qzdoom/wadsrc/static/zscript
Christoph Oelckers ebdc672985 - fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end. 2016-12-04 10:45:20 +01:00
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chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end. 2016-12-04 10:45:20 +01:00
heretic - re-added two lost parentheses in A_FireGoldWandPL1. 2016-11-30 19:03:46 +01:00
hexen - removed test messages. 2016-12-02 00:29:32 +01:00
raven - fixed: The Raven ambient sounds lost their looping flag when they were rewritten to use A_PlaySound instead of A_PlaySoundEx. 2016-11-30 19:08:58 +01:00
shared - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed. 2016-12-02 18:52:58 +01:00
strife - removed redundant DoDropItem function. A_DropItem already exists and can be used instead. 2016-12-02 11:42:33 +01:00
actor.txt - added a virtual CanCollideWith script method that can be overridden to do class specific collision checks. 2016-12-04 10:13:36 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - added a larger batch of function exports. 2016-11-30 01:25:51 +01:00
constants.txt - added missing THINGSPEC constants 2016-12-02 00:31:52 +01:00