 + 16 ) ;
gametext ( 160 , 58 + 10 , level_names [ ( ud . volume_number * 11 ) + ud . last_level - 1 ] , 0 , 2 + 8 + 16 ) ;
gametext ( 160 , 165 , " PRESS ANY KEY TO CONTINUE " , 0 , 2 + 8 + 16 ) ;
t = 0 ;
minitext ( 23 , 80 , " NAME KILLS " , 8 , 2 + 8 + 16 + 128 ) ;
for ( i = 0 ; i < playerswhenstarted ; i + + )
{
Bsprintf ( tempbuf , " %-4ld " , i + 1 ) ;
minitext ( 92 + ( i * 23 ) , 80 , tempbuf , 3 , 2 + 8 + 16 + 128 ) ;
}
for ( i = 0 ; i < playerswhenstarted ; i + + )
{
xfragtotal = 0 ;
Bsprintf ( tempbuf , " %ld " , i + 1 ) ;
minitext ( 30 , 90 + t , tempbuf , 0 , 2 + 8 + 16 + 128 ) ;
minitext ( 38 , 90 + t , ud . user_name [ i ] , ps [ i ] . palookup , 2 + 8 + 16 + 128 ) ;
for ( y = 0 ; y < playerswhenstarted ; y + + )
{
if ( i = = y )
{
Bsprintf ( tempbuf , " %-4d " , ps [ y ] . fraggedself ) ;
minitext ( 92 + ( y * 23 ) , 90 + t , tempbuf , 2 , 2 + 8 + 16 + 128 ) ;
xfragtotal - = ps [ y ] . fraggedself ;
}
else
{
Bsprintf ( tempbuf , " %-4d " , frags [ i ] [ y ] ) ;
minitext ( 92 + ( y * 23 ) , 90 + t , tempbuf , 0 , 2 + 8 + 16 + 128 ) ;
xfragtotal + = frags [ i ] [ y ] ;
}
if ( myconnectindex = = connecthead )
{
Bsprintf ( tempbuf , " stats %ld killed %ld %d \n " , i + 1 , y + 1 , frags [ i ] [ y ] ) ;
sendscore ( tempbuf ) ;
}
}
Bsprintf ( tempbuf , " %-4ld " , xfragtotal ) ;
minitext ( 101 + ( 8 * 23 ) , 90 + t , tempbuf , 2 , 2 + 8 + 16 + 128 ) ;
t + = 7 ;
}
for ( y = 0 ; y < playerswhenstarted ; y + + )
{
yfragtotal = 0 ;
for ( i = 0 ; i < playerswhenstarted ; i + + )
{
if ( i = = y )
yfragtotal + = ps [ i ] . fraggedself ;
yfragtotal + = frags [ i ] [ y ] ;
}
Bsprintf ( tempbuf , " %-4ld " , yfragtotal ) ;
minitext ( 92 + ( y * 23 ) , 96 + ( 8 * 7 ) , tempbuf , 2 , 2 + 8 + 16 + 128 ) ;
}
minitext ( 45 , 96 + ( 8 * 7 ) , " DEATHS " , 8 , 2 + 8 + 16 + 128 ) ;
nextpage ( ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 7 ) ;
KB_FlushKeyboardQueue ( ) ;
while ( KB_KeyWaiting ( ) = = 0 ) { handleevents ( ) ; getpackets ( ) ; }
if ( KB_KeyPressed ( sc_F12 ) )
{
KB_ClearKeyDown ( sc_F12 ) ;
screencapture ( " eduke0000.tga " , 0 ) ;
}
if ( bonusonly | | ud . multimode > 1 ) return ;
fadepal ( 0 , 0 , 0 , 0 , 64 , 7 ) ;
}
if ( bonusonly | | ud . multimode > 1 ) return ;
switch ( ud . volume_number )
{
case 1 :
gfx_offset = 5 ;
break ;
default :
gfx_offset = 0 ;
break ;
}
rotatesprite ( 0 , 0 , 65536L , 0 , BONUSSCREEN + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
menutext ( 160 , 20 - 6 , 0 , 0 , lastmapname ) ;
menutext ( 160 , 36 - 6 , 0 , 0 , " COMPLETED " ) ;
gametext ( 160 , 192 , " PRESS ANY KEY TO CONTINUE " , 16 , 2 + 8 + 16 ) ;
if ( ! ( MusicToggle = = 0 | | MusicDevice < 0 ) )
sound ( BONUSMUSIC ) ;
nextpage ( ) ;
KB_FlushKeyboardQueue ( ) ;
fadepal ( 0 , 0 , 0 , 63 , 0 , - 1 ) ;
bonuscnt = 0 ;
totalclock = 0 ; tinc = 0 ;
{
int ii , ij ;
