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https://github.com/ZDoom/raze-gles.git
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162 lines
4.6 KiB
C
162 lines
4.6 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2005 - Richard Gobeille
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This file is part of Mapster32
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Mapster32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#define TICSPERFRAME 3
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// #define VULGARITY
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char *defsfilename = "duke3d.def";
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extern char keystatus[];
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extern short defaultspritecstat;
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extern long posx, posy, posz, horiz, qsetmode;
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extern short ang, cursectnum;
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extern short ceilingheinum, floorheinum;
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extern char names[MAXTILES][25];
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extern long ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d;
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extern long zmode, kensplayerheight, zlock;
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extern short editstatus, searchit;
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extern long searchx, searchy, osearchx, osearchy; //search input
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extern short searchsector, searchwall, searchstat; //search output
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extern short temppicnum, tempcstat, templotag, temphitag, tempextra;
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extern char tempshade, temppal, tempvis, tempxrepeat, tempyrepeat, somethingintab;
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static long ototalclock = 0, clockval[16], clockcnt = 0;
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#define NUMOPTIONS 9
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#define NUMKEYS 19
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char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
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char keys[NUMBUILDKEYS] =
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{
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0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
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0x1e,0x2c,0xd1,0xc9,0x47,0x49,
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0x9c,0x1c,0xd,0xc,0xf,0x45
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};
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int nextvoxid = 0;
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extern long whitecol;
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extern char vgapal16[4*256];
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extern void AutoAlignWalls(long nWall0, long ply);
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extern char changechar(char dachar, long dadir, char smooshyalign, char boundcheck);
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extern void _printmessage16(char name[82]);
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extern void updatenumsprites(void);
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extern long lastpm16time, synctics;
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extern long halfxdim16, midydim16, zoom;
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extern void fixrepeats(short i);
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char autospritehelp=0,autosecthelp=0;
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short MinRate=24, MinD=3;
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long xoldtimerhandler, lastmessagetime;
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static char tempbuf[1024]; //1024
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static int numsprite[MAXSPRITES];
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static int multisprite[MAXSPRITES];
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static char lo[32];
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char levelname[255];
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static short curwall=0,curwallnum=0;
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static short cursearchsprite=0,cursearchspritenum=0,cursector_lotag=0,cursectornum=0;
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static short search_lotag=0,search_hitag=0;
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static char wallsprite=0;
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static char helpon=0;
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//static char onwater=0;
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static char onnames=4;
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static char usedcount=1;
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static short cursprite;
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long mousxplc,mousyplc;
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long ppointhighlight;
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static int counter=0;
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char nosprites=0,purpleon=0,skill=4;
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char framerateon=1,tabgraphic=2,shadepreview=0,autosave=1;
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static char sidemode=0;
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extern long vel, svel, hvel, angvel;
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long xvel, yvel, timoff;
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void SearchSectorsForward();
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void SearchSectorsBackward();
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void SpriteName(short spritenum, char *lo2);
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int ActorMem(long i);
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void PrintStatus(char *string,int num,char x,char y,char color);
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void SetBOSS1Palette();
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void SetSLIMEPalette();
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void SetWATERPalette();
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void SetGAMEPalette();
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void kensetpalette(char *vgapal);
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extern short grid;
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extern void EditSpriteData(short spritenum);
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extern void EditWallData(short wallnum);
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extern void EditSectorData(short sectnum);
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char GAMEpalette[768];
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char WATERpalette[768];
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char SLIMEpalette[768];
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char TITLEpalette[768];
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char REALMSpalette[768];
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char BOSS1palette[768];
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char num_tables;
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int updownunits=1024;
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extern short highlightsector[MAXSECTORS], highlightsectorcnt;
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extern short highlight[MAXWALLS];
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extern short pointhighlight, linehighlight, highlightcnt;
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extern short asksave;
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char getmessage[162], getmessageleng;
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long getmessagetimeoff, charsperline;
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extern long startposx, startposy, startposz;
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extern short startang, startsectnum;
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long autosavetimer;
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extern long numsprites;
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extern char spritecol2d[MAXTILES][2];
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extern char custom2dcolors;
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extern char mlook;
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int intro=0;
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extern long frameplace, ydim16, halfxdim16, midydim16, zoom;
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extern char pow2char[8];
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static int acurpalette=0;
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extern void showsectordata(short sectnum);
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extern void showwalldata(short wallnum);
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extern void showspritedata(short spritenum);
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extern long checksectorpointer(short i, short sectnum);
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extern double msens;
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void ContextHelp(short spritenum);
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void ResetKeys();
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extern void clearfilenames(void), fixspritesectors(void);
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#define KEY_PRESSED(sc) KB_KeyPressed((sc))
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