qzdoom/src/g_statusbar
Christoph Oelckers fcbde757c9 - do not mix game-specified fonts with the extensions for the stock version.
This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
..
hudmessages.cpp - do not mix game-specified fonts with the extensions for the stock version. 2019-04-21 08:09:31 +02:00
sbar.h Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString (#810) 2019-04-13 18:10:58 +02:00
sbar_mugshot.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sbarinfo.cpp - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime. 2019-03-30 18:52:32 +01:00
shared_hud.cpp - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated. 2019-04-10 21:57:24 +02:00
shared_sbar.cpp - reinstated the old clean scaling factor calculation just for the status bar. 2019-04-19 09:33:04 +02:00