mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
3d40dbb659
a mild performance increase it's not what I hoped it would do... - Moved portal initialization for the portal things to P_SpawnSpecials instead of having the things self-initialize in PostBeginPlay. This was done to ensure that the portals are fully set up when the game begins. Otherwise there is no decent way to let the renderer post-process this information during setup. - Changed: For 800x600 the default scaling handling of the options menu makes it become too small so for any resolution with a width between 800 and 959 it has been reverted to the regular clean scaling factor. SVN r2055 (trunk)
37 lines
443 B
Text
37 lines
443 B
Text
ACTOR SkyViewpoint 9080 native
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{
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+NOSECTOR
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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}
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ACTOR SkyPicker 9081 native
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{
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+NOSECTOR
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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}
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ACTOR StackPoint : SkyViewpoint native
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{
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}
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ACTOR UpperStackLookOnly : StackPoint 9077
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{
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}
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ACTOR LowerStackLookOnly : StackPoint 9078
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{
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}
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ACTOR SectorSilencer 9082 native
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle None
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}
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