qzdoom/src/memarena.cpp
Christoph Oelckers 3cbd62479b - took VMFunction out of the DObject hierarchy.
As it stood, just compiling the internal ZScript code created more than 9000 DObjects, none of which really need to be subjected to garbage collection, aside from allowing lazy deallocation.
This puts an incredible drag on the garbage collector which often needs several minutes to finish processing before actual deletion can start.

The VM functions with roughly 1800 of these objects were by far the easiest to refactor so they are now. They also use a memory arena now which significantly reduces their memory footprint.
2017-02-08 11:13:41 +01:00

396 lines
11 KiB
C++

/*
** memarena.cpp
** Implements memory arenas.
**
**---------------------------------------------------------------------------
** Copyright 2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** A memory arena is used for efficient allocation of many small objects that
** will all be freed at once. Note that since individual destructors are not
** called, you must not use an arena to allocate any objects that use a
** destructor, either explicitly or implicitly (because they have members
** with destructors).
*/
#include "doomtype.h"
#include "m_alloc.h"
#include "memarena.h"
#include "c_dispatch.h"
#include "zstring.h"
struct FMemArena::Block
{
Block *NextBlock;
void *Limit; // End of this block
void *Avail; // Start of free space in this block
void Reset();
void *Alloc(size_t size);
};
//==========================================================================
//
// RoundPointer
//
// Rounds a pointer up to a pointer-sized boundary.
//
//==========================================================================
static inline void *RoundPointer(void *ptr)
{
return (void *)(((size_t)ptr + sizeof(void*) - 1) & ~(sizeof(void*) - 1));
}
//==========================================================================
//
// FMemArena Constructor
//
//==========================================================================
FMemArena::FMemArena(size_t blocksize)
{
TopBlock = NULL;
FreeBlocks = NULL;
BlockSize = blocksize;
}
//==========================================================================
//
// FMemArena Destructor
//
//==========================================================================
FMemArena::~FMemArena()
{
FreeAllBlocks();
}
//==========================================================================
//
// FMemArena :: Alloc
//
//==========================================================================
void *FMemArena::Alloc(size_t size)
{
Block *block;
for (block = TopBlock; block != NULL; block = block->NextBlock)
{
void *res = block->Alloc(size);
if (res != NULL)
{
return res;
}
}
block = AddBlock(size);
return block->Alloc(size);
}
//==========================================================================
//
// FMemArena :: FreeAll
//
// Moves all blocks to the free list. No system-level deallocation occurs.
//
//==========================================================================
void FMemArena::FreeAll()
{
for (Block *next, *block = TopBlock; block != NULL; block = next)
{
next = block->NextBlock;
block->Reset();
block->NextBlock = FreeBlocks;
FreeBlocks = block;
}
TopBlock = NULL;
}
//==========================================================================
//
// FMemArena :: FreeAllBlocks
//
// Frees all blocks used by this arena.
//
//==========================================================================
void FMemArena::FreeAllBlocks()
{
FreeBlockChain(TopBlock);
FreeBlockChain(FreeBlocks);
}
//==========================================================================
//
// FMemArena :: DumpInfo
//
// Prints some info about this arena
//
//==========================================================================
void FMemArena::DumpInfo()
{
size_t allocated = 0;
size_t used = 0;
for (auto block = TopBlock; block != NULL; block = block->NextBlock)
{
allocated += BlockSize;
used += BlockSize - ((char*)block->Limit - (char*)block->Avail);
}
Printf("%zu bytes allocated, %zu bytes in use\n", allocated, used);
}
//==========================================================================
//
// FMemArena :: FreeBlockChain
//
// Frees a chain of blocks.
//
//==========================================================================
void FMemArena::FreeBlockChain(Block *&top)
{
for (Block *next, *block = top; block != NULL; block = next)
{
next = block->NextBlock;
M_Free(block);
}
top = NULL;
}
//==========================================================================
//
// FMemArena :: AddBlock
//
// Allocates a block large enough to hold at least <size> bytes and adds it
// to the TopBlock chain.
//
//==========================================================================
FMemArena::Block *FMemArena::AddBlock(size_t size)
{
Block *mem, **last;
size += sizeof(Block); // Account for header size
