2009-03-15 22:58:20 +00:00
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#ifndef __sounds_mapster32_h__
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#define __sounds_mapster32_h__
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#include "build.h"
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/// vvv sound structs from duke3d.h
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typedef struct {
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int32_t voice;
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int32_t i;
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} SOUNDOWNER;
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typedef struct {
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int32_t length, num, soundsiz;
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char *filename, *ptr, *filename1;
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SOUNDOWNER SoundOwner[4];
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int16_t ps,pe,vo;
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char pr,m;
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volatile char lock;
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char *definedname; // new
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} sound_t;
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int32_t S_SoundStartup(void);
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void S_SoundShutdown(void);
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int32_t S_PlaySoundXYZ(int32_t, int32_t, const vec3_t*);
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void S_PlaySound(int32_t);
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2009-03-17 21:57:30 +00:00
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int32_t A_PlaySound(uint32_t num, int32_t i);
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2009-03-15 22:58:20 +00:00
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void A_StopSound(int32_t num, int32_t i);
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void S_StopSound(int32_t num);
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void S_StopEnvSound(int32_t num,int32_t i);
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void S_Pan3D(void);
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int32_t A_CheckSoundPlaying(int32_t i, int32_t num);
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int32_t S_CheckSoundPlaying(int32_t i, int32_t num);
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void S_ClearSoundLocks(void);
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#define MAXSOUNDS 2560
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#endif
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