mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-04-19 00:01:33 +00:00
- avoid rebinding the same texture multiple times, as there's considerable overhead in the texture manager. - check gl_sort_textures only once per scene, not per draw list. |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt | ||
wadsrc.vcproj |