raze-gles/source/common/textures/hires/hqresize.cpp

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/*
** gl_hqresize.cpp
** Contains high quality upsampling functions.
** So far Scale2x/3x/4x as described in http://scale2x.sourceforge.net/
** are implemented.
**
**---------------------------------------------------------------------------
** Copyright 2008 Benjamin Berkels
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "c_cvars.h"
#include "hqnx/hqx.h"
#ifdef HAVE_MMX
#include "hqnx_asm/hqnx_asm.h"
#endif
#include "xbr/xbrz.h"
#include "xbr/xbrz_old.h"
#include "parallel_for.h"
#include "textures.h"
#include "texturemanager.h"
#include "printf.h"
int upscalemask;
EXTERN_CVAR(Int, gl_texture_hqresizemult)
CUSTOM_CVAR(Int, gl_texture_hqresizemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (self < 0 || self > 6)
self = 0;
if ((gl_texture_hqresizemult > 4) && (self < 4) && (self > 0))
gl_texture_hqresizemult = 4;
TexMan.FlushAll();
UpdateUpscaleMask();
}
CUSTOM_CVAR(Int, gl_texture_hqresizemult, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (self < 1 || self > 6)
self = 1;
if ((self > 4) && (gl_texture_hqresizemode < 4) && (gl_texture_hqresizemode > 0))
self = 4;
TexMan.FlushAll();
UpdateUpscaleMask();
}
CUSTOM_CVAR(Int, gl_texture_hqresize_maxinputsize, 512, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (self > 1024) self = 1024;
TexMan.FlushAll();
}
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CUSTOM_CVAR(Int, gl_texture_hqresize_targets, 15, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
TexMan.FlushAll();
UpdateUpscaleMask();
}
CVAR (Flag, gl_texture_hqresize_textures, gl_texture_hqresize_targets, 1);
CVAR (Flag, gl_texture_hqresize_sprites, gl_texture_hqresize_targets, 2);
CVAR (Flag, gl_texture_hqresize_fonts, gl_texture_hqresize_targets, 4);
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CVAR (Flag, gl_texture_hqresize_skins, gl_texture_hqresize_targets, 8);
CVAR(Bool, gl_texture_hqresize_multithread, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CUSTOM_CVAR(Int, gl_texture_hqresize_mt_width, 16, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 2) self = 2;
if (self > 1024) self = 1024;
}
CUSTOM_CVAR(Int, gl_texture_hqresize_mt_height, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 2) self = 2;
if (self > 1024) self = 1024;
}
CVAR(Int, xbrz_colorformat, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
void UpdateUpscaleMask()
{
if (!gl_texture_hqresizemode || gl_texture_hqresizemult == 1) upscalemask = 0;
else upscalemask = gl_texture_hqresize_targets;
}
static void xbrzApplyOptions()
{
if (gl_texture_hqresizemult != 0 && (gl_texture_hqresizemode == 4 || gl_texture_hqresizemode == 5))
{
if (xbrz_colorformat == 0)
{
Printf("Changing xBRZ options requires a restart when buffered color format is used.\n"
"To avoid this at cost of scaling performance, set xbrz_colorformat CVAR to non-zero value.");
}
else
{
TexMan.FlushAll();
}
}
}
#define XBRZ_CVAR(NAME, VALUE) \
CUSTOM_CVAR(Float, xbrz_##NAME, VALUE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { xbrzApplyOptions(); }
XBRZ_CVAR(luminanceweight, 1.f)
XBRZ_CVAR(equalcolortolerance, 30.f)
XBRZ_CVAR(centerdirectionbias, 4.f)
XBRZ_CVAR(dominantdirectionthreshold, 3.6f)
XBRZ_CVAR(steepdirectionthreshold, 2.2f)
#undef XBRZ_CVAR
static void scale2x ( uint32_t* inputBuffer, uint32_t* outputBuffer, int inWidth, int inHeight )
{
const int width = 2* inWidth;
const int height = 2 * inHeight;
for ( int i = 0; i < inWidth; ++i )
{
const int iMinus = (i > 0) ? (i-1) : 0;
const int iPlus = (i < inWidth - 1 ) ? (i+1) : i;
for ( int j = 0; j < inHeight; ++j )
{
const int jMinus = (j > 0) ? (j-1) : 0;
const int jPlus = (j < inHeight - 1 ) ? (j+1) : j;
const uint32_t A = inputBuffer[ iMinus +inWidth*jMinus];
const uint32_t B = inputBuffer[ iMinus +inWidth*j ];
const uint32_t C = inputBuffer[ iMinus +inWidth*jPlus];
const uint32_t D = inputBuffer[ i +inWidth*jMinus];
