mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
3040 lines
89 KiB
C++
3040 lines
89 KiB
C++
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/*
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** zcc_compile.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright -2016 Randy Heit
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** Copyright 2016 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "c_console.h"
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#include "filesystem.h"
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#include "zcc_parser.h"
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#include "zcc-parse.h"
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#include "zcc_compile.h"
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#include "printf.h"
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#include "symbols.h"
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//#include "v_video.h"
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FSharedStringArena VMStringConstants;
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static int GetIntConst(FxExpression *ex, FCompileContext &ctx)
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{
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ex = new FxIntCast(ex, false);
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ex = ex->Resolve(ctx);
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return ex ? static_cast<FxConstant*>(ex)->GetValue().GetInt() : 0;
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}
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static double GetFloatConst(FxExpression *ex, FCompileContext &ctx)
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{
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ex = new FxFloatCast(ex);
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ex = ex->Resolve(ctx);
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return ex ? static_cast<FxConstant*>(ex)->GetValue().GetFloat() : 0;
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}
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const char * ZCCCompiler::GetStringConst(FxExpression *ex, FCompileContext &ctx)
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{
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ex = new FxStringCast(ex);
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ex = ex->Resolve(ctx);
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if (!ex) return "";
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// The string here must be stored in a persistent place that lasts long enough to have it processed.
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return AST.Strings.Alloc(static_cast<FxConstant*>(ex)->GetValue().GetString())->GetChars();
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}
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int ZCCCompiler::IntConstFromNode(ZCC_TreeNode *node, PContainerType *cls)
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{
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FCompileContext ctx(OutNamespace, cls, false);
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FxExpression *ex = new FxIntCast(ConvertNode(node), false);
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ex = ex->Resolve(ctx);
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if (ex == nullptr) return 0;
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if (!ex->isConstant())
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{
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ex->ScriptPosition.Message(MSG_ERROR, "Expression is not constant");
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return 0;
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}
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return static_cast<FxConstant*>(ex)->GetValue().GetInt();
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}
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FString ZCCCompiler::StringConstFromNode(ZCC_TreeNode *node, PContainerType *cls)
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{
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FCompileContext ctx(OutNamespace, cls, false);
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FxExpression *ex = new FxStringCast(ConvertNode(node));
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ex = ex->Resolve(ctx);
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if (ex == nullptr) return "";
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if (!ex->isConstant())
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{
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ex->ScriptPosition.Message(MSG_ERROR, "Expression is not constant");
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return "";
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}
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return static_cast<FxConstant*>(ex)->GetValue().GetString();
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}
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ZCC_MixinDef *ZCCCompiler::ResolveMixinStmt(ZCC_MixinStmt *mixinStmt, EZCCMixinType type)
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{
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for (auto mx : Mixins)
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{
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if (mx->mixin->NodeName == mixinStmt->MixinName)
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{
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if (mx->mixin->MixinType != type)
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{
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Error(mixinStmt, "Mixin %s is a %s mixin cannot be used here.", FName(mixinStmt->MixinName).GetChars(), GetMixinTypeString(type));
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return nullptr;
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}
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return mx->mixin;
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}
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}
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Error(mixinStmt, "Mixin %s does not exist.", FName(mixinStmt->MixinName).GetChars());
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return nullptr;
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}
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//==========================================================================
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//
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// ZCCCompiler :: ProcessClass
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//
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//==========================================================================
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void ZCCCompiler::ProcessClass(ZCC_Class *cnode, PSymbolTreeNode *treenode)
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{
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ZCC_ClassWork *cls = nullptr;
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// If this is a class extension, put the new node directly into the existing class.
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if (cnode->Flags == ZCC_Extension)
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{
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for (auto clss : Classes)
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{
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if (clss->NodeName() == cnode->NodeName)
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{
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cls = clss;
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break;
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}
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}
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if (cls == nullptr)
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{
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Error(cnode, "Class %s cannot be found in the current translation unit.", FName(cnode->NodeName).GetChars());
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return;
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}
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}
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else
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{
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Classes.Push(new ZCC_ClassWork(static_cast<ZCC_Class *>(cnode), treenode));
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cls = Classes.Last();
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}
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auto node = cnode->Body;
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PSymbolTreeNode *childnode;
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ZCC_Enum *enumType = nullptr;
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// [pbeta] Handle mixins here for the sake of simplifying things.
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if (node != nullptr)
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{
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bool mixinError = false;
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TArray<ZCC_MixinStmt *> mixinStmts;
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mixinStmts.Clear();
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// Gather all mixin statement nodes.
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do
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{
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if (node->NodeType == AST_MixinStmt)
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{
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mixinStmts.Push(static_cast<ZCC_MixinStmt *>(node));
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}
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node = node->SiblingNext;
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}
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while (node != cnode->Body);
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for (auto mixinStmt : mixinStmts)
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{
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ZCC_MixinDef *mixinDef = ResolveMixinStmt(mixinStmt, ZCC_Mixin_Class);
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if (mixinDef == nullptr)
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{
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mixinError = true;
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continue;
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}
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// Insert the mixin if there's a body. If not, just remove this node.
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if (mixinDef->Body != nullptr)
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{
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auto newNode = TreeNodeDeepCopy(&AST, mixinDef->Body, true);
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if (mixinStmt->SiblingNext != mixinStmt && mixinStmt->SiblingPrev != mixinStmt)
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{
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auto prevSibling = mixinStmt->SiblingPrev;
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auto nextSibling = mixinStmt->SiblingNext;
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auto newFirst = newNode;
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auto newLast = newNode->SiblingPrev;
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newFirst->SiblingPrev = prevSibling;
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newLast->SiblingNext = nextSibling;
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prevSibling->SiblingNext = newFirst;
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nextSibling->SiblingPrev = newLast;
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}
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if (cnode->Body == mixinStmt)
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{
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cnode->Body = newNode;
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}
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}
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else
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{
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if (mixinStmt->SiblingNext != mixinStmt && mixinStmt->SiblingPrev != mixinStmt)
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{
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auto prevSibling = mixinStmt->SiblingPrev;
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auto nextSibling = mixinStmt->SiblingNext;
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prevSibling->SiblingNext = nextSibling;
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nextSibling->SiblingPrev = prevSibling;
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if (cnode->Body == mixinStmt)
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{
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cnode->Body = nextSibling;
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}
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}
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else if (cnode->Body == mixinStmt)
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{
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cnode->Body = nullptr;
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}
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}
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}
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mixinStmts.Clear();
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if (mixinError)
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{
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return;
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}
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}
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node = cnode->Body;
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// Need to check if the class actually has a body.
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if (node != nullptr) do
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{
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switch (node->NodeType)
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{
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case AST_MixinStmt:
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assert(0 && "Unhandled mixin statement in class parsing loop. If this has been reached, something is seriously wrong");
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Error(node, "Internal mixin error.");
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break;
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case AST_Struct:
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case AST_ConstantDef:
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case AST_Enum:
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if ((childnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, &cls->TreeNodes)))
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{
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switch (node->NodeType)
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{
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case AST_Enum:
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enumType = static_cast<ZCC_Enum *>(node);
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cls->Enums.Push(enumType);
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break;
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case AST_Struct:
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if (static_cast<ZCC_Struct *>(node)->Flags & VARF_Native)
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{
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Error(node, "Cannot define native structs inside classes");
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static_cast<ZCC_Struct *>(node)->Flags &= ~VARF_Native;
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}
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ProcessStruct(static_cast<ZCC_Struct *>(node), childnode, cls->cls);
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break;
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case AST_ConstantDef:
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cls->Constants.Push(static_cast<ZCC_ConstantDef *>(node));
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cls->Constants.Last()->Type = enumType;
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break;
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default:
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assert(0 && "Default case is just here to make GCC happy. It should never be reached");
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}
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}
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break;
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case AST_Property:
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cls->Properties.Push(static_cast<ZCC_Property *>(node));
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break;
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case AST_FlagDef:
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cls->FlagDefs.Push(static_cast<ZCC_FlagDef*>(node));
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break;
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case AST_VarDeclarator:
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cls->Fields.Push(static_cast<ZCC_VarDeclarator *>(node));
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break;
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case AST_EnumTerminator:
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enumType = nullptr;
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break;
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case AST_States:
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cls->States.Push(static_cast<ZCC_States *>(node));
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break;
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case AST_FuncDeclarator:
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cls->Functions.Push(static_cast<ZCC_FuncDeclarator *>(node));
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break;
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case AST_Default:
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cls->Defaults.Push(static_cast<ZCC_Default *>(node));
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break;
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case AST_StaticArrayStatement:
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if (AddTreeNode(static_cast<ZCC_StaticArrayStatement *>(node)->Id, node, &cls->TreeNodes))
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{
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cls->Arrays.Push(static_cast<ZCC_StaticArrayStatement *>(node));
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}
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break;
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default:
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assert(0 && "Unhandled AST node type");
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break;
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}
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node = node->SiblingNext;
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}
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while (node != cnode->Body);
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}
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//==========================================================================
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//
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// ZCCCompiler :: ProcessMixin
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//
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//==========================================================================
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void ZCCCompiler::ProcessMixin(ZCC_MixinDef *cnode, PSymbolTreeNode *treenode)
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{
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ZCC_MixinWork *cls = new ZCC_MixinWork(cnode, treenode);
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auto node = cnode->Body;
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// Need to check if the mixin actually has a body.
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if (node != nullptr) do
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{
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if (cnode->MixinType == ZCC_Mixin_Class)
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{
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switch (node->NodeType)
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{
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case AST_Struct:
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case AST_ConstantDef:
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case AST_Enum:
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case AST_Property:
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case AST_FlagDef:
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case AST_VarDeclarator:
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case AST_EnumTerminator:
|
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case AST_States:
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|
case AST_FuncDeclarator:
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case AST_Default:
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case AST_StaticArrayStatement:
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break;
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default:
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assert(0 && "Unhandled AST node type");
|
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|
break;
|
||
|
}
|
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|
}
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|
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node = node->SiblingNext;
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} while (node != cnode->Body);
|
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|
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Mixins.Push(cls);
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}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: ProcessStruct
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode, ZCC_Class *outer)
|
||
|
{
|
||
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Structs.Push(new ZCC_StructWork(static_cast<ZCC_Struct *>(cnode), treenode, outer));
|
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|
ZCC_StructWork *cls = Structs.Last();
|
||
|
|
||
|
auto node = cnode->Body;
|
||
|
PSymbolTreeNode *childnode;
|
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|
ZCC_Enum *enumType = nullptr;
|
||
|
|
||
|
// Need to check if the struct actually has a body.
|
||
|
if (node != nullptr) do
|
||
|
{
|
||
|
switch (node->NodeType)
|
||
|
{
|
||
|
case AST_ConstantDef:
|
||
|
case AST_Enum:
|
||
|
if ((childnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, &cls->TreeNodes)))
|
||
|
{
|
||
|
switch (node->NodeType)
|
||
|
{
|
||
|
case AST_Enum:
|
||
|
enumType = static_cast<ZCC_Enum *>(node);
|
||
|
cls->Enums.Push(enumType);
|
||
|
break;
|
||
|
|
||
|
case AST_ConstantDef:
|
||
|
cls->Constants.Push(static_cast<ZCC_ConstantDef *>(node));
|
||
|
cls->Constants.Last()->Type = enumType;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
assert(0 && "Default case is just here to make GCC happy. It should never be reached");
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case AST_VarDeclarator:
|
||
|
cls->Fields.Push(static_cast<ZCC_VarDeclarator *>(node));
|
||
|
break;
|
||
|
|
||
|
case AST_FuncDeclarator:
|
||
|
cls->Functions.Push(static_cast<ZCC_FuncDeclarator *>(node));
|
||
|
break;
|
||
|
|
||
|
case AST_EnumTerminator:
|
||
|
enumType = nullptr;
|
||
|
break;
|
||
|
|
||
|
case AST_StaticArrayStatement:
|
||
|
if (AddTreeNode(static_cast<ZCC_StaticArrayStatement *>(node)->Id, node, &cls->TreeNodes))
|
||
|
{
|
||
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cls->Arrays.Push(static_cast<ZCC_StaticArrayStatement *>(node));
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
assert(0 && "Unhandled AST node type");
|
||
|
break;
|
||
|
}
|
||
|
node = node->SiblingNext;
|
||
|
}
|
||
|
while (node != cnode->Body);
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler Constructor
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
ZCCCompiler::ZCCCompiler(ZCC_AST &ast, DObject *_outer, PSymbolTable &_symbols, PNamespace *_outnamespc, int lumpnum, const VersionInfo &ver)
|
||
|
: mVersion(ver), Outer(_outer), ConvertClass(nullptr), GlobalTreeNodes(&_symbols), OutNamespace(_outnamespc), AST(ast), Lump(lumpnum)
|
||
|
{
|
||
|
FScriptPosition::ResetErrorCounter();
|
||
|
// Group top-level nodes by type
|
||
|
if (ast.TopNode != NULL)
|
||
|
{
|
||
|
ZCC_TreeNode *node = ast.TopNode;
|
||
|
PSymbolTreeNode *tnode;
|
||
|
|
||
|
// [pbeta] Anything that must be processed before classes, structs, etc. should go here.
|
||
|
do
|
||
|
{
|
||
|
switch (node->NodeType)
|
||
|
{
|
||
|
// [pbeta] Mixins must be processed before everything else.
|
||
|
case AST_MixinDef:
|
||
|
if ((tnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, GlobalTreeNodes)))
|
||
|
{
|
||
|
ProcessMixin(static_cast<ZCC_MixinDef *>(node), tnode);
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break; // Shut GCC up.
|
||
|
}
|
||
|
node = node->SiblingNext;
|
||
|
} while (node != ast.TopNode);
|
||
|
|
||
|
node = ast.TopNode;
|
||
|
PType *enumType = nullptr;
|
||
|
ZCC_Enum *zenumType = nullptr;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
switch (node->NodeType)
|
||
|
{
|
||
|
case AST_MixinDef:
|
||
|
// [pbeta] We already processed mixins, ignore them here.
|
||
|
break;
|
||
|
|
||
|
case AST_Class:
|
||
|
// a class extension should not check the tree node symbols.