for ( ii = ps [ myconnectindex ] . player_par / ( 26 * 60 ) , ij = 1 ; ii > 9 ; ii / = 10 , ij + + ) ;
clockpad = max ( clockpad , ij ) ;
for ( ii = partime [ ud . volume_number * 11 + ud . last_level - 1 ] / ( 26 * 60 ) , ij = 1 ; ii > 9 ; ii / = 10 , ij + + ) ;
clockpad = max ( clockpad , ij ) ;
for ( ii = designertime [ ud . volume_number * 11 + ud . last_level - 1 ] / ( 26 * 60 ) , ij = 1 ; ii > 9 ; ii / = 10 , ij + + ) ;
clockpad = max ( clockpad , ij ) ;
}
while ( 1 )
{
handleevents ( ) ;
AudioUpdate ( ) ;
if ( ps [ myconnectindex ] . gm & MODE_EOL )
{
rotatesprite ( 0 , 0 , 65536L , 0 , BONUSSCREEN + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( totalclock > ( 1000000000L ) & & totalclock < ( 1000000320L ) )
{
switch ( ( totalclock > > 4 ) % 15 )
{
case 0 :
if ( bonuscnt = = 6 )
{
bonuscnt + + ;
sound ( SHOTGUN_COCK ) ;
switch ( rand ( ) & 3 )
{
case 0 :
sound ( BONUS_SPEECH1 ) ;
break ;
case 1 :
sound ( BONUS_SPEECH2 ) ;
break ;
case 2 :
sound ( BONUS_SPEECH3 ) ;
break ;
case 3 :
sound ( BONUS_SPEECH4 ) ;
break ;
}
}
case 1 :
case 4 :
case 5 :
rotatesprite ( 199 < < 16 , 31 < < 16 , 65536L , 0 , BONUSSCREEN + 3 + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
break ;
case 2 :
case 3 :
rotatesprite ( 199 < < 16 , 31 < < 16 , 65536L , 0 , BONUSSCREEN + 4 + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
break ;
}
}
else if ( totalclock > ( 10240 + 120L ) ) break ;
else
{
switch ( ( totalclock > > 5 ) & 3 )
{
case 1 :
case 3 :
rotatesprite ( 199 < < 16 , 31 < < 16 , 65536L , 0 , BONUSSCREEN + 1 + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
break ;
case 2 :
rotatesprite ( 199 < < 16 , 31 < < 16 , 65536L , 0 , BONUSSCREEN + 2 + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 , 0 , 0 , xdim - 1 , ydim - 1 ) ;
break ;
}
}
menutext ( 160 , 20 - 6 , 0 , 0 , lastmapname ) ;
menutext ( 160 , 36 - 6 , 0 , 0 , " COMPLETED " ) ;
gametext ( 160 , 192 , " PRESS ANY KEY TO CONTINUE " , 16 , 2 + 8 + 16 ) ;
if ( totalclock > ( 60 * 3 ) )
{
gametext ( 10 , 59 + 9 , " Your Time: " , 0 , 2 + 8 + 16 ) ;
gametext ( 10 , 69 + 9 , " Par time: " , 0 , 2 + 8 + 16 ) ;
gametext ( 10 , 78 + 9 , " 3D Realms' Time: " , 0 , 2 + 8 + 16 ) ;
if ( bonuscnt = = 0 )
bonuscnt + + ;
if ( totalclock > ( 60 * 4 ) )
{
if ( bonuscnt = = 1 )
{
bonuscnt + + ;
sound ( PIPEBOMB_EXPLODE ) ;
}
Bsprintf ( tempbuf , " %0*ld:%02ld " , clockpad ,
( ps [ myconnectindex ] . player_par / ( 26 * 60 ) ) ,
( ps [ myconnectindex ] . player_par / 26 ) % 60 ) ;
gametext ( ( 320 > > 2 ) + 71 , 60 + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
Bsprintf ( tempbuf , " %0*ld:%02ld " , clockpad ,
( partime [ ud . volume_number * 11 + ud . last_level - 1 ] / ( 26 * 60 ) ) ,
( partime [ ud . volume_number * 11 + ud . last_level - 1 ] / 26 ) % 60 ) ;
gametext ( ( 320 > > 2 ) + 71 , 69 + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
Bsprintf ( tempbuf , " %0*ld:%02ld " , clockpad ,
