mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
123 lines
1.6 KiB
Text
123 lines
1.6 KiB
Text
// Fire Ball ----------------------------------------------------------------
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ACTOR FireBall
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{
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Speed 2
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Radius 8
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Height 8
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Damage 4
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DamageType Fire
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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RenderStyle Add
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DeathSound "Fireball"
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States
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{
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Spawn:
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FBL1 AB 4 Bright
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Loop
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Death:
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XPL1 ABCDEF 4 Bright
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Stop
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}
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}
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// Arrow --------------------------------------------------------------------
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ACTOR Arrow
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{
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Speed 6
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Radius 8
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Height 4
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Damage 4
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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States
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{
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Spawn:
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ARRW A -1
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Stop
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Death:
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ARRW A 1
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Stop
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}
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}
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// Dart ---------------------------------------------------------------------
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ACTOR Dart
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{
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Speed 6
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Radius 8
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Height 4
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Damage 2
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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States
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{
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Spawn:
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DART A -1
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Stop
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Death:
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DART A 1
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Stop
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}
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}
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// Poison Dart --------------------------------------------------------------
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ACTOR PoisonDart : Dart
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{
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PoisonDamage 20
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}
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// Ripper Ball --------------------------------------------------------------
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ACTOR RipperBall
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{
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Speed 6
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Radius 8
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Damage 2
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT +RIPPER
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States
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{
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Spawn:
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RIPP ABC 3
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Loop
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Death:
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CFCF Q 4 Bright
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CFCF R 3 Bright
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CFCF S 4 Bright
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CFCF T 3 Bright
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CFCF U 4 Bright
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CFCF V 3 Bright
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CFCF W 4 Bright
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CFCF X 3 Bright
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CFCF Y 4 Bright
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CFCF Z 3 Bright
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Stop
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}
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}
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// Projectile Blade ---------------------------------------------------------
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ACTOR ProjectileBlade
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{
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Speed 6
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Radius 6
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Height 6
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Damage 3
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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States
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{
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Spawn:
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BLAD A -1
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Stop
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Death:
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BLAD A 1
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Stop
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}
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}
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