|
||
|
if (static_cast<ZCC_Class *>(node)->Flags == ZCC_Extension)
|
||
|
{
|
||
|
ProcessClass(static_cast<ZCC_Class *>(node), tnode);
|
||
|
break;
|
||
|
}
|
||
|
case AST_Struct:
|
||
|
case AST_ConstantDef:
|
||
|
case AST_Enum:
|
||
|
if ((tnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, GlobalTreeNodes)))
|
||
|
{
|
||
|
switch (node->NodeType)
|
||
|
{
|
||
|
case AST_Enum:
|
||
|
zenumType = static_cast<ZCC_Enum *>(node);
|
||
|
enumType = NewEnum(zenumType->NodeName, OutNamespace);
|
||
|
OutNamespace->Symbols.AddSymbol(Create<PSymbolType>(zenumType->NodeName, enumType));
|
||
|
break;
|
||
|
|
||
|
case AST_Class:
|
||
|
ProcessClass(static_cast<ZCC_Class *>(node), tnode);
|
||
|
break;
|
||
|
|
||
|
case AST_Struct:
|
||
|
ProcessStruct(static_cast<ZCC_Struct *>(node), tnode, nullptr);
|
||
|
break;
|
||
|
|
||
|
case AST_ConstantDef:
|
||
|
Constants.Push(static_cast<ZCC_ConstantDef *>(node));
|
||
|
Constants.Last()->Type = zenumType;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
assert(0 && "Default case is just here to make GCC happy. It should never be reached");
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case AST_EnumTerminator:
|
||
|
zenumType = nullptr;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
assert(0 && "Unhandled AST node type");
|
||
|
break;
|
||
|
}
|
||
|
node = node->SiblingNext;
|
||
|
} while (node != ast.TopNode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ZCCCompiler::~ZCCCompiler()
|
||
|
{
|
||
|
for (auto s : Structs)
|
||
|
{
|
||
|
delete s;
|
||
|
}
|
||
|
for (auto c : Classes)
|
||
|
{
|
||
|
delete c;
|
||
|
}
|
||
|
Structs.Clear();
|
||
|
Classes.Clear();
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: AddTreeNode
|
||
|
//
|
||
|
// Keeps track of definition nodes by their names. Ensures that all names
|
||
|
// in this scope are unique.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
PSymbolTreeNode *ZCCCompiler::AddTreeNode(FName name, ZCC_TreeNode *node, PSymbolTable *treenodes, bool searchparents)
|
||
|
{
|
||
|
PSymbol *check = treenodes->FindSymbol(name, searchparents);
|
||
|
if (check != NULL)
|
||
|
{
|
||
|
assert(check->IsA(RUNTIME_CLASS(PSymbolTreeNode)));
|
||
|
Error(node, "Attempt to redefine '%s'", name.GetChars());
|
||
|
Error(static_cast<PSymbolTreeNode *>(check)->Node, " Original definition is here");
|
||
|
return nullptr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
auto sy = Create<PSymbolTreeNode>(name, node);
|
||
|
FString name;
|
||
|
treenodes->AddSymbol(sy);
|
||
|
return sy;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: Warn
|
||
|
//
|
||
|
// Prints a warning message, and increments WarnCount.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::Warn(ZCC_TreeNode *node, const char *msg, ...)
|
||
|
{
|
||
|
va_list argptr;
|
||
|
va_start(argptr, msg);
|
||
|
MessageV(node, TEXTCOLOR_ORANGE, msg, argptr);
|
||
|
va_end(argptr);
|
||
|
|
||
|
FScriptPosition::WarnCounter++;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: Error
|
||
|
//
|
||
|
// Prints an error message, and increments ErrorCount.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::Error(ZCC_TreeNode *node, const char *msg, ...)
|
||
|
{
|
||
|
va_list argptr;
|
||
|
va_start(argptr, msg);
|
||
|
MessageV(node, TEXTCOLOR_RED, msg, argptr);
|
||
|
va_end(argptr);
|
||
|
|
||
|
FScriptPosition::ErrorCounter++;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: MessageV
|
||
|
//
|
||
|
// Prints a message, annotated with the source location for the tree node.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::MessageV(ZCC_TreeNode *node, const char *txtcolor, const char *msg, va_list argptr)
|
||
|
{
|
||
|
FString composed;
|
||
|
|
||
|
composed.Format("%s%s, line %d: ", txtcolor, node->SourceName->GetChars(), node->SourceLoc);
|
||
|
composed.VAppendFormat(msg, argptr);
|
||
|
composed += '\n';
|
||
|
PrintString(PRINT_HIGH, composed);
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: Compile
|
||
|
//
|
||
|
// Compile everything defined at this level.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
int ZCCCompiler::Compile()
|
||
|
{
|
||
|
CreateClassTypes();
|
||
|
CreateStructTypes();
|
||
|
CompileAllConstants();
|
||
|
CompileAllFields();
|
||
|
InitFunctions();
|
||
|
return FScriptPosition::ErrorCounter;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: CreateStructTypes
|
||
|
//
|
||
|
// Creates a PStruct for every struct.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::CreateStructTypes()
|
||
|
{
|
||
|
for(auto s : Structs)
|
||
|
{
|
||
|
PTypeBase *outer;
|
||
|
PSymbolTable *syms;
|
||
|
|
||
|
s->Outer = s->OuterDef == nullptr? nullptr : s->OuterDef->CType();
|
||
|
if (s->Outer)
|
||
|
{
|
||
|
outer = s->Outer->VMType;
|
||
|
syms = &s->Outer->VMType->Symbols;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
outer = OutNamespace;
|
||
|
syms = &OutNamespace->Symbols;
|
||
|
}
|
||
|
|
||
|
if (s->NodeName() == NAME__ && fileSystem.GetFileContainer(Lump) == 0)
|
||
|
{
|
||
|
// This is just a container for syntactic purposes.
|
||
|
s->strct->Type = nullptr;
|
||
|
continue;
|
||
|
}
|
||
|
else if (s->strct->Flags & ZCC_Native)
|
||
|
{
|
||
|
s->strct->Type = NewStruct(s->NodeName(), outer, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s->strct->Type = NewStruct(s->NodeName(), outer);
|
||
|
}
|
||
|
if (s->strct->Flags & ZCC_Version)
|
||
|
{
|
||
|
s->strct->Type->mVersion = s->strct->Version;
|
||
|
}
|
||
|
|
||
|
auto &sf = s->Type()->ScopeFlags;
|
||
|
if (mVersion >= MakeVersion(2, 4, 0))
|
||
|
{
|
||
|
if ((s->strct->Flags & (ZCC_UIFlag | ZCC_Play)) == (ZCC_UIFlag | ZCC_Play))
|
||
|
{
|
||
|
Error(s->strct, "Struct %s has incompatible flags", s->NodeName().GetChars());
|
||
|
}
|
||
|
|
||
|
if (outer != OutNamespace) sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::SideFromObjectFlags(static_cast<PType*>(outer)->ScopeFlags));
|
||
|
else if (s->strct->Flags & ZCC_ClearScope) Warn(s->strct, "Useless 'ClearScope' on struct %s not inside a class", s->NodeName().GetChars());
|
||
|
if (s->strct->Flags & ZCC_UIFlag)
|
||
|
sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::Side_UI);
|
||
|
if (s->strct->Flags & ZCC_Play)
|
||
|
sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::Side_Play);
|
||
|
if (s->strct->Flags & ZCC_ClearScope)
|
||
|
sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::Side_PlainData); // don't inherit the scope from the outer class
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// old versions force 'play'.
|
||
|
sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::Side_Play);
|
||
|
}
|
||
|
s->strct->Symbol = Create<PSymbolType>(s->NodeName(), s->Type());
|
||
|
syms->AddSymbol(s->strct->Symbol);
|
||
|
|
||
|
for (auto e : s->Enums)
|
||
|
{
|
||
|
auto etype = NewEnum(e->NodeName, s->Type());
|
||
|
s->Type()->Symbols.AddSymbol(Create<PSymbolType>(e->NodeName, etype));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: CreateClassTypes
|
||
|
//
|
||
|
// Creates a PClass for every class so that we get access to the symbol table
|
||
|
// These will be created with unknown size because for that we need to
|
||
|
// process all fields first, but to do that we need the PClass and some
|
||
|
// other info depending on the PClass.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::CreateClassTypes()
|
||
|
{
|
||
|
// we are going to sort the classes array so that entries are sorted in order of inheritance.
|
||
|
|
||
|
auto OrigClasses = std::move(Classes);
|
||
|
Classes.Clear();
|
||
|
bool donesomething = true;
|
||
|
while (donesomething)
|
||
|
{
|
||
|
donesomething = false;
|
||
|
for (unsigned i = 0; i<OrigClasses.Size(); i++)
|
||
|
{
|
||
|
auto c = OrigClasses[i];
|
||
|
// Check if we got the parent already defined.
|
||
|
PClass *parent;
|
||
|
auto ParentName = c->cls->ParentName;
|
||
|
|
||
|
if (ParentName != nullptr && ParentName->SiblingNext == ParentName) parent = PClass::FindClass(ParentName->Id);
|
||
|
else if (ParentName == nullptr) parent = RUNTIME_CLASS(DObject);
|
||
|
else
|
||
|
{
|
||
|
// The parent is a dotted name which the type system currently does not handle.
|
||
|
// Once it does this needs to be implemented here.
|
||
|
auto p = ParentName;
|
||
|
FString build;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (build.IsNotEmpty()) build += '.';
|
||
|
build += FName(p->Id).GetChars();
|
||
|
p = static_cast<decltype(p)>(p->SiblingNext);
|
||
|
} while (p != ParentName);
|
||
|
Error(c->cls, "Qualified name '%s' for base class not supported in '%s'", build.GetChars(), FName(c->NodeName()).GetChars());
|
||
|
parent = RUNTIME_CLASS(DObject);
|
||
|
}
|
||
|
|
||
|
if (parent != nullptr && (parent->VMType != nullptr || c->NodeName() == NAME_Object))
|
||
|
{
|
||
|
// The parent exists, we may create a type for this class
|
||
|
if (c->cls->Flags & ZCC_Native)
|
||
|
{
|
||
|
// If this is a native class, its own type must also already exist and not be a runtime class.
|
||
|
auto me = PClass::FindClass(c->NodeName());
|
||
|
if (me == nullptr)
|
||
|
{
|
||
|
Error(c->cls, "Unknown native class %s", c->NodeName().GetChars());
|
||
|
// Create a placeholder so that the compiler can continue looking for errors.
|
||
|
me = parent->FindClassTentative(c->NodeName());
|
||
|
}
|
||
|
else if (me->bRuntimeClass)
|
||
|
{
|
||
|
Error(c->cls, "%s is not a native class", c->NodeName().GetChars());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPrintf(DMSG_SPAMMY, "Registered %s as native with parent %s\n", me->TypeName.GetChars(), parent->TypeName.GetChars());
|
||
|
}
|
||
|
c->cls->Type = NewClassType(me);
|
||
|
me->SourceLumpName = *c->cls->SourceName;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// We will never get here if the name is a duplicate, so we can just do the assignment.
|
||
|
try
|
||
|
{
|
||
|
if (parent->VMType->mVersion > mVersion)
|
||
|
{
|
||
|
Error(c->cls, "Parent class %s of %s not accessible to ZScript version %d.%d.%d", parent->TypeName.GetChars(), c->NodeName().GetChars(), mVersion.major, mVersion.minor, mVersion.revision);
|
||
|
}
|
||
|
auto newclass = parent->CreateDerivedClass(c->NodeName(), TentativeClass);
|
||
|
if (newclass == nullptr)
|
||
|
{
|
||
|
Error(c->cls, "Class name %s already exists", c->NodeName().GetChars());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c->cls->Type = NewClassType(newclass);
|
||
|
DPrintf(DMSG_SPAMMY, "Created class %s with parent %s\n", c->Type()->TypeName.GetChars(), c->ClassType()->ParentClass->TypeName.GetChars());
|
||
|
}
|
||
|
}
|
||
|
catch (CRecoverableError &err)
|
||
|
{
|
||
|
Error(c->cls, "%s", err.GetMessage());
|
||
|
c->cls->Type = nullptr;
|
||
|
}
|
||
|
}
|
||
|
if (c->Type() == nullptr)
|
||
|
{
|
||
|
// create a placeholder so that the compiler can continue looking for errors.
|
||
|
c->cls->Type = NewClassType(parent->FindClassTentative(c->NodeName()));
|
||
|
}
|
||
|
|
||
|
if (c->cls->Flags & ZCC_Abstract)
|
||
|
c->ClassType()->bAbstract = true;
|
||
|
|
||
|
if (c->cls->Flags & ZCC_Version)
|
||
|
{
|
||
|
c->Type()->mVersion = c->cls->Version;
|
||
|
}
|
||
|
//
|
||
|
if (mVersion >= MakeVersion(2, 4, 0))
|
||
|
{
|
||
|
static int incompatible[] = { ZCC_UIFlag, ZCC_Play, ZCC_ClearScope };
|
||
|
int incompatiblecnt = 0;
|
||
|
for (size_t k = 0; k < countof(incompatible); k++)
|
||
|
if (incompatible[k] & c->cls->Flags) incompatiblecnt++;
|
||
|
|
||
|
if (incompatiblecnt > 1)
|
||
|
{
|
||
|
Error(c->cls, "Class %s has incompatible flags", c->NodeName().GetChars());
|
||
|
}
|
||
|
|
||
|
if (c->cls->Flags & ZCC_UIFlag)
|
||
|
c->Type()->ScopeFlags = EScopeFlags((c->Type()->ScopeFlags&~Scope_Play) | Scope_UI);
|
||
|
if (c->cls->Flags & ZCC_Play)
|
||
|
c->Type()->ScopeFlags = EScopeFlags((c->Type()->ScopeFlags&~Scope_UI) | Scope_Play);
|
||
|
if (parent->VMType->ScopeFlags & (Scope_UI | Scope_Play)) // parent is either ui or play
|
||
|
{
|
||
|
if (c->cls->Flags & (ZCC_UIFlag | ZCC_Play))
|
||
|
{
|
||
|
Error(c->cls, "Can't change class scope in class %s", c->NodeName().GetChars());
|
||
|
}
|
||
|
c->Type()->ScopeFlags = FScopeBarrier::ChangeSideInObjectFlags(c->Type()->ScopeFlags, FScopeBarrier::SideFromObjectFlags(parent->VMType->ScopeFlags));
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c->Type()->ScopeFlags = FScopeBarrier::ChangeSideInObjectFlags(c->Type()->ScopeFlags, FScopeBarrier::Side_Play);
|
||
|
}
|
||
|
|
||
|
c->cls->Symbol = Create<PSymbolType>(c->NodeName(), c->Type());
|
||
|
OutNamespace->Symbols.AddSymbol(c->cls->Symbol);
|
||
|
Classes.Push(c);
|
||
|
OrigClasses.Delete(i--);
|
||
|
donesomething = true;
|
||
|
}
|
||
|
else if (c->cls->ParentName != nullptr)
|
||
|
{
|
||
|
// No base class found. Now check if something in the unprocessed classes matches.
|
||
|
// If not, print an error. If something is found let's retry again in the next iteration.
