mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-15 15:01:42 +00:00
ef2c9243c5
- AActor::PreExplode is gone now that the last item that was using it has been converted. - Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE. SVN r1132 (trunk)
100 lines
1.8 KiB
Text
100 lines
1.8 KiB
Text
|
|
// The Fighter's Hammer -----------------------------------------------------
|
|
|
|
ACTOR FWeapHammer : FighterWeapon 123
|
|
{
|
|
Game Hexen
|
|
SpawnID 28
|
|
+BLOODSPLATTER
|
|
Weapon.SelectionOrder 900
|
|
+WEAPON.AMMO_OPTIONAL +WEAPON.MELEEWEAPON
|
|
Weapon.AmmoUse1 3
|
|
Weapon.AmmoGive1 25
|
|
Weapon.KickBack 150
|
|
Weapon.YAdjust -10
|
|
Weapon.AmmoType1 "Mana2"
|
|
Inventory.PickupMessage "$TXT_WEAPON_F3"
|
|
|
|
action native A_FHammerAttack();
|
|
action native A_FHammerThrow();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
WFHM A -1
|
|
Stop
|
|
Select:
|
|
FHMR A 1 A_Raise
|
|
Loop
|
|
Deselect:
|
|
FHMR A 1 A_Lower
|
|
Loop
|
|
Ready:
|
|
FHMR A 1 A_WeaponReady
|
|
Loop
|
|
Fire:
|
|
FHMR B 6 Offset (5, 0)
|
|
FHMR C 3 Offset (5, 0) A_FHammerAttack
|
|
FHMR D 3 Offset (5, 0)
|
|
FHMR E 2 Offset (5, 0)
|
|
FHMR E 10 Offset (5, 150) A_FHammerThrow
|
|
FHMR A 1 Offset (0, 60)
|
|
FHMR A 1 Offset (0, 55)
|
|
FHMR A 1 Offset (0, 50)
|
|
FHMR A 1 Offset (0, 45)
|
|
FHMR A 1 Offset (0, 40)
|
|
FHMR A 1 Offset (0, 35)
|
|
FHMR A 1
|
|
Goto Ready
|
|
}
|
|
}
|
|
|
|
// Hammer Missile -----------------------------------------------------------
|
|
|
|
ACTOR HammerMissile
|
|
{
|
|
Speed 25
|
|
Radius 14
|
|
Height 20
|
|
Damage 10
|
|
DamageType "Fire"
|
|
Projectile
|
|
DeathSound "FighterHammerExplode"
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FHFX A 2 Bright
|
|
FHFX B 2 Bright A_PlaySound ("FighterHammerContinuous")
|
|
FHFX CDEFGH 2 Bright
|
|
Loop
|
|
Death:
|
|
FHFX I 3 Bright A_SetTranslucent(1,1)
|
|
FHFX J 3 Bright
|
|
FHFX K 3 Bright A_Explode (128, 128, 0)
|
|
FHFX LM 3 Bright
|
|
FHFX N 3
|
|
FHFX OPQR 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Hammer Puff (also used by fist) ------------------------------------------
|
|
|
|
ACTOR HammerPuff
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
+PUFFONACTORS
|
|
RenderStyle "Translucent"
|
|
Alpha 0.6
|
|
VSpeed 0.8
|
|
SeeSound "FighterHammerHitThing"
|
|
AttackSound "FighterHammerHitWall"
|
|
ActiveSound "FighterHammerMiss"
|
|
States
|
|
{
|
|
Spawn:
|
|
FHFX STUVW 4
|
|
Stop
|
|
}
|
|
}
|