qzdoom/wadsrc/xlat/defines.i

112 lines
1.8 KiB
OpenEdge ABL

include "xlat/specials.i"
// Not all specials are accessible from ACS, so define those here
special
50:ExtraFloor_LightOnly(),
100:Scroll_Texture_Left(),
101:Scroll_Texture_Right(),
102:Scroll_Texture_Up(),
103:Scroll_Texture_Down(),
121:Line_SetIdentification(),
181:Plane_Align(),
190:Static_Init(),
209:Transfer_Heights(),
210:Transfer_FloorLight(),
211:Transfer_CeilingLight(),
219:Sector_SetFriction(),
222:Scroll_Texture_Model(),
225:Scroll_Texture_Offsets(),
227:PointPush_SetForce(),
;
// Static_Init types
enum
{
Init_Gravity,
Init_Color,
Init_Damage,
Init_TransferSky = 255
}
// Speeds for ceilings/crushers (x/8 units per tic)
// These are the BOOM names.
enum
{
C_SLOW = 8,
C_NORMAL = 16,
C_FAST = 32,
C_TURBO = 64
}
define CEILWAIT (150)
// Speeds for floors (x/8 units per tic)
enum
{
F_SLOW = 8,
F_NORMAL = 16,
F_FAST = 32,
F_TURBO = 64
}
// Speeds for doors (x/8 units per tic)
enum
{
D_SLOW = 16,
D_NORMAL = 32,
D_FAST = 64,
D_TURBO = 128
}
define VDOORWAIT (150)
// Speeds for stairs (x/8 units per tic)
enum
{
ST_SLOW = 2,
ST_NORMAL = 4,
ST_FAST = 16,
ST_TURBO = 32
}
// Speeds for plats (Hexen plats stop 8 units above the floor)
enum
{
P_SLOW = 8,
P_NORMAL = 16,
P_FAST = 32,
P_TURBO = 64
}
define PLATWAIT (105)
define ELEVATORSPEED (32)
// Speeds for donut slime and pillar (x/8 units per tic)
define DORATE (4)
// Texture scrollers operate at a rate of x/64 units per tic.
define SCROLL_UNIT (64)
define WALK (0)
define USE (2)
define SHOOT (6)
define MONST (16)
define MONWALK (4)
define REP (1)
enum
{
NoKey,
RCard,
BCard,
YCard,
RSkull,
BSkull,
YSkull,
AnyKey = 100,
AllKeys = 101,
CardIsSkull = 128
}