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694b48423a
This could result in lost states for weapons because the weapon class did not get added to the array.
1018 lines
28 KiB
C++
1018 lines
28 KiB
C++
/*
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** dobjtype.cpp
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** Implements the type information class
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2005-2016 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <float.h>
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#include <limits>
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#include "dobject.h"
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#include "i_system.h"
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#include "serializer.h"
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#include "actor.h"
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#include "templates.h"
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#include "autosegs.h"
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#include "v_text.h"
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#include "a_pickups.h"
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#include "d_player.h"
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#include "doomerrors.h"
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#include "fragglescript/t_fs.h"
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#include "a_keys.h"
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#include "vm.h"
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#include "types.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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EXTERN_CVAR(Bool, strictdecorate);
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FMemArena ClassDataAllocator(32768); // use this for all static class data that can be released in bulk when the type system is shut down.
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TArray<PClass *> PClass::AllClasses;
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TMap<FName, PClass*> PClass::ClassMap;
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TArray<VMFunction**> PClass::FunctionPtrList;
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bool PClass::bShutdown;
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bool PClass::bVMOperational;
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// Originally this was just a bogus pointer, but with the VM performing a read barrier on every object pointer write
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// that does not work anymore. WP_NOCHANGE needs to point to a vaild object to work as intended.
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// This Object does not need to be garbage collected, though, but it needs to provide the proper structure so that the
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// GC can process it.
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AWeapon *WP_NOCHANGE;
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DEFINE_GLOBAL(WP_NOCHANGE);
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// A harmless non-nullptr FlatPointer for classes without pointers.
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static const size_t TheEnd = ~(size_t)0;
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//==========================================================================
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//
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// PClass :: WriteValue
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//
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// Similar to PStruct's version, except it also needs to traverse parent
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// classes.
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//
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//==========================================================================
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static void RecurseWriteFields(const PClass *type, FSerializer &ar, const void *addr)
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{
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if (type != nullptr)
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{
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RecurseWriteFields(type->ParentClass, ar, addr);
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// Don't write this part if it has no non-transient variables
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for (unsigned i = 0; i < type->Fields.Size(); ++i)
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{
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if (!(type->Fields[i]->Flags & (VARF_Transient|VARF_Meta)))
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{
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// Tag this section with the class it came from in case
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// a more-derived class has variables that shadow a less-
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// derived class. Whether or not that is a language feature
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// that will actually be allowed remains to be seen.
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FString key;
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key.Format("class:%s", type->TypeName.GetChars());
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if (ar.BeginObject(key.GetChars()))
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{
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type->VMType->Symbols.WriteFields(ar, addr);
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ar.EndObject();
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}
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break;
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}
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}
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}
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}
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// Same as WriteValue, but does not create a new object in the serializer
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// This is so that user variables do not contain unnecessary subblocks.
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void PClass::WriteAllFields(FSerializer &ar, const void *addr) const
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{
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RecurseWriteFields(this, ar, addr);
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}
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//==========================================================================
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//
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// PClass :: ReadAllFields
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//
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//==========================================================================
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bool PClass::ReadAllFields(FSerializer &ar, void *addr) const
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{
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bool readsomething = false;
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bool foundsomething = false;
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const char *key;
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key = ar.GetKey();
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if (strcmp(key, "classtype"))
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{
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// this does not represent a DObject
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Printf(TEXTCOLOR_RED "trying to read user variables but got a non-object (first key is '%s')", key);
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ar.mErrors++;
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return false;
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}
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while ((key = ar.GetKey()))
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{
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if (strncmp(key, "class:", 6))
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{
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// We have read all user variable blocks.
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break;
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}
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foundsomething = true;
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PClass *type = PClass::FindClass(key + 6);
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if (type != nullptr)
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{
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// Only read it if the type is related to this one.
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if (IsDescendantOf(type))
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{
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if (ar.BeginObject(nullptr))
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{
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readsomething |= type->VMType->Symbols.ReadFields(ar, addr, type->TypeName.GetChars());
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ar.EndObject();
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}
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}
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else
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{
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DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n",
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type->TypeName.GetChars(), TypeName.GetChars());
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}
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}
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else
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{
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DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n",
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key+6, TypeName.GetChars());
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}
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}
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return readsomething || !foundsomething;
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}
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//==========================================================================
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//
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// cregcmp
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//
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// Sorter to keep built-in types in a deterministic order. (Needed?)