const uint32_t E = inputBuffer[ i +inWidth*j ];
const uint32_t F = inputBuffer[ i +inWidth*jPlus];
const uint32_t G = inputBuffer[ iPlus +inWidth*jMinus];
const uint32_t H = inputBuffer[ iPlus +inWidth*j ];
const uint32_t I = inputBuffer[ iPlus +inWidth*jPlus];
if (B != H && D != F) {
outputBuffer[2*i + width*2*j ] = D == B ? D : E;
outputBuffer[2*i + width*(2*j+1)] = B == F ? F : E;
outputBuffer[2*i+1 + width*2*j ] = D == H ? D : E;
outputBuffer[2*i+1 + width*(2*j+1)] = H == F ? F : E;
} else {
outputBuffer[2*i + width*2*j ] = E;
outputBuffer[2*i + width*(2*j+1)] = E;
outputBuffer[2*i+1 + width*2*j ] = E;
outputBuffer[2*i+1 + width*(2*j+1)] = E;
}
}
}
}
static void scale3x ( uint32_t* inputBuffer, uint32_t* outputBuffer, int inWidth, int inHeight )
{
const int width = 3* inWidth;
const int height = 3 * inHeight;
for ( int i = 0; i < inWidth; ++i )
{
const int iMinus = (i > 0) ? (i-1) : 0;
const int iPlus = (i < inWidth - 1 ) ? (i+1) : i;
for ( int j = 0; j < inHeight; ++j )
{
const int jMinus = (j > 0) ? (j-1) : 0;
const int jPlus = (j < inHeight - 1 ) ? (j+1) : j;
const uint32_t A = inputBuffer[ iMinus +inWidth*jMinus];
const uint32_t B = inputBuffer[ iMinus +inWidth*j ];
const uint32_t C = inputBuffer[ iMinus +inWidth*jPlus];
const uint32_t D = inputBuffer[ i +inWidth*jMinus];
const uint32_t E = inputBuffer[ i +inWidth*j ];
const uint32_t F = inputBuffer[ i +inWidth*jPlus];
const uint32_t G = inputBuffer[ iPlus +inWidth*jMinus];
const uint32_t H = inputBuffer[ iPlus +inWidth*j ];
const uint32_t I = inputBuffer[ iPlus +inWidth*jPlus];
if (B != H && D != F) {
outputBuffer[3*i + width*3*j ] = D == B ? D : E;
outputBuffer[3*i + width*(3*j+1)] = (D == B && E != C) || (B == F && E != A) ? B : E;
outputBuffer[3*i + width*(3*j+2)] = B == F ? F : E;
outputBuffer[3*i+1 + width*3*j ] = (D == B && E != G) || (D == H && E != A) ? D : E;
outputBuffer[3*i+1 + width*(3*j+1)] = E;
outputBuffer[3*i+1 + width*(3*j+2)] = (B == F && E != I) || (H == F && E != C) ? F : E;
outputBuffer[3*i+2 + width*3*j ] = D == H ? D : E;
outputBuffer[3*i+2 + width*(3*j+1)] = (D == H && E != I) || (H == F && E != G) ? H : E;
outputBuffer[3*i+2 + width*(3*j+2)] = H == F ? F : E;
} else {
outputBuffer[3*i + width*3*j ] = E;
outputBuffer[3*i + width*(3*j+1)] = E;
outputBuffer[3*i + width*(3*j+2)] = E;
outputBuffer[3*i+1 + width*3*j ] = E;
outputBuffer[3*i+1 + width*(3*j+1)] = E;
outputBuffer[3*i+1 + width*(3*j+2)] = E;
outputBuffer[3*i+2 + width*3*j ] = E;
outputBuffer[3*i+2 + width*(3*j+1)] = E;
outputBuffer[3*i+2 + width*(3*j+2)] = E;
}
}
}
}
static void scale4x ( uint32_t* inputBuffer, uint32_t* outputBuffer, int inWidth, int inHeight )
{
int width = 2* inWidth;
int height = 2 * inHeight;
uint32_t * buffer2x = new uint32_t[width*height];
scale2x ( reinterpret_cast<uint32_t*> ( inputBuffer ), reinterpret_cast<uint32_t*> ( buffer2x ), inWidth, inHeight );
width *= 2;
height *= 2;
scale2x ( reinterpret_cast<uint32_t*> ( buffer2x ), reinterpret_cast<uint32_t*> ( outputBuffer ), 2*inWidth, 2*inHeight );
delete[] buffer2x;
}
static unsigned char *scaleNxHelper( void (*scaleNxFunction) ( uint32_t* , uint32_t* , int , int),
const int N,
unsigned char *inputBuffer,
const int inWidth,
const int inHeight,
int &outWidth,
int &outHeight )
{
outWidth = N * inWidth;
outHeight = N *inHeight;
unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4];
scaleNxFunction ( reinterpret_cast<uint32_t*> ( inputBuffer ), reinterpret_cast<uint32_t*> ( newBuffer ), inWidth, inHeight );
delete[] inputBuffer;
return newBuffer;
}
static unsigned char *normalNx(const int N,
unsigned char *inputBuffer,
const int inWidth,
const int inHeight,
int &outWidth,
int &outHeight )
{
outWidth = N * inWidth;
outHeight = N *inHeight;
unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4];
uint32_t *const inBuffer = reinterpret_cast<uint32_t *>(inputBuffer);
uint32_t *const outBuffer = reinterpret_cast<uint32_t *>(newBuffer);
for (int y = 0; y < inHeight; ++y)
{
const int inRowPos = inWidth * y;
