qzdoom/src/menu
Jaime Moreira fd4d600694 SDL joystick events now work while in menus
- DirectInput axes are now X first, Y second.
- Menu axes controls swapped/fixed.
- Added SDL DualShock3 buttons in menu actions.
- Fixed SDL mouse system cursor; it could appear in-game.
2020-09-27 15:05:15 +02:00
..
doommenu.cpp - Add keybindings presets. 2020-09-27 14:09:28 +02:00
doommenu.h - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
joystickmenu.cpp - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
loadsavemenu.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
menu.cpp SDL joystick events now work while in menus 2020-09-27 15:05:15 +02:00
menu.h - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
menudef.cpp - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
messagebox.cpp - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
optionmenu.cpp - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
playermenu.cpp - moved base menu code to "common". 2020-06-13 23:04:10 +02:00
resolutionmenu.cpp - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00