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//
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//==========================================================================
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static int cregcmp (const void *a, const void *b) NO_SANITIZE
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{
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const PClass *class1 = *(const PClass **)a;
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const PClass *class2 = *(const PClass **)b;
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return strcmp(class1->TypeName, class2->TypeName);
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}
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//==========================================================================
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//
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// PClass :: StaticInit STATIC
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//
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// Creates class metadata for all built-in types.
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//
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//==========================================================================
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void PClass::StaticInit ()
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{
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atterm (StaticShutdown);
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Namespaces.GlobalNamespace = Namespaces.NewNamespace(0);
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FAutoSegIterator probe(CRegHead, CRegTail);
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while (*++probe != nullptr)
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{
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((ClassReg *)*probe)->RegisterClass ();
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}
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probe.Reset();
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for(auto cls : AllClasses)
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{
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if (cls->IsDescendantOf(RUNTIME_CLASS(AActor)))
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{
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PClassActor::AllActorClasses.Push(static_cast<PClassActor*>(cls));
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}
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}
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// Keep built-in classes in consistant order. I did this before, though
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// I'm not sure if this is really necessary to maintain any sort of sync.
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qsort(&AllClasses[0], AllClasses.Size(), sizeof(AllClasses[0]), cregcmp);
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// WP_NOCHANGE must point to a valid object, although it does not need to be a weapon.
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// A simple DObject is enough to give the GC the ability to deal with it, if subjected to it.
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WP_NOCHANGE = (AWeapon*)Create<DObject>();
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WP_NOCHANGE->Release();
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}
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//==========================================================================
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//
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// PClass :: StaticShutdown STATIC
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//
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// Frees all static class data.
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//
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//==========================================================================
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void PClass::StaticShutdown ()
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{
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if (WP_NOCHANGE != nullptr)
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{
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delete WP_NOCHANGE;
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}
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// delete all variables containing pointers to script functions.
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for (auto p : FunctionPtrList)
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{
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*p = nullptr;
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}
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FunctionPtrList.Clear();
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VMFunction::DeleteAll();
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// Make a full garbage collection here so that all destroyed but uncollected higher level objects
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// that still exist are properly taken down before the low level data is deleted.
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GC::FullGC();
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// From this point onward no scripts may be called anymore because the data needed by the VM is getting deleted now.
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// This flags DObject::Destroy not to call any scripted OnDestroy methods anymore.
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bVMOperational = false;
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// PendingWeapon must be cleared manually because it is not subjected to the GC if it contains WP_NOCHANGE, which is just RUNTIME_CLASS(AWWeapon).
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// But that will get cleared here, confusing the GC if the value is left in.
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for (auto &p : players)
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{
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p.PendingWeapon = nullptr;
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}
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Namespaces.ReleaseSymbols();
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// This must be done in two steps because the native classes are not ordered by inheritance,
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// so all meta data must be gone before deleting the actual class objects.
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for (auto cls : AllClasses) cls->DestroyMeta(cls->Meta);
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for (auto cls : AllClasses) delete cls;
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// Unless something went wrong, anything left here should be class and type objects only, which do not own any scripts.
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bShutdown = true;
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TypeTable.Clear();
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ClassDataAllocator.FreeAllBlocks();
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AllClasses.Clear();
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PClassActor::AllActorClasses.Clear();
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ClassMap.Clear();
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FAutoSegIterator probe(CRegHead, CRegTail);
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while (*++probe != nullptr)
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{
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auto cr = ((ClassReg *)*probe);
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cr->MyClass = nullptr;
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}
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}
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//==========================================================================
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//
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// PClass Constructor
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//
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//==========================================================================
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PClass::PClass()
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{
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PClass::AllClasses.Push(this);
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}
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//==========================================================================
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//
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// PClass Destructor
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//
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//==========================================================================
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PClass::~PClass()
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{
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if (Defaults != nullptr)
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{
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M_Free(Defaults);
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Defaults = nullptr;
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}
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if (Meta != nullptr)
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{
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M_Free(Meta);
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Meta = nullptr;
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}
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}
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//==========================================================================
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//
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// ClassReg :: RegisterClass
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//
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// Create metadata describing the built-in class this struct is intended
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// for.