( designertime [ ud . volume_number * 11 + ud . last_level - 1 ] / ( 26 * 60 ) ) ,
( designertime [ ud . volume_number * 11 + ud . last_level - 1 ] / 26 ) % 60 ) ;
gametext ( ( 320 > > 2 ) + 71 , 78 + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
}
}
if ( totalclock > ( 60 * 6 ) )
{
gametext ( 10 , 94 + 9 , " Enemies Killed: " , 0 , 2 + 8 + 16 ) ;
gametext ( 10 , 99 + 4 + 9 , " Enemies Left: " , 0 , 2 + 8 + 16 ) ;
if ( bonuscnt = = 2 )
{
bonuscnt + + ;
sound ( FLY_BY ) ;
}
if ( totalclock > ( 60 * 7 ) )
{
if ( bonuscnt = = 3 )
{
bonuscnt + + ;
sound ( PIPEBOMB_EXPLODE ) ;
}
Bsprintf ( tempbuf , " %-3ld " , ps [ myconnectindex ] . actors_killed ) ;
gametext ( ( 320 > > 2 ) + 70 , 93 + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
if ( ud . player_skill > 3 )
{
Bsprintf ( tempbuf , " N/A " ) ;
gametext ( ( 320 > > 2 ) + 70 , 99 + 4 + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
}
else
{
if ( ( ps [ myconnectindex ] . max_actors_killed - ps [ myconnectindex ] . actors_killed ) < 0 )
Bsprintf ( tempbuf , " %-3d " , 0 ) ;
else Bsprintf ( tempbuf , " %-3ld " , ps [ myconnectindex ] . max_actors_killed - ps [ myconnectindex ] . actors_killed ) ;
gametext ( ( 320 > > 2 ) + 70 , 99 + 4 + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
}
}
}
if ( totalclock > ( 60 * 9 ) )
{
gametext ( 10 , 120 + 9 , " Secrets Found: " , 0 , 2 + 8 + 16 ) ;
gametext ( 10 , 130 + 9 , " Secrets Missed: " , 0 , 2 + 8 + 16 ) ;
if ( bonuscnt = = 4 ) bonuscnt + + ;
if ( totalclock > ( 60 * 10 ) )
{
if ( bonuscnt = = 5 )
{
bonuscnt + + ;
sound ( PIPEBOMB_EXPLODE ) ;
}
Bsprintf ( tempbuf , " %-3ld " , ps [ myconnectindex ] . secret_rooms ) ;
gametext ( ( 320 > > 2 ) + 70 , 120 + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
if ( ps [ myconnectindex ] . secret_rooms > 0 )
Bsprintf ( tempbuf , " %-3ld%% " , ( 100 * ps [ myconnectindex ] . secret_rooms / ps [ myconnectindex ] . max_secret_rooms ) ) ;
Bsprintf ( tempbuf , " %-3ld " , ps [ myconnectindex ] . max_secret_rooms - ps [ myconnectindex ] . secret_rooms ) ;
gametext ( ( 320 > > 2 ) + 70 , 130 + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
}
}
if ( totalclock > 10240 & & totalclock < 10240 + 10240 )
totalclock = 1024 ;
if ( ( ( MOUSE_GetButtons ( ) & 7 ) | | KB_KeyWaiting ( ) ) & & totalclock > ( 60 * 2 ) ) // JBF 20030809
{
MOUSE_ClearButton ( 7 ) ;
if ( KB_KeyPressed ( sc_F12 ) )
{
KB_ClearKeyDown ( sc_F12 ) ;
screencapture ( " eduke0000.tga " , 0 ) ;
}
if ( totalclock < ( 60 * 13 ) )
{
KB_FlushKeyboardQueue ( ) ;
totalclock = ( 60 * 13 ) ;
}
else if ( totalclock < ( 1000000000L ) )
totalclock = ( 1000000000L ) ;
}
}
else break ;
nextpage ( ) ;
}
}
void cameratext ( short i )
{
char flipbits ;
long x , y ;
if ( ! T1 )
{
rotatesprite ( 24 < < 16 , 33 < < 16 , 65536L , 0 , CAMCORNER , 0 , 0 , 2 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
