qzdoom/src/gl/scene
2018-04-03 22:50:47 +02:00
..
gl_bsp.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_clipper.cpp - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_clipper.h - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_decal.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_drawinfo.cpp - fixd bad comparators for std::sort 2018-04-03 01:01:10 +02:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_flats.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_portal.cpp - moved global variable definitions to the top of a few files. 2018-04-02 23:42:45 +02:00
gl_portal.h - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_renderhacks.cpp - moved global variable definitions to the top of a few files. 2018-04-02 23:42:45 +02:00
gl_scene.cpp - moved around more stuff from the FRenderer interface. 2018-04-03 22:50:47 +02:00
gl_scenedrawer.h - removed test and debug code. 2018-04-03 00:53:45 +02:00
gl_sky.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_skydome.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_sprite.cpp - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00
gl_spritelight.cpp - removed access to deleted variable. 2018-04-02 20:38:12 +02:00
gl_vertex.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_wall.h - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_walls.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_walls_draw.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_weapon.cpp - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00