raze-gles/polymer/eduke32/source/jaudiolib/dsoundout.c

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/*
* DirectSound output code for MultiVoc
* by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "dsoundout.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include <stdio.h>
#include <string.h>
#include "dsound.h"
#include "winlayer.h"
#if defined(__WATCOMC__) || defined(_MSC_VER)
#include <malloc.h>
#endif
#ifndef RENDERTYPEWIN
#error The DirectSound output module for AudioLib only works with the Windows interface.
#endif
static CRITICAL_SECTION mutex;
static int _DSOUND_CriticalSectionAlloced = FALSE;
static HANDLE isrthread = NULL;
static HANDLE isrfinish = NULL;
static HMODULE hDSoundDLL = NULL;
static LPDIRECTSOUND lpDS = NULL;
static LPDIRECTSOUNDBUFFER lpDSBPrimary = NULL;
static LPDIRECTSOUNDBUFFER lpDSBSecondary = NULL;
static LPDIRECTSOUNDNOTIFY lpDSNotify = NULL;
static HANDLE *hPosNotify = NULL;
static int(*_DSOUND_CallBack)(int) = NULL;
static int _DSOUND_BufferLength = 0;
static int _DSOUND_NumBuffers = 0;
static char *_DSOUND_MixBuffer = NULL;
static int DSOUND_Installed = FALSE;
int DSOUND_ErrorCode = DSOUND_Ok;
#define DSOUND_SetErrorCode( status ) \
DSOUND_ErrorCode = ( status );
/*
* DisableInterrupts
* Enter the critical section.
*/
int DisableInterrupts(void)
{
if (!_DSOUND_CriticalSectionAlloced) return -1;
EnterCriticalSection(&mutex);
return 0;
}
/*
* RestoreInterrupts
* Leave the critical section.
*/
int RestoreInterrupts(int a)
{
if (!_DSOUND_CriticalSectionAlloced) return -1;
LeaveCriticalSection(&mutex);
return 0;
a=a;
}
/*
* DSOUND_ErrorString
* Returns a description of an error code.
*/
char *DSOUND_ErrorString(int errorcode)
{
switch (errorcode)
{
case DSOUND_Warning:
case DSOUND_Error:
return DSOUND_ErrorString(DSOUND_ErrorCode);
case DSOUND_Ok:
return "DirectSound ok.";
case DSOUND_NoDLL:
return "Failed loading DSOUND.DLL.";
case DSOUND_NoDirectSoundCreate:
return "Failed getting DirectSoundCreate entry point.";
case DSOUND_FailedDSC:
return "DirectSoundCreate failed.";
case DSOUND_FailedSetCoopLevel:
return "Failed setting cooperative level.";
case DSOUND_FailedCreatePrimary:
return "Failed creating primary buffer.";
case DSOUND_FailedSetFormat:
return "Failed setting primary buffer format.";
case DSOUND_FailedCreateSecondary:
return "Failed creating secondary buffer.";
case DSOUND_FailedCreateNotifyEvent:
return "Failed creating notification event object.";
case DSOUND_FailedQueryNotify:
return "Failed querying notification interface.";
case DSOUND_FailedSetNotify:
return "Failed setting notification positions.";
case DSOUND_FailedCreateFinishEvent:
return "Failed creating finish event object.";
case DSOUND_FailedCreateThread:
return "Failed creating playback thread.";
case DSOUND_FailedPlaySecondary:
return "Failed playing secondary buffer.";
case DSOUND_FailedGetExitCode:
return "GetExitCodeThread failed.";
default:
return "Unknown DirectSound error code.";
}
}
/*
* DSOUND_Init
* Initializes the DirectSound objects.
