qzdoom/src/hwrenderer/utility
Christoph Oelckers 1c3d4b46c6 - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8.
Legacy used some strange blending formula to calculate its colormaps for colored 3D floor lighting, this is not available in the software lighting mode, so for these the engine has to temporarily revert to light mode 2 to render them correctly.
2018-09-08 13:08:04 +02:00
..
hw_clock.cpp - added profiling for postprocessing code. 2018-09-02 11:35:02 +02:00
hw_clock.h - added profiling for postprocessing code. 2018-09-02 11:35:02 +02:00
hw_cvars.cpp - don't route calls to FMaterial::FlushAll through the framebuffer interface. 2018-06-20 22:18:31 +02:00
hw_cvars.h - force render buffers to be active. 2018-06-16 09:37:01 +02:00
hw_lighting.cpp - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-08 13:08:04 +02:00
hw_lighting.h - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-08 13:08:04 +02:00
hw_shaderpatcher.cpp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_shaderpatcher.h - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_vrmodes.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00
hw_vrmodes.h - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00