mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
93 lines
2.7 KiB
C
93 lines
2.7 KiB
C
|
//-------------------------------------------------------------------------
|
||
|
/*
|
||
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
||
|
|
||
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
||
|
|
||
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
Original Source: 1996 - Todd Replogle
|
||
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
||
|
Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
|
||
|
*/
|
||
|
//-------------------------------------------------------------------------
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// ANIMLIB.H
|
||
|
//
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _animlib_public_
|
||
|
#define _animlib_public_
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
//****************************************************************************
|
||
|
//
|
||
|
// ANIM_LoadAnim ()
|
||
|
//
|
||
|
// Setup internal anim data structure
|
||
|
//
|
||
|
//****************************************************************************
|
||
|
|
||
|
void ANIM_LoadAnim(char * buffer);
|
||
|
|
||
|
//****************************************************************************
|
||
|
//
|
||
|
// ANIM_FreeAnim ()
|
||
|
//
|
||
|
// Free up internal anim data structure
|
||
|
//
|
||
|
//****************************************************************************
|
||
|
|
||
|
void ANIM_FreeAnim(void);
|
||
|
|
||
|
//****************************************************************************
|
||
|
//
|
||
|
// ANIM_NumFrames ()
|
||
|
//
|
||
|
// returns the number of frames in the current anim
|
||
|
//
|
||
|
//****************************************************************************
|
||
|
|
||
|
int32_t ANIM_NumFrames(void);
|
||
|
|
||
|
//****************************************************************************
|
||
|
//
|
||
|
// ANIM_DrawFrame ()
|
||
|
//
|
||
|
// Draw the frame to a returned buffer
|
||
|
//
|
||
|
//****************************************************************************
|
||
|
|
||
|
uint8_t * ANIM_DrawFrame(int32_t framenumber);
|
||
|
|
||
|
//****************************************************************************
|
||
|
//
|
||
|
// ANIM_GetPalette ()
|
||
|
//
|
||
|
// return the palette of the anim
|
||
|
//****************************************************************************
|
||
|
|
||
|
uint8_t * ANIM_GetPalette(void);
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
};
|
||
|
#endif
|
||
|
#endif
|