rotatesprite ( ( 320 - 26 ) < < 16 , 34 < < 16 , 65536L , 0 , CAMCORNER + 1 , 0 , 0 , 2 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
rotatesprite ( 22 < < 16 , 163 < < 16 , 65536L , 512 , CAMCORNER + 1 , 0 , 0 , 2 + 4 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
rotatesprite ( ( 310 - 10 ) < < 16 , 163 < < 16 , 65536L , 512 , CAMCORNER + 1 , 0 , 0 , 2 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
if ( totalclock & 16 )
rotatesprite ( 46 < < 16 , 32 < < 16 , 65536L , 0 , CAMLIGHT , 0 , 0 , 2 , windowx1 , windowy1 , windowx2 , windowy2 ) ;
}
else
{
flipbits = ( totalclock < < 1 ) & 48 ;
for ( x = 0 ; x < 394 ; x + = 64 )
for ( y = 0 ; y < 200 ; y + = 64 )
rotatesprite ( x < < 16 , y < < 16 , 65536L , 0 , STATIC , 0 , 0 , 2 + flipbits , windowx1 , windowy1 , windowx2 , windowy2 ) ;
}
}
void vglass ( long x , long y , short a , short wn , short n )
{
long z , zincs ;
short sect ;
sect = wall [ wn ] . nextsector ;
if ( sect = = - 1 ) return ;
zincs = ( sector [ sect ] . floorz - sector [ sect ] . ceilingz ) / n ;
for ( z = sector [ sect ] . ceilingz ; z < sector [ sect ] . floorz ; z + = zincs )
EGS ( sect , x , y , z - ( TRAND & 8191 ) , GLASSPIECES + ( z & ( TRAND % 3 ) ) , - 32 , 36 , 36 , a + 128 - ( TRAND & 255 ) , 16 + ( TRAND & 31 ) , 0 , - 1 , 5 ) ;
}
void lotsofglass ( short i , short wallnum , short n )
{
long j , xv , yv , z , x1 , y1 ;
short sect , a ;
sect = - 1 ;
if ( wallnum < 0 )
{
for ( j = n - 1 ; j > = 0 ; j - - )
{
a = SA - 256 + ( TRAND & 511 ) + 1024 ;
EGS ( SECT , SX , SY , SZ , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , a , 32 + ( TRAND & 63 ) , 1024 - ( TRAND & 1023 ) , i , 5 ) ;
}
return ;
}
j = n + 1 ;
x1 = wall [ wallnum ] . x ;
y1 = wall [ wallnum ] . y ;
xv = wall [ wall [ wallnum ] . point2 ] . x - x1 ;
yv = wall [ wall [ wallnum ] . point2 ] . y - y1 ;
x1 - = ksgn ( yv ) ;
y1 + = ksgn ( xv ) ;
xv / = j ;
yv / = j ;
for ( j = n ; j > 0 ; j - - )
{
x1 + = xv ;
y1 + = yv ;
updatesector ( x1 , y1 , & sect ) ;
if ( sect > = 0 )
{
z = sector [ sect ] . floorz - ( TRAND & ( klabs ( sector [ sect ] . ceilingz - sector [ sect ] . floorz ) ) ) ;
if ( z < - ( 32 < < 8 ) | | z > ( 32 < < 8 ) )
z = SZ - ( 32 < < 8 ) + ( TRAND & ( ( 64 < < 8 ) - 1 ) ) ;
a = SA - 1024 ;
EGS ( SECT , x1 , y1 , z , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , a , 32 + ( TRAND & 63 ) , - ( TRAND & 1023 ) , i , 5 ) ;
}
}
}
void spriteglass ( short i , short n )
{
long j , k , a , z ;
for ( j = n ; j > 0 ; j - - )
{
a = TRAND & 2047 ;
z = SZ - ( ( TRAND & 16 ) < < 8 ) ;
k = EGS ( SECT , SX , SY , z , GLASSPIECES + ( j % 3 ) , TRAND & 15 , 36 , 36 , a , 32 + ( TRAND & 63 ) , - 512 - ( TRAND & 2047 ) , i , 5 ) ;
sprite [ k ] . pal = sprite [ i ] . pal ;
}
}
void ceilingglass ( short i , short sectnum , short n )
{
long j , xv , yv , z , x1 , y1 ;
short a , s , startwall , endwall ;
