qzdoom/src/gl/system
2016-04-23 15:47:51 +02:00
..
gl_cvars.h - some code cleanup. 2014-08-23 18:54:24 +02:00
gl_framebuffer.cpp - fixed Windows 32-bit build 2016-04-11 10:08:18 +03:00
gl_framebuffer.h - adjustments for the DrawTexture interface changes. 2016-04-09 13:05:43 +02:00
gl_interface.cpp - do not disable sampler objects with -gl3. 2016-04-23 15:47:51 +02:00
gl_interface.h - allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue. 2016-04-22 19:54:51 +02:00
gl_load.c - disabling inlining in the GL loader produces an executable that's 8kb smaller. 2014-08-21 11:47:53 +02:00
gl_load.h - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path. 2014-08-21 11:02:46 +02:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h - fixed PointOnSide caclulation for dynamic lights. 2016-04-11 19:59:39 +02:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue. 2016-04-22 19:54:51 +02:00