|
||
|
bool found = false;
|
||
|
for (auto d : OrigClasses)
|
||
|
{
|
||
|
if (d->NodeName() == c->cls->ParentName->Id)
|
||
|
{
|
||
|
found = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (!found)
|
||
|
{
|
||
|
Error(c->cls, "Class %s has unknown base class %s", c->NodeName().GetChars(), FName(c->cls->ParentName->Id).GetChars());
|
||
|
// create a placeholder so that the compiler can continue looking for errors.
|
||
|
c->cls->Type = NewClassType(RUNTIME_CLASS(DObject)->FindClassTentative(c->NodeName()));
|
||
|
c->cls->Symbol = Create<PSymbolType>(c->NodeName(), c->Type());
|
||
|
OutNamespace->Symbols.AddSymbol(c->cls->Symbol);
|
||
|
Classes.Push(c);
|
||
|
OrigClasses.Delete(i--);
|
||
|
donesomething = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// What's left refers to some other class in the list but could not be resolved.
|
||
|
// This normally means a circular reference.
|
||
|
for (auto c : OrigClasses)
|
||
|
{
|
||
|
Error(c->cls, "Class %s has circular inheritance", FName(c->NodeName()).GetChars());
|
||
|
c->cls->Type = NewClassType(RUNTIME_CLASS(DObject)->FindClassTentative(c->NodeName()));
|
||
|
c->cls->Symbol = Create<PSymbolType>(c->NodeName(), c->Type());
|
||
|
OutNamespace->Symbols.AddSymbol(c->cls->Symbol);
|
||
|
Classes.Push(c);
|
||
|
}
|
||
|
|
||
|
// Last but not least: Now that all classes have been created, we can create the symbols for the internal enums and link the treenode symbol tables.
|
||
|
for (auto cd : Classes)
|
||
|
{
|
||
|
for (auto e : cd->Enums)
|
||
|
{
|
||
|
auto etype = NewEnum(e->NodeName, cd->Type());
|
||
|
cd->Type()->Symbols.AddSymbol(Create<PSymbolType>(e->NodeName, etype));
|
||
|
}
|
||
|
// Link the tree node tables. We only can do this after we know the class relations.
|
||
|
for (auto cc : Classes)
|
||
|
{
|
||
|
if (cc->ClassType() == cd->ClassType()->ParentClass)
|
||
|
{
|
||
|
cd->TreeNodes.SetParentTable(&cc->TreeNodes);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: AddConstants
|
||
|
//
|
||
|
// Helper for CompileAllConstants
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::CopyConstants(TArray<ZCC_ConstantWork> &dest, TArray<ZCC_ConstantDef*> &Constants, PContainerType *cls, PSymbolTable *ot)
|
||
|
{
|
||
|
for (auto c : Constants)
|
||
|
{
|
||
|
dest.Push({ c, cls, ot });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: CompileAllConstants
|
||
|
//
|
||
|
// Make symbols from every constant defined at all levels.
|
||
|
// Since constants may only depend on other constants this can be done
|
||
|
// without any more involved processing of the AST as a first step.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::CompileAllConstants()
|
||
|
{
|
||
|
// put all constants in one list to make resolving this easier.
|
||
|
TArray<ZCC_ConstantWork> constantwork;
|
||
|
|
||
|
CopyConstants(constantwork, Constants, nullptr, &OutNamespace->Symbols);
|
||
|
for (auto c : Classes)
|
||
|
{
|
||
|
CopyConstants(constantwork, c->Constants, c->Type(), &c->Type()->Symbols);
|
||
|
}
|
||
|
for (auto s : Structs)
|
||
|
{
|
||
|
if (s->Type() != nullptr)
|
||
|
CopyConstants(constantwork, s->Constants, s->Type(), &s->Type()->Symbols);
|
||
|
}
|
||
|
|
||
|
// Before starting to resolve the list, let's create symbols for all already resolved ones first (i.e. all literal constants), to reduce work.
|
||
|
for (unsigned i = 0; i<constantwork.Size(); i++)
|
||
|
{
|
||
|
if (constantwork[i].node->Value->NodeType == AST_ExprConstant)
|
||
|
{
|
||
|
AddConstant(constantwork[i]);
|
||
|
// Remove the constant from the list
|
||
|
constantwork.Delete(i);
|
||
|
i--;
|
||
|
}
|
||
|
}
|
||
|
bool donesomething = true;
|
||
|
// Now go through this list until no more constants can be resolved. The remaining ones will be non-constant values.
|
||
|
while (donesomething && constantwork.Size() > 0)
|
||
|
{
|
||
|
donesomething = false;
|
||
|
for (unsigned i = 0; i < constantwork.Size(); i++)
|
||
|
{
|
||
|
if (CompileConstant(&constantwork[i]))
|
||
|
{
|
||
|
AddConstant(constantwork[i]);
|
||
|
// Remove the constant from the list
|
||
|
constantwork.Delete(i);
|
||
|
i--;
|
||
|
donesomething = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (unsigned i = 0; i < constantwork.Size(); i++)
|
||
|
{
|
||
|
Error(constantwork[i].node, "%s is not a constant", FName(constantwork[i].node->NodeName).GetChars());
|
||
|
}
|
||
|
|
||
|
|
||
|
for (auto s : Structs)
|
||
|
{
|
||
|
CompileArrays(s);
|
||
|
}
|
||
|
for (auto c : Classes)
|
||
|
{
|
||
|
CompileArrays(c);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: AddConstant
|
||
|
//
|
||
|
// Adds a constant to its assigned symbol table
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::AddConstant(ZCC_ConstantWork &constant)
|
||
|
{
|
||
|
auto def = constant.node;
|
||
|
auto val = def->Value;
|
||
|
ExpVal &c = constant.constval;
|
||
|
|
||
|
// This is for literal constants.
|
||
|
if (val->NodeType == AST_ExprConstant)
|
||
|
{
|
||
|
ZCC_ExprConstant *cval = static_cast<ZCC_ExprConstant *>(val);
|
||
|
if (cval->Type == TypeString)
|
||
|
{
|
||
|
def->Symbol = Create<PSymbolConstString>(def->NodeName, *(cval->StringVal));
|
||
|
}
|
||
|
else if (cval->Type->isInt())
|
||
|
{
|
||
|
// How do we get an Enum type in here without screwing everything up???
|
||
|
//auto type = def->Type != nullptr ? def->Type : cval->Type;
|
||
|
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, cval->Type, cval->IntVal);
|
||
|
}
|
||
|
else if (cval->Type->isFloat())
|
||
|
{
|
||
|
if (def->Type != nullptr)
|
||
|
{
|
||
|
Error(def, "Enum members must be integer values");
|
||
|
}
|
||
|
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, cval->Type, cval->DoubleVal);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error(def->Value, "Bad type for constant definiton");
|
||
|
def->Symbol = nullptr;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (c.Type == TypeString)
|
||
|
{
|
||
|
def->Symbol = Create<PSymbolConstString>(def->NodeName, c.GetString());
|
||
|
}
|
||
|
else if (c.Type->isInt())
|
||
|
{
|
||
|
// How do we get an Enum type in here without screwing everything up???
|
||
|
//auto type = def->Type != nullptr ? def->Type : cval->Type;
|
||
|
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, c.Type, c.GetInt());
|
||
|
}
|
||
|
else if (c.Type->isFloat())
|
||
|
{
|
||
|
if (def->Type != nullptr)
|
||
|
{
|
||
|
Error(def, "Enum members must be integer values");
|
||
|
}
|
||
|
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, c.Type, c.GetFloat());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error(def->Value, "Bad type for constant definiton");
|
||
|
def->Symbol = nullptr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (def->Symbol == nullptr)
|
||
|
{
|
||
|
// Create a dummy constant so we don't make any undefined value warnings.
|
||
|
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, TypeError, 0);
|
||
|
}
|
||
|
constant.Outputtable->ReplaceSymbol(def->Symbol);
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: CompileConstant
|
||
|
//
|
||
|
// For every constant definition, evaluate its value (which should result
|
||
|
// in a constant), and create a symbol for it.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
bool ZCCCompiler::CompileConstant(ZCC_ConstantWork *work)
|
||
|
{
|
||
|
FCompileContext ctx(OutNamespace, work->cls, false);
|
||
|
FxExpression *exp = ConvertNode(work->node->Value);
|
||
|
try
|
||
|
{
|
||
|
FScriptPosition::errorout = true;
|
||
|
exp = exp->Resolve(ctx);
|
||
|
if (exp == nullptr) return false;
|
||
|
FScriptPosition::errorout = false;
|
||
|
if (!exp->isConstant())
|
||
|
{
|
||
|
delete exp;
|
||
|
return false;
|
||
|
}
|
||
|
work->constval = static_cast<FxConstant*>(exp)->GetValue();
|
||
|
delete exp;
|
||
|
return true;
|
||
|
}
|
||
|
catch (...)
|
||
|
{
|
||
|
// eat the reported error and treat this as a temorary failure. All unresolved contants will be reported at the end.
|
||
|
FScriptPosition::errorout = false;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void ZCCCompiler::CompileArrays(ZCC_StructWork *work)
|
||
|
{
|
||
|
for(auto sas : work->Arrays)
|
||
|
{
|
||
|
PType *ztype = DetermineType(work->Type(), sas, sas->Id, sas->Type, false, true);
|
||
|
PType *ctype = ztype;
|
||
|
FArgumentList values;
|
||
|
|
||
|
// Don't use narrow typea for casting.
|
||
|
if (ctype->isInt()) ctype = static_cast<PInt*>(ztype)->Unsigned ? TypeUInt32 : TypeSInt32;
|
||
|
else if (ctype == TypeFloat32) ctype = TypeFloat64;
|
||
|
|
||
|
ConvertNodeList(values, sas->Values);
|
||
|
|
||
|
bool fail = false;
|
||
|
FCompileContext ctx(OutNamespace, work->Type(), false);
|
||
|
|
||
|
char *destmem = (char *)ClassDataAllocator.Alloc(values.Size() * ztype->Align);
|
||
|
memset(destmem, 0, values.Size() * ztype->Align);
|
||
|
char *copyp = destmem;
|
||
|
for (unsigned i = 0; i < values.Size(); i++)
|
||
|
{
|
||
|
values[i] = new FxTypeCast(values[i], ctype, false);
|
||
|
values[i] = values[i]->Resolve(ctx);
|
||
|
if (values[i] == nullptr) fail = true;
|
||
|
else if (!values[i]->isConstant())
|
||
|
{
|
||
|
Error(sas, "Initializer must be constant");
|
||
|
fail = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ExpVal val = static_cast<FxConstant*>(values[i])->GetValue();
|
||
|
switch (ztype->GetRegType())
|
||
|
{
|
||
|
default:
|
||
|
// should never happen
|
||
|
Error(sas, "Non-integral type in constant array");
|
||
|
return;
|
||
|
|
||
|
case REGT_INT:
|
||
|
ztype->SetValue(copyp, val.GetInt());
|
||
|
break;
|
||
|
|
||
|
case REGT_FLOAT:
|
||
|
ztype->SetValue(copyp, val.GetFloat());
|
||
|
break;
|
||
|
|
||
|
case REGT_POINTER:
|
||
|
*(void**)copyp = val.GetPointer();
|
||
|
break;
|
||
|
|
||
|
case REGT_STRING:
|
||
|
::new(copyp) FString(val.GetString());
|
||
|
break;
|
||
|
}
|
||
|
copyp += ztype->Align;
|
||
|
}
|
||
|
}
|
||
|
work->Type()->Symbols.AddSymbol(Create<PField>(sas->Id, NewArray(ztype, values.Size()), VARF_Static | VARF_ReadOnly, (size_t)destmem));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: NodeFromSymbol
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
ZCC_Expression *ZCCCompiler::NodeFromSymbol(PSymbol *sym, ZCC_Expression *source, PSymbolTable *table)
|
||
|
{
|
||
|
assert(sym != nullptr);
|
||
|
|
||
|
if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
|
||
|
{
|
||
|
return NodeFromSymbolConst(static_cast<PSymbolConst *>(sym), source);
|
||
|
}
|
||
|
else if (sym->IsKindOf(RUNTIME_CLASS(PSymbolType)))
|
||
|
{
|
||
|
return NodeFromSymbolType(static_cast<PSymbolType *>(sym), source);
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: NodeFromSymbolConst
|
||
|
//
|
||
|
// Returns a new AST constant node with the symbol's content.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
ZCC_ExprConstant *ZCCCompiler::NodeFromSymbolConst(PSymbolConst *sym, ZCC_Expression *idnode)
|
||
|
{
|
||
|
ZCC_ExprConstant *val = static_cast<ZCC_ExprConstant *>(AST.InitNode(sizeof(*val), AST_ExprConstant, idnode));
|
||
|
val->Operation = PEX_ConstValue;
|
||
|
if (sym == NULL)
|
||
|
{
|
||
|
val->Type = TypeError;
|
||
|
val->IntVal = 0;
|
||
|
}
|
||
|
else if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConstString)))
|
||
|
{
|
||
|
val->StringVal = AST.Strings.Alloc(static_cast<PSymbolConstString *>(sym)->Str);
|
||
|
val->Type = TypeString;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
val->Type = sym->ValueType;
|
||
|
if (val->Type != TypeError)
|
||
|
{
|
||
|
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolConstNumeric)));
|
||
|
if (sym->ValueType->isIntCompatible())
|
||
|
{
|
||
|
val->IntVal = static_cast<PSymbolConstNumeric *>(sym)->Value;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
assert(sym->ValueType->isFloat());
|
||
|
val->DoubleVal = static_cast<PSymbolConstNumeric *>(sym)->Float;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return val;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: NodeFromSymbolType
|
||
|
//
|
||
|
// Returns a new AST type ref node with the symbol's content.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
ZCC_ExprTypeRef *ZCCCompiler::NodeFromSymbolType(PSymbolType *sym, ZCC_Expression *idnode)
|
||
|
{
|
||
|
ZCC_ExprTypeRef *ref = static_cast<ZCC_ExprTypeRef *>(AST.InitNode(sizeof(*ref), AST_ExprTypeRef, idnode));
|
||
|
ref->Operation = PEX_TypeRef;
|
||
|
ref->RefType = sym->Type;
|
||
|
ref->Type = NewClassPointer(RUNTIME_CLASS(DObject));
|
||
|
return ref;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: CompileAllFields
|
||
|
//
|
||
|
// builds the internal structure of all classes and structs
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::CompileAllFields()
|
||
|
{
|
||
|
// Create copies of the arrays which can be altered
|
||
|
auto Classes = this->Classes;
|
||
|
auto Structs = this->Structs;
|
||
|
TMap<FName, bool> HasNativeChildren;
|
||
|
|
||
|
// first step: Look for native classes with native children.
|
||
|
// These may not have any variables added to them because it'd clash with the native definitions.
|
||
|
for (unsigned i = 0; i < Classes.Size(); i++)
|
||
|
{
|
||
|
auto c = Classes[i];
|
||
|
|
||
|
if (c->Type()->Size != TentativeClass && c->Fields.Size() > 0)
|
||
|
{
|
||
|
// We need to search the global class table here because not all children may have a scripted definition attached.
|
||
|
for (auto ac : PClass::AllClasses)
|
||
|
{
|
||
|
if (ac->ParentClass != nullptr && ac->ParentClass->VMType == c->Type() && ac->Size != TentativeClass)
|
||
|
{
|
||
|
// Only set a marker here, so that we can print a better message when the actual fields get added.
|
||
|
HasNativeChildren.Insert(c->Type()->TypeName, true);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
bool donesomething = true;
|
||
|
while (donesomething && (Structs.Size() > 0 || Classes.Size() > 0))
|
||
|
{
|
||
|
donesomething = false;
|
||
|
for (unsigned i = 0; i < Structs.Size(); i++)
|
||
|
{
|
||
|
if (CompileFields(Structs[i]->Type(), Structs[i]->Fields, Structs[i]->Outer, Structs[i]->Type() == 0? GlobalTreeNodes : &Structs[i]->TreeNodes, true))
|
||
|
{
|
||
|
// Remove from the list if all fields got compiled.
|
||
|
Structs.Delete(i--);
|
||
|
donesomething = true;
|
||
|
}
|
||
|
}
|
||
|
for (unsigned i = 0; i < Classes.Size(); i++)
|
||
|
{
|
||
|
auto type = Classes[i]->ClassType();
|
||
|
|
||
|
if (type->Size == TentativeClass)
|
||
|
{
|
||
|
if (type->ParentClass->Size == TentativeClass)
|
||
|
{
|
||
|
// we do not know the parent class's size yet, so skip this class for now.
