qzdoom/src/common/fonts
Christoph Oelckers 83817080bb - more texture cleanup.
It is now in a state where FTexture really needs to be separated from FGameTexture.
2020-04-19 10:57:48 +02:00
..
font.cpp - more texture cleanup. 2020-04-19 10:57:48 +02:00
fontinternals.h - move font code to 'common'. 2020-04-11 20:20:40 +02:00
hexfont.cpp - palette related fixes. 2020-04-11 20:20:40 +02:00
myiswalpha.h - move font code to 'common'. 2020-04-11 20:20:40 +02:00
singlelumpfont.cpp - move font code to 'common'. 2020-04-11 20:20:40 +02:00
singlepicfont.cpp - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
specialfont.cpp - move font code to 'common'. 2020-04-11 20:20:40 +02:00
v_font.cpp - palette related fixes. 2020-04-11 20:20:40 +02:00
v_font.h - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
v_text.cpp - moved v_text.cpp to 'common'. 2020-04-11 20:20:56 +02:00
v_text.h - moved v_text.cpp to 'common'. 2020-04-11 20:20:56 +02:00