raze-gles/polymer/eduke32/source/events_defs.h

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#ifndef EDUKE32_EVENTS_DEFS_H_
#define EDUKE32_EVENTS_DEFS_H_
// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
enum GameEvent_t {
EVENT_INIT, // 0
EVENT_ENTERLEVEL,
EVENT_RESETWEAPONS,
EVENT_RESETINVENTORY,
EVENT_HOLSTER,
EVENT_LOOKLEFT, // 5
EVENT_LOOKRIGHT,
EVENT_SOARUP,
EVENT_SOARDOWN,
EVENT_CROUCH,
EVENT_JUMP, // 10
EVENT_RETURNTOCENTER,
EVENT_LOOKUP,
EVENT_LOOKDOWN,
EVENT_AIMUP,
EVENT_FIRE, // 15
EVENT_CHANGEWEAPON,
EVENT_GETSHOTRANGE,
EVENT_GETAUTOAIMANGLE,
EVENT_GETLOADTILE,
EVENT_CHEATGETSTEROIDS, // 20
EVENT_CHEATGETHEAT,
EVENT_CHEATGETBOOT,
EVENT_CHEATGETSHIELD,
EVENT_CHEATGETSCUBA,
EVENT_CHEATGETHOLODUKE, // 25
EVENT_CHEATGETJETPACK,
EVENT_CHEATGETFIRSTAID,
EVENT_QUICKKICK,
EVENT_INVENTORY,
EVENT_USENIGHTVISION, // 30
EVENT_USESTEROIDS,
EVENT_INVENTORYLEFT,
EVENT_INVENTORYRIGHT,
EVENT_HOLODUKEON,
EVENT_HOLODUKEOFF, // 35
EVENT_USEMEDKIT,
EVENT_USEJETPACK,
EVENT_TURNAROUND,
EVENT_DISPLAYWEAPON,
EVENT_FIREWEAPON, // 40
EVENT_SELECTWEAPON,
EVENT_MOVEFORWARD,
EVENT_MOVEBACKWARD,
EVENT_TURNLEFT,
EVENT_TURNRIGHT, // 45
EVENT_STRAFELEFT,
EVENT_STRAFERIGHT,
EVENT_WEAPKEY1,
EVENT_WEAPKEY2,
EVENT_WEAPKEY3, // 50
EVENT_WEAPKEY4,
EVENT_WEAPKEY5,
EVENT_WEAPKEY6,
EVENT_WEAPKEY7,
EVENT_WEAPKEY8, // 55
EVENT_WEAPKEY9,
EVENT_WEAPKEY10,
EVENT_DRAWWEAPON,
EVENT_DISPLAYCROSSHAIR,
EVENT_DISPLAYREST, // 60
EVENT_DISPLAYSBAR,
EVENT_RESETPLAYER,
EVENT_INCURDAMAGE,
EVENT_AIMDOWN,
EVENT_GAME, // 65
EVENT_PREVIOUSWEAPON,
EVENT_NEXTWEAPON,
EVENT_SWIMUP,
EVENT_SWIMDOWN,
EVENT_GETMENUTILE, // 70
EVENT_SPAWN,
EVENT_LOGO,
EVENT_EGS,
EVENT_DOFIRE,
EVENT_PRESSEDFIRE, // 75
EVENT_USE,
EVENT_PROCESSINPUT,
EVENT_FAKEDOMOVETHINGS,
EVENT_DISPLAYROOMS,
EVENT_KILLIT, // 80
EVENT_LOADACTOR,
EVENT_DISPLAYBONUSSCREEN,
EVENT_DISPLAYMENU,
EVENT_DISPLAYMENUREST,
EVENT_DISPLAYLOADINGSCREEN, // 85
EVENT_ANIMATESPRITES,
EVENT_NEWGAME,
EVENT_SOUND,
EVENT_CHECKTOUCHDAMAGE,
EVENT_CHECKFLOORDAMAGE, // 90
EVENT_LOADGAME,
EVENT_SAVEGAME,
EVENT_PREGAME,
EVENT_CHANGEMENU,
EVENT_DAMAGEHPLANE, // 95
EVENT_ACTIVATECHEAT,
EVENT_DISPLAYINACTIVEMENU,
EVENT_DISPLAYINACTIVEMENUREST,
EVENT_CUTSCENE,
EVENT_DISPLAYCURSOR,
#ifdef LUNATIC
EVENT_ANIMATEALLSPRITES,
#endif
MAXEVENTS
};
#endif