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Inherit the size of the parent class
|
||
|
type->Size = Classes[i]->ClassType()->ParentClass->Size;
|
||
|
}
|
||
|
}
|
||
|
/*if (type->TypeName == NAME_Actor)
|
||
|
{
|
||
|
assert(type->MetaSize == 0);
|
||
|
AddActorInfo(type); // AActor needs the actor info manually added to its meta data before adding any scripted fields.
|
||
|
}
|
||
|
else*/ if (Classes[i]->ClassType()->ParentClass)
|
||
|
type->MetaSize = Classes[i]->ClassType()->ParentClass->MetaSize;
|
||
|
else
|
||
|
type->MetaSize = 0;
|
||
|
|
||
|
if (CompileFields(type->VMType, Classes[i]->Fields, nullptr, &Classes[i]->TreeNodes, false, !!HasNativeChildren.CheckKey(type->TypeName)))
|
||
|
{
|
||
|
// Remove from the list if all fields got compiled.
|
||
|
Classes.Delete(i--);
|
||
|
donesomething = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// This really should never happen, but if it does, let's better print an error.
|
||
|
for (auto s : Structs)
|
||
|
{
|
||
|
Error(s->strct, "Unable to resolve all fields for struct %s", FName(s->NodeName()).GetChars());
|
||
|
}
|
||
|
for (auto s : Classes)
|
||
|
{
|
||
|
Error(s->cls, "Unable to resolve all fields for class %s", FName(s->NodeName()).GetChars());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: CompileFields
|
||
|
//
|
||
|
// builds the internal structure of a single class or struct
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
bool ZCCCompiler::CompileFields(PContainerType *type, TArray<ZCC_VarDeclarator *> &Fields, PClass *Outer, PSymbolTable *TreeNodes, bool forstruct, bool hasnativechildren)
|
||
|
{
|
||
|
while (Fields.Size() > 0)
|
||
|
{
|
||
|
auto field = Fields[0];
|
||
|
FieldDesc *fd = nullptr;
|
||
|
|
||
|
PType *fieldtype = DetermineType(type, field, field->Names->Name, field->Type, true, true);
|
||
|
|
||
|
// For structs only allow 'deprecated', for classes exclude function qualifiers.
|
||
|
int notallowed = forstruct?
|
||
|
ZCC_Latent | ZCC_Final | ZCC_Action | ZCC_Static | ZCC_FuncConst | ZCC_Abstract | ZCC_Virtual | ZCC_Override | ZCC_Meta | ZCC_Extension | ZCC_VirtualScope | ZCC_ClearScope :
|
||
|
ZCC_Latent | ZCC_Final | ZCC_Action | ZCC_Static | ZCC_FuncConst | ZCC_Abstract | ZCC_Virtual | ZCC_Override | ZCC_Extension | ZCC_VirtualScope | ZCC_ClearScope;
|
||
|
|
||
|
// Some internal fields need to be set to clearscope.
|
||
|
if (fileSystem.GetFileContainer(Lump) == 0) notallowed &= ~ZCC_ClearScope;
|
||
|
|
||
|
if (field->Flags & notallowed)
|
||
|
{
|
||
|
Error(field, "Invalid qualifiers for %s (%s not allowed)", FName(field->Names->Name).GetChars(), FlagsToString(field->Flags & notallowed).GetChars());
|
||
|
field->Flags &= notallowed;
|
||
|
}
|
||
|
uint32_t varflags = 0;
|
||
|
|
||
|
// These map directly to implementation flags.
|
||
|
if (field->Flags & ZCC_Private) varflags |= VARF_Private;
|
||
|
if (field->Flags & ZCC_Protected) varflags |= VARF_Protected;
|
||
|
if (field->Flags & ZCC_Deprecated) varflags |= VARF_Deprecated;
|
||
|
if (field->Flags & ZCC_ReadOnly) varflags |= VARF_ReadOnly;
|
||
|
if (field->Flags & ZCC_Internal) varflags |= VARF_InternalAccess;
|
||
|
if (field->Flags & ZCC_Transient) varflags |= VARF_Transient;
|
||
|
if (mVersion >= MakeVersion(2, 4, 0))
|
||
|
{
|
||
|
if (type != nullptr)
|
||
|
{
|
||
|
if (type->ScopeFlags & Scope_UI)
|
||
|
varflags |= VARF_UI;
|
||
|
if (type->ScopeFlags & Scope_Play)
|
||
|
varflags |= VARF_Play;
|
||
|
}
|
||
|
if (field->Flags & ZCC_UIFlag)
|
||
|
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_UI);
|
||
|
if (field->Flags & ZCC_Play)
|
||
|
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_Play);
|
||
|
if (field->Flags & ZCC_ClearScope)
|
||
|
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_PlainData);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
varflags |= VARF_Play;
|
||
|
}
|
||
|
|
||
|
if (field->Flags & ZCC_Native)
|
||
|
{
|
||
|
varflags |= VARF_Native | VARF_Transient;
|
||
|
}
|
||
|
|
||
|
static int excludescope[] = { ZCC_UIFlag, ZCC_Play, ZCC_ClearScope };
|
||
|
int excludeflags = 0;
|
||
|
int fc = 0;
|
||
|
for (size_t i = 0; i < countof(excludescope); i++)
|
||
|
{
|
||
|
if (field->Flags & excludescope[i])
|
||
|
{
|
||
|
fc++;
|
||
|
excludeflags |= excludescope[i];
|
||
|
}
|
||
|
}
|
||
|
if (fc > 1)
|
||
|
{
|
||
|
Error(field, "Invalid combination of scope qualifiers %s on field %s", FlagsToString(excludeflags).GetChars(), FName(field->Names->Name).GetChars());
|
||
|
varflags &= ~(VARF_UI | VARF_Play); // make plain data
|
||
|
}
|
||
|
|
||
|
if (field->Flags & ZCC_Meta)
|
||
|
{
|
||
|
varflags |= VARF_Meta | VARF_Static | VARF_ReadOnly; // metadata implies readonly
|
||
|
}
|
||
|
|
||
|
if (field->Type->ArraySize != nullptr)
|
||
|
{
|
||
|
bool nosize;
|
||
|
fieldtype = ResolveArraySize(fieldtype, field->Type->ArraySize, type, &nosize);
|
||
|
|
||
|
if (nosize)
|
||
|
{
|
||
|
Error(field, "Must specify array size");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
auto name = field->Names;
|
||
|
do
|
||
|
{
|
||
|
if (fieldtype->Size == 0 && !(varflags & VARF_Native)) // Size not known yet.
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (AddTreeNode(name->Name, name, TreeNodes, !forstruct))
|
||
|
{
|
||
|
auto thisfieldtype = fieldtype;
|
||
|
if (name->ArraySize != nullptr)
|
||
|
{
|
||
|
bool nosize;
|
||
|
thisfieldtype = ResolveArraySize(thisfieldtype, name->ArraySize, type, &nosize);
|
||
|
|
||
|
if (nosize)
|
||
|
{
|
||
|
Error(field, "Must specify array size");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
PField *f = nullptr;
|
||
|
|
||
|
if (varflags & VARF_Native)
|
||
|
{
|
||
|
if (varflags & VARF_Meta)
|
||
|
{
|
||
|
Error(field, "Native meta variable %s not allowed", FName(name->Name).GetChars());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fd = FindField(type, FName(name->Name).GetChars());
|
||
|
if (fd == nullptr)
|
||
|
{
|
||
|
Error(field, "The member variable '%s.%s' has not been exported from the executable.", type == nullptr? "" : type->TypeName.GetChars(), FName(name->Name).GetChars());
|
||
|
}
|
||
|
// For native structs a size check cannot be done because they normally have no size. But for a native reference they are still fine.
|
||
|
else if (thisfieldtype->Size != ~0u && fd->FieldSize != ~0u && thisfieldtype->Size != fd->FieldSize && fd->BitValue == 0 &&
|
||
|
(!thisfieldtype->isStruct() || !static_cast<PStruct*>(thisfieldtype)->isNative))
|
||
|
{
|
||
|
Error(field, "The member variable '%s.%s' has mismatching sizes in internal and external declaration. (Internal = %d, External = %d)", type == nullptr ? "" : type->TypeName.GetChars(), FName(name->Name).GetChars(), fd->FieldSize, thisfieldtype->Size);
|
||
|
}
|
||
|
// Q: Should we check alignment, too? A mismatch may be an indicator for bad assumptions.
|
||
|
else if (type != nullptr)
|
||
|
{
|
||
|
// for bit fields the type must point to the source variable.
|
||
|
if (fd->BitValue != 0) thisfieldtype = fd->FieldSize == 1 ? TypeUInt8 : fd->FieldSize == 2 ? TypeUInt16 : TypeUInt32;
|
||
|
f = type->AddNativeField(name->Name, thisfieldtype, fd->FieldOffset, varflags, fd->BitValue);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
// This is a global variable.
|
||
|
if (fd->BitValue != 0) thisfieldtype = fd->FieldSize == 1 ? TypeUInt8 : fd->FieldSize == 2 ? TypeUInt16 : TypeUInt32;
|
||
|
f = Create<PField>(name->Name, thisfieldtype, varflags | VARF_Native | VARF_Static, fd->FieldOffset, fd->BitValue);
|
||
|
|
||
|
if (OutNamespace->Symbols.AddSymbol(f) == nullptr)
|
||
|
{ // name is already in use
|
||
|
f->Destroy();
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (hasnativechildren && !(varflags & VARF_Meta))
|
||
|
{
|
||
|
Error(field, "Cannot add field %s to %s. %s has native children which means it size may not change", FName(name->Name).GetChars(), type->TypeName.GetChars(), type->TypeName.GetChars());
|
||
|
}
|
||
|
else if (type != nullptr)
|
||
|
{
|
||
|
f = type->AddField(name->Name, thisfieldtype, varflags);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error(field, "Cannot declare non-native global variables. Tried to declare %s", FName(name->Name).GetChars());
|
||
|
}
|
||
|
|
||
|
if ((field->Flags & (ZCC_Version | ZCC_Deprecated)) && f != nullptr)
|
||
|
{
|
||
|
f->mVersion = field->Version;
|
||
|
|
||
|
if (field->DeprecationMessage != nullptr)
|
||
|
{
|
||
|
f->DeprecationMessage = *field->DeprecationMessage;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
name = static_cast<ZCC_VarName*>(name->SiblingNext);
|
||
|
} while (name != field->Names);
|
||
|
Fields.Delete(0);
|
||
|
}
|
||
|
return Fields.Size() == 0;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: FieldFlagsToString
|
||
|
//
|
||
|
// creates a string for a field's flags
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
FString ZCCCompiler::FlagsToString(uint32_t flags)
|
||
|
{
|
||
|
|
||
|
const char *flagnames[] = { "native", "static", "private", "protected", "latent", "final", "meta", "action", "deprecated", "readonly", "const", "abstract", "extend", "virtual", "override", "transient", "vararg", "ui", "play", "clearscope", "virtualscope" };
|
||
|
FString build;
|
||
|
|
||
|
for (size_t i = 0; i < countof(flagnames); i++)
|
||
|
{
|
||
|
if (flags & (1 << i))
|
||
|
{
|
||
|
if (build.IsNotEmpty()) build += ", ";
|
||
|
build += flagnames[i];
|
||
|
}
|
||
|
}
|
||
|
return build;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: DetermineType
|
||
|
//
|
||
|
// retrieves the type for this field, for arrays the type of a single entry.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName name, ZCC_Type *ztype, bool allowarraytypes, bool formember)
|
||
|
{
|
||
|
PType *retval = TypeError;
|
||
|
if (!allowarraytypes && ztype->ArraySize != nullptr)
|
||
|
{
|
||
|
Error(field, "%s: Array type not allowed", name.GetChars());
|
||
|
return TypeError;
|
||
|
}
|
||
|
switch (ztype->NodeType)
|
||
|
{
|
||
|
case AST_BasicType:
|
||
|
{
|
||
|
auto btype = static_cast<ZCC_BasicType *>(ztype);
|
||
|
switch (btype->Type)
|
||
|
{
|
||
|
case ZCC_SInt8:
|
||
|
retval = formember? TypeSInt8 : (PType*)TypeError;
|
||
|
break;
|
||
|
|
||
|
case ZCC_UInt8:
|
||
|
retval = formember ? TypeUInt8 : (PType*)TypeError;
|
||
|
break;
|
||
|
|
||
|
case ZCC_SInt16:
|
||
|
retval = formember ? TypeSInt16 : (PType*)TypeError;
|
||
|
break;
|
||
|
|
||
|
case ZCC_UInt16:
|
||
|
retval = formember ? TypeUInt16 : (PType*)TypeError;
|
||
|
break;
|
||
|
|
||
|
case ZCC_SInt32:
|
||
|
case ZCC_IntAuto: // todo: for enums, autoselect appropriately sized int
|
||
|
retval = TypeSInt32;
|
||
|
break;
|
||
|
|
||
|
case ZCC_UInt32:
|
||
|
retval = TypeUInt32;
|
||
|
break;
|
||
|
|
||
|
case ZCC_Bool:
|
||
|
retval = TypeBool;
|
||
|
break;
|
||
|
|
||
|
case ZCC_FloatAuto:
|
||
|
retval = formember ? TypeFloat32 : TypeFloat64;
|
||
|
break;
|
||
|
|
||
|
case ZCC_Float64:
|
||
|
retval = TypeFloat64;
|
||
|
break;
|
||
|
|
||
|
case ZCC_String:
|
||
|
retval = TypeString;
|
||
|
break;
|
||
|
|
||
|
case ZCC_Name:
|
||
|
retval = TypeName;
|
||
|
break;
|
||
|
|
||
|
case ZCC_Vector2:
|
||
|
retval = TypeVector2;
|
||
|
break;
|
||
|
|
||
|
case ZCC_Vector3:
|
||
|
retval = TypeVector3;
|
||
|
break;
|
||
|
|
||
|
case ZCC_State:
|
||
|
retval = TypeState;
|
||
|
break;
|
||
|
|
||
|
case ZCC_Color:
|
||
|
retval = TypeColor;
|
||
|
break;
|
||
|
|
||
|
case ZCC_Sound:
|
||
|
retval = TypeSound;
|
||
|
break;
|
||
|
|
||
|
case ZCC_Let:
|
||
|
retval = TypeAuto;
|
||
|
break;
|
||
|
|
||
|
case ZCC_NativeType:
|
||
|
|
||
|
// Creating an instance of a native struct is only allowed for internal definitions of native variables.