const int outRowPos = outWidth * N * y;
for (int x = 0; x < inWidth; ++x)
{
std::fill_n(&outBuffer[outRowPos + N * x], N, inBuffer[inRowPos + x]);
}
for (int c = 1; c < N; ++c)
{
std::copy_n(&outBuffer[outRowPos], outWidth, &outBuffer[outRowPos + outWidth * c]);
}
}
delete[] inputBuffer;
return newBuffer;
}
#ifdef HAVE_MMX
static unsigned char *hqNxAsmHelper( void (*hqNxFunction) ( int*, unsigned char*, int, int, int ),
const int N,
unsigned char *inputBuffer,
const int inWidth,
const int inHeight,
int &outWidth,
int &outHeight )
{
outWidth = N * inWidth;
outHeight = N *inHeight;
static int initdone = false;
if (!initdone)
{
HQnX_asm::InitLUTs();
initdone = true;
}
HQnX_asm::CImage cImageIn;
cImageIn.SetImage(inputBuffer, inWidth, inHeight, 32);
cImageIn.Convert32To17();
unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4];
hqNxFunction( reinterpret_cast<int*>(cImageIn.m_pBitmap), newBuffer, cImageIn.m_Xres, cImageIn.m_Yres, outWidth*4 );
delete[] inputBuffer;
return newBuffer;
}
#endif
static unsigned char *hqNxHelper( void (HQX_CALLCONV *hqNxFunction) ( unsigned*, unsigned*, int, int ),
const int N,
unsigned char *inputBuffer,
const int inWidth,
const int inHeight,
int &outWidth,
int &outHeight )
{
static int initdone = false;
if (!initdone)
{
hqxInit();
initdone = true;
}
outWidth = N * inWidth;
outHeight = N *inHeight;
unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4];
hqNxFunction( reinterpret_cast<unsigned*>(inputBuffer), reinterpret_cast<unsigned*>(newBuffer), inWidth, inHeight );
delete[] inputBuffer;
return newBuffer;
}
template <typename ConfigType>
void xbrzSetupConfig(ConfigType& cfg);
template <>
void xbrzSetupConfig(xbrz::ScalerCfg& cfg)
{
cfg.luminanceWeight = xbrz_luminanceweight;
cfg.equalColorTolerance = xbrz_equalcolortolerance;
cfg.centerDirectionBias = xbrz_centerdirectionbias;
cfg.dominantDirectionThreshold = xbrz_dominantdirectionthreshold;
cfg.steepDirectionThreshold = xbrz_steepdirectionthreshold;
}
template <>
void xbrzSetupConfig(xbrz_old::ScalerCfg& cfg)
{
cfg.luminanceWeight_ = xbrz_luminanceweight;
cfg.equalColorTolerance_ = xbrz_equalcolortolerance;
cfg.dominantDirectionThreshold = xbrz_dominantdirectionthreshold;
cfg.steepDirectionThreshold = xbrz_steepdirectionthreshold;
}
template <typename ConfigType>
static unsigned char *xbrzHelper( void (*xbrzFunction) ( size_t, const uint32_t*, uint32_t*, int, int, xbrz::ColorFormat, const ConfigType&, int, int ),
const int N,
unsigned char *inputBuffer,
const int inWidth,
const int inHeight,
int &outWidth,
int &outHeight )
{
outWidth = N * inWidth;
outHeight = N *inHeight;
unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4];
const int thresholdWidth = gl_texture_hqresize_mt_width;
const int thresholdHeight = gl_texture_hqresize_mt_height;
ConfigType cfg;
xbrzSetupConfig(cfg);
const xbrz::ColorFormat colorFormat = xbrz_colorformat == 0
? xbrz::ColorFormat::ARGB
: xbrz::ColorFormat::ARGB_UNBUFFERED;
if (gl_texture_hqresize_multithread
&& inWidth > thresholdWidth
&& inHeight > thresholdHeight)
{
parallel_for(inHeight, thresholdHeight, [=, &cfg](int sliceY)
{
xbrzFunction(N, reinterpret_cast<uint32_t*>(inputBuffer), reinterpret_cast<uint32_t*>(newBuffer),
inWidth, inHeight, colorFormat, cfg, sliceY, sliceY + thresholdHeight);
});
}
else
{
xbrzFunction(N, reinterpret_cast<uint32_t*>(inputBuffer), reinterpret_cast<uint32_t*>(newBuffer),
inWidth, inHeight, colorFormat, cfg, 0, std::numeric_limits<int>::max());
}
delete[] inputBuffer;
return newBuffer;
}
static void xbrzOldScale(size_t factor, const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, xbrz::ColorFormat colFmt, const xbrz_old::ScalerCfg& cfg, int yFirst, int yLast)
{
xbrz_old::scale(factor, src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
}
//===========================================================================
//
// [BB] Upsamples the texture in texbuffer.mBuffer, frees texbuffer.mBuffer and returns
// the upsampled buffer.
