qzdoom/src/gl/scene
Christoph Oelckers feb680a4eb - Removed the RSQRTSS code from GLSeg::Normal.
If we have to write compiler specific code for micro-optimizations I am out.
The Posix compatible version nullified most the advantage on MSVC by writing out the XMM register to memory and then reading back the float.
That's not worth the hassle for an optimization that brings a few microseconds at best.
2017-03-13 13:17:15 +01:00
..
gl_bsp.cpp - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_clipper.cpp Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_clipper.h - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_decal.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_drawinfo.cpp - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_flats.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_portal.cpp - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_portal.h Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_renderhacks.cpp - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_scene.cpp - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_scenedrawer.h - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_sky.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl_skydome.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_sprite.cpp - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_spritelight.cpp Add shadow test to sprites 2017-03-08 00:34:08 +01:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - Removed the RSQRTSS code from GLSeg::Normal. 2017-03-13 13:17:15 +01:00
gl_walls.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_walls_draw.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_weapon.cpp - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00