raze-gles/source/blood/src/gamemenu.cpp

69 lines
1.7 KiB
C++
Raw Normal View History

2019-09-19 22:42:45 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
2019-09-19 22:42:45 +00:00
#include "build.h"
#include "compat.h"
#include "mouse.h"
#include "common_game.h"
#include "blood.h"
#include "config.h"
#include "gamemenu.h"
#include "globals.h"
#include "inifile.h"
#include "levels.h"
#include "gamemenu.h"
2019-09-19 22:42:45 +00:00
#include "qav.h"
#include "demo.h"
2019-09-19 22:42:45 +00:00
#include "resource.h"
#include "view.h"
#include "c_bind.h"
2019-09-19 22:42:45 +00:00
BEGIN_BLD_NS
const char* zNetGameTypes[] =
{
"Cooperative",
"Bloodbath",
"Teams",
};
void drawLoadingScreen(void)
{
char buffer[80];
if (gGameOptions.nGameType == 0)
{
if (gDemo.at1)
sprintf(buffer, "Loading Demo");
else
sprintf(buffer, "Loading Level");
}
else
sprintf(buffer, "%s", zNetGameTypes[gGameOptions.nGameType - 1]);
viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
}
END_BLD_NS