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//
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//==========================================================================
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PClass *ClassReg::RegisterClass()
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{
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// Skip classes that have already been registered
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if (MyClass != nullptr)
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{
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return MyClass;
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}
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// Add type to list
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PClass *cls = new PClass;
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SetupClass(cls);
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cls->InsertIntoHash(true);
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if (ParentType != nullptr)
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{
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cls->ParentClass = ParentType->RegisterClass();
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}
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return cls;
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}
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//==========================================================================
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//
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// ClassReg :: SetupClass
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//
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// Copies the class-defining parameters from a ClassReg to the Class object
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// created for it.
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//
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//==========================================================================
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void ClassReg::SetupClass(PClass *cls)
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{
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assert(MyClass == nullptr);
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MyClass = cls;
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cls->TypeName = FName(Name+1);
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cls->Size = SizeOf;
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cls->Pointers = Pointers;
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cls->ConstructNative = ConstructNative;
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}
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//==========================================================================
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//
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// PClass :: InsertIntoHash
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//
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// Add class to the type table.
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//
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//==========================================================================
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void PClass::InsertIntoHash (bool native)
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{
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auto k = ClassMap.CheckKey(TypeName);
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if (k != nullptr)
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{ // This type has already been inserted
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I_Error("Tried to register class '%s' more than once.\n", TypeName.GetChars());
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}
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else
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{
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ClassMap[TypeName] = this;
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}
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if (!native && IsDescendantOf(RUNTIME_CLASS(AActor)))
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{
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PClassActor::AllActorClasses.Push(static_cast<PClassActor*>(this));
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}
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}
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//==========================================================================
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//
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// PClass :: FindParentClass
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//
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// Finds a parent class that matches the given name, including itself.
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//
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//==========================================================================
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const PClass *PClass::FindParentClass(FName name) const
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{
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for (const PClass *type = this; type != nullptr; type = type->ParentClass)
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{
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if (type->TypeName == name)
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{
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return type;
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}
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}
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return nullptr;
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}
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//==========================================================================
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//
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// PClass :: FindClass
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//
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// Find a type, passed the name as a name.
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//
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//==========================================================================
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PClass *PClass::FindClass (FName zaname)
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{
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if (zaname == NAME_None)
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{
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return nullptr;
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}
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auto k = ClassMap.CheckKey(zaname);
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return k ? *k : nullptr;
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}
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//==========================================================================
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//
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// PClass :: CreateNew
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//
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// Create a new object that this class represents
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//
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//==========================================================================
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DObject *PClass::CreateNew()
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{
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uint8_t *mem = (uint8_t *)M_Malloc (Size);
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assert (mem != nullptr);
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// Set this object's defaults before constructing it.
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if (Defaults != nullptr)
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memcpy (mem, Defaults, Size);
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else
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memset (mem, 0, Size);
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if (ConstructNative == nullptr)
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{
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M_Free(mem);
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I_Error("Attempt to instantiate abstract class %s.", TypeName.GetChars());
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}
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ConstructNative (mem);
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((DObject *)mem)->SetClass (const_cast<PClass *>(this));
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InitializeSpecials(mem, Defaults, &PClass::SpecialInits);
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return (DObject *)mem;
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}
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//==========================================================================
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//
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|
// PClass :: InitializeSpecials
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|
//
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|
// Initialize special fields (e.g. strings) of a newly-created instance.
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//
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|
//==========================================================================
|
|
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void PClass::InitializeSpecials(void *addr, void *defaults, TArray<FTypeAndOffset> PClass::*Inits)
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|
{
|
|
// Once we reach a native class, we can stop going up the family tree,
|
|
// since native classes handle initialization natively.
|
|
if ((!bRuntimeClass && Inits == &PClass::SpecialInits) || ParentClass == nullptr)
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{
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return;
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}
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ParentClass->InitializeSpecials(addr, defaults, Inits);
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|
for (auto tao : (this->*Inits))
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|
{
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tao.first->InitializeValue((char*)addr + tao.second, defaults == nullptr? nullptr : ((char*)defaults) + tao.second);
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}
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}
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|
//==========================================================================
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|
//
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|
// PClass :: DestroySpecials
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|
//
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|
// Destroy special fields (e.g. strings) of an instance that is about to be
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|
// deleted.
