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93 lines
3.4 KiB
C
93 lines
3.4 KiB
C
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/*
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** v_text.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __V_TEXT_H__
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#define __V_TEXT_H__
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#include "zstring.h"
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class FFont;
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struct FBrokenLines
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{
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unsigned Width;
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FString Text;
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};
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#define TEXTCOLOR_ESCAPE '\034'
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#define TEXTCOLOR_ESCAPESTR "\034"
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#define TEXTCOLOR_BRICK "\034A"
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#define TEXTCOLOR_TAN "\034B"
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#define TEXTCOLOR_GRAY "\034C"
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#define TEXTCOLOR_GREY "\034C"
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#define TEXTCOLOR_GREEN "\034D"
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#define TEXTCOLOR_BROWN "\034E"
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#define TEXTCOLOR_GOLD "\034F"
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#define TEXTCOLOR_RED "\034G"
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#define TEXTCOLOR_BLUE "\034H"
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#define TEXTCOLOR_ORANGE "\034I"
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#define TEXTCOLOR_WHITE "\034J"
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#define TEXTCOLOR_YELLOW "\034K"
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#define TEXTCOLOR_UNTRANSLATED "\034L"
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#define TEXTCOLOR_BLACK "\034M"
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#define TEXTCOLOR_LIGHTBLUE "\034N"
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#define TEXTCOLOR_CREAM "\034O"
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#define TEXTCOLOR_OLIVE "\034P"
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#define TEXTCOLOR_DARKGREEN "\034Q"
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#define TEXTCOLOR_DARKRED "\034R"
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#define TEXTCOLOR_DARKBROWN "\034S"
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#define TEXTCOLOR_PURPLE "\034T"
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#define TEXTCOLOR_DARKGRAY "\034U"
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#define TEXTCOLOR_CYAN "\034V"
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#define TEXTCOLOR_ICE "\034W"
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#define TEXTCOLOR_FIRE "\034X"
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#define TEXTCOLOR_SAPPHIRE "\034Y"
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#define TEXTCOLOR_TEAL "\034Z"
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#define TEXTCOLOR_NORMAL "\034-"
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#define TEXTCOLOR_BOLD "\034+"
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#define TEXTCOLOR_CHAT "\034*"
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#define TEXTCOLOR_TEAMCHAT "\034!"
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extern int NumTextColors;
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TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const uint8_t *str, bool preservecolor = false);
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inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const char *str, bool preservecolor = false)
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{ return V_BreakLines (font, maxwidth, (const uint8_t *)str, preservecolor); }
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inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const FString &str, bool preservecolor = false)
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{ return V_BreakLines (font, maxwidth, (const uint8_t *)str.GetChars(), preservecolor); }
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#endif //__V_TEXT_H__
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