*/
int DSOUND_Init(int soundcard, int mixrate, int numchannels, int samplebits, int buffersize)
{
HRESULT(WINAPI *aDirectSoundCreate)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
HRESULT hr;
DSBUFFERDESC dsbuf;
WAVEFORMATEX wfex;
DSBPOSITIONNOTIFY posn;
if (DSOUND_Installed)
{
DSOUND_Shutdown();
}
initprintf("Initializing DirectSound...\n");
if (!_DSOUND_CriticalSectionAlloced)
{
// initialize the critical section object we'll use to
// simulate (dis|en)abling interrupts
InitializeCriticalSection(&mutex);
_DSOUND_CriticalSectionAlloced = TRUE;
}
initprintf(" - Loading DSOUND.DLL\n");
hDSoundDLL = LoadLibrary("DSOUND.DLL");
if (!hDSoundDLL)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_NoDLL);
return DSOUND_Error;
}
aDirectSoundCreate = (void *)GetProcAddress(hDSoundDLL, "DirectSoundCreate");
if (!aDirectSoundCreate)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_NoDirectSoundCreate);
return DSOUND_Error;
}
initprintf(" - Creating DirectSound object\n");
hr = aDirectSoundCreate(NULL, &lpDS, NULL);
if (hr != DS_OK)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedDSC);
return DSOUND_Error;
}
hr = IDirectSound_SetCooperativeLevel(lpDS, (HWND)win_gethwnd(), DSSCL_EXCLUSIVE);
if (hr != DS_OK)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedSetCoopLevel);
return DSOUND_Error;
}
initprintf(" - Creating primary buffer\n");
ZeroMemory(&dsbuf, sizeof(dsbuf));
dsbuf.dwSize = sizeof(DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbuf, &lpDSBPrimary, NULL);
if (hr != DS_OK)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedCreatePrimary);
return DSOUND_Error;
}
initprintf(" - Setting primary buffer format\n"
" Channels: %d\n"
" Sample rate: %dHz\n"
" Sample size: %d bits\n",
numchannels, mixrate, samplebits);
ZeroMemory(&wfex, sizeof(wfex));
wfex.wFormatTag = WAVE_FORMAT_PCM;
wfex.nChannels = numchannels;
wfex.nSamplesPerSec = mixrate;
wfex.wBitsPerSample = samplebits;
wfex.nBlockAlign = (wfex.wBitsPerSample / 8) * wfex.nChannels;
wfex.nAvgBytesPerSec = wfex.nBlockAlign * wfex.nSamplesPerSec;
hr = IDirectSoundBuffer_SetFormat(lpDSBPrimary, &wfex);
if (hr != DS_OK)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedSetFormat);
return DSOUND_Error;
}
initprintf(" - Creating secondary buffer\n");
ZeroMemory(&dsbuf, sizeof(dsbuf));
dsbuf.dwSize = sizeof(DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_LOCSOFTWARE;
dsbuf.dwBufferBytes = buffersize;
dsbuf.lpwfxFormat = &wfex;
hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbuf, &lpDSBSecondary, NULL);
if (hr != DS_OK)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedCreateSecondary);
return DSOUND_Error;
}
hr = IDirectSoundBuffer_QueryInterface(lpDSBSecondary, &IID_IDirectSoundNotify, &lpDSNotify);
if (hr != DS_OK)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedQueryNotify);
return DSOUND_Error;
}
hPosNotify = (HANDLE *)malloc(sizeof(HANDLE));
if (!hPosNotify)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
return DSOUND_Error;
}
hPosNotify[0] = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!hPosNotify)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedCreateNotifyEvent);
return DSOUND_Error;
}
_DSOUND_BufferLength = 0;
_DSOUND_NumBuffers = 1;
posn.dwOffset = 0;
posn.hEventNotify = hPosNotify[0];
hr = IDirectSoundNotify_SetNotificationPositions(lpDSNotify, 1, &posn);
if (hr != DS_OK)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
return DSOUND_Error;
}
DSOUND_Installed = TRUE;
DSOUND_SetErrorCode(DSOUND_Ok);
return DSOUND_Ok;
}
/*
* DSOUND_Shutdown
* Shuts down DirectSound and it's associates.
