qzdoom/src/hwrenderer/utility
Christoph Oelckers a2065cae4b - fixed: RecreateAllAttachedLights must activate the lights it creates.
This also removes the gl_attachedlights CVAR because with the new management this doesn't really work anymore.
2019-01-30 20:21:00 +01:00
..
hw_clock.cpp - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00
hw_clock.h - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00
hw_cvars.cpp - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
hw_cvars.h - fixed: RecreateAllAttachedLights must activate the lights it creates. 2019-01-30 20:21:00 +01:00
hw_draw2d.cpp Rename ColorAdd to AddColor, and use it ingame 2018-12-26 16:58:27 +01:00
hw_lighting.cpp - fixed: application of fake contrast should never result in a light level of 0 unless the sector's own light level is 0. 2019-01-23 21:42:26 +01:00
hw_lighting.h - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
hw_shaderpatcher.cpp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_shaderpatcher.h - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_vrmodes.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00
hw_vrmodes.h - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00