|
|
//
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|
//==========================================================================
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|
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|
void PClass::DestroySpecials(void *addr)
|
|
{
|
|
if (!bRuntimeClass)
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|
{
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|
return;
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|
}
|
|
assert(ParentClass != nullptr);
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|
ParentClass->DestroySpecials(addr);
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|
for (auto tao : SpecialInits)
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|
{
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|
tao.first->DestroyValue((uint8_t *)addr + tao.second);
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|
}
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}
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|
//==========================================================================
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|
//
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|
// PClass :: DestroyMeta
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|
//
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|
// Same for meta data
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|
//
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|
//==========================================================================
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|
|
|
void PClass::DestroyMeta(void *addr)
|
|
{
|
|
if (ParentClass != nullptr) ParentClass->DestroyMeta(addr);
|
|
for (auto tao : MetaInits)
|
|
{
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|
tao.first->DestroyValue((uint8_t *)addr + tao.second);
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|
}
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|
}
|
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|
|
//==========================================================================
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|
//
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|
// PClass :: Derive
|
|
//
|
|
// Copies inheritable values into the derived class and other miscellaneous setup.
|
|
//
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|
//==========================================================================
|
|
|
|
void PClass::Derive(PClass *newclass, FName name)
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|
{
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|
newclass->bRuntimeClass = true;
|
|
newclass->ParentClass = this;
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|
newclass->ConstructNative = ConstructNative;
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|
newclass->TypeName = name;
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|
newclass->MetaSize = MetaSize;
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|
|
}
|
|
|
|
//==========================================================================
|
|
//
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|
// PClassActor :: InitializeNativeDefaults
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|
//
|
|
//==========================================================================
|
|
|
|
void PClass::InitializeDefaults()
|
|
{
|
|
if (IsDescendantOf(RUNTIME_CLASS(AActor)))
|
|
{
|
|
assert(Defaults == nullptr);
|
|
Defaults = (uint8_t *)M_Malloc(Size);
|
|
|
|
// run the constructor on the defaults to set the vtbl pointer which is needed to run class-aware functions on them.
|
|
// Temporarily setting bSerialOverride prevents linking into the thinker chains.
|
|
auto s = DThinker::bSerialOverride;
|
|
DThinker::bSerialOverride = true;
|
|
ConstructNative(Defaults);
|
|
DThinker::bSerialOverride = s;
|
|
// We must unlink the defaults from the class list because it's just a static block of data to the engine.
|
|
DObject *optr = (DObject*)Defaults;
|
|
GC::Root = optr->ObjNext;
|
|
optr->ObjNext = nullptr;
|
|
optr->SetClass(this);
|
|
|
|
// Copy the defaults from the parent but leave the DObject part alone because it contains important data.
|
|
if (ParentClass->Defaults != nullptr)
|
|
{
|
|
memcpy(Defaults + sizeof(DObject), ParentClass->Defaults + sizeof(DObject), ParentClass->Size - sizeof(DObject));
|
|
if (Size > ParentClass->Size)
|
|
{
|
|
memset(Defaults + ParentClass->Size, 0, Size - ParentClass->Size);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memset(Defaults + sizeof(DObject), 0, Size - sizeof(DObject));
|
|
}
|
|
|
|
assert(MetaSize >= ParentClass->MetaSize);
|
|
if (MetaSize != 0)
|
|
{
|
|
Meta = (uint8_t*)M_Malloc(MetaSize);
|
|
|
|
// Copy the defaults from the parent but leave the DObject part alone because it contains important data.
|
|
if (ParentClass->Meta != nullptr)
|
|
{
|
|
memcpy(Meta, ParentClass->Meta, ParentClass->MetaSize);
|
|
if (MetaSize > ParentClass->MetaSize)
|
|
{
|
|
memset(Meta + ParentClass->MetaSize, 0, MetaSize - ParentClass->MetaSize);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memset(Meta, 0, MetaSize);
|
|
}
|
|
|
|
if (MetaSize > 0) memcpy(Meta, ParentClass->Meta, ParentClass->MetaSize);
|
|
else memset(Meta, 0, MetaSize);
|
|
}
|
|
}
|
|
|
|
if (VMType != nullptr) // purely internal classes have no symbol table
|
|
{
|
|
if (bRuntimeClass)
|
|
{
|
|
// Copy parent values from the parent defaults.
