mirror of
https://github.com/ZDoom/raze-gles.git
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45 lines
1 KiB
Lua
45 lines
1 KiB
Lua
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local con = require "con"
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local spritesofstat = spritesofstat
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local Inf = 0/1
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-- Insert MUSICANDSFX? (Delete it otherwise.)
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-- XXX: should be a per-player gamevar, but this is testing code.
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local insp = false
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local hitag, lotag = 0, 0
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gameevent("JUMP",
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function(aci, pli)
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local ps = player[pli]
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if (insp) then
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-- Insert MUSICANDSFX sprite with same lo-/hitag as last deleted one.
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local spr = sprite[con.spawn(aci, 5)]
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spr.lotag, spr.hitag = lotag, hitag
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else
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-- Delete nearest MUSICANDSFX sprite.
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local nearestdst = Inf
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local nearesti = -1
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for i in spritesofstat(gv.STAT_FX) do
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local dst = (sprite[i]-ps.pos):len2()
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if (nearesti == -1 or dst < nearestdst) then
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nearesti = i
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nearestdst = dst
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end
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end
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if (nearesti >= 0) then
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local spr = sprite[nearesti]
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lotag, hitag = spr.lotag, spr.hitag
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actor.delete(nearesti)
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end
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end
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insp = not insp
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end)
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