|
||
|
if (fileSystem.GetFileContainer(Lump) != 0 || !formember)
|
||
|
{
|
||
|
Error(field, "%s: @ not allowed for user scripts", name.GetChars());
|
||
|
}
|
||
|
retval = ResolveUserType(btype, outertype? &outertype->Symbols : nullptr, true);
|
||
|
break;
|
||
|
|
||
|
case ZCC_UserType:
|
||
|
// statelabel et.al. are not tokens - there really is no need to, it works just as well as an identifier. Maybe the same should be done for some other types, too?
|
||
|
switch (btype->UserType->Id)
|
||
|
{
|
||
|
case NAME_Voidptr:
|
||
|
retval = TypeVoidPtr;
|
||
|
break;
|
||
|
|
||
|
case NAME_StateLabel:
|
||
|
retval = TypeStateLabel;
|
||
|
break;
|
||
|
|
||
|
case NAME_SpriteID:
|
||
|
retval = TypeSpriteID;
|
||
|
break;
|
||
|
|
||
|
case NAME_TextureID:
|
||
|
retval = TypeTextureID;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
retval = ResolveUserType(btype, outertype ? &outertype->Symbols : nullptr, false);
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case AST_MapType:
|
||
|
if (allowarraytypes)
|
||
|
{
|
||
|
Error(field, "%s: Map types not implemented yet", name.GetChars());
|
||
|
// Todo: Decide what we allow here and if it makes sense to allow more complex constructs.
|
||
|
auto mtype = static_cast<ZCC_MapType *>(ztype);
|
||
|
retval = NewMap(DetermineType(outertype, field, name, mtype->KeyType, false, false), DetermineType(outertype, field, name, mtype->ValueType, false, false));
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case AST_DynArrayType:
|
||
|
{
|
||
|
auto atype = static_cast<ZCC_DynArrayType *>(ztype);
|
||
|
auto ftype = DetermineType(outertype, field, name, atype->ElementType, false, true);
|
||
|
if (ftype->GetRegType() == REGT_NIL || ftype->GetRegCount() > 1)
|
||
|
{
|
||
|
if (field->NodeType == AST_VarDeclarator && (static_cast<ZCC_VarDeclarator*>(field)->Flags & ZCC_Native) && fileSystem.GetFileContainer(Lump) == 0)
|
||
|
{
|
||
|
// the internal definitions may declare native arrays to complex types.
|
||
|
// As long as they can be mapped to a static array type the VM can handle them, in a limited but sufficient fashion.
|
||
|
retval = NewPointer(NewStaticArray(ftype), false);
|
||
|
retval->Size = ~0u; // don't check for a size match, it's likely to fail anyway.
|
||
|
retval->Align = ~0u;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error(field, "%s: Base type for dynamic array types must be integral, but got %s", name.GetChars(), ftype->DescriptiveName());
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
retval = NewDynArray(ftype);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case AST_ClassType:
|
||
|
{
|
||
|
auto ctype = static_cast<ZCC_ClassType *>(ztype);
|
||
|
if (ctype->Restriction == nullptr)
|
||
|
{
|
||
|
retval = NewClassPointer(RUNTIME_CLASS(DObject));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// This doesn't check the class list directly but the current symbol table to ensure that
|
||
|
// this does not reference a type that got shadowed by a more local definition.
|
||
|
// We first look in the current class and its parents, and then in the current namespace and its parents.
|
||
|
auto sym = outertype ? outertype->Symbols.FindSymbol(ctype->Restriction->Id, true) : nullptr;
|
||
|
if (sym == nullptr) sym = OutNamespace->Symbols.FindSymbol(ctype->Restriction->Id, true);
|
||
|
if (sym == nullptr)
|
||
|
{
|
||
|
// A symbol with a given name cannot be reached from this definition point, so
|
||
|
// even if a class with the given name exists, it is not accessible.
|
||
|
Error(field, "%s: Unknown identifier", FName(ctype->Restriction->Id).GetChars());
|
||
|
return TypeError;
|
||
|
}
|
||
|
auto typesym = dyn_cast<PSymbolType>(sym);
|
||
|
if (typesym == nullptr || !typesym->Type->isClass())
|
||
|
{
|
||
|
Error(field, "%s does not represent a class type", FName(ctype->Restriction->Id).GetChars());
|
||
|
return TypeError;
|
||
|
}
|
||
|
if (typesym->Type->mVersion > mVersion)
|
||
|
{
|
||
|
Error(field, "Class %s not accessible to ZScript version %d.%d.%d", FName(ctype->Restriction->Id).GetChars(), mVersion.major, mVersion.minor, mVersion.revision);
|
||
|
return TypeError;
|
||
|
}
|
||
|
retval = NewClassPointer(static_cast<PClassType *>(typesym->Type)->Descriptor);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
if (retval != TypeError && retval->MemberOnly && !formember)
|
||
|
{
|
||
|
Error(field, "Invalid type %s", retval->DescriptiveName());
|
||
|
return TypeError;
|
||
|
}
|
||
|
return retval;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: ResolveUserType
|
||
|
//
|
||
|
// resolves a user type and returns a matching PType
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
PType *ZCCCompiler::ResolveUserType(ZCC_BasicType *type, PSymbolTable *symt, bool nativetype)
|
||
|
{
|
||
|
// Check the symbol table for the identifier.
|
||
|
PSymbol *sym = nullptr;
|
||
|
|
||
|
// We first look in the current class and its parents, and then in the current namespace and its parents.
|
||
|
if (symt != nullptr) sym = symt->FindSymbol(type->UserType->Id, true);
|
||
|
if (sym == nullptr) sym = OutNamespace->Symbols.FindSymbol(type->UserType->Id, true);
|
||
|
if (sym != nullptr && sym->IsKindOf(RUNTIME_CLASS(PSymbolType)))
|
||
|
{
|
||
|
auto ptype = static_cast<PSymbolType *>(sym)->Type;
|
||
|
if (ptype->mVersion > mVersion)
|
||
|
{
|
||
|
Error(type, "Type %s not accessible to ZScript version %d.%d.%d", FName(type->UserType->Id).GetChars(), mVersion.major, mVersion.minor, mVersion.revision);
|
||
|
return TypeError;
|
||
|
}
|
||
|
|
||
|
if (ptype->isEnum())
|
||
|
{
|
||
|
if (!nativetype) return TypeSInt32; // hack this to an integer until we can resolve the enum mess.
|
||
|
}
|
||
|
else if (ptype->isClass()) // classes cannot be instantiated at all, they always get used as references.
|
||
|
{
|
||
|
return NewPointer(ptype, type->isconst);
|
||
|
}
|
||
|
else if (ptype->isStruct() && static_cast<PStruct*>(ptype)->isNative) // native structs and classes cannot be instantiated, they always get used as reference.
|
||
|
{
|
||
|
if (!nativetype) return NewPointer(ptype, type->isconst);
|
||
|
return ptype; // instantiation of native structs. Only for internal use.
|
||
|
}
|
||
|
if (!nativetype) return ptype;
|
||
|
}
|
||
|
Error(type, "Unable to resolve %s%s as type.", nativetype? "@" : "", FName(type->UserType->Id).GetChars());
|
||
|
return TypeError;
|
||
|
}
|
||
|
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ZCCCompiler :: ResolveArraySize
|
||
|
//
|
||
|
// resolves the array size and returns a matching type.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
PType *ZCCCompiler::ResolveArraySize(PType *baseType, ZCC_Expression *arraysize, PContainerType *cls, bool *nosize)
|
||
|
{
|
||
|
TArray<ZCC_Expression *> indices;
|
||
|
|
||
|
// Simplify is too broken to resolve this inside the ring list so unravel the list into an array before starting to simplify its components.
|
||
|
auto node = arraysize;
|
||
|
do
|
||
|
{
|
||
|
indices.Push(node);
|
||
|
node = static_cast<ZCC_Expression*>(node->SiblingNext);
|
||
|
} while (node != arraysize);
|
||
|
|
||
|
if (indices.Size() == 1 && indices [0]->Operation == PEX_Nil)
|
||
|
{
|
||
|
*nosize = true;
|
||
|
return baseType;
|
||
|
}
|
||
|
|
||
|
if (mVersion >= MakeVersion(3, 7, 2))
|
||
|
{
|
||
|
TArray<ZCC_Expression *> fixedIndices;
|
||
|
for (auto node : indices)
|
||
|
{
|
||
|
fixedIndices.Insert (0, node);
|
||
|
}
|
||
|
|
||
|
indices = std::move(fixedIndices);
|
||
|
}
|
||
|
|
||
|
FCompileContext ctx(OutNamespace, cls, false);
|
||
|
for (auto node : indices)
|
||
|
{
|
||
|
// There is no float->int casting here.
|
||
|
FxExpression *ex = ConvertNode(node);
|
||
|
ex = ex->Resolve(ctx);
|
||
|
|
||
|
if (ex == nullptr) return TypeError;
|
||
|
if (!ex->isConstant() || !ex->ValueType->isInt())
|
||
|
{
|
||
|
Error(arraysize, "Array index must be an integer constant");
|
||
|
return TypeError;
|
||
|
}
|
||
|
int size = static_cast<FxConstant*>(ex)->GetValue().GetInt();
|
||
|
if (size < 1)
|
||
|
{
|
||
|
Error(arraysize, "Array size must be positive");
|
||
|
return TypeError;
|
||
|
}
|
||
|
baseType = NewArray(baseType, size);
|
||
|
}
|
||
|
|
||
|
*nosize = false;
|
||
|
return baseType;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
|
||
|
|
||
|
void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool forclass)
|
||
|
{
|
||
|
TArray<PType *> rets(1);
|
||
|
TArray<PType *> args;
|
||
|
TArray<uint32_t> argflags;
|
||
|
TArray<TypedVMValue> argdefaults;
|
||
|
TArray<FName> argnames;
|
||
|
|
||
|
rets.Clear();
|
||
|
args.Clear();
|
||
|
argflags.Clear();
|
||
|
bool hasdefault = false;
|
||
|
// For the time being, let's not allow overloading. This may be reconsidered later but really just adds an unnecessary amount of complexity here.
|
||
|
if (AddTreeNode(f->Name, f, &c->TreeNodes, false))
|
||
|
{
|
||
|
auto t = f->Type;
|
||
|
if (t != nullptr)
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
auto type = DetermineType(c->Type(), f, f->Name, t, false, false);
|
||
|
if (type->isContainer() && type != TypeVector2 && type != TypeVector3)
|
||
|
{
|
||
|
// structs and classes only get passed by pointer.
|
||
|
type = NewPointer(type);
|
||
|
}
|
||
|
else if (type->isDynArray())
|
||
|
{
|
||
|
Error(f, "The return type of a function cannot be a dynamic array");
|
||
|
break;
|
||
|
}
|
||
|
// TBD: disallow certain types? For now, let everything pass that isn't an array.
|
||
|
rets.Push(type);
|
||
|
t = static_cast<decltype(t)>(t->SiblingNext);
|
||
|
} while (t != f->Type);
|
||
|
}
|
||
|
|
||
|
int notallowed = ZCC_Latent | ZCC_Meta | ZCC_ReadOnly | ZCC_Abstract | ZCC_Internal;
|
||
|
|
||
|
if (f->Flags & notallowed)
|
||
|
{
|
||
|
Error(f, "Invalid qualifiers for %s (%s not allowed)", FName(f->Name).GetChars(), FlagsToString(f->Flags & notallowed).GetChars());
|
||
|
f->Flags &= notallowed;
|
||
|
}
|
||
|
uint32_t varflags = VARF_Method;
|
||
|
int implicitargs = 1;
|
||
|
AFuncDesc *afd = nullptr;
|
||
|
int useflags = SUF_ACTOR | SUF_OVERLAY | SUF_WEAPON | SUF_ITEM;
|
||
|
if (f->UseFlags != nullptr)
|
||
|
{
|
||
|
useflags = 0;
|
||
|
auto p = f->UseFlags;
|
||
|
do
|
||
|
{
|
||
|
switch (p->Id)
|
||
|
{
|
||
|
case NAME_Actor:
|
||
|
useflags |= SUF_ACTOR;
|
||
|
break;
|
||
|
case NAME_Overlay:
|
||
|
useflags |= SUF_OVERLAY;
|
||
|
break;
|
||
|
case NAME_Weapon:
|
||
|
useflags |= SUF_WEAPON;
|
||
|
break;
|
||
|
case NAME_Item:
|
||
|
useflags |= SUF_ITEM;
|
||
|
break;
|
||
|
default:
|
||
|
Error(p, "Unknown Action qualifier %s", FName(p->Id).GetChars());
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
p = static_cast<decltype(p)>(p->SiblingNext);
|
||
|
} while (p != f->UseFlags);
|
||
|
}
|
||
|
|
||
|
// map to implementation flags.
