raze-gles/source/glbackend/gl_renderstate.h

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#pragma once
class PolymostShader;
struct PolymostRenderState
{
float Clamp[2];
float Shade;
float NumShades = 64.f;
float VisFactor = 128.f;
float UseColorOnly;
float UsePalette = 1.f;
float UseDetailMapping;
float UseGlowMapping;
float NPOTEmulation;
float NPOTEmulationFactor = 1.f;
float NPOTEmulationXOffset;
float Brightness = 1.f;
float ShadeInterpolate = 1.f;
float FogColor[4];
void Apply(PolymostShader *shader);
};