qzdoom/src/gl
alexey.lysiuk 0667f2ec55 Fixed string format issues reported by GCC/Clang
d_net.cpp:2874:25: warning: format specifies type 'int' but the argument has type 'unsigned long long' [-Wformat]
gl/utility/gl_clock.cpp:240:38: warning: format specifies type 'int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:71: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:80: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
2017-11-26 09:59:28 +02:00
..
compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
dynlights - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
renderer - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
scene - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
shaders - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
stereo3d - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
system - more timer cleanup 2017-11-13 00:28:43 +01:00
textures Merge remote-tracking branch 'origin/master' into newtimercode4 2017-11-23 21:08:09 -05:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00