//
//===========================================================================
void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasAlpha, bool checkonly)
{
// [BB] Make sure that inWidth and inHeight denote the size of
// the returned buffer even if we don't upsample the input buffer.
int inWidth = texbuffer.mWidth;
int inHeight = texbuffer.mHeight;
int type = gl_texture_hqresizemode;
int mult = gl_texture_hqresizemult;
#ifdef HAVE_MMX
// hqNx MMX does not preserve the alpha channel so fall back to C-version for such textures
if (hasAlpha && type == 3)
{
type = 2;
}
#endif
// These checks are to ensure consistency of the content ID.
if (mult < 2 || mult > 6 || type < 1 || type > 6) return;
if (type < 4 && mult > 4) mult = 4;
if (!checkonly)
{
if (type == 1)
{
if (mult == 2)
texbuffer.mBuffer = scaleNxHelper(&scale2x, 2, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 3)
texbuffer.mBuffer = scaleNxHelper(&scale3x, 3, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 4)
texbuffer.mBuffer = scaleNxHelper(&scale4x, 4, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else return;
}
else if (type == 2)
{
if (mult == 2)
texbuffer.mBuffer = hqNxHelper(&hq2x_32, 2, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 3)
texbuffer.mBuffer = hqNxHelper(&hq3x_32, 3, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 4)
texbuffer.mBuffer = hqNxHelper(&hq4x_32, 4, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else return;
}
#ifdef HAVE_MMX
else if (type == 3)
{
if (mult == 2)
texbuffer.mBuffer = hqNxAsmHelper(&HQnX_asm::hq2x_32, 2, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 3)
texbuffer.mBuffer = hqNxAsmHelper(&HQnX_asm::hq3x_32, 3, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 4)
texbuffer.mBuffer = hqNxAsmHelper(&HQnX_asm::hq4x_32, 4, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else return;
}
#endif
else if (type == 4)
texbuffer.mBuffer = xbrzHelper(xbrz::scale, mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (type == 5)
texbuffer.mBuffer = xbrzHelper(xbrzOldScale, mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (type == 6)
texbuffer.mBuffer = normalNx(mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else
return;
}
else
{
texbuffer.mWidth *= mult;
texbuffer.mHeight *= mult;
}
// Encode the scaling method in the content ID.
FContentIdBuilder contentId;
contentId.id = texbuffer.mContentId;
contentId.scaler = type;
contentId.scalefactor = mult;
texbuffer.mContentId = contentId.id;
}
//===========================================================================
//
// This was pulled out of the above function to allow running these
// checks before the texture is passed to the render state.
//
//===========================================================================
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void calcShouldUpscale(FGameTexture *tex)
{
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tex->SetUpscaleFlag(0);
// [BB] Don't resample if width * height of the input texture is bigger than gl_texture_hqresize_maxinputsize squared.
const int maxInputSize = gl_texture_hqresize_maxinputsize;
if (tex->GetTexelWidth() * tex->GetTexelHeight() > maxInputSize * maxInputSize)
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return;
// [BB] Don't try to upsample textures based off FCanvasTexture. (This should never get here in the first place!)
if (tex->isHardwareCanvas())
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return;
// already scaled?
if (tex->GetScaleX() >= 2.f || tex->GetScaleY() > 2.f)
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return;
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tex->SetUpscaleFlag(1);
}