raze-gles/source/common/quotes.cpp

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/*
**
** quotes.cpp
** Duke-Nukem-style quote buffer
**
**---------------------------------------------------------------------------
** Copyright 2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** This is actually a VERY inefficient way to manage strings
** but needs to be preserved because the CON VM depends on it.
*/
#include "quotemgr.h"
#include "savegamehelp.h"
#include "sjson.h"
void Quotes::MakeStringLabel(FString &quote)
{
}
void Quotes::InitializeQuote(int num, const char *text, bool fromscript)
{
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quotes[num] = text;
if (fromscript) // means this is the initial setup from the source data.
{
MakeStringLabel(quotes[num]);
}
}
void Quotes::InitializeExQuote(int num, const char *text, bool fromscript)
{
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exquotes[num] = text;
if (fromscript) // means this is the initial setup from the source data.
{
MakeStringLabel(quotes[num]);
}
}
void Quotes::AppendQuote(int dst, int src, int len)
{
// This needs to apply the localization because the combined string is not localizable anymore.
if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]);
if (len < 0) quotes[dst] << GStrings.localize(quotes[src]);
else quotes[dst] += FString(GStrings.localize(quotes[src]), len);
}
void Quotes::AppendExQuote(int dst, int src, int len)
{
// This needs to apply the localization because the combined string is not localizable anymore.
if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]);
if (len < 0) quotes[dst] << GStrings.localize(exquotes[src]);
else quotes[dst] += FString(GStrings.localize(exquotes[src]), len);
}
void Quotes::FormatQuote(int dst, const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
quotes[dst].VFormat(fmt, ap);
}
void Quotes::Substitute(int dst, const char* text, const char* replc)
{
if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]);
quotes[dst].Substitute(text, replc);
}
void Quotes::ReadFromSavegame()
{
for (auto& q : quotes) q = "";
for (auto& q : exquotes) q = "";
auto fil = ReadSavegameChunk("quotes.json");
if (!fil.isOpen())
{
return;
}
auto text = fil.ReadPadded(1);
fil.Close();
if (text.Size() == 0)
{
return;
}
sjson_context* ctx = sjson_create_context(0, 0, NULL);
sjson_node* root = sjson_decode(ctx, (const char*)text.Data());
auto qs = sjson_find_member(root, "quotes");
auto xs = sjson_find_member(root, "exquotes");
sjson_node* q;
sjson_foreach(q, qs)
{
int index = (int)strtoll(q->key, nullptr, 10);
quotes[index] = q->string_;
}
sjson_foreach(q, xs)
{
int index = (int)strtoll(q->key, nullptr, 10);
exquotes[index] = q->string_;
}
sjson_destroy_context(ctx);
}
void Quotes::WriteToSavegame()
{
sjson_context* ctx = sjson_create_context(0, 0, NULL);
if (!ctx)
{
return;
}
sjson_node* root = sjson_mkobject(ctx);
sjson_node* qs = sjson_mkobject(ctx);
sjson_node* xs = sjson_mkobject(ctx);
for (unsigned i = 0; i < MAXQUOTES; i++)
{
if (quotes[i].IsNotEmpty())
{
char buff[10];
snprintf(buff, 10, "%d", i);
sjson_append_member(ctx, qs, buff, sjson_mkstring(ctx, quotes[i]));
}
if (exquotes[i].IsNotEmpty())
{
char buff[10];
snprintf(buff, 10, "%d", i);
sjson_append_member(ctx, xs, buff, sjson_mkstring(ctx, exquotes[i]));
}
}
sjson_append_member(ctx, root, "quotes", qs);
sjson_append_member(ctx, root, "exquotes", xs);
char* encoded = sjson_stringify(ctx, root, " ");
FileWriter* fil = WriteSavegameChunk("quotes.json");
if (!fil)
{
sjson_destroy_context(ctx);
return;
}
fil->Write(encoded, strlen(encoded));
sjson_free_string(ctx, encoded);
sjson_destroy_context(ctx);
return;
}
Quotes quoteMgr;