qzdoom/src/gl
Christoph Oelckers 68667e5eaa - moved particle storage into FLevelLocals.
- moved parts of the render setup out of the separate render functions.

Things like particle and polyobject linking were duplicated several times for rendering different things in different renderers.
These things only need to be set up once before the renderer is started so it makes a lot more sense to consolidate them into one place outside the actual rendering code.
2019-01-29 01:09:02 +01:00
..
renderer - moved particle storage into FLevelLocals. 2019-01-29 01:09:02 +01:00
shaders Rename ColorAdd to AddColor, and use it ingame 2018-12-26 16:58:27 +01:00
system - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
textures - fixed OpenGL texture objects weren't deleted when a texture was destroyed. 2018-12-27 14:25:13 +01:00