|
||
|
if (f->Flags & ZCC_Private) varflags |= VARF_Private;
|
||
|
if (f->Flags & ZCC_Protected) varflags |= VARF_Protected;
|
||
|
if (f->Flags & ZCC_Deprecated) varflags |= VARF_Deprecated;
|
||
|
if (f->Flags & ZCC_Virtual) varflags |= VARF_Virtual;
|
||
|
if (f->Flags & ZCC_Override) varflags |= VARF_Override;
|
||
|
if (f->Flags & ZCC_VarArg) varflags |= VARF_VarArg;
|
||
|
if (f->Flags & ZCC_FuncConst) varflags |= VARF_ReadOnly; // FuncConst method is internally marked as VARF_ReadOnly
|
||
|
if (mVersion >= MakeVersion(2, 4, 0))
|
||
|
{
|
||
|
if (c->Type()->ScopeFlags & Scope_UI)
|
||
|
varflags |= VARF_UI;
|
||
|
if (c->Type()->ScopeFlags & Scope_Play)
|
||
|
varflags |= VARF_Play;
|
||
|
//if (f->Flags & ZCC_FuncConst)
|
||
|
// varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_PlainData); // const implies clearscope. this is checked a bit later to also not have ZCC_Play/ZCC_UIFlag.
|
||
|
if (f->Flags & ZCC_UIFlag)
|
||
|
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_UI);
|
||
|
if (f->Flags & ZCC_Play)
|
||
|
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_Play);
|
||
|
if (f->Flags & ZCC_ClearScope)
|
||
|
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_Clear);
|
||
|
if (f->Flags & ZCC_VirtualScope)
|
||
|
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_Virtual);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
varflags |= VARF_Play;
|
||
|
}
|
||
|
|
||
|
if ((f->Flags & ZCC_VarArg) && !(f->Flags & ZCC_Native))
|
||
|
{
|
||
|
Error(f, "'VarArg' can only be used with native methods");
|
||
|
}
|
||
|
if (f->Flags & ZCC_Action)
|
||
|
{
|
||
|
/*
|
||
|
if (compileEnvironment.processActionFunc)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
else
|
||
|
*/
|
||
|
Error(f, "'Action' not allowed as a function qualifier");
|
||
|
}
|
||
|
if (f->Flags & ZCC_Static) varflags = (varflags & ~VARF_Method) | VARF_Final, implicitargs = 0; // Static implies Final.
|
||
|
|
||
|
if (varflags & VARF_Override) varflags &= ~VARF_Virtual; // allow 'virtual override'.
|
||
|
// Only one of these flags may be used.
|
||
|
static int exclude[] = { ZCC_Virtual, ZCC_Override, ZCC_Action, ZCC_Static };
|
||
|
int excludeflags = 0;
|
||
|
int fc = 0;
|
||
|
for (size_t i = 0; i < countof(exclude); i++)
|
||
|
{
|
||
|
if (f->Flags & exclude[i])
|
||
|
{
|
||
|
fc++;
|
||
|
excludeflags |= exclude[i];
|
||
|
}
|
||
|
}
|
||
|
if (fc > 1)
|
||
|
{
|
||
|
Error(f, "Invalid combination of qualifiers %s on function %s", FlagsToString(excludeflags).GetChars(), FName(f->Name).GetChars());
|
||
|
varflags |= VARF_Method;
|
||
|
}
|
||
|
if (varflags & VARF_Override) varflags |= VARF_Virtual; // Now that the flags are checked, make all override functions virtual as well.
|
||
|
|
||
|
// [ZZ] this doesn't make sense either.
|
||
|
if ((varflags&(VARF_ReadOnly | VARF_Method)) == VARF_ReadOnly) // non-method const function
|
||
|
{
|
||
|
Error(f, "'Const' on a static method is not supported");
|
||
|
}
|
||
|
|
||
|
// [ZZ] neither this
|
||
|
if ((varflags&(VARF_VirtualScope | VARF_Method)) == VARF_VirtualScope) // non-method virtualscope function
|
||
|
{
|
||
|
Error(f, "'VirtualScope' on a static method is not supported");
|
||
|
}
|
||
|
|
||
|
static int excludescope[] = { ZCC_UIFlag, ZCC_Play, ZCC_ClearScope, ZCC_VirtualScope };
|
||
|
excludeflags = 0;
|
||
|
fc = 0;
|
||
|
for (size_t i = 0; i < countof(excludescope); i++)
|
||
|
{
|
||
|
if (f->Flags & excludescope[i])
|
||
|
{
|
||
|
fc++;
|
||
|
excludeflags |= excludescope[i];
|
||
|
}
|
||
|
}
|
||
|
if (fc > 1)
|
||
|
{
|
||
|
Error(f, "Invalid combination of scope qualifiers %s on function %s", FlagsToString(excludeflags).GetChars(), FName(f->Name).GetChars());
|
||
|
varflags &= ~(VARF_UI | VARF_Play); // make plain data
|
||
|
}
|
||
|
|
||
|
if (f->Flags & ZCC_Native)
|
||
|
{
|
||
|
varflags |= VARF_Native;
|
||
|
afd = FindFunction(c->Type(), FName(f->Name).GetChars());
|
||
|
if (afd == nullptr)
|
||
|
{
|
||
|
Error(f, "The function '%s.%s' has not been exported from the executable", c->Type()->TypeName.GetChars(), FName(f->Name).GetChars());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
(*afd->VMPointer)->ImplicitArgs = uint8_t(implicitargs);
|
||
|
}
|
||
|
}
|
||
|
SetImplicitArgs(&args, &argflags, &argnames, c->Type(), varflags, useflags);
|
||
|
argdefaults.Resize(argnames.Size());
|
||
|
auto p = f->Params;
|
||
|
bool hasoptionals = false;
|
||
|
if (p != nullptr)
|
||
|
{
|
||
|
bool overridemsg = false;
|
||
|
do
|
||
|
{
|
||
|
int elementcount = 1;
|
||
|
TypedVMValue vmval[3]; // default is REGT_NIL which means 'no default value' here.
|
||
|
if (p->Type != nullptr)
|
||
|
{
|
||
|
auto type = DetermineType(c->Type(), p, f->Name, p->Type, false, false);
|
||
|
int flags = 0;
|
||
|
if ((type->isStruct() && type != TypeVector2 && type != TypeVector3) || type->isDynArray())
|
||
|
{
|
||
|
// Structs are being passed by pointer, but unless marked 'out' that pointer must be readonly.
|
||
|
type = NewPointer(type /*, !(p->Flags & ZCC_Out)*/);
|
||
|
flags |= VARF_Ref;
|
||
|
}
|
||
|
else if (type->GetRegType() != REGT_NIL)
|
||
|
{
|
||
|
if (p->Flags & ZCC_Out) flags |= VARF_Out;
|
||
|
if (type == TypeVector2)
|
||
|
{
|
||
|
elementcount = 2;
|
||
|
}
|
||
|
else if (type == TypeVector3)
|
||
|
{
|
||
|
elementcount = 3;
|
||
|
}
|
||
|
}
|
||
|
if (type->GetRegType() == REGT_NIL && type != TypeVector2 && type != TypeVector3)
|
||
|
{
|
||
|
Error(p, "Invalid type %s for function parameter", type->DescriptiveName());
|
||
|
}
|
||
|
else if (p->Default != nullptr)
|
||
|
{
|
||
|
if (flags & VARF_Out)
|
||
|
{
|
||
|
Error(p, "Out parameters cannot have default values");
|
||
|
}
|
||
|
|
||
|
flags |= VARF_Optional;
|
||
|
hasoptionals = true;
|
||
|
|
||
|
if ((varflags & VARF_Override) && !overridemsg)
|
||
|
{
|
||
|
// This is illegal, but in older compilers wasn't checked, so there it has to be demoted to a warning.
|
||
|
// Virtual calls always need to get their defaults from the base virtual method.
|
||
|
if (mVersion >= MakeVersion(3, 3))
|
||
|
{
|
||
|
Error(p, "Default values for parameter of virtual override not allowed");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Warn(p, "Default values for parameter of virtual override will be ignored!");
|
||
|
}
|
||
|
overridemsg = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
FxExpression *x = new FxTypeCast(ConvertNode(p->Default), type, false);
|
||
|
FCompileContext ctx(OutNamespace, c->Type(), false);
|
||
|
x = x->Resolve(ctx);
|
||
|
|
||
|
if (x != nullptr)
|
||
|
{
|
||
|
// Vectors need special treatment because they use more than one entry in the Defaults and do not report as actual constants
|
||
|
if (type == TypeVector2 && x->ExprType == EFX_VectorValue && static_cast<FxVectorValue *>(x)->isConstVector(2))
|
||
|
{
|
||
|
auto vx = static_cast<FxVectorValue *>(x);
|
||
|
vmval[0] = static_cast<FxConstant *>(vx->xyz[0])->GetValue().GetFloat();
|
||
|
vmval[1] = static_cast<FxConstant *>(vx->xyz[1])->GetValue().GetFloat();
|
||
|
}
|
||
|
else if (type == TypeVector3 && x->ExprType == EFX_VectorValue && static_cast<FxVectorValue *>(x)->isConstVector(3))
|
||
|
{
|
||
|
auto vx = static_cast<FxVectorValue *>(x);
|
||
|
vmval[0] = static_cast<FxConstant *>(vx->xyz[0])->GetValue().GetFloat();
|
||
|
vmval[1] = static_cast<FxConstant *>(vx->xyz[1])->GetValue().GetFloat();
|
||
|
vmval[2] = static_cast<FxConstant *>(vx->xyz[2])->GetValue().GetFloat();
|
||
|
}
|
||
|
else if (!x->isConstant())
|
||
|
{
|
||
|
Error(p, "Default parameter %s is not constant in %s", FName(p->Name).GetChars(), FName(f->Name).GetChars());
|
||
|
}
|
||
|
else if (x->ValueType != type)
|
||
|
{
|
||
|
Error(p, "Default parameter %s could not be converted to target type %s", FName(p->Name).GetChars(), c->Type()->TypeName.GetChars());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
auto cnst = static_cast<FxConstant *>(x);
|
||
|
switch (type->GetRegType())
|
||
|
{
|
||
|
case REGT_INT:
|
||
|
vmval[0] = cnst->GetValue().GetInt();
|
||
|
break;
|
||
|
|
||
|
case REGT_FLOAT:
|
||
|
vmval[0] = cnst->GetValue().GetFloat();
|
||
|
break;
|
||
|
|
||
|
case REGT_POINTER:
|
||
|
if (type->isClassPointer())
|
||
|
vmval[0] = (DObject*)cnst->GetValue().GetPointer();
|
||
|
else
|
||
|
vmval[0] = cnst->GetValue().GetPointer();
|
||
|
break;
|
||
|
|
||
|
case REGT_STRING:
|
||
|
// We need a reference to something permanently stored here.
|
||
|
vmval[0] = VMStringConstants.Alloc(cnst->GetValue().GetString());
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
assert(0 && "no valid type for constant");
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hasdefault = true;
|
||
|
}
|
||
|
if (x != nullptr) delete x;
|
||
|
}
|
||
|
else if (hasoptionals)
|
||
|
{
|
||
|
Error(p, "All arguments after the first optional one need also be optional");
|
||
|
}
|
||
|
// TBD: disallow certain types? For now, let everything pass that isn't an array.
|
||
|
args.Push(type);
|
||
|
argflags.Push(flags);
|
||
|
argnames.Push(p->Name);
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
args.Push(nullptr);
|
||
|
argflags.Push(0);
|
||
|
argnames.Push(NAME_None);
|
||
|
}
|
||
|
for (int i = 0; i<elementcount; i++) argdefaults.Push(vmval[i]);
|
||
|
p = static_cast<decltype(p)>(p->SiblingNext);
|
||
|
} while (p != f->Params);
|
||
|
}
|
||
|
|
||
|
PFunction *sym = Create<PFunction>(c->Type(), f->Name);
|
||
|
sym->AddVariant(NewPrototype(rets, args), argflags, argnames, afd == nullptr ? nullptr : *(afd->VMPointer), varflags, useflags);
|
||
|
c->Type()->Symbols.ReplaceSymbol(sym);
|
||
|
|
||
|
if (f->DeprecationMessage != nullptr)
|
||
|
{
|
||
|
sym->Variants[0].DeprecationMessage = *f->DeprecationMessage;
|
||
|
}
|
||
|
|
||
|
auto vcls = PType::toClass(c->Type());
|
||
|
auto cls = vcls ? vcls->Descriptor : nullptr;
|
||
|
PFunction *virtsym = nullptr;
|
||
|
if (cls != nullptr && cls->ParentClass != nullptr) virtsym = dyn_cast<PFunction>(cls->ParentClass->VMType->Symbols.FindSymbol(FName(f->Name), true));
|
||
|
unsigned vindex = ~0u;
|
||
|
if (virtsym != nullptr)
|
||
|
{
|
||
|
auto imp = virtsym->Variants[0].Implementation;
|
||
|
if (imp != nullptr) vindex = imp->VirtualIndex;
|
||
|
else Error(f, "Virtual base function %s not found in %s", FName(f->Name).GetChars(), cls->ParentClass->TypeName.GetChars());
|
||
|
}
|
||
|
if (f->Flags & (ZCC_Version | ZCC_Deprecated))
|
||
|
{
|
||
|
sym->mVersion = f->Version;
|
||
|
if (varflags & VARF_Override)
|
||
|
{
|
||
|
Error(f, "Overridden function %s may not alter version restriction in %s", FName(f->Name).GetChars(), cls->ParentClass->TypeName.GetChars());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
VMFunction *newfunc = nullptr;
|
||
|
|
||
|
if (!(f->Flags & ZCC_Native))
|
||
|
{
|
||
|
if (f->Body == nullptr)
|
||
|
{
|
||
|
Error(f, "Empty function %s", FName(f->Name).GetChars());
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
auto code = ConvertAST(c->Type(), f->Body);
|
||
|
if (code != nullptr)
|
||
|
{
|
||
|
newfunc = FunctionBuildList.AddFunction(OutNamespace, mVersion, sym, code, FStringf("%s.%s", c->Type()->TypeName.GetChars(), FName(f->Name).GetChars()), false, -1, 0, Lump);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (sym->Variants[0].Implementation != nullptr && hasdefault) // do not copy empty default lists, they only waste space and processing time.
|
||
|
{
|
||
|
sym->Variants[0].Implementation->DefaultArgs = std::move(argdefaults);
|
||
|
}
|
||
|
|
||
|
if (sym->Variants[0].Implementation != nullptr)
|
||
|
{
|
||
|
// [ZZ] unspecified virtual function inherits old scope. virtual function scope can't be changed.
|
||
|
sym->Variants[0].Implementation->VarFlags = sym->Variants[0].Flags;
|
||
|
}
|
||
|
|
||
|
PClass *clstype = forclass? static_cast<PClassType *>(c->Type())->Descriptor : nullptr;
|
||
|
if (varflags & VARF_Virtual)
|
||
|
{
|
||
|
if (sym->Variants[0].Implementation == nullptr)
|
||
|
{
|
||
|
Error(f, "Virtual function %s.%s not present", c->Type()->TypeName.GetChars(), FName(f->Name).GetChars());
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (forclass)
|
||
|
{
|
||
|
auto parentfunc = clstype->ParentClass? dyn_cast<PFunction>(clstype->ParentClass->VMType->Symbols.FindSymbol(sym->SymbolName, true)) : nullptr;
|
||
|
|
||
|
int vindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], parentfunc);
|
||
|
// specifying 'override' is necessary to prevent one of the biggest problem spots with virtual inheritance: Mismatching argument types.