|
|
assert(ParentClass != nullptr);
|
|
if (Defaults != nullptr) ParentClass->InitializeSpecials(Defaults, ParentClass->Defaults, &PClass::SpecialInits);
|
|
for (const PField *field : Fields)
|
|
{
|
|
if (!(field->Flags & VARF_Native) && !(field->Flags & VARF_Meta))
|
|
{
|
|
field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits);
|
|
}
|
|
}
|
|
}
|
|
if (Meta != nullptr) ParentClass->InitializeSpecials(Meta, ParentClass->Meta, &PClass::MetaInits);
|
|
for (const PField *field : Fields)
|
|
{
|
|
if (!(field->Flags & VARF_Native) && (field->Flags & VARF_Meta))
|
|
{
|
|
field->Type->SetDefaultValue(Meta, unsigned(field->Offset), &MetaInits);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PClass :: CreateDerivedClass
|
|
//
|
|
// Create a new class based on an existing class
|
|
//
|
|
//==========================================================================
|
|
|
|
PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
|
|
{
|
|
assert(size >= Size);
|
|
PClass *type;
|
|
bool notnew;
|
|
|
|
const PClass *existclass = FindClass(name);
|
|
|
|
if (existclass != nullptr)
|
|
{
|
|
// This is a placeholder so fill it in
|
|
if (existclass->Size == TentativeClass)
|
|
{
|
|
type = const_cast<PClass*>(existclass);
|
|
if (!IsDescendantOf(type->ParentClass))
|
|
{
|
|
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
|
|
}
|
|
DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars());
|
|
notnew = true;
|
|
}
|
|
else
|
|
{
|
|
// a different class with the same name already exists. Let the calling code deal with this.
|
|
return nullptr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
type = new PClass;
|
|
notnew = false;
|
|
}
|
|
|
|
type->TypeName = name;
|
|
type->bRuntimeClass = true;
|
|
Derive(type, name);
|
|
type->Size = size;
|
|
if (size != TentativeClass)
|
|
{
|
|
NewClassType(type);
|
|
type->InitializeDefaults();
|
|
type->Virtuals = Virtuals;
|
|
}
|
|
else
|
|
type->bOptional = false;
|
|
|
|
if (!notnew)
|
|
{
|
|
type->InsertIntoHash(false);
|
|
}
|
|
return type;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PClass :: AddField
|
|
//
|
|
//==========================================================================
|
|
|
|
PField *PClass::AddField(FName name, PType *type, uint32_t flags)
|
|
{
|
|
PField *field;
|
|
if (!(flags & VARF_Meta))
|
|
{
|
|
unsigned oldsize = Size;
|
|
field = VMType->Symbols.AddField(name, type, flags, Size);
|
|
|
|
// Only initialize the defaults if they have already been created.
|
|
// For ZScript this is not the case, it will first define all fields before
|
|
// setting up any defaults for any class.
|
|
if (field != nullptr && !(flags & VARF_Native) && Defaults != nullptr)
|
|
{
|
|
Defaults = (uint8_t *)M_Realloc(Defaults, Size);
|
|
memset(Defaults + oldsize, 0, Size - oldsize);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Same as above, but a different data storage.
|
|
unsigned oldsize = MetaSize;
|
|
field = VMType->Symbols.AddField(name, type, flags, MetaSize);
|
|
|
|
if (field != nullptr && !(flags & VARF_Native) && Meta != nullptr)
|
|
{
|
|
Meta = (uint8_t *)M_Realloc(Meta, MetaSize);
|
|
memset(Meta + oldsize, 0, MetaSize - oldsize);
|
|
}
|
|
}
|
|
if (field != nullptr) Fields.Push(field);
|
|
return field;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PClass :: FindClassTentative
|
|
//
|
|
// Like FindClass but creates a placeholder if no class is found.
|
|
// This will be filled in when the actual class is constructed.
|
|
//
|
|
//==========================================================================
|
|
|
|
PClass *PClass::FindClassTentative(FName name)
|
|
{
|
|
if (name == NAME_None)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
PClass *found = FindClass(name);
|
|
if (found != nullptr) return found;
|
|
|
|
PClass *type = new PClass;
|
|
DPrintf(DMSG_SPAMMY, "Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars());
|
|
|
|
Derive(type, name);
|
|
type->Size = TentativeClass;
|
|
|
|
type->InsertIntoHash(false);
|
|
return type;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PClass :: FindVirtualIndex
|
|
//
|
|
// Compares a prototype with the existing list of virtual functions
|
|
// and returns an index if something matching is found.
