qzdoom/src/thingdef
Christoph Oelckers f62032ac6a - fixed: The #include command in DECORATE always tried to look up the name
as a normal WAD lump name. It only should do that if the name is not longer
  than 8 characters and doesn't contain any '/'-characters.

SVN r546 (trunk)
2007-09-23 08:02:57 +00:00
..
olddecorations.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef.cpp - Split thingdef.cpp into several files so that the state and property code 2007-05-28 22:18:51 +00:00
thingdef.h - Split thingdef.cpp into several files so that the state and property code 2007-05-28 22:18:51 +00:00
thingdef_exp.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_main.cpp - fixed: The #include command in DECORATE always tried to look up the name 2007-09-23 08:02:57 +00:00
thingdef_properties.cpp - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
thingdef_specials.gperf - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_specials.h - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_states.cpp - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00