*/
int DSOUND_Shutdown(void)
{
int i;
if (DSOUND_Installed) initprintf("Uninitializing DirectSound...\n");
DSOUND_Installed = FALSE;
DSOUND_StopPlayback();
if (lpDSNotify)
{
IDirectSoundNotify_Release(lpDSNotify);
lpDSNotify = NULL;
}
if (hPosNotify)
{
for (i=0; i<_DSOUND_NumBuffers; i++)
{
if (hPosNotify[i]) CloseHandle(hPosNotify[i]);
}
free(hPosNotify);
hPosNotify = NULL;
}
if (lpDSBSecondary)
{
initprintf(" - Releasing secondary buffer\n");
IDirectSoundBuffer_Stop(lpDSBSecondary);
IDirectSoundBuffer_Release(lpDSBSecondary);
lpDSBSecondary = NULL;
}
if (lpDSBPrimary)
{
initprintf(" - Releasing primary buffer\n");
IDirectSoundBuffer_Release(lpDSBPrimary);
lpDSBPrimary = NULL;
}
if (lpDS)
{
initprintf(" - Releasing DirectSound object\n");
IDirectSound_Release(lpDS);
lpDS = NULL;
}
if (hDSoundDLL)
{
initprintf(" - Unloading DSOUND.DLL\n");
FreeLibrary(hDSoundDLL);
hDSoundDLL = NULL;
}
DSOUND_SetErrorCode(DSOUND_Ok);
return DSOUND_Ok;
}
/*
* DSOUND_SetMixMode
* Bit of filler for the future.
*/
int DSOUND_SetMixMode(int mode)
{
return mode;
}
//#define DEBUGAUDIO
#ifdef DEBUGAUDIO
#include <sys/stat.h>
#endif
static DWORD WINAPI isr(LPVOID parm)
{
HANDLE *handles;
HRESULT hr;
DWORD rv;
#ifdef DEBUGAUDIO
int h;
#endif
int p;
LPVOID lockptr; DWORD lockbytes;
LPVOID lockptr2; DWORD lockbytes2;
handles = (HANDLE *)malloc(sizeof(HANDLE)*(1+_DSOUND_NumBuffers));
if (!handles) return 1;
handles[0] = isrfinish;
for (p=0; p<_DSOUND_NumBuffers; p++)
handles[p+1] = hPosNotify[p];
#ifdef DEBUGAUDIO
h = creat("audio.raw",S_IREAD|S_IWRITE);
#endif
while (1)
{
rv = WaitForMultipleObjects(1+_DSOUND_NumBuffers, handles, FALSE, INFINITE);
if (!(rv >= WAIT_OBJECT_0 && rv <= WAIT_OBJECT_0+1+_DSOUND_NumBuffers)) return -1;
if (rv == WAIT_OBJECT_0)
{
// we've been asked to finish up
break;
}
// otherwise we just service the interrupt
if (_DSOUND_CallBack)
{
DisableInterrupts();
p = _DSOUND_CallBack(rv-WAIT_OBJECT_0-1);
#ifdef DEBUGAUDIO
write(h, _DSOUND_MixBuffer + p*_DSOUND_BufferLength, _DSOUND_BufferLength);
#endif
hr = IDirectSoundBuffer_Lock(lpDSBSecondary, p*_DSOUND_BufferLength, _DSOUND_BufferLength,
&lockptr, &lockbytes, &lockptr2, &lockbytes2, 0);
if (hr == DSERR_BUFFERLOST)
{
hr = IDirectSoundBuffer_Restore(lpDSBSecondary);
}
if (hr == DS_OK)
{
/*
#define copybuf(S,D,c) \
({ void *__S=(S), *__D=(D); long __c=(c); \
__asm__ __volatile__ ("rep; movsl" \
: "+S" (__S), "+D" (__D), "+c" (__c) : : "memory", "cc"); \
0; })
*/
//copybuf(_DSOUND_MixBuffer + p * _DSOUND_BufferLength, lockptr, _DSOUND_BufferLength >> 2);
memcpy(lockptr, _DSOUND_MixBuffer + p * _DSOUND_BufferLength, _DSOUND_BufferLength);
IDirectSoundBuffer_Unlock(lpDSBSecondary, lockptr, lockbytes, lockptr2, lockbytes2);
}
RestoreInterrupts(0);
}
}
#ifdef DEBUGAUDIO
close(h);
#endif
return 0;
}
/*
* DSOUND_BeginBufferedPlayback
* Spins off a thread that behaves somewhat like the SoundBlaster DMA ISR did.
