mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
c54f2f66fc
while and killing centaurs with the flechette. - Fixed: Moving to an old level in a hub caused the old player's inventory to spawn owned by the current player (but still hanging off the old player), so the game would hang when trying to delete it. - Modified re2c so that it doesn't add a date to the file it generates. Thus, if it regenerates a file during a full rebuild, SVN won't see it as a change. Also updated it to 0.10.5. - Fixed: SC_GetString() did not properly terminate sc_String when the last token in the file had no white space after it. Since I could not actually find the problem (it works fine in debug mode and I saw no logic errors), I decided to take this opportunity to reimplement it using an re2c-generated scanner. Now it's 1.6x faster than before and correctness is easier to verify. - Fixed: FMODSoundRenderer::Shutdown() also needs to reset NumChannels. - Added back the Manifest to zdoom.rc for non-VC8 Windows compilers. - Fixed MinGW compilation again. Now it uses the same method as Makefile.linux to find all the source files so that it doesn't need to be manually updated each time source files are added or removed. - Added the SVN revision number to the version string. A new tool is used to obtain this information from the svnversion command and write it into a header file. If you don't have the svn command line tools installed or didn't check it out from the repository, you can still build. I added some rules for this to Makefile.linux, and I assume they work because they do for Makefile.mingw. - Fixed: MIDISong2 did not delete MusHeader in its destructor. SVN r200 (trunk)
230 lines
4 KiB
Text
230 lines
4 KiB
Text
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR GoldWandAmmo : Ammo 10
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{
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Game Heretic
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SpawnID 11
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Inventory.PickupMessage "$TXT_AMMOGOLDWAND1"
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Inventory.Amount 10
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Inventory.MaxAmount 100
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 200
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Inventory.Icon "INAMGLD"
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States
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{
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Spawn:
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AMG1 A -1
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Stop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR GoldWandHefty : GoldWandAmmo 12
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{
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Game Heretic
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SpawnID 12
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Inventory.PickupMessage "$TXT_AMMOGOLDWAND2"
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Inventory.Amount 50
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States
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{
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Spawn:
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AMG2 ABC 4
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR CrossbowAmmo : Ammo 18
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{
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Game Heretic
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SpawnID 33
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Inventory.PickupMessage "$TXT_AMMOCROSSBOW1"
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Inventory.Amount 5
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 5
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "INAMBOW"
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States
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{
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Spawn:
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AMC1 A -1
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Stop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR CrossbowHefty : CrossbowAmmo 19
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{
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Game Heretic
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SpawnID 34
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Inventory.PickupMessage "$TXT_AMMOCROSSBOW2"
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Inventory.Amount 20
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States
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{
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Spawn:
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AMC2 ABC 5
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR MaceAmmo : Ammo 13
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{
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Game Heretic
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SpawnID 35
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Inventory.PickupMessage "$TXT_AMMOMACE1"
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Inventory.Amount 20
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Inventory.MaxAmount 150
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 300
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Inventory.Icon "INAMLOB"
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States
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{
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Spawn:
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AMM1 A -1
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Stop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR MaceHefty : MaceAmmo 16
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{
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Game Heretic
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SpawnID 36
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Inventory.PickupMessage "$TXT_AMMOMACE1"
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Inventory.Amount 100
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States
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{
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Spawn:
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AMM2 A -1
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Stop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR BlasterAmmo : Ammo 54
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{
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Game Heretic
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SpawnID 37
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Inventory.PickupMessage "$TXT_AMMOBLASTER1"
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Inventory.Amount 10
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Inventory.MaxAmount 200
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 400
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Inventory.Icon "INAMBST"
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States
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{
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Spawn:
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AMB1 ABC 4
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Loop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR BlasterHefty : BlasterAmmo 55
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{
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Game Heretic
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SpawnID 38
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Inventory.PickupMessage "$TXT_AMMOBLASTER2"
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Inventory.Amount 25
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States
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{
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Spawn:
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AMB2 ABC 4
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR SkullRodAmmo : Ammo 20
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{
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Game Heretic
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SpawnID 158
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Inventory.PickupMessage "$TXT_AMMOSKULLROD1"
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Inventory.Amount 20
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Inventory.MaxAmount 200
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 400
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Inventory.Icon "INAMRAM"
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States
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{
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Spawn:
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AMS1 AB 5
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Loop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR SkullRodHefty : SkullRodAmmo 21
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{
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Game Heretic
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SpawnID 159
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Inventory.PickupMessage "$TXT_AMMOSKULLROD2"
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Inventory.Amount 100
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States
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{
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Spawn:
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AMS2 AB 5
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR PhoenixRodAmmo : Ammo 22
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{
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Game Heretic
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SpawnID 161
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Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1"
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Inventory.Amount 1
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Inventory.MaxAmount 20
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Ammo.BackpackAmount 1
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Ammo.BackpackMaxAmount 40
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Inventory.Icon "INAMPNX"
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States
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{
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Spawn:
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AMP1 ABC 4
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Loop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR PhoenixRodHefty : PhoenixRodAmmo 23
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{
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Game Heretic
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SpawnID 162
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Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2"
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Inventory.Amount 10
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States
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{
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Spawn:
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AMP2 ABC 4
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Loop
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}
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}
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// --- Bag of holding -------------------------------------------------------
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ACTOR BagOfHolding : Backpack 8
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{
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Game Heretic
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SpawnID 136
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Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"
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+COUNTITEM
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+FLOATBOB
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States
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{
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Spawn:
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BAGH A -1
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Stop
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}
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}
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