// Search for a free block to use
for (last = &FreeBlocks, mem = FreeBlocks; mem != NULL; last = &mem->NextBlock, mem = mem->NextBlock)
{
if ((BYTE *)mem->Limit - (BYTE *)mem >= (ptrdiff_t)size)
{
*last = mem->NextBlock;
break;
}
}
if (mem == NULL)
{
// Allocate a new block
if (size < BlockSize)
{
size = BlockSize;
}
else
{ // Stick some free space at the end so we can use this block for
// other things.
size += BlockSize/2;
}
mem = (Block *)M_Malloc(size);
mem->Limit = (BYTE *)mem + size;
}
mem->Reset();
mem->NextBlock = TopBlock;
TopBlock = mem;
return mem;
}
//==========================================================================
//
// FMemArena :: Block :: Reset
//
// Resets this block's Avail pointer.
//
//==========================================================================
void FMemArena::Block::Reset()
{
Avail = RoundPointer(this + sizeof(*this));
}
//==========================================================================
//
// FMemArena :: Block :: Alloc
//
// Allocates memory from the block if it has space. Returns NULL if not.
//
//==========================================================================
void *FMemArena::Block::Alloc(size_t size)
{
if ((char *)Avail + size > Limit)
{
return NULL;
}
void *res = Avail;
Avail = RoundPointer((char *)Avail + size);
return res;
}
//==========================================================================
//
// FSharedStringArena Constructor
//
//==========================================================================
FSharedStringArena::FSharedStringArena()
{
memset(Buckets, 0, sizeof(Buckets));
}
//==========================================================================
//
// FSharedStringArena Destructor
//
//==========================================================================
FSharedStringArena::~FSharedStringArena()
{
FreeAll();
// FMemArena destructor will free the blocks.
}
//==========================================================================
//
// FSharedStringArena :: Alloc
//
// Allocates a new string and initializes it with the passed string. This
// version takes an FString as a parameter, so it won't need to allocate any
// memory for the string text if it already exists in the arena.
//
//==========================================================================
FString *FSharedStringArena::Alloc(const FString &source)
{
unsigned int hash;
Node *strnode;
strnode = FindString(source, source.Len(), hash);
if (strnode == NULL)
{
strnode = (Node *)FMemArena::Alloc(sizeof(Node));
::new(&strnode->String) FString(source);
strnode->Hash = hash;
hash %= countof(Buckets);
strnode->Next = Buckets[hash];
Buckets[hash] = strnode;
}
return &strnode->String;
}
//==========================================================================
//
// FSharedStringArena :: Alloc
//
//==========================================================================
FString *FSharedStringArena::Alloc(const char *source)
{
return Alloc(source, strlen(source));
}
//==========================================================================
//
// FSharedStringArena :: Alloc
//
//==========================================================================
FString *FSharedStringArena::Alloc(const char *source, size_t strlen)
{
unsigned int hash;
Node *strnode;
strnode = FindString(source, strlen, hash);
if (strnode == NULL)
{
strnode = (Node *)FMemArena::Alloc(sizeof(Node));
::new(&strnode->String) FString(source, strlen);
strnode->Hash = hash;
hash %= countof(Buckets);
strnode->Next = Buckets[hash];
Buckets[hash] = strnode;
}
return &strnode->String;
}
//==========================================================================
//
// FSharedStringArena :: FindString
//
// Finds the string if it's already in the arena. Returns NULL if not.
//
//==========================================================================
FSharedStringArena::Node *FSharedStringArena::FindString(const char *str, size_t strlen, unsigned int &hash)
{
hash = SuperFastHash(str, strlen);
for (Node *node = Buckets[hash % countof(Buckets)]; node != NULL; node = node->Next)
{
if (node->Hash == hash && node->String.Len() == strlen && memcmp(&node->String[0], str, strlen) == 0)
{
return node;
}
}
return NULL;
}
//==========================================================================
//
// FSharedStringArena :: FreeAll
//
// In addition to moving all used blocks onto the free list, all FStrings
// they contain will have their destructors called.
//
//==========================================================================
void FSharedStringArena::FreeAll()
{
for (Block *next, *block = TopBlock; block != NULL; block = next)
{
next = block->NextBlock;
void *limit = block->Avail;
block->Reset();
for (Node *string = (Node *)block->Avail; string < limit; ++string)
{
string->~Node();
}
block->NextBlock = FreeBlocks;
FreeBlocks = block;
}
memset(Buckets, 0, sizeof(Buckets));
TopBlock = NULL;
}