startwall = sector [ sectnum ] . wallptr ;
endwall = startwall + sector [ sectnum ] . wallnum ;
for ( s = startwall ; s < ( endwall - 1 ) ; s + + )
{
x1 = wall [ s ] . x ;
y1 = wall [ s ] . y ;
xv = ( wall [ s + 1 ] . x - x1 ) / ( n + 1 ) ;
yv = ( wall [ s + 1 ] . y - y1 ) / ( n + 1 ) ;
for ( j = n ; j > 0 ; j - - )
{
x1 + = xv ;
y1 + = yv ;
a = TRAND & 2047 ;
z = sector [ sectnum ] . ceilingz + ( ( TRAND & 15 ) < < 8 ) ;
EGS ( sectnum , x1 , y1 , z , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , a , ( TRAND & 31 ) , 0 , i , 5 ) ;
}
}
}
void lotsofcolourglass ( short i , short wallnum , short n )
{
long j , xv , yv , z , x1 , y1 ;
short sect = - 1 , a , k ;
if ( wallnum < 0 )
{
for ( j = n - 1 ; j > = 0 ; j - - )
{
a = TRAND & 2047 ;
k = EGS ( SECT , SX , SY , SZ - ( TRAND & ( 63 < < 8 ) ) , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , a , 32 + ( TRAND & 63 ) , 1024 - ( TRAND & 2047 ) , i , 5 ) ;
sprite [ k ] . pal = TRAND & 15 ;
}
return ;
}
j = n + 1 ;
x1 = wall [ wallnum ] . x ;
y1 = wall [ wallnum ] . y ;
xv = ( wall [ wall [ wallnum ] . point2 ] . x - wall [ wallnum ] . x ) / j ;
yv = ( wall [ wall [ wallnum ] . point2 ] . y - wall [ wallnum ] . y ) / j ;
for ( j = n ; j > 0 ; j - - )
{
x1 + = xv ;
y1 + = yv ;
updatesector ( x1 , y1 , & sect ) ;
z = sector [ sect ] . floorz - ( TRAND & ( klabs ( sector [ sect ] . ceilingz - sector [ sect ] . floorz ) ) ) ;
if ( z < - ( 32 < < 8 ) | | z > ( 32 < < 8 ) )
z = SZ - ( 32 < < 8 ) + ( TRAND & ( ( 64 < < 8 ) - 1 ) ) ;
a = SA - 1024 ;
k = EGS ( SECT , x1 , y1 , z , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , a , 32 + ( TRAND & 63 ) , - ( TRAND & 2047 ) , i , 5 ) ;
sprite [ k ] . pal = TRAND & 7 ;
}
}
void SetupGameButtons ( void )
{
CONTROL_DefineFlag ( gamefunc_Move_Forward , false ) ;
CONTROL_DefineFlag ( gamefunc_Move_Backward , false ) ;
CONTROL_DefineFlag ( gamefunc_Turn_Left , false ) ;
CONTROL_DefineFlag ( gamefunc_Turn_Right , false ) ;
CONTROL_DefineFlag ( gamefunc_Strafe , false ) ;
CONTROL_DefineFlag ( gamefunc_Fire , false ) ;
CONTROL_DefineFlag ( gamefunc_Open , false ) ;
CONTROL_DefineFlag ( gamefunc_Run , false ) ;
CONTROL_DefineFlag ( gamefunc_AutoRun , false ) ;
CONTROL_DefineFlag ( gamefunc_Jump , false ) ;
CONTROL_DefineFlag ( gamefunc_Crouch , false ) ;
CONTROL_DefineFlag ( gamefunc_Look_Up , false ) ;
CONTROL_DefineFlag ( gamefunc_Look_Down , false ) ;
CONTROL_DefineFlag ( gamefunc_Look_Left , false ) ;
CONTROL_DefineFlag ( gamefunc_Look_Right , false ) ;
CONTROL_DefineFlag ( gamefunc_Strafe_Left , false ) ;
CONTROL_DefineFlag ( gamefunc_Strafe_Right , false ) ;
CONTROL_DefineFlag ( gamefunc_Aim_Up , false ) ;
