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https://github.com/ZDoom/qzdoom.git
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9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
84 lines
1.6 KiB
Text
84 lines
1.6 KiB
Text
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class SectorAction : Actor native
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{
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default
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+DONTSPLASH
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}
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}
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// Triggered when entering sector -------------------------------------------
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class SecActEnter : SectorAction native
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{
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}
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// Triggered when leaving sector --------------------------------------------
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class SecActExit : SectorAction native
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{
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}
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// Triggered when hitting sector's floor ------------------------------------
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class SecActHitFloor : SectorAction native
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{
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}
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// Triggered when hitting sector's ceiling ----------------------------------
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class SecActHitCeil : SectorAction native
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{
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}
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// Triggered when using inside sector ---------------------------------------
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class SecActUse : SectorAction native
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{
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}
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// Triggered when using a sector's wall -------------------------------------
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class SecActUseWall : SectorAction native
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{
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}
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// Triggered when eyes go below fake floor ----------------------------------
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class SecActEyesDive : SectorAction native
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{
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}
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// Triggered when eyes go above fake floor ----------------------------------
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class SecActEyesSurface : SectorAction native
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{
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}
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// Triggered when eyes go below fake floor ----------------------------------
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class SecActEyesBelowC : SectorAction native
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{
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}
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// Triggered when eyes go above fake floor ----------------------------------
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class SecActEyesAboveC : SectorAction native
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{
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}
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// Triggered when eyes go below fake floor ----------------------------------
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class SecActHitFakeFloor : SectorAction native
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{
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}
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// Music changer ----------------------------------
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class MusicChanger : SectorAction native
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{
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}
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