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https://github.com/ZDoom/qzdoom.git
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fd4d600694
- DirectInput axes are now X first, Y second. - Menu axes controls swapped/fixed. - Added SDL DualShock3 buttons in menu actions. - Fixed SDL mouse system cursor; it could appear in-game. |
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.. | ||
doommenu.cpp | ||
doommenu.h | ||
joystickmenu.cpp | ||
loadsavemenu.cpp | ||
menu.cpp | ||
menu.h | ||
menudef.cpp | ||
messagebox.cpp | ||
optionmenu.cpp | ||
playermenu.cpp | ||
resolutionmenu.cpp |