|
||
|
if (varflags & VARF_Override)
|
||
|
{
|
||
|
if (vindex == -1)
|
||
|
{
|
||
|
Error(f, "Attempt to override non-existent virtual function %s", FName(f->Name).GetChars());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
auto oldfunc = clstype->Virtuals[vindex];
|
||
|
if (parentfunc && parentfunc->mVersion > mVersion)
|
||
|
{
|
||
|
Error(f, "Attempt to override function %s which is incompatible with version %d.%d.%d", FName(f->Name).GetChars(), mVersion.major, mVersion.minor, mVersion.revision);
|
||
|
}
|
||
|
if (oldfunc->VarFlags & VARF_Final)
|
||
|
{
|
||
|
Error(f, "Attempt to override final function %s", FName(f->Name).GetChars());
|
||
|
}
|
||
|
// you can't change ui/play/clearscope for a virtual method.
|
||
|
if (f->Flags & (ZCC_UIFlag|ZCC_Play|ZCC_ClearScope|ZCC_VirtualScope))
|
||
|
{
|
||
|
Error(f, "Attempt to change scope for virtual function %s", FName(f->Name).GetChars());
|
||
|
}
|
||
|
// you can't change const qualifier for a virtual method
|
||
|
if ((sym->Variants[0].Implementation->VarFlags & VARF_ReadOnly) && !(oldfunc->VarFlags & VARF_ReadOnly))
|
||
|
{
|
||
|
Error(f, "Attempt to add const qualifier to virtual function %s", FName(f->Name).GetChars());
|
||
|
}
|
||
|
// you can't change protected qualifier for a virtual method (i.e. putting private), because this cannot be reliably checked without runtime stuff
|
||
|
if (f->Flags & (ZCC_Private | ZCC_Protected))
|
||
|
{
|
||
|
Error(f, "Attempt to change private/protected qualifiers for virtual function %s", FName(f->Name).GetChars());
|
||
|
}
|
||
|
// inherit scope of original function if override not specified
|
||
|
sym->Variants[0].Flags = FScopeBarrier::ChangeSideInFlags(sym->Variants[0].Flags, FScopeBarrier::SideFromFlags(oldfunc->VarFlags));
|
||
|
// inherit const from original function
|
||
|
if (oldfunc->VarFlags & VARF_ReadOnly)
|
||
|
sym->Variants[0].Flags |= VARF_ReadOnly;
|
||
|
if (oldfunc->VarFlags & VARF_Protected)
|
||
|
sym->Variants[0].Flags |= VARF_Protected;
|
||
|
|
||
|
clstype->Virtuals[vindex] = sym->Variants[0].Implementation;
|
||
|
sym->Variants[0].Implementation->VirtualIndex = vindex;
|
||
|
sym->Variants[0].Implementation->VarFlags = sym->Variants[0].Flags;
|
||
|
|
||
|
// Defaults must be identical to parent class
|
||
|
if (parentfunc->Variants[0].Implementation->DefaultArgs.Size() > 0)
|
||
|
{
|
||
|
sym->Variants[0].Implementation->DefaultArgs = parentfunc->Variants[0].Implementation->DefaultArgs;
|
||
|
sym->Variants[0].ArgFlags = parentfunc->Variants[0].ArgFlags;
|
||
|
}
|
||
|
|
||
|
// Update argument flags for VM function if needed as their list could be incomplete
|
||
|
// At the moment of function creation, arguments with default values were not copied yet from the parent function
|
||
|
if (newfunc != nullptr && sym->Variants[0].ArgFlags.Size() != newfunc->ArgFlags.Size())
|
||
|
{
|
||
|
for (unsigned i = newfunc->ArgFlags.Size(), count = sym->Variants[0].ArgFlags.Size(); i < count; ++i)
|
||
|
{
|
||
|
newfunc->ArgFlags.Push(sym->Variants[0].ArgFlags[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (vindex != -1)
|
||
|
{
|
||
|
Error(f, "Function %s attempts to override parent function without 'override' qualifier", FName(f->Name).GetChars());
|
||
|
}
|
||
|
sym->Variants[0].Implementation->VirtualIndex = clstype->Virtuals.Push(sym->Variants[0].Implementation);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error(p, "Virtual functions can only be defined for classes");
|
||
|
}
|
||
|
}
|
||
|
else if (forclass)
|
||
|
{
|
||
|
int vindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], nullptr);
|
||
|
if (vindex != -1)
|
||
|
{
|
||
|
Error(f, "Function %s attempts to override parent function without 'override' qualifier", FName(f->Name).GetChars());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// Parses the functions list
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ZCCCompiler::InitFunctions()
|
||
|
{
|
||
|
for (auto s : Structs)
|
||
|
{
|
||
|
for (auto f : s->Functions)
|
||
|
{
|
||
|
CompileFunction(s, f, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (auto c : Classes)
|
||
|
{
|
||
|
// cannot be done earlier because it requires the parent class to be processed by this code, too.
|
||
|
if (c->ClassType()->ParentClass != nullptr)
|
||
|
{
|
||
|
c->ClassType()->Virtuals = c->ClassType()->ParentClass->Virtuals;
|
||
|
}
|
||
|
for (auto f : c->Functions)
|
||
|
{
|
||
|
CompileFunction(c, f, true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// Convert the AST data for the code generator.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
FxExpression *ZCCCompiler::ConvertAST(PContainerType *cls, ZCC_TreeNode *ast)
|
||
|
{
|
||
|
ConvertClass = cls;
|
||
|
// there are two possibilities here: either a single function call or a compound statement. For a compound statement we also need to check if the last thing added was a return.
|
||
|
if (ast->NodeType == AST_ExprFuncCall)
|
||
|
{
|
||
|
auto cp = new FxCompoundStatement(*ast);
|
||
|
cp->Add(new FxReturnStatement(ConvertNode(ast), *ast));
|
||
|
return cp;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// This must be done here so that we can check for a trailing return statement.
|
||
|
auto x = new FxCompoundStatement(*ast);
|
||
|
auto compound = static_cast<ZCC_CompoundStmt *>(ast);
|
||
|
//bool isreturn = false;
|
||
|
auto node = compound->Content;
|
||
|
if (node != nullptr) do
|
||
|
{
|
||
|
x->Add(ConvertNode(node));
|
||
|
//isreturn = node->NodeType == AST_ReturnStmt;
|
||
|
node = static_cast<decltype(node)>(node->SiblingNext);
|
||
|
} while (node != compound->Content);
|
||
|
//if (!isreturn) x->Add(new FxReturnStatement(nullptr, *ast));
|
||
|
return x;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
#define xx(a,z) z,
|
||
|
static int Pex2Tok[] = {
|
||
|
#include "zcc_exprlist.h"
|
||
|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// Helper for modify/assign operators
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
static FxExpression *ModifyAssign(FxBinary *operation, FxExpression *left)
|
||
|
{
|
||
|
auto assignself = static_cast<FxAssignSelf *>(operation->left);
|
||
|
auto assignment = new FxAssign(left, operation, true);
|
||
|
assignself->Assignment = assignment;
|
||
|
return assignment;
|
||
|
}
|
||
|
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// Convert an AST node and its children
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast, bool substitute)
|
||
|
{
|
||
|
if (ast == nullptr) return nullptr;
|
||
|
|
||
|
switch (ast->NodeType)
|
||
|
{
|
||
|
case AST_ExprFuncCall:
|
||
|
{
|
||
|
auto fcall = static_cast<ZCC_ExprFuncCall *>(ast);
|
||
|
|
||
|
// function names can either be
|
||
|
// - plain identifiers
|
||
|
// - class members
|
||
|
// - array syntax for random() calls.
|
||
|
// Everything else coming here is a syntax error.
|
||
|
FArgumentList args;
|
||
|
switch (fcall->Function->NodeType)
|
||
|
{
|
||
|
case AST_ExprID:
|
||
|
// The function name is a simple identifier.
|
||
|
return new FxFunctionCall(static_cast<ZCC_ExprID *>(fcall->Function)->Identifier, NAME_None, ConvertNodeList(args, fcall->Parameters), *ast);
|
||
|
|
||
|
case AST_ExprMemberAccess:
|
||
|
{
|
||
|
auto ema = static_cast<ZCC_ExprMemberAccess *>(fcall->Function);
|
||
|
return new FxMemberFunctionCall(ConvertNode(ema->Left, true), ema->Right, ConvertNodeList(args, fcall->Parameters), *ast);
|
||
|
}
|
||
|
|
||
|
case AST_ExprBinary:
|
||
|
// Array syntax for randoms. They are internally stored as ExprBinary with both an identifier on the left and right side.
|
||
|
if (fcall->Function->Operation == PEX_ArrayAccess)
|
||
|
{
|
||
|
auto binary = static_cast<ZCC_ExprBinary *>(fcall->Function);
|
||
|
if (binary->Left->NodeType == AST_ExprID && binary->Right->NodeType == AST_ExprID)
|
||
|
{
|
||
|
return new FxFunctionCall(static_cast<ZCC_ExprID *>(binary->Left)->Identifier, static_cast<ZCC_ExprID *>(binary->Right)->Identifier, ConvertNodeList(args, fcall->Parameters), *ast);
|
||
|
}
|
||
|
}
|
||
|
// fall through if this isn't an array access node.
|
||
|
|
||
|
default:
|
||
|
Error(fcall, "Invalid function identifier");
|
||
|
return new FxNop(*ast); // return something so that the compiler can continue.
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case AST_ClassCast:
|
||
|
{
|
||
|
auto cc = static_cast<ZCC_ClassCast *>(ast);
|
||
|
if (cc->Parameters == nullptr || cc->Parameters->SiblingNext != cc->Parameters)
|
||
|
{
|
||
|
Error(cc, "Class type cast requires exactly one parameter");
|
||
|
return new FxNop(*ast); // return something so that the compiler can continue.
|
||
|
}
|
||
|
auto cls = PClass::FindClass(cc->ClassName);
|
||
|
if (cls == nullptr || cls->VMType == nullptr)
|
||
|
{
|
||
|
Error(cc, "Unknown class %s", FName(cc->ClassName).GetChars());
|
||
|
return new FxNop(*ast); // return something so that the compiler can continue.
|
||
|
}
|
||
|
return new FxClassPtrCast(cls, ConvertNode(cc->Parameters));
|
||
|
}
|
||
|
|
||
|
case AST_StaticArrayStatement:
|
||
|
{
|
||
|
auto sas = static_cast<ZCC_StaticArrayStatement *>(ast);
|
||
|
PType *ztype = DetermineType(ConvertClass, sas, sas->Id, sas->Type, false, false);
|
||
|
FArgumentList args;
|
||
|
ConvertNodeList(args, sas->Values);
|
||
|
// This has to let the code generator resolve the constants, not the Simplifier, which lacks all the necessary type info.
|
||
|
return new FxStaticArray(ztype, sas->Id, args, *ast);
|
||
|
}
|
||
|
|
||
|
case AST_ExprMemberAccess:
|
||
|
{
|
||
|
auto memaccess = static_cast<ZCC_ExprMemberAccess *>(ast);
|
||
|
return new FxMemberIdentifier(ConvertNode(memaccess->Left), memaccess->Right, *ast);
|
||
|
}
|
||
|
|
||
|
case AST_FuncParm:
|
||
|
{
|
||
|
auto fparm = static_cast<ZCC_FuncParm *>(ast);
|
||
|
auto node = ConvertNode(fparm->Value);
|
||
|
if (fparm->Label != NAME_None) node = new FxNamedNode(fparm->Label, node, *ast);
|
||
|
return node;
|
||
|
}
|
||
|
|
||
|
case AST_ExprID:
|
||
|
{
|
||
|
auto id = static_cast<ZCC_ExprID *>(ast)->Identifier;
|
||
|
if (id == NAME_LevelLocals && substitute) id = NAME_Level; // All static methods of FLevelLocals are now non-static so remap the name right here before passing it to the backend.
|
||
|
return new FxIdentifier(id, *ast);
|
||
|
}
|
||
|
|
||
|
case AST_ExprConstant:
|
||
|
{
|
||
|
auto cnst = static_cast<ZCC_ExprConstant *>(ast);
|
||
|
if (cnst->Type == TypeName)
|
||
|
{
|
||
|
return new FxConstant(FName(ENamedName(cnst->IntVal)), *ast);
|
||
|
}
|
||
|
else if (cnst->Type->isInt())
|
||
|
{
|
||
|
return new FxConstant(cnst->IntVal, *ast);
|
||
|
}
|
||
|
else if (cnst->Type == TypeBool)
|
||
|
{
|
||
|
return new FxConstant(!!cnst->IntVal, *ast);
|
||
|
}
|
||
|
else if (cnst->Type->isFloat())
|
||
|
{
|
||
|
return new FxConstant(cnst->DoubleVal, *ast);
|
||
|
}
|
||
|
else if (cnst->Type == TypeString)
|
||
|
{
|
||
|
return new FxConstant(*cnst->StringVal, *ast);
|
||
|
}
|
||
|
else if (cnst->Type == TypeNullPtr)
|
||
|
{
|
||
|
return new FxConstant(*ast);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// can there be other types?
