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218 lines
6.4 KiB
C
218 lines
6.4 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef _m32script_h_
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#define _m32script_h_
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#include <stdint.h>
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#include "compat.h"
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#include "build.h"
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#include "editor.h"
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#define MAXQUOTES 2048
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#define MAXQUOTELEN 128
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// Some misc #defines
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#define NO 0
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#define YES 1
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typedef int32_t instype;
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typedef int32_t ofstype;
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extern char *ScriptQuotes[MAXQUOTES+1], *ScriptQuoteRedefinitions[MAXQUOTES+1];
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extern int32_t g_numQuoteRedefinitions;
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//extern int16_t neartagsector, neartagwall, neartagsprite;
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//extern int32_t neartaghitdist;
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extern int32_t X_DoExecute(int32_t once);
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extern void X_OnEvent(register int32_t iEventID, register int32_t iActor);
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extern void X_ScriptInfo(void);
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extern void C_ReportError(int32_t iError);
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extern int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags);
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extern int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags);
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extern void Gv_Init(void);
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extern int32_t __fastcall Gv_GetVarX(register int32_t id);
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extern void __fastcall Gv_SetVarX(register int32_t id, register int32_t lValue);
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extern int32_t __fastcall Gv_GetVarN(register int32_t id); // 'N' for "no side-effects"... vars only!
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extern void SetGAMEPalette(void);
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extern void SetWATERPalette(void);
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extern void SetSLIMEPalette(void);
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extern void SetBOSS1Palette(void);
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extern instype *script ,*insptr;
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extern int32_t *labelval;
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extern uint8_t *labeltype;
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extern int32_t g_numLabels, g_numDefaultLabels;
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extern int32_t g_scriptSize;
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extern char *label;
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//extern int32_t label_allocsize;
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extern hashtable_t labelH;
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#define MAXLABELLEN 32
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//extern uint8_t waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],animpal[768];
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//extern char currentboardfilename[BMAX_PATH];
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enum GameEvent_t {
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EVENT_ENTER3DMODE,
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EVENT_ANALYZESPRITES,
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EVENT_INSERTSPRITE2D,
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EVENT_INSERTSPRITE3D,
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MAXEVENTS
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};
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extern ofstype aEventOffsets[MAXEVENTS];
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extern uint8_t aEventEnabled[MAXEVENTS];
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enum GamevarFlags_t {
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MAXGAMEVARS = 1024, // must be a power of two between 256 and 4096, inclusive
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MAXVARLABEL = MAXLABELLEN, //26,
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GAMEVAR_PERBLOCK = 0x00000001, // per-block (state, event, or top-level) variable
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GAMEVAR_USER_MASK = (0x00000001),
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GAMEVAR_RESET = 0x00000008, // marks var for to default
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GAMEVAR_DEFAULT = 0x00000100, // allow override
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GAMEVAR_SECRET = 0x00000200, // don't dump...
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GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
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GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)
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GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int32_t
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GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short
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GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char
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// GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state
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GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
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};
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enum GamearrayFlags_t {
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MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
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MAXARRAYLABEL = MAXVARLABEL,
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GAMEARRAY_NORMAL = 0,
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GAMEARRAY_READONLY = 0x00001000,
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GAMEARRAY_OFCHAR = 0x00000001,
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GAMEARRAY_OFSHORT = 0x00000002,
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GAMEARRAY_OFINT = 0x00000004,
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GAMEARRAY_TYPEMASK = 0x00000007,
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GAMEARRAY_VARSIZE = 0x00000020,
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GAMEARRAY_RESET = 0x00000008,
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/// GAMEARRAY_NORESET = 0x00000001,
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};
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typedef struct {
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union {
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intptr_t lValue; // pointer when (dwFlags & GAMEVAR_*PTR)
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int32_t *plValues; // array of values when (dwFlags & GAMEVAR_PERBLOCK)
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} val;
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intptr_t lDefault;
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char *szLabel;
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uint32_t dwFlags;
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} gamevar_t;
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typedef struct {
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char *szLabel;
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void *vals; // array of values, type determined by (dwFlags & GAMEARRAY_TYPEMASK)
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uint32_t dwFlags;
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int32_t size; // id to size gamevar when (dwFlags & GAMEARRAY_VARSIZE)
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} gamearray_t;
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extern gamevar_t aGameVars[MAXGAMEVARS];
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extern gamearray_t aGameArrays[MAXGAMEARRAYS];
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extern int32_t g_gameVarCount, g_systemVarCount;
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extern int32_t g_gameArrayCount, g_systemArrayCount;
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extern int32_t g_iReturnVarID;
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extern int32_t g_iLoTagID; // var ID of "LOTAG"
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extern int32_t g_iHiTagID; // var ID of "HITAG"
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extern int32_t g_iTextureID; // var ID of "TEXTURE"
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extern int32_t g_iThisActorID; // var ID of "I" ///"THISACTOR"
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extern int32_t g_numRealPalettes;
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extern int32_t g_scriptDebug;
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extern int32_t g_numQuoteRedefinitions;
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extern hashtable_t gamevarH;
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extern hashtable_t arrayH;
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extern hashtable_t keywH;
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extern hashtable_t gamefuncH;
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extern int16_t asksave;
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extern vec3_t pos;
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extern int16_t ang;
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extern int16_t cursectnum;
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extern int32_t searchx;
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/*
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extern int16_t searchstat;
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extern int16_t searchwall;
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extern int16_t searchsector;
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extern int16_t searchbottomwall;
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*/
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extern int16_t pointhighlight;
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extern int16_t linehighlight;
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extern int16_t highlightcnt;
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extern int16_t highlightsectorcnt;
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/*
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extern int32_t temppicnum;
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extern int32_t tempcstat;
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extern int32_t templotag;
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extern int32_t temphitag;
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extern int32_t tempextra;
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extern int32_t tempshade;
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extern uint32_t temppal;
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extern uint32_t tempvis;
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extern uint32_t tempxrepeat;
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extern uint32_t tempyrepeat;
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*/
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extern int32_t startposx;
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extern int32_t startposy;
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extern int32_t startposz;
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extern int16_t startang;
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extern int16_t startsectnum;
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extern int32_t mousxplc;
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extern int32_t mousyplc;
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extern int16_t highlight[];
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extern int16_t highlightsector[];
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extern int32_t numsprites;
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#endif
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