qzdoom/specs
Christoph Oelckers bb8db9422f - scaled down the texture colorization feature for easier usability.
It makes little sense exposing every minute detail of this through UDMF.
Setting it up that way is far too complicated. Using virtual textures that map to a real texture plus a colorization record should be far easier to use by mappers.
This also doesn't piggyback on the Doom64 color feature anymore and is completely separate, despite some redundancies.
This is still missing the texture definition part, though.
2019-12-20 22:25:10 +01:00
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udmf.txt Normalize line endings 2016-03-01 09:47:10 -06:00
udmf_zdoom.txt - scaled down the texture colorization feature for easier usability. 2019-12-20 22:25:10 +01:00
usdf.txt - there seem to be some problems with the line endings... 2016-10-30 23:44:55 +01:00
usdf_gzdoom.txt Squashed commit of the following: 2019-02-16 17:25:23 +01:00
usdf_zdoom.txt - allow specifying specials in ZSDF by name. 2017-02-26 17:05:04 +01:00