CONTROL_DefineFlag ( gamefunc_Aim_Down , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_1 , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_2 , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_3 , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_4 , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_5 , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_6 , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_7 , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_8 , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_9 , false ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_10 , false ) ;
CONTROL_DefineFlag ( gamefunc_Inventory , false ) ;
CONTROL_DefineFlag ( gamefunc_Inventory_Left , false ) ;
CONTROL_DefineFlag ( gamefunc_Inventory_Right , false ) ;
CONTROL_DefineFlag ( gamefunc_Holo_Duke , false ) ;
CONTROL_DefineFlag ( gamefunc_Jetpack , false ) ;
CONTROL_DefineFlag ( gamefunc_NightVision , false ) ;
CONTROL_DefineFlag ( gamefunc_MedKit , false ) ;
CONTROL_DefineFlag ( gamefunc_TurnAround , false ) ;
CONTROL_DefineFlag ( gamefunc_SendMessage , false ) ;
CONTROL_DefineFlag ( gamefunc_Map , false ) ;
CONTROL_DefineFlag ( gamefunc_Shrink_Screen , false ) ;
CONTROL_DefineFlag ( gamefunc_Enlarge_Screen , false ) ;
CONTROL_DefineFlag ( gamefunc_Center_View , false ) ;
CONTROL_DefineFlag ( gamefunc_Holster_Weapon , false ) ;
CONTROL_DefineFlag ( gamefunc_Show_Opponents_Weapon , false ) ;
CONTROL_DefineFlag ( gamefunc_Map_Follow_Mode , false ) ;
CONTROL_DefineFlag ( gamefunc_See_Coop_View , false ) ;
CONTROL_DefineFlag ( gamefunc_Mouse_Aiming , false ) ;
CONTROL_DefineFlag ( gamefunc_Toggle_Crosshair , false ) ;
CONTROL_DefineFlag ( gamefunc_Steroids , false ) ;
CONTROL_DefineFlag ( gamefunc_Quick_Kick , false ) ;
CONTROL_DefineFlag ( gamefunc_Next_Weapon , false ) ;
CONTROL_DefineFlag ( gamefunc_Previous_Weapon , false ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= GetTime
=
= = = = = = = = = = = = = = = = = = =
*/
long GetTime ( void )
{
return totalclock ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= CenterCenter
=
= = = = = = = = = = = = = = = = = = =
*/
void CenterCenter ( void )
{
initprintf ( " Center the joystick and press a button \n " ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= UpperLeft
=
= = = = = = = = = = = = = = = = = = =
*/
void UpperLeft ( void )
{
initprintf ( " Move joystick to upper-left corner and press a button \n " ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= LowerRight
=
= = = = = = = = = = = = = = = = = = =
*/
void LowerRight ( void )
{
initprintf ( " Move joystick to lower-right corner and press a button \n " ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= CenterThrottle
=
= = = = = = = = = = = = = = = = = = =
*/
void CenterThrottle ( void )
{
initprintf ( " Center the throttle control and press a button \n " ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= CenterRudder
=
= = = = = = = = = = = = = = = = = = =
*/
void CenterRudder ( void )
{
initprintf ( " Center the rudder control and press a button \n " ) ;
}