|
||
|
Error(cnst, "Unknown constant type %s", cnst->Type->DescriptiveName());
|
||
|
return new FxConstant(0, *ast);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
case AST_ExprUnary:
|
||
|
{
|
||
|
auto unary = static_cast<ZCC_ExprUnary *>(ast);
|
||
|
auto operand = ConvertNode(unary->Operand);
|
||
|
auto op = unary->Operation;
|
||
|
switch (op)
|
||
|
{
|
||
|
case PEX_PostDec:
|
||
|
case PEX_PostInc:
|
||
|
return new FxPostIncrDecr(operand, Pex2Tok[op]);
|
||
|
|
||
|
case PEX_PreDec:
|
||
|
case PEX_PreInc:
|
||
|
return new FxPreIncrDecr(operand, Pex2Tok[op]);
|
||
|
|
||
|
case PEX_Negate:
|
||
|
return new FxMinusSign(operand);
|
||
|
|
||
|
case PEX_AntiNegate:
|
||
|
return new FxPlusSign(operand);
|
||
|
|
||
|
case PEX_BitNot:
|
||
|
return new FxUnaryNotBitwise(operand);
|
||
|
|
||
|
case PEX_BoolNot:
|
||
|
return new FxUnaryNotBoolean(operand);
|
||
|
|
||
|
case PEX_SizeOf:
|
||
|
case PEX_AlignOf:
|
||
|
return new FxSizeAlign(operand, Pex2Tok[op]);
|
||
|
|
||
|
default:
|
||
|
assert(0 && "Unknown unary operator."); // should never happen
|
||
|
Error(unary, "Unknown unary operator ID #%d", op);
|
||
|
return new FxNop(*ast);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
case AST_ExprBinary:
|
||
|
{
|
||
|
auto binary = static_cast<ZCC_ExprBinary *>(ast);
|
||
|
auto left = ConvertNode(binary->Left);
|
||
|
auto right = ConvertNode(binary->Right);
|
||
|
auto op = binary->Operation;
|
||
|
auto tok = Pex2Tok[op];
|
||
|
switch (op)
|
||
|
{
|
||
|
case PEX_Add:
|
||
|
case PEX_Sub:
|
||
|
return new FxAddSub(tok, left, right);
|
||
|
|
||
|
case PEX_Mul:
|
||
|
case PEX_Div:
|
||
|
case PEX_Mod:
|
||
|
return new FxMulDiv(tok, left, right);
|
||
|
|
||
|
case PEX_Pow:
|
||
|
return new FxPow(left, right);
|
||
|
|
||
|
case PEX_LeftShift:
|
||
|
case PEX_RightShift:
|
||
|
case PEX_URightShift:
|
||
|
return new FxShift(tok, left, right);
|
||
|
|
||
|
case PEX_BitAnd:
|
||
|
case PEX_BitOr:
|
||
|
case PEX_BitXor:
|
||
|
return new FxBitOp(tok, left, right);
|
||
|
|
||
|
case PEX_BoolOr:
|
||
|
case PEX_BoolAnd:
|
||
|
return new FxBinaryLogical(tok, left, right);
|
||
|
|
||
|
case PEX_LT:
|
||
|
case PEX_LTEQ:
|
||
|
case PEX_GT:
|
||
|
case PEX_GTEQ:
|
||
|
return new FxCompareRel(tok, left, right);
|
||
|
|
||
|
case PEX_EQEQ:
|
||
|
case PEX_NEQ:
|
||
|
case PEX_APREQ:
|
||
|
return new FxCompareEq(tok, left, right);
|
||
|
|
||
|
case PEX_Assign:
|
||
|
return new FxAssign(left, right);
|
||
|
|
||
|
case PEX_AddAssign:
|
||
|
case PEX_SubAssign:
|
||
|
return ModifyAssign(new FxAddSub(tok, new FxAssignSelf(*ast), right), left);
|
||
|
|
||
|
case PEX_MulAssign:
|
||
|
case PEX_DivAssign:
|
||
|
case PEX_ModAssign:
|
||
|
return ModifyAssign(new FxMulDiv(tok, new FxAssignSelf(*ast), right), left);
|
||
|
|
||
|
case PEX_LshAssign:
|
||
|
case PEX_RshAssign:
|
||
|
case PEX_URshAssign:
|
||
|
return ModifyAssign(new FxShift(tok, new FxAssignSelf(*ast), right), left);
|
||
|
|
||
|
case PEX_AndAssign:
|
||
|
case PEX_OrAssign:
|
||
|
case PEX_XorAssign:
|
||
|
return ModifyAssign(new FxBitOp(tok, new FxAssignSelf(*ast), right), left);
|
||
|
|
||
|
case PEX_LTGTEQ:
|
||
|
return new FxLtGtEq(left, right);
|
||
|
|
||
|
case PEX_ArrayAccess:
|
||
|
return new FxArrayElement(left, right);
|
||
|
|
||
|
case PEX_CrossProduct:
|
||
|
case PEX_DotProduct:
|
||
|
return new FxDotCross(tok, left, right);
|
||
|
|
||
|
case PEX_Is:
|
||
|
return new FxTypeCheck(left, right);
|
||
|
|
||
|
case PEX_Concat:
|
||
|
return new FxConcat(left, right);
|
||
|
|
||
|
default:
|
||
|
I_Error("Binary operator %d not implemented yet", op);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case AST_ExprTrinary:
|
||
|
{
|
||
|
auto trinary = static_cast<ZCC_ExprTrinary *>(ast);
|
||
|
auto condition = ConvertNode(trinary->Test);
|
||
|
auto left = ConvertNode(trinary->Left);
|
||
|
auto right = ConvertNode(trinary->Right);
|
||
|
|
||
|
return new FxConditional(condition, left, right);
|
||
|
}
|
||
|
|
||
|
case AST_VectorValue:
|
||
|
{
|
||
|
auto vecini = static_cast<ZCC_VectorValue *>(ast);
|
||
|
auto xx = ConvertNode(vecini->X);
|
||
|
auto yy = ConvertNode(vecini->Y);
|
||
|
auto zz = ConvertNode(vecini->Z);
|
||
|
return new FxVectorValue(xx, yy, zz, *ast);
|
||
|
}
|
||
|
|
||
|
case AST_LocalVarStmt:
|
||
|
{
|
||
|
auto loc = static_cast<ZCC_LocalVarStmt *>(ast);
|
||
|
auto node = loc->Vars;
|
||
|
FxSequence *list = new FxSequence(*ast);
|
||
|
|
||
|
PType *ztype = DetermineType(ConvertClass, node, node->Name, loc->Type, true, false);
|
||
|
|
||
|
if (loc->Type->ArraySize != nullptr)
|
||
|
{
|
||
|
bool nosize;
|
||
|
ztype = ResolveArraySize(ztype, loc->Type->ArraySize, ConvertClass, &nosize);
|
||
|
|
||
|
if (nosize)
|
||
|
{
|
||
|
Error(node, "Must specify array size");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
do
|
||
|
{
|
||
|
PType *type;
|
||
|
|
||
|
bool nosize = false;
|
||
|
if (node->ArraySize != nullptr)
|
||
|
{
|
||
|
type = ResolveArraySize(ztype, node->ArraySize, ConvertClass, &nosize);
|
||
|
|
||
|
if (nosize && !node->InitIsArray)
|
||
|
{
|
||
|
Error(node, "Must specify array size for non-initialized arrays");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
type = ztype;
|
||
|
}
|
||
|
|
||
|
if (node->InitIsArray && (type->isArray() || type->isDynArray() || nosize))
|
||
|
{
|
||
|
auto arrtype = static_cast<PArray *>(type);
|
||
|
if (!nosize && (arrtype->ElementType->isArray() || arrtype->ElementType->isDynArray()))
|
||
|
{
|
||
|
Error(node, "Compound initializer not implemented yet for multi-dimensional arrays");
|
||
|
}
|
||
|
FArgumentList args;
|
||
|
ConvertNodeList(args, node->Init);
|
||
|
|
||
|
if (nosize)
|
||
|
{
|
||
|
type = NewArray(type, args.Size());
|
||
|
}
|
||
|
list->Add(new FxLocalArrayDeclaration(type, node->Name, args, 0, *node));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
FxExpression *val = node->Init ? ConvertNode(node->Init) : nullptr;
|
||
|
list->Add(new FxLocalVariableDeclaration(type, node->Name, val, 0, *node)); // todo: Handle flags in the grammar.
|
||
|
}
|
||
|
|
||
|
node = static_cast<decltype(node)>(node->SiblingNext);
|
||
|
} while (node != loc->Vars);
|
||
|
return list;
|
||
|
}
|
||
|
|
||
|
case AST_Expression:
|
||
|
{
|
||
|
auto ret = static_cast<ZCC_Expression *>(ast);
|
||
|
if (ret->Operation == PEX_Super)
|
||
|
{
|
||
|
return new FxSuper(*ast);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case AST_ExpressionStmt:
|
||
|
return ConvertNode(static_cast<ZCC_ExpressionStmt *>(ast)->Expression);
|
||
|
|
||
|
case AST_ReturnStmt:
|
||
|
{
|
||
|
auto ret = static_cast<ZCC_ReturnStmt *>(ast);
|
||
|
FArgumentList args;
|
||
|
ConvertNodeList(args, ret->Values);
|
||
|
if (args.Size() == 0)
|
||
|
{
|
||
|
return new FxReturnStatement(nullptr, *ast);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return new FxReturnStatement(args, *ast);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
case AST_BreakStmt:
|
||
|
case AST_ContinueStmt:
|
||
|
return new FxJumpStatement(ast->NodeType == AST_BreakStmt ? TK_Break : TK_Continue, *ast);
|
||
|
|
||
|
case AST_IfStmt:
|
||
|
{
|
||
|
auto iff = static_cast<ZCC_IfStmt *>(ast);
|
||
|
FxExpression *const truePath = ConvertImplicitScopeNode(ast, iff->TruePath);
|
||
|
FxExpression *const falsePath = ConvertImplicitScopeNode(ast, iff->FalsePath);
|
||
|
return new FxIfStatement(ConvertNode(iff->Condition), truePath, falsePath, *ast);
|
||
|
}
|
||
|
|
||
|
case AST_IterationStmt:
|
||
|
{
|
||
|
auto iter = static_cast<ZCC_IterationStmt *>(ast);
|
||
|
if (iter->CheckAt == ZCC_IterationStmt::End)
|
||
|
{
|
||
|
assert(iter->LoopBumper == nullptr);
|
||
|
FxExpression *const loop = ConvertImplicitScopeNode(ast, iter->LoopStatement);
|
||
|
return new FxDoWhileLoop(ConvertNode(iter->LoopCondition), loop, *ast);
|
||
|
}
|
||
|
else if (iter->LoopBumper != nullptr)
|
||
|
{
|
||
|
FArgumentList bumper;
|
||
|
ConvertNodeList(bumper, iter->LoopBumper);
|
||
|
FxCompoundStatement *bumps = new FxCompoundStatement(*ast);
|
||
|
for (auto &ex : bumper)
|
||
|
{
|
||
|
bumps->Add(ex);
|
||
|
ex = nullptr;
|
||
|
}
|
||
|
return new FxForLoop(nullptr, ConvertNode(iter->LoopCondition), bumps, ConvertNode(iter->LoopStatement), *ast);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
FxExpression *const loop = ConvertImplicitScopeNode(ast, iter->LoopStatement);
|
||
|
return new FxWhileLoop(ConvertNode(iter->LoopCondition), loop, *ast);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// not yet done
|
||
|
case AST_SwitchStmt:
|
||
|
{
|
||
|
auto swtch = static_cast<ZCC_SwitchStmt *>(ast);
|
||
|
if (swtch->Content->NodeType != AST_CompoundStmt)
|
||
|
{
|
||
|
Error(ast, "Expecting { after 'switch'");
|
||
|
return new FxNop(*ast); // allow compiler to continue looking for errors.
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// The switch content is wrapped into a compound statement which needs to be unraveled here.
|
||
|
auto cmpnd = static_cast<ZCC_CompoundStmt *>(swtch->Content);
|
||
|
FArgumentList args;
|
||
|
return new FxSwitchStatement(ConvertNode(swtch->Condition), ConvertNodeList(args, cmpnd->Content), *ast);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
case AST_CaseStmt:
|
||
|
{
|
||
|
auto cases = static_cast<ZCC_CaseStmt *>(ast);
|
||
|
return new FxCaseStatement(ConvertNode(cases->Condition), *ast);
|
||
|
}
|
||
|
|
||
|
case AST_CompoundStmt:
|
||
|
{
|
||
|
auto x = new FxCompoundStatement(*ast);
|
||
|
auto compound = static_cast<ZCC_CompoundStmt *>(ast);
|
||
|
auto node = compound->Content;
|
||
|
if (node != nullptr) do
|
||
|
{
|
||
|
x->Add(ConvertNode(node));
|
||
|
node = static_cast<decltype(node)>(node->SiblingNext);
|
||
|
} while (node != compound->Content);
|
||
|
return x;
|
||
|
}
|
||
|
|
||
|
case AST_AssignStmt:
|
||
|
{
|
||
|
auto ass = static_cast<ZCC_AssignStmt *>(ast);
|
||
|
FArgumentList args;
|
||
|
ConvertNodeList(args, ass->Dests);
|
||
|
assert(ass->Sources->SiblingNext == ass->Sources); // right side should be a single function call - nothing else
|
||
|
if (ass->Sources->NodeType != AST_ExprFuncCall)
|
||
|
{
|
||
|
// don't let this through to the code generator. This node is only used to assign multiple returns of a function to more than one variable.
|
||
|
Error(ass, "Right side of multi-assignment must be a function call");
|
||
|
return new FxNop(*ast); // allow compiler to continue looking for errors.
|
||
|
}
|
||
|
return new FxMultiAssign(args, ConvertNode(ass->Sources), *ast);
|
||
|
}
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
// only for development. I_Error is more convenient here than a normal error.
|
||
|
I_Error("ConvertNode encountered unsupported node of type %d", ast->NodeType);
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// Wrapper around ConvertNode() that adds a scope (a compound statement)
|
||
|
// when needed to avoid leaking of variable or contant to an outer scope:
|
||
|
//
|
||
|
// if (true) int i; else bool b[1];
|
||
|
// while (false) readonly<Actor> a;
|
||
|
// do static const float f[] = {0}; while (false);
|
||
|
//
|
||
|
// Accessing such variables outside of their statements is now an error
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
FxExpression *ZCCCompiler::ConvertImplicitScopeNode(ZCC_TreeNode *node, ZCC_Statement *nested)
|
||
|
{
|
||
|
assert(nullptr != node);
|
||
|
|
||
|
if (nullptr == nested)
|
||
|
{
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
FxExpression *nestedExpr = ConvertNode(nested);
|
||
|
assert(nullptr != nestedExpr);
|
||
|
|
||
|
const EZCCTreeNodeType nestedType = nested->NodeType;
|
||
|
const bool needScope = AST_LocalVarStmt == nestedType || AST_StaticArrayStatement == nestedType;
|
||
|
|
||
|
if (needScope)
|
||
|
{
|
||
|
FxCompoundStatement *implicitCompound = new FxCompoundStatement(*node);
|
||
|
implicitCompound->Add(nestedExpr);
|
||
|
|
||
|
nestedExpr = implicitCompound;
|
||
|
}
|
||
|
|
||
|
return nestedExpr;
|
||
|
}
|
||
|
|
||
|
|
||
|
FArgumentList &ZCCCompiler::ConvertNodeList(FArgumentList &args, ZCC_TreeNode *head)
|
||
|
{
|
||
|
if (head != nullptr)
|
||
|
{
|
||
|
auto node = head;
|
||
|
do
|
||
|
{
|
||
|
args.Push(ConvertNode(node));
|
||
|
node = node->SiblingNext;
|
||
|
} while (node != head);
|
||
|
}
|
||
|
return args;
|
||
|
}
|