qzdoom/src/rendering/swrenderer
Christoph Oelckers 2dc12aef71 - removed the NetUpdate calls from the software renderer.
These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.
2019-03-31 09:02:11 +02:00
..
drawers
line - removed the NetUpdate calls from the software renderer. 2019-03-31 09:02:11 +02:00
plane - removed the NetUpdate calls from the software renderer. 2019-03-31 09:02:11 +02:00
scene - removed the NetUpdate calls from the software renderer. 2019-03-31 09:02:11 +02:00
segments
textures
things - removed the NetUpdate calls from the software renderer. 2019-03-31 09:02:11 +02:00
viewport
r_all.cpp
r_memory.cpp
r_memory.h
r_renderthread.cpp
r_renderthread.h
r_swcolormaps.cpp
r_swcolormaps.h
r_swrenderer.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
r_swrenderer.h
r_swscene.cpp
r_swscene.h