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- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre. |
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.. | ||
gl_colormap.h | ||
gl_lightdata.cpp | ||
gl_lightdata.h | ||
gl_renderer.cpp | ||
gl_renderer.h | ||
gl_renderstate.cpp | ||
gl_renderstate.h |