|
|
//
|
|
//==========================================================================
|
|
|
|
int PClass::FindVirtualIndex(FName name, PPrototype *proto)
|
|
{
|
|
for (unsigned i = 0; i < Virtuals.Size(); i++)
|
|
{
|
|
if (Virtuals[i]->Name == name)
|
|
{
|
|
auto vproto = Virtuals[i]->Proto;
|
|
if (vproto->ReturnTypes.Size() != proto->ReturnTypes.Size() ||
|
|
vproto->ArgumentTypes.Size() != proto->ArgumentTypes.Size())
|
|
{
|
|
continue; // number of parameters does not match, so it's incompatible
|
|
}
|
|
bool fail = false;
|
|
// The first argument is self and will mismatch so just skip it.
|
|
for (unsigned a = 1; a < proto->ArgumentTypes.Size(); a++)
|
|
{
|
|
if (proto->ArgumentTypes[a] != vproto->ArgumentTypes[a])
|
|
{
|
|
fail = true;
|
|
break;
|
|
}
|
|
}
|
|
if (fail) continue;
|
|
|
|
for (unsigned a = 0; a < proto->ReturnTypes.Size(); a++)
|
|
{
|
|
if (proto->ReturnTypes[a] != vproto->ReturnTypes[a])
|
|
{
|
|
fail = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!fail) return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
PSymbol *PClass::FindSymbol(FName symname, bool searchparents) const
|
|
{
|
|
if (VMType == nullptr) return nullptr;
|
|
return VMType->Symbols.FindSymbol(symname, searchparents);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PClass :: BuildFlatPointers
|
|
//
|
|
// Create the FlatPointers array, if it doesn't exist already.
|
|
// It comprises all the Pointers from superclasses plus this class's own
|
|
// Pointers. If this class does not define any new Pointers, then
|
|
// FlatPointers will be set to the same array as the super class.
|
|
//
|
|
//==========================================================================
|
|
|
|
void PClass::BuildFlatPointers ()
|
|
{
|
|
if (FlatPointers != nullptr)
|
|
{ // Already built: Do nothing.
|
|
return;
|
|
}
|
|
else if (ParentClass == nullptr)
|
|
{ // No parent (i.e. DObject: FlatPointers is the same as Pointers.
|
|
if (Pointers == nullptr)
|
|
{ // No pointers: Make FlatPointers a harmless non-nullptr.
|
|
FlatPointers = &TheEnd;
|
|
}
|
|
else
|
|
{
|
|
FlatPointers = Pointers;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ParentClass->BuildFlatPointers ();
|
|
|
|
TArray<size_t> ScriptPointers;
|
|
|
|
// Collect all pointers in scripted fields. These are not part of the Pointers list.
|
|
for (auto field : Fields)
|
|
{
|
|
if (!(field->Flags & VARF_Native))
|
|
{
|
|
field->Type->SetPointer(Defaults, unsigned(field->Offset), &ScriptPointers);
|
|
}
|
|
}
|
|
|
|
if (Pointers == nullptr && ScriptPointers.Size() == 0)
|
|
{ // No new pointers: Just use the same FlatPointers as the parent.
|
|
FlatPointers = ParentClass->FlatPointers;
|
|
}
|
|
else
|
|
{ // New pointers: Create a new FlatPointers array and add them.
|
|
int numPointers, numSuperPointers;
|
|
|
|
if (Pointers != nullptr)
|
|
{
|
|
// Count pointers defined by this class.
|
|
for (numPointers = 0; Pointers[numPointers] != ~(size_t)0; numPointers++)
|
|
{
|
|
}
|
|
}
|
|
else numPointers = 0;
|
|
|
|
// Count pointers defined by superclasses.
|
|
for (numSuperPointers = 0; ParentClass->FlatPointers[numSuperPointers] != ~(size_t)0; numSuperPointers++)
|
|
{ }
|
|
|
|
// Concatenate them into a new array
|
|
size_t *flat = (size_t*)ClassDataAllocator.Alloc(sizeof(size_t) * (numPointers + numSuperPointers + ScriptPointers.Size() + 1));
|
|
if (numSuperPointers > 0)
|
|
{
|
|
memcpy (flat, ParentClass->FlatPointers, sizeof(size_t)*numSuperPointers);
|
|
}
|
|
if (numPointers > 0)
|
|
{
|
|
memcpy(flat + numSuperPointers, Pointers, sizeof(size_t)*numPointers);
|
|
}
|
|
if (ScriptPointers.Size() > 0)
|
|
{
|
|
memcpy(flat + numSuperPointers + numPointers, &ScriptPointers[0], sizeof(size_t) * ScriptPointers.Size());
|
|
}
|
|
flat[numSuperPointers + numPointers + ScriptPointers.Size()] = ~(size_t)0;
|
|
FlatPointers = flat;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PClass :: BuildArrayPointers
|
|
//
|
|
// same as above, but creates a list to dynamic object arrays
|
|
//
|
|
//==========================================================================
|
|
|
|
void PClass::BuildArrayPointers()
|
|
{
|
|
if (ArrayPointers != nullptr)
|
|
{ // Already built: Do nothing.
