qzdoom/src/win32
Christoph Oelckers fec958cc0a - finally managed to get rid of the DWORD type.
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
2017-03-10 19:46:22 +01:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
deadguy.bmp
eaxedit.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_d3d9.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_d3d9_wipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_ddraw.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
hardware.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_crash.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_dijoy.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_input.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_keyboard.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_main.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_mouse.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_rawps2.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_specialpaths.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_system.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_system.h cleanup of MIDI code dependencies 2017-03-10 19:08:36 +01:00
i_xinput.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
icon1.ico
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h
st_start.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
wglext.h
win32gliface.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
win32gliface.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
win32iface.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
win32swiface.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
win32video.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
winres.h
zdoom.exe.manifest
zdoom.rc - Make QZDoom GZDoom again! 2017-03-09 11:51:42 -05:00