raze-gles/polymer/eduke32/source/actors_inline.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef actors_inline_c_
#define actors_inline_c_
#include "compat.h"
#include "build.h"
#include "global.h"
#include "duke3d.h"
#include "actors_inline.h"
ACTOR_INLINE int A_CheckEnemyTile(int32_t pn)
{
return ((g_tile[pn].flags & (SFLAG_HARDCODED_BADGUY | SFLAG_BADGUY)) != 0);
}
ACTOR_INLINE int32_t A_SetSprite(int32_t i,uint32_t cliptype)
{
vec3_t davect = {(sprite[i].xvel*(sintable[(sprite[i].ang+512)&2047]))>>14,
(sprite[i].xvel*(sintable[sprite[i].ang&2047]))>>14,
sprite[i].zvel
};
return (A_MoveSprite(i,&davect,cliptype)==0);
}
ACTOR_INLINE int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
{
return A_MoveSpriteClipdist(spritenum, change, cliptype, -1);
}
EXTERN_INLINE void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings
{
for (int i=g_numInterpolations-1; i>=0; i--) oldipos[i] = *curipos[i];
}
EXTERN_INLINE void G_RestoreInterpolations(void) //Stick at end of drawscreen
{
int32_t i=g_numInterpolations-1;
if (--g_interpolationLock)
return;
for (; i>=0; i--) *curipos[i] = bakipos[i];
}
EXTERN_INLINE int32_t G_CheckForSpaceCeiling(int32_t sectnum)
{
return ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 &&
(sector[sectnum].ceilingpicnum==MOONSKY1 || sector[sectnum].ceilingpicnum==BIGORBIT1));
}
EXTERN_INLINE int32_t G_CheckForSpaceFloor(int32_t sectnum)
{
return ((sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 &&
(sector[sectnum].floorpicnum==MOONSKY1 || sector[sectnum].floorpicnum==BIGORBIT1));
}
EXTERN_INLINE int32_t A_CheckEnemySprite(const spritetype *s)
{
return A_CheckEnemyTile(s->picnum);
}
#endif