*/
int DSOUND_BeginBufferedPlayback(char *BufferStart, int(*CallBackFunc)(int), int buffersize, int numdivisions)
{
DWORD threadid;
HRESULT hr;
DSBPOSITIONNOTIFY *posns;
int i;
_DSOUND_CallBack = CallBackFunc;
_DSOUND_MixBuffer = BufferStart;
if (!lpDSBSecondary) return DSOUND_Error;
if (isrthread)
{
DSOUND_StopPlayback();
}
isrfinish = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!isrfinish)
{
DSOUND_SetErrorCode(DSOUND_FailedCreateFinishEvent);
return DSOUND_Error;
}
isrthread = CreateThread(NULL, 0, isr, NULL, CREATE_SUSPENDED, &threadid);
if (!isrthread)
{
DSOUND_SetErrorCode(DSOUND_FailedCreateThread);
return DSOUND_Error;
}
hPosNotify = (HANDLE *)malloc(sizeof(HANDLE)*numdivisions);
if (!hPosNotify)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
return DSOUND_Error;
}
memset(hPosNotify, 0, sizeof(HANDLE)*numdivisions);
for (i=0; i<numdivisions; i++)
{
hPosNotify[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!hPosNotify[i])
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
return DSOUND_Error;
}
}
posns = (LPDSBPOSITIONNOTIFY)malloc(sizeof(DSBPOSITIONNOTIFY)*numdivisions);
if (!posns)
{
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
return DSOUND_Error;
}
_DSOUND_BufferLength = buffersize/numdivisions;
_DSOUND_NumBuffers = numdivisions;
for (i=0; i<numdivisions; i++)
{
posns[i].dwOffset = i*_DSOUND_BufferLength;
posns[i].hEventNotify = hPosNotify[i];
}
hr = IDirectSoundNotify_SetNotificationPositions(lpDSNotify, numdivisions, posns);
if (hr != DS_OK)
{
free(posns);
DSOUND_Shutdown();
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
return DSOUND_Error;
}
free(posns);
SetThreadPriority(isrthread, THREAD_PRIORITY_ABOVE_NORMAL);
ResumeThread(isrthread);
hr = IDirectSoundBuffer_Play(lpDSBSecondary, 0, 0, DSBPLAY_LOOPING);
if (hr != DS_OK)
{
DSOUND_SetErrorCode(DSOUND_FailedPlaySecondary);
return DSOUND_Error;
}
return DSOUND_Ok;
}
/*
* DSOUND_StopPlayback
* Halts the playback thread.
*/
int DSOUND_StopPlayback(void)
{
// DWORD exitcode;
BOOL t;
int i;
if (isrthread)
{
SetEvent(isrfinish);
initprintf("DirectSound: Waiting for sound thread to exit\n");
if (WaitForSingleObject(isrthread, 300) == WAIT_OBJECT_0)
initprintf("DirectSound: Sound thread has exited\n");
else
initprintf("DirectSound: Sound thread failed to exit!\n");
/*
while (1) {
if (!GetExitCodeThread(isrthread, &exitcode)) {
DSOUND_SetErrorCode(DSOUND_FailedGetExitCode);
return DSOUND_Warning;
}
if (exitcode != STILL_ACTIVE) break;
}*/
CloseHandle(isrthread);
isrthread = NULL;
}
if (isrfinish)
{
CloseHandle(isrfinish);
isrfinish = NULL;
}
if (lpDSBSecondary)
{
IDirectSoundBuffer_Stop(lpDSBSecondary);
}
if (hPosNotify)
{
for (i=0; i<_DSOUND_NumBuffers; i++)
{
if (hPosNotify[i]) CloseHandle(hPosNotify[i]);
}
free(hPosNotify);
hPosNotify = NULL;
}
return DSOUND_Ok;
}