|
|
return;
|
|
}
|
|
else if (ParentClass == nullptr)
|
|
{ // No parent (i.e. DObject: FlatPointers is the same as Pointers.
|
|
ArrayPointers = &TheEnd;
|
|
}
|
|
else
|
|
{
|
|
ParentClass->BuildArrayPointers();
|
|
|
|
TArray<size_t> ScriptPointers;
|
|
|
|
// Collect all arrays to pointers in scripted fields.
|
|
for (auto field : Fields)
|
|
{
|
|
if (!(field->Flags & VARF_Native))
|
|
{
|
|
field->Type->SetPointerArray(Defaults, unsigned(field->Offset), &ScriptPointers);
|
|
}
|
|
}
|
|
|
|
if (ScriptPointers.Size() == 0)
|
|
{ // No new pointers: Just use the same ArrayPointers as the parent.
|
|
ArrayPointers = ParentClass->ArrayPointers;
|
|
}
|
|
else
|
|
{ // New pointers: Create a new FlatPointers array and add them.
|
|
int numSuperPointers;
|
|
|
|
// Count pointers defined by superclasses.
|
|
for (numSuperPointers = 0; ParentClass->ArrayPointers[numSuperPointers] != ~(size_t)0; numSuperPointers++)
|
|
{
|
|
}
|
|
|
|
// Concatenate them into a new array
|
|
size_t *flat = (size_t*)ClassDataAllocator.Alloc(sizeof(size_t) * (numSuperPointers + ScriptPointers.Size() + 1));
|
|
if (numSuperPointers > 0)
|
|
{
|
|
memcpy(flat, ParentClass->ArrayPointers, sizeof(size_t)*numSuperPointers);
|
|
}
|
|
if (ScriptPointers.Size() > 0)
|
|
{
|
|
memcpy(flat + numSuperPointers, &ScriptPointers[0], sizeof(size_t) * ScriptPointers.Size());
|
|
}
|
|
flat[numSuperPointers + ScriptPointers.Size()] = ~(size_t)0;
|
|
ArrayPointers = flat;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PClass :: NativeClass
|
|
//
|
|
// Finds the native type underlying this class.
|
|
//
|
|
//==========================================================================
|
|
|
|
const PClass *PClass::NativeClass() const
|
|
{
|
|
const PClass *cls = this;
|
|
|
|
while (cls && cls->bRuntimeClass)
|
|
cls = cls->ParentClass;
|
|
|
|
return cls;
|
|
}
|
|
|
|
VMFunction *PClass::FindFunction(FName clsname, FName funcname)
|
|
{
|
|
auto cls = PClass::FindClass(clsname);
|
|
if (!cls) return nullptr;
|
|
auto func = dyn_cast<PFunction>(cls->FindSymbol(funcname, true));
|
|
if (!func) return nullptr;
|
|
return func->Variants[0].Implementation;
|
|
}
|
|
|
|
void PClass::FindFunction(VMFunction **pptr, FName clsname, FName funcname)
|
|
{
|
|
auto cls = PClass::FindClass(clsname);
|
|
if (!cls) return;
|
|
auto func = dyn_cast<PFunction>(cls->FindSymbol(funcname, true));
|
|
if (!func) return;
|
|
*pptr = func->Variants[0].Implementation;
|
|
FunctionPtrList.Push(pptr);
|
|
}
|
|
|
|
unsigned GetVirtualIndex(PClass *cls, const char *funcname)
|
|
{
|
|
// Look up the virtual function index in the defining class because this may have gotten overloaded in subclasses with something different than a virtual override.
|
|
auto sym = dyn_cast<PFunction>(cls->FindSymbol(funcname, false));
|
|
assert(sym != nullptr);
|
|
auto VIndex = sym->Variants[0].Implementation->VirtualIndex;
|
|
return VIndex;
|
|
}
|
|
|